Ahhh my bad. But doesn't Unseen Village eventually lead to Lecture Hall 2nd floor (and 1st floor is optional)?
― change display name (Jordan), Thursday, 19 November 2020 20:03 (three years ago) link
OK, so to get to the optional Lecture Hall I need to get warped by the giant Lovecraftian monster hovering over the temple on the way down to Unseen Village, right? The same way a different creature warps me to the DLC? Speaking of which, there's another one: how would anyone have known that to get to the DLC you have to get warped there by a monster that was, until this point, invisible, out of the way and, if "discovered" earlier in the game, just a menacing portal that kills you?
― Josh in Chicago, Thursday, 19 November 2020 20:38 (three years ago) link
I can't remember if they released the info, or just waited for the first person to find it via experimentation and spread it across the internet. It sort makes sense in retrospect, since there was precedent for getting picked up by an amygdala and warped somewhere, and that's the first one you find.
― change display name (Jordan), Thursday, 19 November 2020 21:13 (three years ago) link
But when you first find it, it's invisible! Just a warping void. Those other things that "warp" you earlier are kidnapping you in a sack, so hats off to whoever systematically went around trying to get kidnapped or otherwise warped to other places. The illusory walls of Bloodborne. ;)
Supposedly if for whatever reason your insight is super high early game those monsters, big and small, all become visible.
― Josh in Chicago, Thursday, 19 November 2020 21:25 (three years ago) link
they tell you about the DLC in a message in the hunter's dream when you either buy it or get to the point in the game when it's accessible if you'd already bought it, in much the same way they tell you how to get to cainhurst in the summons' item description
"a creature will take you away outside oedon chapel" or something
― chihuahuau, Thursday, 19 November 2020 21:37 (three years ago) link
Oh right, there's a new messenger in the Dream, forgot about that. Yeah after DS1 I think they started making the dlc access a *bit* more scrutable. I do love that they insist on a weird in-game mechanic rather than a boring menu option or something.
― change display name (Jordan), Thursday, 19 November 2020 22:54 (three years ago) link
I explored a bit of Unseen Village, Castle, Lecture Hall and Nightmare World. It's kind of crazy how many seemingly random path choices there are to go here, not even including the DLC or chalice dungeons. Some levels seem to be optional, some seem to be optional early but required later, some like the lecture hall just now don't seem to serve any purpose except to get you to (in this case) Nightmare World. And there's just so much lore all over the place that seems barely strung together by a thread, but that's part of the fun. Dark Souls 3 came after this, didn't it? I thiiiiiiiink I might prefer that one to this one, but so far Bloodborne is still pretty awesome.
― Josh in Chicago, Friday, 20 November 2020 03:23 (three years ago) link
bloodborne is my favourite and i think i found the game after defeating fucking rom just an absolute blast - i’d found my rhythm by this stage, dex build and weapon selection was getting a real shape and flow to it etc and the whole oppressive but attenuated and fragmented sense of lore, that begins to shift again after the shift in the world is brilliant.
― Fizzles, Friday, 20 November 2020 07:30 (three years ago) link
I think I more or less have a quality build, with high strength and slightly less high skill, and hard-capped vitality with a hint of extra endurance, which seems to be doing the trick, but I haven't yet committed to either the saw blade or Ludwig's holy blade, both of which seem to good for certain things. Now I'm at the point where I can upgrade one of them to a +7, but I'm not sure which to go for first. I also had a fire gem in the Ludwig for a bit, which gave it fire powers, but I *think* (and yeah, these things are inscrutable, at least to me) the trade off was losing any strength scaling. So I took off the fire gem, which is a bummer, because a fire sword was cool. I'm still not convinced how much the higher resistances of various outfits matter much, either. Kind of like Dark Souls, what you're wearing only seems to matter a tiny bit, or at least much less than a good defense, and any particular benefit might really ultimately boil down to a tiny extra sliver of life, which can be helpful, when you need, but is hard to notice otherwise.
― Josh in Chicago, Friday, 20 November 2020 14:25 (three years ago) link
I've got to admit, as someone that plays exclusively offline, I appreciate the challenge of some of these NPC hunters. Exploring Nightmare World, for example, I hit that early point where an aggro NPC attacks me, and I was shocked when, in the middle of the fight, a second aggro NPC joined the fray and killed me. On a subsequent attempt I managed to whittle down the first NPC quickly before the other guy attacked, killed the first NPC but then, while battling the second NPC, panic rolled off the bridge into what appeared to be a poison swamp. I quickly grabbed a couple of items then homeward boned, but when I returned it seemed, at least for now, that that second NPC might have been killed offscreen or is otherwise AWOL. Or maybe I just haven't advanced to the exact spot that triggers him?
I should also note that despite all the game left to play it feels like I'm already at a place where souls don't matter much, as I'm probably leveled enough. For that matter, unlike the DS games you don't accumulate tons of extra stuff to sell (which you don't need to do, because souls don't matter much), nor do you get that many weapons, nor do you end up buying many supplies, because although souls don't matter, at the same time the store is really expensive.
― Josh in Chicago, Friday, 20 November 2020 16:57 (three years ago) link
The cool supplies are in the insight-based store (up on the ledge), right?
― change display name (Jordan), Friday, 20 November 2020 17:35 (three years ago) link
Dunno! What makes them cool? But for that matter, insight seems harder to replenish than blood echoes.
― Josh in Chicago, Friday, 20 November 2020 17:38 (three years ago) link
Lead Elixir enables poise in BB, that can be fun against hunters. Others are mostly useful for pvp, like the invisibility elixir and the one that stops people from healing.
Beast blood pellets are used in speed run strats mostly, you can take down most bosses in seconds if you do it right.
Otherwise it's upgrade items and materials needed to reach all the chalice dungeons.
― change display name (Jordan), Friday, 20 November 2020 17:49 (three years ago) link
But yeah, I think insight is finite in an offline game, but online you can get it from pvp and helping people with bosses.
― change display name (Jordan), Friday, 20 November 2020 17:50 (three years ago) link
Iirc Humanity is a lot more available in online Dark Souls, too, but again iirc there were plenty of places to harvest it in the offline game, not least because you actually need it to summon even NPC help and kindle fires, etc. In Bloodborne you don't need it, per se, at least not more than 1, to level up, but making you spend a finite or hard to come by resource at a store for special stuff seems kind of dumb mechanic to me. I guess some enemies do drop madman's knowledge or whatever it's called.
That's honestly an element of these games that I *don't* like, these sort of pointless tasks necessary to do important stuff. Like, you have to go to the distant Tower of Blargh to get the magic rock to allow you to buy magic shoes to ... climb ladders or whatever. I suppose on paper it's kind of perverse and funny, but in practice it's just a pain.
― Josh in Chicago, Friday, 20 November 2020 19:14 (three years ago) link
Ooof, that Martyr boss in the castle is tough.
― Josh in Chicago, Saturday, 21 November 2020 23:05 (three years ago) link
minor spoilers for cainhurst area: there's a secret right after the boss fight, check the faq before you leave
― chihuahuau, Sunday, 22 November 2020 00:14 (three years ago) link
lol I have to beat him first, but I think I'm putting that off, because there's no way I'm beating him with less than, say, 20 blood vials, which makes him less of a priority.
― Josh in Chicago, Sunday, 22 November 2020 00:36 (three years ago) link
Found (or rather, fell onto, lol) the Upper Cathedral Key in the Unseen Village, so spent a bit of of time there. I'm sure the designers found it very funny to send you an ambush of 4 (I think?) powered-up werewolf monsters, figuring you might have gotten a little complacent and needed to be put in check again.
― Josh in Chicago, Monday, 23 November 2020 23:04 (three years ago) link
Oh, and something else I noticed about this game that is particularly perverse is enemies that seem to be gone but have some invisible sliver of health that takes you by surprise. That seems to be more of a thing in this game than the others. Related, those brainsuckers suuuuuuuuuuuuck.
― Josh in Chicago, Tuesday, 24 November 2020 00:26 (three years ago) link
Iirc they have a lot of poise (or at least hyperarmor when trying to grab you). So you're conditioned to most enemies getting stunned to at least some degree, and they just stand there and suck your brain.
― change display name (Jordan), Tuesday, 24 November 2020 00:47 (three years ago) link
More game trolling: returning you back to Hyperloop Goal or whatever, by way of Unseen Village, only now there are three (!) aggro NPCs out to get you. Very funny, (not) Dark Souls.
― Josh in Chicago, Tuesday, 24 November 2020 21:20 (three years ago) link
There's so much to explore in this game, but compared to the perfectly connected level design of Dark Souls, and (iirc) smooth progression of DS3, this game is a bit more chaotic in its design. Lots of warping around, back and forth, to hidden areas, new levels, new parts of new levels, etc. And the dark areas are really dark, too, even with a torch.
― Josh in Chicago, Tuesday, 24 November 2020 22:51 (three years ago) link
The One Reborn more like the One Got Its Ass Kicked.
― Josh in Chicago, Wednesday, 25 November 2020 03:47 (three years ago) link
Amygdala boss down! Second try, too. Giant sword helps. Also, none of its attacks seemed to land on me, except for the one where it jumped up and ... landed on me.
― Josh in Chicago, Thursday, 26 November 2020 19:53 (three years ago) link
similarly just had a run of beating bosses after vacuous rom. or maybe it just felt like that after two years of hitting those spiders.
― Fizzles, Thursday, 26 November 2020 20:47 (three years ago) link
Goofy Celestial Emissary down! Are those supposed to be ... aliens? Eh, might as well be. Then I went back to fight Marytr Logarius, and I came pretty close to killing him a couple of times in a row but was too sloppy/impatient to seal the deal. I think he tops Rom (so far) for biggest waste of blood vials. Anyway, he seems like the sort that when I fight him next, with fresh thumbs, I'll take him down pretty easily.
― Josh in Chicago, Friday, 27 November 2020 21:34 (three years ago) link
They're cute!
I remember Logarius' final phase flying skulls taking some time to figure out (maybe dodging forward through them helps?).
I remember Amygdala being pretty easy, but there's a chalice version in a much smaller space that's another story. There's a chalice Rom too, but that was actually easier due to pillars that you can hide from the meteors behind.
― change display name (Jordan), Friday, 27 November 2020 21:40 (three years ago) link
Stupid Logarius. I know he's optional, but I really feel like taking him down before I move on. So far, so not good, though.
― Josh in Chicago, Saturday, 28 November 2020 16:12 (three years ago) link
And ... done. Went through all 20 of my blood vials.
― Josh in Chicago, Saturday, 28 November 2020 17:05 (three years ago) link
Micolash was a pretty silly boss, especially for late game. Clearly that whole sequence was heavily indebted to Blade Runner, but it would have been much more interesting/intense if he was chasing you rather than the other way around, which was ... yeah, silly.
― Josh in Chicago, Sunday, 29 November 2020 16:54 (three years ago) link
It is this point in Nightmare Mensis that I realize that, no, having a bunch of insight is *not* a good thing, since it apparently makes frenzy *worse*. And frenzy sucks. I guess I should go spend it down before I face those frenzy monsters again, ouch.
― Josh in Chicago, Monday, 30 November 2020 04:10 (three years ago) link
Yet another secret I have no idea how anyone discovered. After you take out the giant frenzy brain it falls to its apparent death and you never have to worry about it again. So how in the world did anyone discover that if you go *back* to an earlier part of the level you can find a new elevator down that leads down into the pitch black abyss (OK, this I can imagine someone discovering at some point), but *then* *also* discover that within the abyss is the giant frenzy brain, now harmless, and *then* that if you make a specific gesture learned much earlier in the game, and *then* just stand there making the gesture for 30 seconds or so, then you'd be rewarded with a cool rune? I suppose when it comes to games, any of these games, that I just constantly underestimate the OCD diligence of dudes just trying everything, for hours and hours, just to see what would happen. As a mostly casual gamer (or whatever you would call someone that finishes games, even tough games, but still happily leaves them at 50% incomplete, forgoing all the 100% BS) it does bum me out a little that so much time and effort could be put into designing these cool secrets, even huge hidden levels of the game, that I literally would never have discovered without a guide.
A similar example is the chalice dungeons, which are clearly designed to be optional, and yet apparently don't scale with you. I wonder if they would all or mostly be too easy for me now late-game with a +10 weapon and a lot more experience/HP/etc.? I guess I'll check them out at some point, maybe before the DLC. I think I'm getting to the end of the main game.
By the way, spending down my stupid insight was key to making it past the frenzy monsters, who suddenly didn't kill me in three seconds.
― Josh in Chicago, Monday, 30 November 2020 19:51 (three years ago) link
Not saying I would have figured any of this out without a guide, but it probably went something like 'hidden gesture that seems to tie in with the cosmic alien lore must be good for something' -> 'that giant brain must have fallen somewhere reachable' -> 'giant brain is not attacking? try gesture'.
I think I remember people trying that gesture in lots of places to figure out its purpose.
― change display name (Jordan), Monday, 30 November 2020 20:08 (three years ago) link
Did they do that with any of the other gestures, too? Dark Souls 3 had a gesture that unlocked something secret once, right? Did the first one have one, too?
― Josh in Chicago, Monday, 30 November 2020 20:14 (three years ago) link
I was trying to remember -- maybe the closest thing was curling up and waiting for the crow to take you back to the Asylum, even though that was a prompt and not a gesture? So I guess BB introduced the idea, and DS3 re-used it.
― change display name (Jordan), Monday, 30 November 2020 20:20 (three years ago) link
which is the one where you are supposed to sit down or something before a dragon statue? DS3?
― Josh in Chicago, Monday, 30 November 2020 20:25 (three years ago) link
Hate u Josh for playing this, I actually resumed my save last night and got duly murdered.
― Basic Chan Ho Park (Leee), Tuesday, 1 December 2020 00:38 (three years ago) link
Wet nurse down! OK, glancing at a guide now, it appears I have one more optional boss I left behind (near the celestial alien boss), then the final boss(es), which would put me on NG+. Which means I need to get that optional boss and hit the DLC before I wrap things up.
― Josh in Chicago, Tuesday, 1 December 2020 20:00 (three years ago) link
I think you have only the hardest bosses in the game left then, but you're a pro now so you'll be fine :)
― change display name (Jordan), Tuesday, 1 December 2020 20:09 (three years ago) link
lol, of course they come after a run of pushovers.
― Josh in Chicago, Tuesday, 1 December 2020 20:18 (three years ago) link
I just destroyed Ebrietas, that's what happens when you go back to something you skipped/missed now that you're a leveled up +10 jedi master.
― Josh in Chicago, Tuesday, 1 December 2020 20:57 (three years ago) link
!!!
― change display name (Jordan), Tuesday, 1 December 2020 20:58 (three years ago) link
Well GOOD for you. Ebrietas gave me more trouble than any other boss in the game.
― circa1916, Tuesday, 1 December 2020 22:59 (three years ago) link
I can see that, because it can more or less one-shot you. But if you can make it through that hit/charge, then you can just ("just") heal, get in and whack its head, and repeat. I guess the key is to have enough health to survive its undodgeable attack. Same with the guy with a cage on his head, for that matter.
― Josh in Chicago, Tuesday, 1 December 2020 23:24 (three years ago) link
So tell me: Is this just Dark Souls but with a Transylvanian skin, or is there more to it than that?
― Specific Ocean Blue (dog latin), Wednesday, 2 December 2020 16:13 (three years ago) link
It's 95% Dark Souls, with a few different mechanics and a totally different impenetrable mythology that combines Gothic horror and Lovecraft but still basically skews Dark Souls for all the sense it makes (or doesn't make).
― Josh in Chicago, Wednesday, 2 December 2020 17:45 (three years ago) link
Like, Dark Souls is essentially a horror game itself. I haven't played Sekiro yet, but that one is the one that seems significantly different.
― Josh in Chicago, Wednesday, 2 December 2020 17:47 (three years ago) link
it is.
― the serious avant-garde universalist right now (forksclovetofu), Thursday, 3 December 2020 04:51 (three years ago) link
Sekiro pips Bloodborne and DS1 as my favourite SoulsBorne game, they perfected the block/riposte mechanic with that iteration and the medieval Japan setting rules
― Neil S, Thursday, 3 December 2020 10:23 (three years ago) link