Lots of great posts! I agree that the item placement is thoughtful, even if you inevitably end up finding lots of things that aren't applicable for your build or playstyle.
Also agree that running back and forth between Hewg and the twin maidens drove me crazy, and that it would have been nice if they let you swap upgrades between weapons as easily as they did affinities and ashes of war this time around. Also multi-player covenants were a huge missed opportunity, although I get that they were trying to make the online elements more streamlined and understandable (which the furled fingers did not help).
NA, I found dual straight swords to be nearly as fast as the claws, with more range. Also dual curved swords, and one-handed katanas. Knives and rapiers are very fast too obviously, but with more drawbacks (not a lot of range for knives, and no horizontal attacks for thrusting swords).
― change display name (Jordan), Friday, 27 May 2022 16:13 (three years ago)
Regarding the lore-as-storytelling thing, I genuinely feel as if this is From's greatest eureka in this series. Every other narrative medium requires that the level of plot exposition be evident enough to be parsed by the audience, things that are "obvious" to the creators aren't obvious at all to an audience (to the detriment of the work). From (perhaps accidentally) have discovered that obscurantism actually works in game storytelling, provided that a game is compelling enough without traditional exposition. That "a plot" in a game can rely upon online community discussion to be fully parsed, and the gradual discovery of "what the hell is going on" is its own unique method of receiving a story.
Lore-based storytelling is so much more compelling to me than the decades-old-now method of "cutscenes" that I find myself bored and distracted at cutscene-based exposition (in Elden Ring and elsewhere), like, just give me some hints as to what's going on as I go, it makes uncovering the plot feel like its own subquest
― a legible shriek (flamboyant goon tie included), Friday, 27 May 2022 17:21 (three years ago)
Before starting Elden Ring I was playing the first Horizon game, with its "picking up data logs and reading them at your leisure" storytelling base (my first encounter with this method-of-exposition I can recall was System Shock in the 90s). The story to Horizon was more interesting ultimately than Elden Ring's story, but its mode of transmission (data logs, cut scenes, option-based dialogue that you have to exhaust) took up so much in-game time in comparison; I've been being told stories in this fashion for decades. Horizon's plot was worth it in the end for the couple of "big reveals", but I do hope more games recognize what From has been going for here and try and develop lore as a viable storytelling mechanism, I guess. It's really nice when a plot is optional, and highly rewarding when engaged with, and reveals itself with a coy subtlety
― a legible shriek (flamboyant goon tie included), Friday, 27 May 2022 17:27 (three years ago)
fgti, I know how much you dig and dug into the lore, but did you think that the lore of this particular From game was better or more interesting than the lore of any of the others? I find most of it pretty interchangeable. And what is your opinion of the maddeningly specific multi-step NPC quests? That's an example of being actively required to invest in an almost impossibly unfathomable series of tasks to progress an obscure narrative with no clear guarantee of a satisfying payoff, imo. Which is a big ask!
― Josh in Chicago, Friday, 27 May 2022 18:15 (three years ago)
I was thousands of times more invested in the lore of Elden Ring than I was in previous From games, including Bloodborne. Bloodborne I found perplexing, and was interested in certain character arcs (Ioselka i.e.) but wasn't invested at all in the main story. Dark Souls had a wonderful mood but I didn't give a shit about any of the characters or anything, really, in the end, aside from (I suppose) the Astorias stuff.
Elden Ring on the other hand was fascinating. It's interesting that people didn't feel it was particularly informed by GRRM's style, because I felt a definite analog between the houses of the Seven Kingdoms and the various demigods and their armies. I literally had no clue about anything on my first playthrough, had zero idea who Miquella was or what this egg was in Mohg's underworld. The Radagon Is Marika moment had me scratching my head because I literally was confusing Radahn and Radagon, there was no difference between these individuals in my mind. I smirked at the Hoarah Loux reveal because his name sounds like Horton Hears A Who, and this big revelation was meaningless to me, on my first play through. I was just titillated with the world design and parsing out my build. I was definitely invested in certain characters. Hyetta and Ranni in particular. I didn't fully understand what Ranni was up to or why I was doing it and still felt a cleansing moment of resolution when I completed her quest line. I didn't even put together that she was dead and I'd located her corpse on top of that tower until much later.
But then, reading shit online, playing through some more, it all started to come together. I became invested in the diverse personalities of the main characters. I felt moved by Vyke's quest line and how it seemed (to me) as if he'd been successfully swayed by Shabriri into getting fingered, with the same rhetoric Shabriri was attempting on me. Patches became a sympathetic character and I felt much more interested in his stuff than I had in previous From games. Fia's whole deal was genuinely moving to me. The plight of the merchants was moving, Morgott's seeming "I'm gonna be dutiful even if people are prejudiced toward my omenism" was moving, the pervert stuff with Seluvius and Dung-Eater and Mohg was sufficiently gross in an SVU kinda way. Loved Blaidd, obviously. Loved Millicent, was creeped out by Gowry, appropriately. Playing through a second time and understanding the significance of the full extent that the Frenzied Flame had on certain pockets of the world, or the devastation of the Melania-Radahn conflict in Caelid, it left me feeling very elevated and transported like the best fantasy immersions of my teenage years reading idk David Eddings or whatever. I can profess at this point to being able to draw out family tree of the Elden Ring world, which I cannot do (any more) for Greek or Norse mythology. I got really invested.
Certain plots fell flat. Couldn't care less about snake lady or anything relating to Volcano Manor, I thought Rykard was uninteresting. Felt that Renalla's imprisonment felt odd and arbitrary and I didn't really understand what was going on there, and how/why Ranni felt it necessary, or why she permitted you to battle Renalla. Wish that Beardy Wizard dude in Caelid (the guy who wants you to fight Sellen) had more screen time. Didn't really think much of the Beast guy in Dragonbarrow. I wish there had been a touch more exposition regarding Godwyn/Placidusax, I feel like they missed a trick on one of the most interesting bits of the world's history. Most of the rest of the game really worked for me.
― a legible shriek (flamboyant goon tie included), Friday, 27 May 2022 19:33 (three years ago)
Funny, the snake lady was one of my favorites. I loved reading that though! I will readily admit that I'm not a huge lore person, which is why I love that it's optional. I like the item descriptions but generally just let it wash over me, although I'm liking it more and more after the fact now that I see people making the connections.
A big reason that I love the co-op and invasion mechanics is that it's true "emergent narrative", ie the kind of little stories you only get from running into people in their own worlds and having these elaborate non-verbal interactions. It's why I especially like low-level invasions in ER, because they're longer and there's more time for memorable things to occur. And tbh that stuff sticks with me more than most of the actual story. Which is why it bums me out that the newer, larger audience for ER is so vehemently anti-invasion, instead of looking at it as maybe a fun & unique part of the game (even if they die to it sometimes).
― change display name (Jordan), Friday, 27 May 2022 19:59 (three years ago)
the lore just slides off my brain but i'm not really a fan of any fantasy worldbuilding so it's probably mostly just me
i just spent like an hour trying (and failing) to kill the draconic tree sentinel, circling around and around him on torrent, and now my brain is circling circling circling
― na (NA), Friday, 27 May 2022 20:17 (three years ago)
Which, the one at the back door to Leyndell? Truly an ignobly difficult mini-boss.
Oh and a cool thing that I liked about the structure of the bosses/mini-bosses was how, as the game progresses, you get limited in your options. The random Farum Azula dragon can be co-op'd, but not Torrented. Later, Placidusax can neither be co-op'd or Torrented. I like this, that you have crutches on dragonfights and they gently make things more and more difficult. I love that the evergaols disallow Spirit Summons. Stuff like that. I really do wish there hadn't been a re-run of Astel. That would be something I'd hope they'd fix in an update. Not only was it a disappointing fight the second time, but it rendered the previous fight less memorable
― a legible shriek (flamboyant goon tie included), Friday, 27 May 2022 20:32 (three years ago)
Thanks for your posts on the lore! As I've confessed, I'm a total sap, an easy mark, and narrative games like RDR2, Last of Us, Horizon Zero Dawn, et al., I sometimes just don't want them to end. I love the worlds, the characters, *their* journeys. But the From games, I readily admit I play them *to* finish them. That is, I look forward to them being done, complete, where reaching the end is the achievement, not where the story ends but where my relationship with the game ends, if that makes any sense. So in this way the "lore" as I engage with it is the mechanics and personalities of the games themselves, their quirks, how they work and don't work, the hurdles they put up and how to get around them. If I described any of these games to anyone I would talk about how they were played, but if they asked me what the objective was I would probably just shrug and admit I don't really know! And that's part of the game's personality. Which of course is not totally accurate, since of course a story can be sewn together from bits and pieces of found narrative fabric. It's just not how I approach them.
― Josh in Chicago, Friday, 27 May 2022 20:49 (three years ago)
Last week I mentioned an anecdote about Eldensplaining that I thought was humorous
― a legible shriek (flamboyant goon tie included), Friday, 27 May 2022 21:27 (three years ago)
I don't care about the lore of this game at all but that's just me and I can def understand why someone would. Due to some minor miracle I accidentally completed all of the steps of fia's questline without a guide and without breaking it and really thought it was done in a way that made me care about her character (without really understanding the story behind it). Just the vibe of finding her in the depths, fighting a boss in her dream, etc was cool
― Bongo Jongus, Friday, 27 May 2022 21:42 (three years ago)
Watched a bit of one of the VaatiVidya lore videos. There's got to be a metaphor in there somewhere about why From would bother to create such a rich, detailed mythology and then purposefully scatter it and bury it and make it almost impossible for most to parse, the same way From also develops massive hidden levels in these games that many if not also most might outright miss, too. Sekiro may have had the most - and most missed/skipped by me - secret stuff of them all.
― Josh in Chicago, Saturday, 28 May 2022 13:47 (three years ago)
Same, re: Sekiro, in that I missed/skipped the entire game
― a legible shriek (flamboyant goon tie included), Saturday, 28 May 2022 15:40 (three years ago)
lol, you should give it a shot!
― Josh in Chicago, Saturday, 28 May 2022 15:58 (three years ago)
I've twice given it a shot and been unable to beat the very first mini-boss general. For whatever reason my skill set is void in that game
― a legible shriek (flamboyant goon tie included), Saturday, 28 May 2022 17:09 (three years ago)
Every other narrative medium requires that the level of plot exposition be evident enough to be parsed by the audience, things that are "obvious" to the creators aren't obvious at all to an audience (to the detriment of the work). From (perhaps accidentally) have discovered that obscurantism actually works in game storytelling, provided that a game is compelling enough without traditional exposition.
i can gush about the lore itself for basically the same reason... from has a level of confidence and commitment to it that i just haven't found anywhere else. most other modern AAA games have a certain self-aware awkwardness in their lore/worldbuilding which is a barrier for me to really get engrossed. i know it's weird and possibly silly to say it about a game where you can spend an entire playthrough with no idea what's going on, but from makes it feel like every aspect of the game springs out of the world/story itself and not the other way around (of course that's not true, but they're really good at making it feel that way)
― ✖, Saturday, 28 May 2022 19:29 (three years ago)
admittedly i think the lore could be a lot worse in itself and i'd still gush over it because of how well integrated it is/how enjoyable the sense of discovery is
― ✖, Saturday, 28 May 2022 19:33 (three years ago)
I was dead pleased with myself when I beat Astel quite easily today (only took a few tries). But that was quickly erased when I came up against the bloody glinstone dragon. Apparently spamming him with rotten breath is the go and now - at levvel almost 100- I find out I could have just bought that spell ages a fucking go?!
― Stoop Crone (Trayce), Sunday, 29 May 2022 09:30 (three years ago)
Some fantastic posts itt. Funny, I thought the Rykard/Tanith story was one of the most interesting, accessible and disturbing ones, and that Gelmir / Volcano Manor was among my favourite sections of the game
― Urbandn hope all ye who enter here (dog latin), Sunday, 29 May 2022 11:08 (three years ago)
And it is peculiar how differently I have come to think of this game to Bloodborne. I had no interest in builds or lore with that game whereas for me with ER that literally is the game. I couldn't imagine playing this as a straight battle romper, no way
― Urbandn hope all ye who enter here (dog latin), Sunday, 29 May 2022 11:10 (three years ago)
One of the many aspects of Bloodborne I liked was the ability to get some of your health back by attacking. I also liked having to find the enemy with the glowing eyes to get your souls back. I feel like that and the faster play in general was Miyazaki actively pushing people *into* combat, forcing them to get more aggressive. Iirc there were no shields in the game, either, save one, which is literally a joke. He took that to its apotheosis with Sekiro, which essentially gives you one weapon that can't be upgraded, but lots of different ways to engage in battle, which itself demands your hyper engagement with the enemy to get ahead. No more winning by attrition and cheese opportunities iirc were pretty infrequent. There was real stealth, though, which was new, and there was the grappling hook, which provided a verticality and speed its relatively methodical/plodding predecessors lacked. With ER, it's back to more weapons, back to more shields, back to more familiar fantasy. There is some degree of stealth, but I honestly forgot it was even a factor. There is some verticality, a little jumping, but that's not really a factor, either. Those are a few reasons why I consider ER a step back closer to the status quo. Again, not criticisms, per se - it's a good game - just some reasons I maybe expected more than just ... more. Lore aside, I guess.
― Josh in Chicago, Sunday, 29 May 2022 13:35 (three years ago)
I think reducing Elden Ring to just “more of the same” really sells it short. Yes, it’s more but it’s also a refinement and a significant expansion. Building an open world like this is a massive undertaking that they have never done before. The amount of balancing and design considerations that go into something like this is boggling.It’s the best, most ambitious game they’ve made by a considerable margin imo. I personally don’t need (or want) entirely new, novel combat systems every time out when the basic template they’ve been refining for years is this good.
― circa1916, Sunday, 29 May 2022 21:14 (three years ago)
I replayed most of Sekiro after ER and while I love the idea of the active combat/parry system, I found it really only shines when you’re dueling. Like that Genichiro rooftop battle is still probably the best From boss fight of all time. Unfortunately, a not insignificant portion of the game is spent fighting monsters or humanoids in a non-sparring sorta way and that stuff can be a chore.I’d like to revisit Bloodborne but tbh despite it being a more consistent game than its predecessors, I didn’t think it was more fun or memorable (Dark Souls 2 excluded). Hoping for like a 60 fps patch for PS5.I like their bread and butter best, generally. I thought it was getting a little stale with Dark Souls 3, but they completely re-captured the magic this go around.
― circa1916, Sunday, 29 May 2022 22:28 (three years ago)
I don’t pay for online access but suddenly today i seem to have access to the online functions? I can see messages and bloodstains but haven’t figured out how to summon anyone. I’m guessing they’re giving free access for a limited time to try and entice people to paying for it
― na (NA), Monday, 30 May 2022 15:42 (three years ago)
dunno about any free trials but to summon another player you need to spend a furlcalling remedy to make non-NPC summon signs appear in your game and then activate the sign of your choice
signs can deliberately be put down anywhere the game allows, but if players use the summoning pool item instead of the "place sign here" item then their signs will cluster around the marika statues
― chihuahuau, Monday, 30 May 2022 19:42 (three years ago)
Beat the game last night, to my own surprise!
― Urbandn hope all ye who enter here (dog latin), Thursday, 2 June 2022 08:36 (three years ago)
Congrats, DL! Which ending did you get?
― feed me with your chips (zchyrs), Thursday, 2 June 2022 14:25 (three years ago)
my PS5 is on the way and i'm looking forward to immediately getting this game
― FRAUDULENT STEAKS (The Cursed Return of the Dastardly Thermo Thinwall), Thursday, 2 June 2022 14:33 (three years ago)
Accidentally kill Boc last week, had to kill Blaidd yesterday ;_; I knew it was coming but that Good Boi did not deserve it.
Felt even worse when I told Iji and then came back and found HIM dead too. This game!
― Stoop Crone (Trayce), Friday, 3 June 2022 03:57 (three years ago)
i know i'm pretty overleveled because i just beat godrick and morgott within an hour of each other, second try on each (almost first try on each)
― Bruce Stingbean (Karl Malone), Sunday, 5 June 2022 22:36 (three years ago)
level 98, 160 hours in, lol
zchrys, I got the Age of Stars ending. Are they all that short and unceremonious? I like the economy of it I guess
― Urbandn hope all ye who enter here (dog latin), Sunday, 5 June 2022 22:50 (three years ago)
Haha Z I am in the same boat - I was on a tear this weekend and beat golden shade godrick and morgott without too much pain within one days play! As well as a few nasty sub bosses in Leyndell like the treestump and some annoying zappy knights. Fuck those guys.
FINALLY I am at Rold lift and heading my way into the Skyrim climes.
― Stoop Crone (Trayce), Monday, 6 June 2022 01:21 (three years ago)
Godfrey not Godrick.
― Stoop Crone (Trayce), Monday, 6 June 2022 01:22 (three years ago)
One game area Ive not managed to get any purchase on is volcano manor which is a shame as I wanted to see Rya as snek girl, but I dunno if I can be bothered. Ranni/Renalla sidequest + Sellen sidequest was quite enough.
― Stoop Crone (Trayce), Monday, 6 June 2022 01:23 (three years ago)
I wasnt expecting what came after I defeated Morgott. For one he doesnt seem ... quite dead? Lying in a smooshed pile behind his throne.
And now suddenly I'm being told "hey lets BURN THE TREE DOWN" by Melina and "hey dont burn the tree down LETS BURN THE WHOLE WORLD MUAHAHAHA" by that ninja hat guy and I'm like... wtf is WRONG WITH YOU PEOPLE.
― Stoop Crone (Trayce), Monday, 6 June 2022 01:26 (three years ago)
SAME. i hit the first site of grace with snow and decided to take a breather. I still haven't taken on Rykard, but i thought i'd go try to murder that fool up in skyrim first.
― Bruce Stingbean (Karl Malone), Monday, 6 June 2022 01:57 (three years ago)
*takes giant elden ring rip from bong*
dude let's burn the tree down
― Bruce Stingbean (Karl Malone), Monday, 6 June 2022 01:58 (three years ago)
Would smash bongs with u and play co op.
BTW: why is EVERYONE in this game out to kill you no matter what. I was strolling thru the bower of bounty, quietly trying to avoid those walking cthulu-face death monsters, when I spotted an NPC soldier take one on valiantly. He wasnt doing too good. Some friends of his waded inbut were all getitng their deathblight arses handded to them, so then I stepped in and killed the monster. The fucking soldiers then all turned on ME. Thanks a lot, guys.
As Oblivion would have said "hey! I'm on YOUR side!"
― Stoop Crone (Trayce), Monday, 6 June 2022 05:01 (three years ago)
I enjoyed some duelling last night. My basic no-magic double lance merryman did great, was winning 80% of the time. I’d typically die to faith-y madness people and/or anybody smart enough to try and parry me. The feeling of being beaten in a duel is unique and wonderful, unmixed feelings of respect and sportsmanship and admiration for one’s opponent
― a legible shriek (flamboyant goon tie included), Monday, 6 June 2022 13:26 (three years ago)
Really got a feel for “trading hits”, too. Twice the duel ended with me getting the killing blow just as their blood loss proc’d or their magma adventure brought me to a sliver.
― a legible shriek (flamboyant goon tie included), Monday, 6 June 2022 13:28 (three years ago)
There were a number of times in this game (offline), I feel more than in past games, where there were both enemies that took out huuuuuge hunks of my health and also fights of attrition that left me with only a sliver of health at the end. I know there's invisible math at work, but I wonder if the game is designed that way to make things more exciting?
There are actually a few enemies here that seem kinda chill. The demi-humans in the woods somewhere, if you kill the big one they just cower harmlessly. Same in one cave, iirc. The wolves will try to get you, but they're nowhere near as aggressive as the bears. Trying to think of any other humans or humanoids that don't just automatically aggro. The miners in some, erm, mines? A few other things here and there. But yeah, certainly by the end of the game I was talking to the screen, basically pleading "don't pick a fight with me because I will destroy your entire enclave." I guess all the more chill enemies are balanced out by the relentless ones, like the spider things with swords or the dogs or big birds or bears or the big guys in one of the sewers or some of the knights that follow you and gang up, and so on. Even the little white blobs that blow bubbles out of their trumpets are assholes, though nothing here is worse than the cheese-proof enemies in DS2 that do not ever de-aggro.
― Josh in Chicago, Monday, 6 June 2022 13:35 (three years ago)
fights of attrition that left me with only a sliver of health at the end.
I have wondered same about attacks - some enemies, my spells will do 95% in 2 hits, and i have to waste too much mana to finish that small sliver off, it feels... intentional and trolly, haha.
― Stoop Crone (Trayce), Wednesday, 8 June 2022 05:07 (three years ago)
Completed it the other day, now I'm just doing some hoovering up before NG+. I really think this is the best, if not by far the most involving, game I've ever played.
― Urbandn hope all ye who enter here (dog latin), Saturday, 11 June 2022 02:05 (three years ago)
It’s great. Dunno what system you play on, dog latin, but I backed myself up before doing some experimental respecs (and then reverted so I’d save my larval tears etc)
― flamboyant goon tie included, Saturday, 11 June 2022 15:39 (three years ago)
Just read something about an invader who, thanks to a glitch, apparently got summoned to help Rennala! That's kind of awesome.
― Josh in Chicago, Saturday, 11 June 2022 17:57 (three years ago)
It can happen, once I invaded into the Fire Giant's arena helped out the big old dummy.
― change display name (Jordan), Saturday, 11 June 2022 19:30 (three years ago)
I felt like I was finally doing really well, but Castle Sol is HARD man :( I cant even bear to think what Haligtree and endgame will be like.
― Stoop Crone (Trayce), Sunday, 12 June 2022 07:04 (three years ago)
I think I ran through most of Castle Sol. It's not enormous (unless I've missed a bit) but yeah, SE of the enemies are tough
― Urbandn hope all ye who enter here (dog latin), Sunday, 12 June 2022 13:33 (three years ago)
Can't believe how much I missed in Mountaintops of the Giants first go through. I'm also taking through other areas of the game trying to get to all the Grace Points I might have missed and there is A LOT. I mean, I'll look on Fextralife for a specific item or weapon and it'll turn out it's in a bit of Limgrave I just didn't happen to quite scope out properly, despite feeling like I've combed that while area several times over
― Urbandn hope all ye who enter here (dog latin), Sunday, 12 June 2022 13:35 (three years ago)