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yeah it’s an oddly important locus. i like that! the way different plot lines can get to it, in the way that, say, the original dark souls did with its geography, ER does with its storylines. it really is a marvellous game.
― Fizzles, Sunday, 19 May 2024 15:59 (two weeks ago) link
I only found Jarburg after playing the game 200 hours. My last playthrough I accidentally killed one, which locks up Jar Bairn's side quest (and can't be fixed at the Church of Vows iirc), so I just massacred the lot. On NG+3 now and I'm actually doing it, haven't killed a jar there yet
― octobeard, Sunday, 19 May 2024 19:41 (two weeks ago) link
I've been going back to Elden Ring recently, currently trying to get my head around Mt Gelmir and all its strange interlocking paths.
Coming back after having gone and played the other Souls games, I can kiiiind of see why there are some who criticise it.
Obvs the scope of the game the size, the lore, the amount of weapons and spells and items and the fact you can jump and use torrent are all massively big factors buuuut....
There's something about it that's missing from it that makes me pine for DS2
I think it's to do with how in DS2 especially, you're compelled to work super consistently and methodically through an area. You have to move like stealthy molasses or you die, and often you have to learn to do everything the "right" way before you can move on. There's no choice, no getting around it.
You become a master of each area, so to speak
You can try running through an area but chances are it will go badly for you. Before you know it, you'll've kited a group of enemies into a corner and you can't get out
In ER very few enemies are actually mandatory. The only real reason to clear out an area is to collect runes so you can level up. Much of the time, even in catacombs and dungeons you can just run past them and they'll de-aggro. Field bosses are a bit like that too
It's not that it's necessarily easier, because it's not easy at all, and a lot of the bosses and levels are nails. Often there are a lot more enemies around the place to compensate.
But its a different playing style. There's less methodicalness, less stress placed on clearing out an area so you can move freely onto the next one or explore it for treasure in peace.
Like, I love Stormveil - every Souls game seems to have a Stormveil analogue and they're all brilliant, and it's arguably the pinnacle of that style of area. Part of the fun of those is just the sheer number of hidden paths, which you don't get so much with DSx. But even in Stormveil you can get away with a more random, flightier style of play
― your mom goes to limgrave (dog latin), Monday, 20 May 2024 23:12 (one week ago) link
It's a concession that's made with the open world format. Where in the DSx games, enemies will be placed in more-or-less a line which you are best-off aggroing and fighting one at a time, I ER you might come across a whole wide field full of enemies largely scattered around or clustered into groups, which aren't usually too hard to fight all at once.
Something that might have worked is if FromSoft had made it so that aggro ranges changed depending on the environment. So for example in narrower, more linear areas like caves and catacombs, enemies would chase you a bit more and you might not be able to just run / dodge past them all
You're right, fgti, even in 2-2 in DeS, enemies will follow you right down that series of jumps, often to their deaths
― your mom goes to limgrave (dog latin), Monday, 20 May 2024 23:59 (one week ago) link
Oh no, certainly not. The difficulty isn't what I'm talking about. Elden Ring is plenty hard. It's just a different vibe, different way of playing, and now I've gone back to the earlier games I can see why that might make hardcore Souls fans feel different about ER
― your mom goes to limgrave (dog latin), Tuesday, 21 May 2024 23:19 (one week ago) link