Elden Ring: YOU DIED on a horse

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Real Q: are there any legacy dungeons in the DLC that come close to Stormveil/Elphael levels of quality?

So far I’m feeling kinda disappointed, the balance of exposition is all off. DLCs in previous games all felt like victory laps, “here’s the best designed area we can think of”. So far the locales are too featureless and broad

Sharon, Lois, and BRAAAM (flamboyant goon tie included), Sunday, 30 June 2024 15:46 (three days ago) link

Rellana is interesting, the combos seem to want you to do something besides just dodging? I'm sure it can be done, but it seems to call for parrying, ranged attacks, guard counters maybe. Idk I honestly didn't think she was too bad, but I feel more comfortable with humanoid bosses usually.

I'm hoping for Stormveil-caliber areas too, but I do appreciate how all of the ruins and catacombs subtly defy expectations compared to the base game. Different formats, lots of verticality, connecting to other areas, etc

Jordan s/t (Jordan), Sunday, 30 June 2024 17:41 (three days ago) link

i quite like the way it’s open spaces tied together with these granny knot small legacy dungeons. it’s a very different feel to elden ring.

Fizzles, Sunday, 30 June 2024 18:12 (three days ago) link

Well, finally went into the Shadow Keep, felt like I hit all the major areas before it. What a dungeon. It's Stormveil-esque but even bigger and more incredibly intertwined. I cleared most of it, but probably missed some key secrets and other spots.

Got completely bodied by Commander Gaius. Fuck that dude. Exploring the utterly gorgeous labyrinthine Ruins of Mauh now and they are brutal as well, going to need to take a break for a month while I'm away, so I guess here's as good a spot to chill as any.

octobeard, Sunday, 30 June 2024 22:58 (three days ago) link

Yeah Shadow Keep seems huge, the specimen storehouse is absolutely stunning and I haven't even seen the other parts yet.

LocalGarda, Sunday, 30 June 2024 23:04 (three days ago) link

Real Q: are there any legacy dungeons in the DLC that come close to Stormveil/Elphael levels of quality?

It definitely seems to amp up after Rellana. Almost everything since that fight has me going "wow" or "damn", including the difficulty. Nearly the entire first area is merely an amuse-bouche if you will.

octobeard, Monday, 1 July 2024 00:44 (two days ago) link

Ok that’s good to know! I will persevere. My bf hates all rings that are Elden and hates that I’m playing again, so I wanted to make sure my transgressions were justifiable

Sharon, Lois, and BRAAAM (flamboyant goon tie included), Monday, 1 July 2024 00:56 (two days ago) link

Not using spirits or summons has me starting to feel like a grumpy 90s hardcore dude who refuses to listen to anything on a major label.

I'm mad overlevelled, I'll shout for mim the second that tombstone appears, all NPC boss summons welcome, if I spot a cheese I'll take it. I am a 90s dad thinking about buying an REM CD.

woof, Monday, 1 July 2024 09:48 (two days ago) link

yeah I have no qualms about Mimic Tearing it any given opportunity, fighting is fun but exploring is better and sometimes without some help the former gets in the way of the latter!

Critique of the Goth Programme (Neil S), Monday, 1 July 2024 09:53 (two days ago) link

I can't comment on dungeon design till I know things a bit better but I do think the first hours feel a bit too grimly monochrome till you crack into other areas like the ruins and the coast.

woof, Monday, 1 July 2024 10:01 (two days ago) link

Yeah like others I use any and all help freely. Not particularly good at games but also if I have to repeat a section a lot I could easily just lose patience and turn it off.

LocalGarda, Monday, 1 July 2024 23:28 (two days ago) link

hit shadow keep entrance rather early before doing a lot of the available areas before so went back to do rauh base / temple ruins and related areas, and also rather dutifully clear out prospect town - a very dull area - and see if there are any other early game areas i should visit first on those elevated gravesite plain plateaus.

jordan, did you say you were using dryleaf arts? struggling to see how you can generate enough killing power with them.

mainly using the massive anvil forge hammer especially for enemies that are resistant to hack n slash weapons - absolutely smashes poise to bits.

Fizzles, Tuesday, 2 July 2024 15:20 (yesterday) link

I had a few minutes so I popped into Shadow Keep too (New Londo vibes, just got to the first grace), although I don't think I've found those other areas you mention, lol.

I haven't tried the dryleaf arts yet, though a friend was talking about putting different ashes of war on them which sounds like it has a lot of potential.

I'm still using that hammer too, it's ridiculous (and swapping with the backhand blades, which are the polar opposite playstyle, zipping around and slicing enemies up before they can start up their hyperarmor - the weapon art is great for bigger enemies and shield users too).

Jordan s/t (Jordan), Tuesday, 2 July 2024 15:25 (yesterday) link

xp
I want to use the forge hammer but my principled 'not a single point towards INT' position means my guy is just too stupid to lift it.

woof, Tuesday, 2 July 2024 15:25 (yesterday) link

if I have to repeat a section a lot I could easily just lose patience and turn it off.

Heh this is my favorite part of the game, and if I get help I feel a little empty afterwards like I lost my chance to figure it out. But I totally get that the exploration and lore is the best part for others, and that the combat is just a smaller part.

Jordan s/t (Jordan), Tuesday, 2 July 2024 15:29 (yesterday) link

I mean, don't get me wrong, it is amazing and satisfying when you kill a boss after loads of attempts, but I don't like having to retread through a load of dummies. I've sometimes just been sprinting past them in this expansion, when that happens, which I don't think I did in the main game.

LocalGarda, Tuesday, 2 July 2024 15:33 (yesterday) link

I like those sections more than figuring out bosses, like the Elphael run out of the prayer room - learn where the little guys are, work out how to pull the cleanrots, figure quick sideroutes for getting to the hard men, conserve flasks, try and edge forward run by run till you can make another grace, all deaths died by sloppiness. It's no fun if you're a trash mob killing machine tho - has to be danger throughout.

woof, Tuesday, 2 July 2024 16:16 (yesterday) link

Had about a week off as I've been at Glastonbury. Decided I was going to just make sure the Gravesite Plain area was fully explored before moving on, and fuck me, I found a whole new area I'd not discovered yet(!) Wowzers!

your mom goes to limgrave (dog latin), Wednesday, 3 July 2024 00:16 (ten hours ago) link

Can be hard to know which way the critical path is meant to be. My friend apparently got locked out of a bunch of NPC quests by accidentally skipping ahead, which is really easy to do

your mom goes to limgrave (dog latin), Wednesday, 3 July 2024 00:17 (ten hours ago) link

A friend of mine did his thing where he rode around the entire map before beating any bosses, apparently he found all sorts of backdoor paths. Wouldn't be surprised if he broke some things too.

Jordan s/t (Jordan), Wednesday, 3 July 2024 03:19 (seven hours ago) link


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