DOOM
For me this is no question, so, so classic. Ever since the day I got that floppy from a friend in 7th(?) grade it changed my world. I remember that day. The smoothness of the scrolling was unprecedented, combined with the texture mapping and drop-off lighting. SO SMOOTH. Well maybe Wolfenstein 3D ran smoother on my 386 but DOOM was the first game that made me want to upgrade my computer. I learned more about what makes them work how to build them. I got into DOOM mods via BSS and pirate CDs (one of which I still have....somewhere....one of my few remaining rare CD artifacts.) after downloading Starwars Doom earlier one morning before school. I got into making levels, even total conversions.
DOOM II
I got DOOM II when it came out and it was a big deal it was on CD(!) and in stores(!!!) and I loved that one too. I like the levels even more in fact. Double shotgun somehow sounds MORE satisfying than the original DOOM shotgun. Maybe? The original DOOM shotgun sound is classic...
A pack of DOOM II levels I made is still up on the wad-archive. http://www.wad-archive.com/wad/DOOM-2-THE-ETERNAL-WICKED
That's about it for me. I never played DOOM 3 or any of the non-PC versions. I hear there are some really cool ones, some of which look more like Quake to me. Quake really kind of turned me off, it looked too brown and grey. The art in DOOM was really good and a large part of what drew me in.
REQUIRED READING
https://upload.wikimedia.org/wikipedia/en/thumb/5/53/Masters_of_doom-Book_cover.jpg/220px-Masters_of_doom-Book_cover.jpg
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture is a book by David Kushner about id Software and its influence on popular culture, focusing chiefly on the company's co-founders John D. Carmack and John Romero. There is version online (just google it) right now. There is also an audiobook read by Wesley Crusher himself.
I am re-reading this sort of just skipping around. It is full of tales of early 90s hacker bros buying expensive sports cars and having this epic Lennon-McCartney sort of falling out. It's really insane to imagine only a handful of people independently making a game this huge but it's true and this is one of the best examples of the phenomenon. What iD achieved with DOOM and their shareware DIY game studio was done entirely on their own terms. They are one of the few examples of artists I really respect who seem like genuinely cool people.
― AdamVania (Adam Bruneau), Wednesday, 6 January 2016 05:30 (nine years ago)
http://www.classicdoom.com/maps/d1secs/e1m1s.gif
Love these animated maps from DOOM.http://www.classicdoom.com/maps/d1secs/d1.htm
http://www.classicdoom.com/maps/d1secs/e2m1s.gif
― AdamVania (Adam Bruneau), Wednesday, 6 January 2016 05:31 (nine years ago)
Did anyone ever play multiplayer? I did Deathmatching using a serial cable and it was so much fun. You could do co-op as well.
― AdamVania (Adam Bruneau), Wednesday, 6 January 2016 05:34 (nine years ago)
Dud
― big Mahats (mattresslessness), Wednesday, 6 January 2016 05:53 (nine years ago)
classic - spooky too!
― niels, Wednesday, 6 January 2016 12:10 (nine years ago)
https://www.youtube.com/watch?v=el72n7U4Pos
― niels, Wednesday, 6 January 2016 12:11 (nine years ago)
I never played this until last year (on PS3, good use of the hardware). Pretty fun. It pales a bit in retrospect because I played the shit out of Quake back in the day.
― Beef Wets (Old Lunch), Wednesday, 6 January 2016 13:27 (nine years ago)
if you don't think doom is classic you don't deserve videogames
― carly rae jetson (thomp), Wednesday, 6 January 2016 13:35 (nine years ago)
actually, no: if you don't think doom is classic, you and videogames deserve each other
Classic obv. I have the fonder memories of DOOM II because that’s the one we got first. The family PC didn’t have a sound card early on so when we finally threw a SoundBlaster into that thing, holy shit. Game blew my mind initially, but that really put it over the top.
― circa1916, Wednesday, 6 January 2016 13:46 (nine years ago)
i don't play video games anymore but from ages 11-18 or so i played doom a lot, many many hours, the free version of doom 1 a lot and then doom II all the time
― marcos, Wednesday, 6 January 2016 14:51 (nine years ago)
The family PC didn’t have a sound card early on so when we finally threw a SoundBlaster into that thing, holy shit
haha same with us
i think that was why doom II stands out so much more for me, the first doom i just had that shitty pc speaker thing and then we upgraded to a new packard bell or something w/ real speakers and a subwoofer and doom II was the main reason i was excited to have better sound
― marcos, Wednesday, 6 January 2016 14:52 (nine years ago)
played the free version countless times, still remember some of the cheat codes (IDDQD, IDSPISPOPD). being able to run around and try to play in the map view was cool.
i think at some point later on i got my hands on the second episode, but it was hard and didn't have the comforting familiarity of the first part, so i gave up pretty quick.
― sam jax sax jam (Jordan), Wednesday, 6 January 2016 16:26 (nine years ago)
Doom always a classic. I ordered the floppies directly from id, still have the weird long skinny box somewhere in my attic. LAN multiplayer was pretty mind-blowing back in 1994, had lots of fun messing with my school library's new computer network to get it working
― Nhex, Wednesday, 6 January 2016 16:32 (nine years ago)
so, so, so fucking classic
i was thrilled over the holidays when i noticed, thanks to the new backward compatibility, i could now play the 360 version on the xbone. i loaded it up and immediately lost an hour blasting through some levels which i realised i knew like the back of my hand from 20 years ago
i still vividly remember reading pc gamer's review of the game in a friend's bedroom and being utterly mindboggled at the screenshots. even although it looks clunky nowadays it's still got an amazingly well-defined aesthetic and everything about the way it plays is pitch-perfect. it really is one of the greatest games of all time.
― hand of jehuty and the blowfish (bizarro gazzara), Wednesday, 6 January 2016 16:34 (nine years ago)
also, let's not forget edge magazine's timeless 7/10 review:
https://entropyismygod.files.wordpress.com/2015/08/edgereviewofdoom.png?w=623&h=233
― hand of jehuty and the blowfish (bizarro gazzara), Wednesday, 6 January 2016 16:35 (nine years ago)
I loved it at the time, then I hated it for some time as the genres of PC games I liked fizzled out and first person shooters became more and more ubiquitous, but I think I'm about ready to say it's classic again
its Lovecraftian Horror In Space/Hell/Hellspace vibe seemed strangely unremarkable at the time (to me, as an unquestioning teen, anyway; video games happen in strange universes, no need to think about that) but compared to the You Are A Soldier Blow Shit Up of modern FPSes it's p. interesting I guess
― a passing spacecadet, Wednesday, 6 January 2016 16:41 (nine years ago)
lol @ that edge magazine review, that is the complete opposite of what I recently have been hankering for
hell, I'd like to go back to having just a 'fire' button and no 'use' button, just give me movement, weapons, and the shooty button
― μpright mammal (mh), Wednesday, 6 January 2016 16:43 (nine years ago)
obvious classic, 10/10
― Doctor Casino, important war pigeon (Doctor Casino), Wednesday, 6 January 2016 17:01 (nine years ago)
lol yes i remember that review. "if only we could talk to them..."
i can feel this. episode one is burned into the back of my brain. playing through it again, i was taken by the level design. there are a lot more jump scares than i remember. loved the environmental storytelling in the final level of Knee Deep in the Dead. that giant star, the evil face you step into, the Hell Barons, etc.
― AdamVania (Adam Bruneau), Wednesday, 6 January 2016 17:51 (nine years ago)
its funny to go back and discover not only can you not look up/down, you can't jump either =)
― AdamVania (Adam Bruneau), Wednesday, 6 January 2016 17:52 (nine years ago)
the limited range of motion means this has the only great control scheme any first person shooter has ever had: wads to move and strafe; left and right arrow keys to turn; ctrl to shoot; that's it. (well, except for space for activate, a bit of excess quake would cut away, but in quake of course you need a mouse.) your hands never leave the keyboard and you fly twirling through hell.
― denies the existence of dark matter (difficult listening hour), Wednesday, 6 January 2016 18:14 (nine years ago)
yeah the control scheme rules. i never used WASD, just used the arrow keys and alt to strafe. strafing has never been topped, basically enabling cover-based shooting mechanics without cover. dodging shots from a cacodemon while you empty a shotgun into them will never not be fun.
― AdamVania (Adam Bruneau), Wednesday, 6 January 2016 18:16 (nine years ago)
lots of great engines for this available these days: doom retro on the conservative experience-preserving end; brutal doom on the gorehound end. they both still get play for me. invisible beasties still capable of extracting late-night yells.
― denies the existence of dark matter (difficult listening hour), Wednesday, 6 January 2016 18:18 (nine years ago)
strafing has never been topped, basically enabling cover-based shooting mechanics without cover.
and it was the standard way of moving in 3d for something like 15 years so it was weird when designers all simultaneously decided it would be cooler if you stood in the secret spot they were thinking of and pressed a button to watch a lil movie
― denies the existence of dark matter (difficult listening hour), Wednesday, 6 January 2016 18:20 (nine years ago)
i've been using GZDOOM. it is nice but i do miss the pixelation. there is probably a setting somewhere to turn off AA.
Brutal DOOM looks fun! never tried it tho. they just released a Total Conversion with new levels, i hear...
― AdamVania (Adam Bruneau), Wednesday, 6 January 2016 18:20 (nine years ago)
dad and i used to play serial cable co-op: extremely fond memories. i remember it like it was a place we went of course. (it was.) gf and i worked through first episode a couple months ago, i think using chocolate-doom. i've beaten the second episode but not the third, with the fucking flocks of flying skulls.
― denies the existence of dark matter (difficult listening hour), Wednesday, 6 January 2016 18:26 (nine years ago)
yes, walking through the levels, it really is like visiting a place.
i played through half of episode 2 yesterday. really stingy with the ammo for the first couple of levels! those flying skulls truly are SOBs.
― AdamVania (Adam Bruneau), Wednesday, 6 January 2016 19:04 (nine years ago)
xps IDKFA, too
― niels, Thursday, 7 January 2016 08:09 (nine years ago)
classic one of only two i think fps i ever got into
― lag∞n, Thursday, 7 January 2016 08:19 (nine years ago)
http://www.writeups.org/img/inset/Doom_cacodemon_h1.jpg
http://www.writeups.org/img/inset/Doom_cacodemon_h2.jpg
― home organ, Thursday, 7 January 2016 19:55 (nine years ago)
anyone got any good wads
― home organ, Thursday, 7 January 2016 19:57 (nine years ago)
i remember when we got our first 90mhz pentium and to strut it for my friends i showed them how fast i could fire the bfg in doom 2 now
― home organ, Thursday, 7 January 2016 20:00 (nine years ago)
another reason why DOOM never quite captured me like DOOM 2: no super shotgun. sickest fps weapon ever.
― circa1916, Thursday, 7 January 2016 20:03 (nine years ago)
very visceral feeling on firing for sure. it's funny, but even with the force feedback and vibrating controllers of today, that thing really seemed more.. tactile?
― μpright mammal (mh), Thursday, 7 January 2016 20:20 (nine years ago)
i like DOOM II's levels more. DOOM has a lot of good marine base on mars-style levels where you are working through these weird techno mazes with the occasional weird room with demonic symbols in it. DOOM 2 really felt like you had entered these other realms. the final levels of DOOM II are some of my favorite ever. level 26 might be my favorite just based on style. you are in these industrial-style weird caged walkways constructed in these weird caverns and maybe built to cross pass the boiling lava that bubbles beneath.
https://www.youtube.com/watch?v=OGYbwJYB3xg
― AdamVania (Adam Bruneau), Thursday, 7 January 2016 21:27 (nine years ago)
yea those final doom ii levels are amazing
― marcos, Thursday, 7 January 2016 21:33 (nine years ago)
not to be confused with Final Doom :)
― μpright mammal (mh), Thursday, 7 January 2016 22:03 (nine years ago)
def not lol
― AdamVania (Adam Bruneau), Thursday, 7 January 2016 22:05 (nine years ago)
i don't even know what that is lol
― marcos, Thursday, 7 January 2016 22:07 (nine years ago)
Final Doom is a first-person shooter video game released in 1996. The game uses the engine, items, and characters from Doom II: Hell on Earth, and was distributed as an official id Software product.
Final Doom consists of two 32-level megawads (level files), TNT: Evilution by TeamTNT, and The Plutonia Experiment by the Casali brothers. TNT: Evilution features a new soundtrack, while The Plutonia Experiment uses music from Doom and Doom II. In addition to the PC version, Final Doom was also released for the PlayStation; that version included a selection of Final Doom and Master Levels for Doom II levels combined into one game.
― μpright mammal (mh), Thursday, 7 January 2016 22:08 (nine years ago)
Final Doom is levels not made by the iD team but by modders and DOOM fans who were contacted by iD in part as a response to the rampant bootlegging of DOOM add-on CD-ROMs.
― AdamVania (Adam Bruneau), Thursday, 7 January 2016 22:18 (nine years ago)
http://cdn.overclock.net/a/af/af203014_972067336-00.jpeg
Maybe the most famous of the unofficial DOOM add-ons.
― AdamVania (Adam Bruneau), Thursday, 7 January 2016 22:20 (nine years ago)
morbid 90s kid post: inhumanly, columbine shooter eric harris' late-period single-player doom wads replace the gun sounds, i guess because they weren't enough like ejaculating death. the wads are also, i can report, unfair.
― denies the existence of dark matter (difficult listening hour), Thursday, 7 January 2016 23:15 (nine years ago)
great point about doom ii's levels. knew exactly what you meant about the caged walkways before even seeing the youtube thumbs. i do think there were some great ones sprinkled in the later doom episodes but i didn't replay those as much and they're not as vivid. the skimpy 'story' attached to doom ii also did a surprising amount of work in cementing the sense of a real journey to more and more disturbed, unsettled and dangerous places, combined with the evocative level titles. "i'm descending through the Underhalls," i'd think. i do think both I and II struggle a bit to keep the momentum/intensity going throughout - in particular i remember the "city" levels of Doom II feeling a bit draggy, or there were just too many of them. i like everything they did to try and play different cards through different level design... some slow slogs, some intense onslaughts, etc. but i feel like they should have saved up a few more suprises - more monsters that you don't see until a certain point, etc. final boss is also 50/50 with me, cool concept and definitely 'bigger' than anything else but too much of a nintendo-boss puzzle/gimmick kind of thing.
music also an enormously important part of why these are so awesome, obviously. pretty sure i've posted about that many times on other threads - very formative to a lot of my music tastes later on.
oh man, that "D! Zone" cover! so evocative of a very particular period in packaging/design.
― Doctor Casino, important war pigeon (Doctor Casino), Friday, 8 January 2016 01:21 (nine years ago)
i didn't expect to find myself stoned and watching playthroughs of Eric Harris' DOOM levels tonight but here i am
― circa1916, Friday, 8 January 2016 02:06 (nine years ago)
Shareware you would see at the local Wal-Mart/Target in a vertical software slice
― μpright mammal (mh), Friday, 8 January 2016 03:30 (nine years ago)
the city levels in DOOM II were draggy yes. it was an odd dip towards a kind of RPG or open world approach. a modern comparison may be the ruined city shells in fallout.
i made a DOOM level based on my school's floorplan. i didn't put enemies in it tho. i didn't really texture it either cos mapping it was a lot of work and it was not very interesting for a DOOM level. i know there are lots of kids that did the same. at the time I was taking an architecture class and had access to this amazing customizable 3d tool and was making all kind of levels based on movies and things. my big project was Stargate DOOM. i had this Stargate CD-ROM that was basically an interactive encyclopedia with images i was taking right from the movie for the game. the bad guys were the hawk-headed soldiers, you shot bolts of light with a magic staff, and the levels were the pyramid and various tombs. i had some sand textures and was trying to make sand dunes with lots of sectors going up like steps but there were a lot of limits to what you could do with those old tools.
― AdamVania (Adam Bruneau), Friday, 8 January 2016 05:36 (nine years ago)
hope the level design on this new one is great. strange to think that romero-style level design -- mazes, secret doors, "how do i even get out there?"/"holy shit i'm out here!" -- largely disappeared. dark forces/jedi knight had it, but even half-life is almost as much just-a-ride as a call of duty (and for half-life 2, drop the almost). suspect the closest thing to it at the turn of the century was deus ex, which you can play like doom, if you want; nowadays i dunno -- i'm sure there's something i haven't played.
― le Histoire du Edgy Miley (difficult listening hour), Saturday, 14 May 2016 22:42 (nine years ago)
(and really it's not in deus ex, which is too busy being Real to try for anything like the density of romero's levels -- aha.)
― le Histoire du Edgy Miley (difficult listening hour), Saturday, 14 May 2016 22:49 (nine years ago)
so it's notable+funny that
a fairly detail-free, nonfunctional level design
as a collection of textures/objects/interactivity is also such an insanely detailed design as a layout, in a way that has diminished in proportion to the skyrocketing of the other kind of detail
― le Histoire du Edgy Miley (difficult listening hour), Saturday, 14 May 2016 22:53 (nine years ago)
http://img4.wikia.nocookie.net/__cb20061030000624/doom/images/thumb/9/96/E1M3dots.png/300px-E1M3dots.png
http://doomwiki.org/w/images/thumb/0/09/KDIZD_Map_Z1M9.png/300px-KDIZD_Map_Z1M9.png
http://static3.wikia.nocookie.net/__cb20070916114742/doom/images/thumb/f/f9/E2M2dots.png/500px-E2M2dots.png
― le Histoire du Edgy Miley (difficult listening hour), Saturday, 14 May 2016 22:56 (nine years ago)
sry about that hueg last one
― le Histoire du Edgy Miley (difficult listening hour), Saturday, 14 May 2016 22:57 (nine years ago)
also i lied i am not actually sure at all that there is something in 2016 i haven't played that looks like that
― le Histoire du Edgy Miley (difficult listening hour), Saturday, 14 May 2016 23:00 (nine years ago)
enjoying this convo, but making me think i should start a thread specifically for the new one. on it.
― circa1916, Saturday, 14 May 2016 23:58 (nine years ago)
DOOM (2016)
― circa1916, Sunday, 15 May 2016 00:04 (nine years ago)
Those maps are great. dlh's comments about level design also remind me of some threads where we've discussed old school difficulty. ?. DOOM was not insanely hard but you were at risk of dying, and might do so, a lot. Given that obstacle, getting to a new area was a real payoff in a way that it just isn't in an on-rails game that's constantly delivering you to new and novel encounters.
(Though, you can save anytime, right? That's kinda dumb tbh.)
― sisterhood of the baggering vance (Doctor Casino), Sunday, 15 May 2016 06:01 (nine years ago)
I got this for PS4
it's fuuuun
― μpright mammal (mh), Monday, 30 May 2016 03:46 (nine years ago)
more talk here: DOOM (2016)
― le Histoire du Edgy Miley (difficult listening hour), Monday, 30 May 2016 04:27 (nine years ago)
https://www.youtube.com/watch?v=4Aa2K_firtI
― thrusted pelvis-first back (ulysses), Wednesday, 22 June 2016 16:44 (eight years ago)
https://www.doomworld.com/vb/post/1633143
― thrusted pelvis-first back (ulysses), Wednesday, 22 June 2016 16:45 (eight years ago)
Hellshots Golfhttp://www.youtube.com/watch?time_continue=133&v=7qEHK4iBiXcGolf, but in Doom.
― the battering ram's rolling (snoball), Monday, 31 December 2018 23:11 (six years ago)
https://www.youtube.com/watch?v=7qEHK4iBiXc
― the battering ram's rolling (snoball), Monday, 31 December 2018 23:12 (six years ago)
Being able to run to your ball while it is in flight (or just run around the course whenever) would be awesome in realistic golf games.
― (V) (;,,;) (V) (FlopsyDuck), Tuesday, 1 January 2019 02:13 (six years ago)
what thehttps://www.youtube.com/watch?v=bkhXSLmRbiE
― Fuck the NRA (ulysses), Tuesday, 24 September 2019 04:00 (five years ago)
A N N T H I L A T I O N
― Vernon Locke, Tuesday, 24 September 2019 05:20 (five years ago)
the first doom movie, despite being basically indefensible, is kind of a guilty pleasure for me so i’m in for this
― Is it true the star Beetle Juice is going to explode in 2012 (bizarro gazzara), Tuesday, 24 September 2019 06:40 (five years ago)
trailer does manage to capture the feeling of a cheesy 2000s adaptation of a video game tho
― weird ilx but sb (Doctor Casino), Wednesday, 25 September 2019 12:40 (five years ago)
It looks like this adaptation, like the first one, makes the mistake of having more than one character. The only way to make a Doom film, IMO, is to have one character (Doomguy) and zero dialogue. It should be a silent horror-comedy, basically. Cast the dude from Letterkenny, he'd be a perfect Doomguy.
― icy bike chain rain (zchyrs), Wednesday, 25 September 2019 13:43 (five years ago)
It seems to me like the biggest mistake made by filmmakers when adapting a videogame into a movie is that they wake up each day and decide to continue doing that instead of considering their actions rationally and doing something less terrible with all of that time and money.
― Welcome To My Lifemare (Old Lunch), Wednesday, 25 September 2019 14:06 (five years ago)
Cast the dude from Letterkenny, he'd be a perfect Doomguy.
the main problem with the first movie is that they cast the rock and made him a villain when he's clearly doomguy material
the other problem, of course, is that neither movie has gone down the route of doing a straight-up verbatim adaptation of the doom comic book
https://proxy.duckduckgo.com/iu/?u=https%3A%2F%2Fi1.wp.com%2Fwww.dreadcentral.com%2Fwp-content%2Fuploads%2F2016%2F07%2FDoom-pic-1.jpg%3Fresize%3D584%252C444&f=1&nofb=1
― Is it true the star Beetle Juice is going to explode in 2012 (bizarro gazzara), Wednesday, 25 September 2019 14:47 (five years ago)
Would watch two hours of that man's hinges coming loose.
― Welcome To My Lifemare (Old Lunch), Wednesday, 25 September 2019 14:49 (five years ago)
Doom Eternal delayed to March
― ciderpress, Tuesday, 8 October 2019 14:17 (five years ago)
oh there's a different thread for the new ones isn't there
― ciderpress, Tuesday, 8 October 2019 14:18 (five years ago)
So the new one is delayed until March ... and the Switch version delayed even further past that to some yet to be determined date.
― Josh in Chicago, Tuesday, 8 October 2019 15:07 (five years ago)
https://www.youtube.com/watch?v=KFDlVgBMomQ
― Fuck the NRA (ulysses), Tuesday, 13 October 2020 02:10 (four years ago)
good lord. humanity is capable of things
― Nhex, Tuesday, 13 October 2020 04:52 (four years ago)
Cooooooool
https://www.youtube.com/watch?v=FGFuaVUI6_E
― Josh in Chicago, Thursday, 23 January 2025 22:54 (four months ago)
New Doom def. looks fast and fun!
― Josh in Chicago, Wednesday, 14 May 2025 13:11 (one month ago)
I've had early access because I pre-ordered, so been playing it these past few days. It took me a few missions to warm up to, had to unlearn Eternal gameplay which is wired into me, but once I learned the new dance and the arsenal started expanding it's been a blast.
It's definitely slowed down slightly and less 1,000 mph parkour like Eternal, so people who thought Eternal was a bit too much might dig this one more. It's more horizontal like classic Doom, less vertical. You're a tank this time around as opposed to a fighter jet.
I max out the Field of View slider, gives a fuller view of the battlefield while increasing your sense of movement speed. And adjust the volume sliders to have the music louder. Adrenaline peaking combo imo.
Fun shit! Recommended. Props to id Soft for switching up the gameplay drastically which each release in this trilogy, can't think of any AAA's taking risks like that with their bread-and-butter properties.
― circa1916, Wednesday, 14 May 2025 22:43 (one month ago)
You're a tank this time around as opposed to a fighter jet.
Though as I understand it, you get to ride a fire breathing dragon!
― Josh in Chicago, Wednesday, 14 May 2025 23:28 (one month ago)
Yeah, in some parts! I actually like the way they handle that, it’s not typically like a full mission of that stuff (which is obv less developed than on the ground combat) you kinda use it as transport to the ground combat sorties. With a few little aerial encounters on the way. Breaks it up nicely and it’s used fairly sparingly.
― circa1916, Wednesday, 14 May 2025 23:56 (one month ago)
Ok, I haven't played any of the current gen Dooms, but thinking about getting in on this one. It almost looks/sounds like a mech game.
― Jordan s/t (Jordan), Thursday, 15 May 2025 17:02 (one month ago)
My main reservation is my wife seeing me as a dude in the basement playing a video game with the sounds of gunfire and heavy metal, lol
― Jordan s/t (Jordan), Thursday, 15 May 2025 17:42 (one month ago)
The previous ones were unbelievably intense. I remember sweating profusely playing them. Brilliant entertainment but you will definitely feel like a gamer stereotype.
― LocalGarda, Thursday, 15 May 2025 18:54 (one month ago)
I've played Doom 2016. It was awesome and my understanding a lot more straightforward than this one and the previous one. it's kind of the consensus place to start, iirc. I hesitate to call it campy, but it is so over the top it just gets really fun. between the music and the violence, it's bonkers.
― Josh in Chicago, Thursday, 15 May 2025 19:22 (one month ago)
it might be a distinction without a difference, but it seems different that you are mowing down big grotesque monsters versus chatting on a headset with some Internet Bros about how to run some call of duty mission or whatever.
― Josh in Chicago, Thursday, 15 May 2025 19:23 (one month ago)
Jordan are you the same Jordan who has posted numerous videos of your Dark Souls PVP encounters here? I don’t wanna hear it! ❤️I do play with headphones on tho lol. Hasn’t stopped me from the occasional “YEEEAHHHAHA FUUUUCK” as I’m tearing ass through a battlefield shooting a flak cannon powered by crushed up human skulls.Game rules. Beat it last night, already started another playthrough on nightmare difficulty. You can fine tune every element of difficulty on this one with an assortment of sliders which is dope.
― circa1916, Saturday, 17 May 2025 00:15 (one month ago)
There’s a lot of shit to appreciate in this. Amazing sound design, graphics are legit Next Gen slick (playing on PS5 Pro over here), and the soundtrack kinda actually rules. And Doomguy is basically turbo medieval Jason Voorhees. 👌
― circa1916, Saturday, 17 May 2025 00:41 (one month ago)
https://aftermath.site/microsoft-bds-games-journalism
― Baroque Obama (Leee), Friday, 23 May 2025 14:47 (four weeks ago)
Jordan are you the same Jordan who has posted numerous videos of your Dark Souls PVP encounters here? I don’t wanna hear it! ❤️
Hahaha, guilty. But those have very little music and zero gunshots, so they read as less outwardly aggro to the unsuspecting bystander.
― Jordan s/t (Jordan), Friday, 23 May 2025 14:53 (four weeks ago)
Doom 2016 was a game I spent some time with when I got the Switch, which was essentially the first console I spent any real time with since the original NES, so I was coming at it green. I'd never played a FPS, either; it was tough and not optimal on that console but I did ok. I never finished, though, in part because I soon after bought a PS4, and learning how to aim without gyro was frustrating. Fast forward several years and, as a more experienced gamer, I started Doom 2016 again, this time on PS5, and it's been a blast! I love it when things find smart ways to be dumb, that's like the best hiding in plain sight formula for fun.
― Josh in Chicago, Friday, 13 June 2025 20:19 (one week ago)
I'm almost done with that Kushner book, and I've enjoyed it. One takeaway is that despite Steve Jobs' NeXT machines historically being considered some kind of failure, Wolfenstein 3D, Doom and Quake- AND the World Wide Web- were all created with the things. Kind of like the computer version of "barely anyone bought VU and Nico, but those that did all started bands."
― encino morricone (majorairbro), Sunday, 15 June 2025 07:04 (six days ago)
Great book! Read it as a teen: John Carmack comes across as a genius. Love the story of the Mormon guy who joins the team when its like 4 people and when the lads finally bring up "so, you're okay working on a game with demons" he responds "yeah, they're the bad guys!"
― H.P, Sunday, 15 June 2025 10:49 (six days ago)
The two John's were really something. Lennon/McCartney style partnership for gaming
― H.P, Sunday, 15 June 2025 10:51 (six days ago)
https://bdsmovement.net/microsoft
In case people didn't know:
- MS materially supports the IDF- MS owns Zenimax, which in turn owns id, which creates Doom game- BDS has called for a boycott that includes not buying MS games
― Krustacean the Clown (Leee), Sunday, 15 June 2025 16:31 (six days ago)
Carmack did a LONG episode on the Lex Fridman podcast, and I probably only understood at most 20% of the CS talk, but he DOES come across as a genius. I tried my best to tune out the Elon/Metaverse stuff though.
― encino morricone (majorairbro), Monday, 16 June 2025 01:00 (five days ago)
yeah, no defense of him as a person, he's on the list of people I would not like to be stuck in a conversation with (which, would never happen, besides the point)
― H.P, Monday, 16 June 2025 07:13 (five days ago)