I am also not very good, but have beaten the human campaign and first bit of the undead so far. I'm loving the plot design of this, tho the character development is still a bit... accelerated.
― Sterling Clover (s_clover), Wednesday, 5 October 2005 11:39 (nineteen years ago)
nice cut scenes though.
― Ste (Fuzzy), Wednesday, 5 October 2005 11:53 (nineteen years ago)
― The Ghost of Black Elegance (Dan Perry), Wednesday, 5 October 2005 12:09 (nineteen years ago)
I just wanted huge battles with millions of orcs being slain.
otm, 90 points for units is ridiculous
― one eye white, one eye black (FE7), Wednesday, 5 October 2005 13:54 (nineteen years ago)
― The Ghost of Black Elegance (Dan Perry), Wednesday, 5 October 2005 13:58 (nineteen years ago)
It worked better in Starcraft though, perhaps there just weren't as many?
― Ste (Fuzzy), Wednesday, 5 October 2005 14:15 (nineteen years ago)
― Andrew Farrell (afarrell), Wednesday, 5 October 2005 16:37 (nineteen years ago)
so far i've caved a few times and used cheats to rush production because i knew i'd get there anyway, but i get bored quick. i like the way it mixes up missions coz i'm a real lightweight at the rts thing and prefer troop command and strategy to production micromanagement.
i played the undead mission with the gathering three crystals today and rilly liked it because for the first time i was in a situation where it made sense to balance and coordinate sets of units with difft. tasks instead of just building lots of drones and rushing them in (which is what the human missions were too much like -- the siege elements of strategy were v. secondary, and priests and sorceresses just stayed back from the battle and did their thing -- gryphons came too late to matter.) also they were v. clever in constructing (for a change) the "entry points" to the cities, so there were towers to take out, different waves to confront, etc.
i also like the hero thing b/c it sort of limits yr. focus -- instead of these huge starcraft games where shit could be happening all over the map simultaneously there's also this element of a few rilly big guns to deal with. in head to head i can see how having to level up yr. hero each time, etc. could be a pain and limit strategic exploration in a way starcraft wasn't all about.
also the limited units are maybe coz they're big and overlap, so managing an army of like 30 is tough enough already. they each do lots of things and take some time to fight, so its not like you just line them up and charge them at yr. opponent.
the massive *variety* of units that keep getting introduced feels fairly overwhelming tho -- much less reducible to a set of attributes and tradeoffs.
― Sterling Clover (s_clover), Thursday, 6 October 2005 09:11 (nineteen years ago)
I uninstalled the game for fear of throwing out my back in rage & actually turning into a nutjob away from the PC.
― David R. (popshots75`), Thursday, 6 October 2005 13:18 (nineteen years ago)
say, i understand that starcraft is insanely popular, and this series obviously is, so why has there never been a true starcraft sequel? i guess the games are more or less identical anyway
― s1ocki (slutsky), Saturday, 4 March 2006 21:35 (nineteen years ago)
― s1ocki (slutsky), Tuesday, 7 March 2006 18:01 (nineteen years ago)
seriously. It's a fucking sport in S.Korea. They have pro-gamers in spacesuits n' shit, just an example of how farther advanced they are from us.
and this series obviously is, so why has there never been a true starcraft sequel? i guess the games are more or less identical anyway
Heh. You wanna know what the official sequel is gunna be?
http://www.richterscale.org/images/20050606-StarCraft-Ghost-Statue-E3.jpg http://www.skoar.com/images/6star3.jpg
For realz. They've been working on this thing for what, 8 years?
― kingfish da notorious teletabby (kingfish 2.0), Tuesday, 7 March 2006 19:52 (nineteen years ago)
S.K. gaming is gunna be a huge thing w/in the next 10 years. the govt there just dumped a shit load of seed money to build up their gaming industry this year, and guys like Lord British have been over there for a coupla years, helping out with Lineage II.
(and the upcoming Tabula Rasa, i think)
― kingfish da notorious teletabby (kingfish 2.0), Tuesday, 7 March 2006 19:55 (nineteen years ago)
http://en.wikipedia.org/wiki/Starcraft_Ghost
apparently, they only announced the game in 2002. Blizzard is only publishing the game, whereas Nihilistic and then Swingin' Ape Studios are actually developing it.
― kingfish da notorious teletabby (kingfish 2.0), Tuesday, 7 March 2006 20:01 (nineteen years ago)
― s1ocki (slutsky), Tuesday, 7 March 2006 20:14 (nineteen years ago)
― s1ocki (slutsky), Tuesday, 7 March 2006 20:15 (nineteen years ago)
― s1ocki (slutsky), Tuesday, 7 March 2006 20:17 (nineteen years ago)
― David R. (popshots75`), Tuesday, 7 March 2006 20:20 (nineteen years ago)
we should only be so lucky.
wait, that starcraft ghost game isn't even out yet?
nope. the wiki mentions other rumors i've heard, that the 1st dev team had much of the game done 3-4 years, then got in a fight with blizzard head office and split. The dev team has changed a coupla times, and the release date pushed back years from its initial 2003 timeframe. That's why the game is categorized as "Vaporware" on the wiki, like with Duke Nukem Forever.
that sounds like a disastrous move. why not just crank out a warcraft3-like starcraft 2?
who fucking knows. b/c they played a lot of MGS2/splinter cell & wanted to do a stealth game instead.
― kingfish da notorious teletabby (kingfish 2.0), Tuesday, 7 March 2006 20:21 (nineteen years ago)
― kingfish da notorious teletabby (kingfish 2.0), Tuesday, 7 March 2006 20:23 (nineteen years ago)
― s1ocki (slutsky), Tuesday, 7 March 2006 21:43 (nineteen years ago)
― kingfish da notorious teletabby (kingfish 2.0), Tuesday, 7 March 2006 23:11 (nineteen years ago)
― Andrew Farrell (afarrell), Thursday, 9 March 2006 10:02 (nineteen years ago)
― Forksclovetofu (Forksclovetofu), Thursday, 9 March 2006 21:13 (nineteen years ago)
SO PEOPLE. CAN YOU SLOW DOWN AND SPEED UP TIME OR NOT, PEOPLE.
― s1ocki (slutsky), Thursday, 9 March 2006 21:37 (nineteen years ago)
― Forksclovetofu (Forksclovetofu), Thursday, 9 March 2006 23:22 (nineteen years ago)
― Sterling Clover (s_clover), Friday, 10 March 2006 18:37 (nineteen years ago)
― s1ocki (slutsky), Friday, 10 March 2006 18:40 (nineteen years ago)
― s1ocki (slutsky), Friday, 10 March 2006 18:41 (nineteen years ago)
― kingfish da notorious teletabby (kingfish 2.0), Friday, 10 March 2006 19:01 (nineteen years ago)
― s1ocki (slutsky), Friday, 10 March 2006 19:26 (nineteen years ago)
― Dan (Grrrrr) Perry (Dan Perry), Friday, 10 March 2006 19:28 (nineteen years ago)
how long did you tend to average?
any tips?
― s1ocki (slutsky), Friday, 10 March 2006 19:29 (nineteen years ago)
― Sterling Clover (s_clover), Friday, 10 March 2006 19:38 (nineteen years ago)
(how do you cheat? JUST IN CASE.)
― s1ocki (slutsky), Friday, 10 March 2006 19:47 (nineteen years ago)
I think the longest I lasted was... 25 minutes? I got that by bottlenecking the access points with mad defense; the problem was when the last fuckoff wave came, my defense was in complete tatters.
― Dan (Stupid Fucking Mission) Perry (Dan Perry), Friday, 10 March 2006 19:55 (nineteen years ago)
― s1ocki (slutsky), Friday, 10 March 2006 20:00 (nineteen years ago)
― s1ocki (slutsky), Friday, 10 March 2006 23:56 (nineteen years ago)
― kingfish da notorious teletabby (kingfish 2.0), Saturday, 11 March 2006 00:30 (nineteen years ago)
YES!
― s1ocki (slutsky), Saturday, 11 March 2006 01:53 (nineteen years ago)
― s1ocki (slutsky), Saturday, 11 March 2006 01:54 (nineteen years ago)
― Sterling Clover (s_clover), Saturday, 11 March 2006 02:13 (nineteen years ago)
― s1ocki (slutsky), Saturday, 11 March 2006 04:00 (nineteen years ago)
― kingfish da notorious teletabby (kingfish 2.0), Saturday, 11 March 2006 08:14 (nineteen years ago)
― s1ocki (slutsky), Saturday, 11 March 2006 15:15 (nineteen years ago)
― kingfish da notorious teletabby (kingfish 2.0), Saturday, 11 March 2006 15:26 (nineteen years ago)
― kingfish ubermensch dishwasher sundae (kingfish 2.0), Tuesday, 11 April 2006 18:08 (nineteen years ago)
― s1ocki (slutsky), Tuesday, 11 April 2006 18:14 (nineteen years ago)
I had no idea what thread to put this in. Can anyone explain to me what the fuck this is?
http://www.joystiq.com/2010/10/13/valve-announces-dota-2/
A sequel to some sort of Warcraft 3 mod that also has a bunch of other derivatives/remakes like League of Legends that I also have absolutely no clue about either.
― mayor jingleberries, Wednesday, 13 October 2010 21:52 (fourteen years ago)
DoTA was pretty big. Basically the idea was a custom map where you only have control of one Hero unit, no base or resource management. You're on a team with other player Heroes going up against another team, 3v3 or 5v5 - basically your goal is lvl up, kill the other team, make money, repeat, like a competitive sport action-RPG. The creators kept adding more and more unique heroes to choose from, so in the later versions there's over 100 or something crazy like that (I don't know all the specifics, I stopped playing War3 before Frozen Throne even came out).
It was pretty fun, and surprisingly it became huge, there were all these versions and offshoots that were also pretty popular, DoTA-AllStars being the most famous one, I think. Some of the people involved have gone commercial, with one guy getting hired by Valve last year, and one team making League of Legends. Demigod was also an attempt to make a mainstream DoTA-style game.
― Nhex, Thursday, 14 October 2010 03:13 (fourteen years ago)