― DV (dirtyvicar), Wednesday, 5 October 2005 20:03 (twenty years ago)
― Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 20:14 (twenty years ago)
― Casuistry (Chris P), Wednesday, 5 October 2005 20:42 (twenty years ago)
― teeny (teeny), Wednesday, 5 October 2005 20:46 (twenty years ago)
― g-kit (g-kit), Thursday, 6 October 2005 07:36 (twenty years ago)
― Ste (Fuzzy), Thursday, 6 October 2005 08:22 (twenty years ago)
― jeffrey (johnson), Thursday, 6 October 2005 16:09 (twenty years ago)
― Chris F. (servoret), Friday, 7 October 2005 05:59 (twenty years ago)
― teeny (teeny), Friday, 7 October 2005 13:32 (twenty years ago)
― teeny (teeny), Friday, 7 October 2005 14:02 (twenty years ago)
― Gravel Puzzleworth (Gregory Henry), Friday, 7 October 2005 22:09 (twenty years ago)
Monkey, Ninja, Pirate, Robot: the Roleplaying Game
― kingfish neopolitan sundae (kingfish 2.0), Thursday, 27 October 2005 16:13 (twenty years ago)
as far as I'm concerned, the D20 system is well crappy enough. I kind of feel now that all games should use D6 systems like those of Star Wars or Over The Edge. I've been trying for a while to think how to run something like a Call of Cthulhu sanity system with one of those.
― DV (dirtyvicar), Saturday, 19 November 2005 21:31 (twenty years ago)
I am going to have this horrible vision pustulating in front of me tonight when I close my eyes to go to sleep. Oh deah.
― DV (dirtyvicar), Saturday, 19 November 2005 21:33 (twenty years ago)
― jeffrey (johnson), Saturday, 19 November 2005 22:08 (twenty years ago)
OMG, its everything my b/f worships, IN ONE GAME.
― Trayce (trayce), Saturday, 19 November 2005 23:33 (twenty years ago)
― Curt1s St3ph3ns, Sunday, 20 November 2005 03:17 (twenty years ago)
― Gravel Puzzleworth (Gregory Henry), Sunday, 20 November 2005 03:35 (twenty years ago)