when iss 98 first came out, it blew me away. i had never played a football game that had so much detail without distracting from the gameplay. the graphics were brilliant, i remember having friends over once and someone saying it's just like watching football on tv. two player is the shit, and is still the shit, crank up the speed to play all out 5 goal arcade style, or slow it down and get tactical; the first football game where through balls actually work! even though pro evo is almost in it's 5th version, we still play iss 98 regularly, partly for nostalgic reasons (GET A GOAL, tony gubba, oren etc) but mainly because it's still really really playable. unlike pro evo, where you can become pretty much unbeatable in 2 player mode after a couple of master leagues, i'm pretty sure anyone can pick up iss 98 with a vague understanding of football and still pip a 2 nil lead over a seasoned pro.
international track & field is just a straight classic. you have to switch up the controls so that instead of the unwieldy circle & square combo, you develop the square & x blister technique. it's kind of difficult to explain, but you take the controller and turn it to the side so that you're holding it with your left hand in the center of the pad (where start/select is). your left thumb should be resting on the r1 button, and with you right hand, you pinch your thumb and forefinger together, and brush across square & x as quickly as possible. you kind of use your nails so as to avoid blistering, but you can use a sock or a glove or t shirt or whatever. (for ages i thought i had invented this technique until i met this a guy at a party and had a massive mutual "no way dude!!" moment because he employed exactly the same technique.) finish 100 meter sprint in under 7 seconds! throw a ton in the javelin! so good in 2 player mode, because it's actually quite tiring after 5 or 6 events (especially the mammoth 200m freestyle) there's lots of huffing and giggling and funny strained faces and shouting and false starts and attempts to throw each other off. and because it's japanese, there's loads of cool secrets, like if you throw the javelin directly into the air above you it hits a ufo which crashes on the field, if you jump exactly 7.77 in the long jump a little mole pops etcetc. best game ever.
― rio natsume, Thursday, 6 October 2005 14:02 (twenty years ago)
oh yeah i forgot the search & destroy.
s: metal gear solid, pro evo 1, 3 & 4, castlevania, TINY TOONS ADVENTURES: BABS BIG BREAK, gradius/parodius
d: maybe, at a stretch, nagano winter olympics 98
― rio natsume, Thursday, 6 October 2005 14:08 (twenty years ago)
the only konami rpg i played was suikoden on the ps1, i remember really enjoying it, but some swear by it, better than ff etc, suikoden 2 goes for big $$$'s on ebay.
azure dreams? vandal hearts?
― rio natsume, Thursday, 6 October 2005 14:10 (twenty years ago)
― haitch (haitch), Thursday, 6 October 2005 14:16 (twenty years ago)
― tony gubba, Thursday, 6 October 2005 14:17 (twenty years ago)
also the first metal gear solid is totally classic for me. I hung out for that game SO BAD (after playing the demo packed in with ISS 98, funnily enough), and yes it actually delivered. also see the excellent game boy "color" version.
gradius v is good but fuckin' hard, too hard for me nowadays.
also: SUPER PROBOTECTOR! actually that would mince me now, too. I have become a soft, complacent gamer.
― haitch (haitch), Thursday, 6 October 2005 14:26 (twenty years ago)
― cozen (Cozen), Thursday, 6 October 2005 14:44 (twenty years ago)
xp
hmmm that's pretty tough, but only because of the resi factor. and mega man maybe. did capcom make any rpgs?
― rio natsume, Thursday, 6 October 2005 14:50 (twenty years ago)
that's tough. both have been my main source of computer game wow moments through the years, streetfighter 2 and resident evil 2 pretty much changed my life. did capcom make any rpgs?
― rio natsume, Thursday, 6 October 2005 14:55 (twenty years ago)
― rio natsume, Thursday, 6 October 2005 14:56 (twenty years ago)
it's like trying to choose between your mum or your dad!
― cozen (Cozen), Thursday, 6 October 2005 14:56 (twenty years ago)
― rio natsume, Thursday, 6 October 2005 14:57 (twenty years ago)
― rio natsume, Thursday, 6 October 2005 15:01 (twenty years ago)
oh yeah, and a list here: http://www.mobygames.com/browse/games/konami-corporation/developed-by/
xpost:
Capcom RPGS here. pretty thin list.
― kingfish superman ice cream (kingfish 2.0), Thursday, 6 October 2005 15:02 (twenty years ago)
Both times you've mentioned this I've thought "OH GOD YES".
― melton mowbray (adr), Thursday, 6 October 2005 15:28 (twenty years ago)
Azure dreams is one part harvest moon, one part pokemon/monster rancher and one part straight up dungeon crawl. There was a town and a single dungeon but the dungeon was magic and was randomly generated each time you entered it. Also, every time you left the dungeon you'd go back to level one so you had to level up yr familiars so they could do all the fighting for you then you could breed them to create super fighting monsters. Then you'd spend all the money you made on dungeon crawling building up the town you live in and trying to win the hearts of the local ladies. It was maybe a bit too proud of it's quirkiness but it was still really great.
Vandal Hearts was the first Final Fantasy Tactics style game I ever played. I'm not sure what the name of the style is but the whole turn-based but with topography and more like a tabletop wargame. It's probably not as good as other games in the same vein, i.e FFTactics, Ogre Battle, Disgaea!! but it has a very special place in my heart, especially the level up system where when yr characters reached a certain level they could branch off into more specialised forms, i'm sure this had been done before but i had never seen it and the choices and differences were both really great. Vandal Hearts 2 i hated with a passion because of an awful combat system where instead of good team going then bad team one of yr guys and one of their guys would each move at the same time, there was probably some sort of initiative stat or whatever to figure out which one of the bad guys was moving but i never bothered trying to find it and invariably always sent my character to attack the bad guy that was simultaneously moving out of the way and killing me. It wasn't fun.
I am just trusting rio that these are by Konami as i can't remember.
― jeffrey (johnson), Thursday, 6 October 2005 16:22 (twenty years ago)
― Bob Loblaw (Adrian Langston), Thursday, 6 October 2005 16:47 (twenty years ago)
http://www.vidgames.com/ps/screens/goalstorm7.jpg
― cozen (Cozen), Thursday, 6 October 2005 18:30 (twenty years ago)
http://image.allmusic.com/00/agg/screen250/drs300/s322/s32244uupsi.jpg
http://image.allmusic.com/00/agg/screen250/drs000/s032/s03283c2i1j.jpg
― cozen (Cozen), Thursday, 6 October 2005 18:38 (twenty years ago)
did anyone ever play a game on the ps1 called libero grand? it was made by namco i think, a football game, where instead of controlling the entire team, you control just one player, in first person!
― rio natsume, Thursday, 6 October 2005 18:38 (twenty years ago)
x-post
yeah libero grande, never played it, remember reading about it in arcade, a batshit idea I thought, apparently the game was really ropey 6 out of 10 material... round the time of sega worldwide soccer... football games you've known and loved...
― cozen (Cozen), Thursday, 6 October 2005 18:39 (twenty years ago)
ts:
http://www.haslage.net/tony/comics/graphics/konami.gifvshttp://www.konamish.com.cn/images/konami-main.gif
― rio natsume, Thursday, 6 October 2005 18:45 (twenty years ago)
― Bob Loblaw (Adrian Langston), Thursday, 6 October 2005 19:25 (twenty years ago)
― adam (adam), Thursday, 6 October 2005 23:22 (twenty years ago)
D: Firing the genius who designed Time Pilot and Gyruss-- resulting in his going on to develop Street Fighter 2 and Resident Evil for Capcom (C for video gaming in general, but not for them!), producing all those freaking Lethal Enforcers machines that the arcades here kept around forever, Turtles in Time + Bucky O'Hare + Sunset Riders + the truly awful Metamorphic Force (but at least they didn't pump out as many mediocre beat-'em-ups as Capcom did), Haunted Castle (the awful arcade version of Castlevania)
― Chris F. (servoret), Friday, 7 October 2005 05:34 (twenty years ago)
: /
― cozen (Cozen), Friday, 7 October 2005 07:19 (twenty years ago)
― latebloomer (latebloomer), Friday, 7 October 2005 09:12 (twenty years ago)
― älänbänänä (alanbanana), Friday, 7 October 2005 17:39 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Friday, 7 October 2005 17:47 (twenty years ago)
"you steal men's souls and turn them into your slaves!""perhaps the same could be said of ALL religions"
the dialogue's also skippable once you've beaten the game, which was nice of the programmers.
― älänbänänä (alanbanana), Friday, 7 October 2005 20:32 (twenty years ago)
konami is the shiznit
― rio (r1o natsume), Sunday, 12 April 2009 15:26 (seventeen years ago)
http://upload.wikimedia.org/wikipedia/en/b/b9/Konami_2nd_logo.jpg
wish they still used that logo
― Suggesteban Cambiasso (jim), Sunday, 12 April 2009 16:14 (seventeen years ago)
The first two Suikodens are fantastic, some of the best JRPGs of their console generation. Though I still remember the "wheel of fortune" room in the first one- you stand on a wheel, it spins you around, you might get a prize, usually it just plops you on the exit you need to proceed to the next area.
I was on that goddamn wheel for over an hour. The friend I was borrowing the disc from was watching me play and was absolutely slackjawed with disbelief at my horrible/awesome luck.
Good times.
― Telephone thing, Sunday, 12 April 2009 18:02 (seventeen years ago)
TINY TOONS ADVENTURES: BABS BIG BREAK
I played the heck out of this too. There is one major annoyance: the final boss offers to not fight you if you give him 500 carrots. The maximum amount you can carry is 999, and every time you die the amount you are carrying is cut in half. So I played through the entire game without dying once, just to see what happens when you give him the carrots. Result: Nothing! I don't think his dialog even changed. Major disappointment.
― abanana, Sunday, 12 April 2009 18:04 (seventeen years ago)
i kinda wanna play this game
― rio (r1o natsume), Thursday, 16 April 2009 22:57 (seventeen years ago)
my bro had this on an emulator last year. He tried to get me to play it but it was total horseshit.
― Suggesteban Cambiasso (jim), Thursday, 16 April 2009 23:53 (seventeen years ago)
had that even
That's the MGS guy, right?
― The brash tweedy impertinence of Detective Freamon (forksclovetofu), Friday, 17 April 2009 00:48 (seventeen years ago)
yes indeed it is hideo "burn in hell" kojima.
― Suggesteban Cambiasso (jim), Friday, 17 April 2009 00:48 (seventeen years ago)
Classic- turtles on the gameboy, Pro Evo 2
Dud- Pro Evo 6 onwards
― Old Big 'OOS (AKA the Cupwinner) (darraghmac), Friday, 17 April 2009 01:00 (seventeen years ago)
Kept meaning to get Snatcher working (from that MSX translation that popped up) but it kind of became a pain in the ass...
― Nhex, Friday, 17 April 2009 02:25 (seventeen years ago)
http://www.eurogamer.net/articles/konami-confirms-ps2-re-issues
Interesting if just for the fact that this kind of thing doesn't happen too often. I do vaguely remember some PS1 RPGs getting republished by Square Enix in the early part of this decade in the year or two after PS2 was released, but three years after the PS3 comes out (and while most of them don't even have backwards compatibility)? Also the MGS trilogy is still pretty easy to get, but ZotE2 and Silent Hills, not so much, so that's nice. I'm all for publishers remembering they have a back catalog worth republishing (and not just rehashing/remaking on "better" new generation machines)
― Nhex, Saturday, 8 August 2009 10:00 (sixteen years ago)
SUNSET RIDERS, just saw this thread! Loved that game, and the boss voices: "BURY MEEEEEEE WITH MAAAH MONEY"
― I for one welcome this new Nazi ILX (Local Garda), Saturday, 8 August 2009 10:47 (sixteen years ago)
https://www.youtube.com/watch?v=G7yVd8BFLi8
― cozen, Sunday, 31 January 2010 23:34 (sixteen years ago)
stolen from elsewhere
http://i123.photobucket.com/albums/o312/oracrest/konami09.png
http://i123.photobucket.com/albums/o312/oracrest/konami11.png
http://i123.photobucket.com/albums/o312/oracrest/konami18.png
― cozen, Sunday, 31 January 2010 23:35 (sixteen years ago)
is the DS version of pro evo anything like iss 98? i would just love that.
― greasy joes mobile disco (haitch), Sunday, 31 January 2010 23:44 (sixteen years ago)
https://www.youtube.com/watch?v=mTqQ933IRtk
I made this ambient noise remix of the SNES Konami chime.
― ©Oz Quiz© (Adam Bruneau), Friday, 1 May 2015 05:37 (eleven years ago)
good soundtrack for the oncoming heat death of their game development business
― ( X '____' )/ (zappi), Friday, 1 May 2015 11:11 (eleven years ago)
heh cool
― Nhex, Friday, 1 May 2015 19:12 (eleven years ago)
awesome!
― Karl Malone, Friday, 1 May 2015 19:22 (eleven years ago)