as an old-skool fan of Stunt Island, i'm more looking forward more to sandbox mode - make 30 minute TV shows, 90 minute movies, edit them all together, add your own soundtrack & voice 'acting', convert to mpeg, burn them on DVD, make your friends laugh. whatever. car chases, fights, explosions, set building, costumes, make-up; you control and design it all - hopefully it will piss all over the very limited but uber-fun Stunt Island.
i'm so excited. i just hope i'm not disappointed.
― g-kit (g-kit), Thursday, 6 October 2005 14:03 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Thursday, 6 October 2005 14:28 (twenty years ago)
― Trayce (trayce), Thursday, 6 October 2005 15:48 (twenty years ago)
― jeffrey (johnson), Thursday, 6 October 2005 16:11 (twenty years ago)
― g-kit (g-kit), Friday, 11 November 2005 09:52 (twenty years ago)
― jeffrey (johnson), Friday, 11 November 2005 16:13 (twenty years ago)
― g-kit (g-kit), Friday, 11 November 2005 16:25 (twenty years ago)
― Gravel Puzzleworth (Gregory Henry), Friday, 11 November 2005 17:29 (twenty years ago)
― jeffrey (johnson), Friday, 11 November 2005 20:00 (twenty years ago)
― jeffrey (johnson), Friday, 11 November 2005 23:18 (twenty years ago)
― Gravel Puzzleworth (Gregory Henry), Friday, 11 November 2005 23:36 (twenty years ago)
― jeffrey (johnson), Saturday, 12 November 2005 00:56 (twenty years ago)
― jeffrey (johnson), Saturday, 12 November 2005 05:03 (twenty years ago)
― g-kit (g-kit), Saturday, 12 November 2005 09:30 (twenty years ago)
― kingfish cold slither (kingfish 2.0), Saturday, 12 November 2005 22:55 (twenty years ago)
― Trayce (trayce), Sunday, 13 November 2005 02:09 (twenty years ago)
― Vic Fluro (Vic Fluro), Sunday, 13 November 2005 13:23 (twenty years ago)
― Cressida Breem (neruokruokruokne?), Sunday, 13 November 2005 17:34 (twenty years ago)
― Vic Fluro (Vic Fluro), Sunday, 13 November 2005 18:39 (twenty years ago)
― jeffrey (johnson), Sunday, 13 November 2005 19:07 (twenty years ago)
― Vic Fluro (Vic Fluro), Sunday, 13 November 2005 23:48 (twenty years ago)
― jeffrey (johnson), Monday, 14 November 2005 04:54 (twenty years ago)
― jeffrey (johnson), Monday, 14 November 2005 07:23 (twenty years ago)
already produced:Massacre on MercuryHilarity in the TrenchesDeath, Violence and Cigarettes
in production:Zombie Flesh Feast
― g-kit (g-kit), Monday, 14 November 2005 09:04 (twenty years ago)
ihttp://www.boardgamecompany.co.uk/MoviemakerBox.JPG
― foxy boxer (stevie), Monday, 14 November 2005 11:25 (twenty years ago)
― foxy boxer (stevie), Monday, 14 November 2005 11:27 (twenty years ago)
― Trayce (trayce), Tuesday, 15 November 2005 00:47 (twenty years ago)
― jeffrey (johnson), Tuesday, 15 November 2005 00:48 (twenty years ago)
― jeffrey (johnson), Tuesday, 15 November 2005 00:49 (twenty years ago)
It is coming out here, its just delayed a bit. Which is coo', I'm trying to get Nano done anyway (ha, sif).
― Trayce (trayce), Tuesday, 15 November 2005 01:46 (twenty years ago)
― jeffrey (johnson), Tuesday, 15 November 2005 02:17 (twenty years ago)
Hows it faring Jeffrey? :) I saw an ad on telly last night, apaz it is coming out here tomorrow (17th). HURRAY.
― Trayce (trayce), Wednesday, 16 November 2005 01:32 (twenty years ago)
I have not been to their website to check the amount of movies that have been put up online but i hear that it's taken off hugely.
I am in the middle of using the star creator to make a bunch of my favourite directors so i can import them in the game. The facial creation system isn't good but i don't really care about that, i can live without them having any physical resemblance to their real-life counterparts, it'll just be nice to have them walking around my studio making movies. I think i might have turned into THAT PERSON.
― jeffrey (johnson), Wednesday, 16 November 2005 01:52 (twenty years ago)
― Trayce (trayce), Wednesday, 16 November 2005 02:09 (twenty years ago)
― Gravel Puzzleworth (Gregory Henry), Wednesday, 16 November 2005 03:25 (twenty years ago)
Cap'n Kitten - I would like very much to see your films!
― melton mowbray (adr), Wednesday, 16 November 2005 03:37 (twenty years ago)
― jeffrey (johnson), Wednesday, 16 November 2005 05:36 (twenty years ago)
― jeffrey (johnson), Wednesday, 16 November 2005 05:37 (twenty years ago)
― Trayce (trayce), Wednesday, 16 November 2005 08:11 (twenty years ago)
Zombie Flesh Feast is now complete, and did rather well at the box office. My longest movie to date, Galactix Max, is in post-production. Five whole minutes of early 60s Sci-Fi mania. featuring a DISTANT PLANT, ALIENS with LATEX HEADS, shootouts with LASER GUNS and a FINAL CONFRONTATION back on the ship.
this game is fucking fun(ny).
― g-kit (g-kit), Wednesday, 16 November 2005 09:29 (twenty years ago)
― g-kit (g-kit), Wednesday, 16 November 2005 09:33 (twenty years ago)
― jeffrey (johnson), Wednesday, 16 November 2005 17:57 (twenty years ago)
THIS IS GONNA FREAKIN RULE. I just stole a mic headset from work, heh heh.
― Trayce (trayce), Wednesday, 16 November 2005 23:31 (twenty years ago)
You also need to wait till you get a post-production studio. In normal not sandbox game you start out with a script office that forces you to take the scripts they make, after about an hour of playing (depending on how good you do) y'll unlock the custom script office where you can create yr own scripts from scratch. After prolly about another two hours if yr doing well y'll get the post-production office. That's when you can add subtitles, sound effects, music and voicovers = that's where it's all happening. I'm not sure if you can add yr own specific music and sound effects, i haven't tried yet but i think they are a standard format, can't remember if it's mp3 or not but i remember it being normal. So i guess if you just stick it in the specific folder you can use custom created music and sound effects. This is all just guesswork though.
I guess after that they'll just all be there for you in sandbox mode if you start late enough in the game, i still haven't got to trying sandbox yet.
― jeffrey (johnson), Thursday, 17 November 2005 01:18 (twenty years ago)
― Trayce (trayce), Thursday, 17 November 2005 06:02 (twenty years ago)
― s1ocki (slutsky), Thursday, 17 November 2005 06:06 (twenty years ago)
― Cressida Breem (neruokruokruokne?), Thursday, 17 November 2005 06:31 (twenty years ago)
currently working on a 50s high-school comedy, 'Walk the Walk'. the nerd teams up with the cool kid to beat the bullies. hilarity ensues.
anybody interested in watching my movies, mail me. i'll reply with a link. i don't really want to post the linx0r here, as i do have SOME pride.
― g-clit (g-kit), Thursday, 17 November 2005 10:09 (twenty years ago)
― melton mowbray (adr), Friday, 18 November 2005 23:07 (twenty years ago)
I think as far as i can make out abt the game engine itself you can only get yr scripts to the same star level as the highest yr scriptwriters can automatically make, when you have crap script office you can only make yr own scripts 1 star max, interm. office yrs can only be 2 stars max etc. I am not sure if this is a definite truth but has been the case for me so far.
Anyway i guess the way to go in game terms would be to just create enough scenes to get that script star rating to the max it can currently be (script rating seems to be to do with no. and cost of scenes). Working like this wld probably stop all yr magnum opuses but it would be a way to write yr own scripts and still compete with the churned out stuff in the efficiency stakes.
My strategy is to have one group of people working on the crap scripts and just churn them out with less important actors and directors to make a lot of money while i lose hundreds of thousands of bucks on 'trisha goddard goes to space'.
― jeffrey (johnson), Friday, 18 November 2005 23:20 (twenty years ago)
This gives me an idea. I need to get this game. "20,000 Leagues Under the Sea", as performed by New Order.
― kingfish hobo juckie (kingfish 2.0), Saturday, 19 November 2005 01:17 (twenty years ago)
― jeffrey (johnson), Saturday, 19 November 2005 08:46 (twenty years ago)
― kingfish hobo juckie (kingfish 2.0), Sunday, 20 November 2005 10:19 (twenty years ago)
somebody on SA mentioned that if you should watch \The Movies\Data\credits\filmedcredits.wmv for a surprise.
A coupla entertaining/retarded Goon-produced flicks: here and here.
http://movies.lionhead.com/movie/1168
― kingfish hobo juckie (kingfish 2.0), Sunday, 20 November 2005 21:34 (twenty years ago)
― jeffrey (johnson), Friday, 25 November 2005 19:14 (twenty years ago)
It plays on my other pc, ive just been preoccupied with nanowrimo and a bout of alcoholic depression tho :/ I have that and B&W2 to catch up with. I will get to it soon i swear!
― Trayce (trayce), Saturday, 26 November 2005 04:19 (twenty years ago)
― Trayce (trayce), Saturday, 26 November 2005 04:20 (twenty years ago)
I wanted black and white 2 but was put off by my dissapointment at the first one, i might get it teh bad internet way to try.
― jeffrey (johnson), Saturday, 26 November 2005 07:45 (twenty years ago)
― Trayce (trayce), Sunday, 27 November 2005 03:35 (twenty years ago)
...and NEXT week is ALSO the timing of the PATCH and yes the highly anticipated PROPSHOP! Our sources at Lionhead Studios tell us that currently the patch will become available the week beginning 12th December and that in FACT it could be as EARLY as WEDNESDAY! That means that two days later - on Friday - the Propshop will launch. If these dates change you will obviously hear on our site! Lots of people have also been asking what the Propshop will include. We don't want to spoil the surprise by giving away what's going to be in there, but to put your minds to rest: there will be costumes, hairstyles, some completely new sets, scenes and much, MUCH more!
Woo!
― melton mowbray (adr), Monday, 12 December 2005 19:55 (twenty years ago)
― jeffrey (johnson), Monday, 12 December 2005 20:03 (twenty years ago)
At this rate Im thinking of buying a gaming-level laptop pc, so I will actually PLAY some of my damn games once in a while, heh.
Yep thats right - I still havent had a crack at this (or any new) game yet. :/
― Trayce (trayce), Wednesday, 14 December 2005 23:57 (twenty years ago)
― jeffrey (johnson), Thursday, 15 December 2005 00:02 (twenty years ago)
We are happy to present to you the first patch for The Movies!
The Movies 1.1 patch will allow owners of the game to access the PropShop, which will feature a variety of new, downloadable content for the game, including additional costumes, sets, & props.
The Propshop itself will launch in a few days (like mentioned in earlier news) but apart from enabling the Propshop it also fixes a few issues listed below.
Fixes:
- Performance issues on Minimum Specification machines have been resolved.
- Stability on low end Athlon(TM) processors has been improved.
- Post Production had a number of issues fixed to aid user interaction and avoid player confusion.
- Audio echo during Post Production has been removed, and general stability of this screen is improved.
- Stars retirement ages now work as intended when saving and loading a game while shooting a film.
- Some scenes have been updated to address issues with clipping, props and set objects.
- Some movie scenes have been updated to ensure they would finish filming in the lot. (I hope this means they'll shoot all the scenes that use the same set in one go, because that sort of annoyed me!
- Placeholder text has been changed to final text.
- Saving StarMaker(TM) and The Movies(TM) on Non-English Operating Systems has been improved.
- Saving a game while a Star is in surgery now functions as intended.
- Overall stabilty has been improved.
Changes:
- Players can now record more pieces of custom audio in Post Production. Yay! Live score?
- The game will now check the space available in the users My Documents directory to ensure there isenough space to run the game.
- Online connectivity now correctly handles situations where players had no internet connection.
If I download this now I'll be up all night, and I'm not sure I want that to happen.
― melton mowbray (adr), Thursday, 15 December 2005 01:13 (twenty years ago)
― Trayce (trayce), Thursday, 15 December 2005 06:12 (twenty years ago)
― kingfish holiday travesty (kingfish 2.0), Thursday, 15 December 2005 06:44 (twenty years ago)
― Trayce (trayce), Friday, 16 December 2005 13:00 (twenty years ago)
― melton mowbray (adr), Thursday, 22 December 2005 04:23 (twenty years ago)
Coming Soon: Noob Force! The adventures of an inept SWAT team.
― snowkitten (g-kit), Thursday, 22 December 2005 10:00 (twenty years ago)
― jeffrey (johnson), Thursday, 22 December 2005 16:41 (twenty years ago)
Greg, did you ever finish "Walk the Walk"?
― melton mowbray (adr), Thursday, 22 December 2005 19:20 (twenty years ago)
SO, now I'm frustrated because I really want to play it and I cant play for more than about 15 minutes grumble. I need a new grafx card I think.
― Trayce (trayce), Sunday, 26 February 2006 03:56 (twenty years ago)
― JimD (JimD), Sunday, 26 February 2006 12:01 (twenty years ago)
It was amazing though, I swear. Locke killed Jack and Kate.
― melton mowbray (adr), Sunday, 26 February 2006 12:15 (twenty years ago)
― JimD (JimD), Sunday, 26 February 2006 18:09 (twenty years ago)
The Stunts & Effects expansion is just what this game needed. it's a lot more complete than the original release; camera control is very satisfying, the effects are decent, a bunch of new scenes, it's all good.imo, anyone that bought the movies, but was a little disappointed by lack of creative control, should buy this. i even played through the entire game over the last few days. it's a lot more fun than i expected (i wanted the game as a movie-making tool only, originally; my philosophy was 'to hell with the game')
Meltang: WALK THE WALK is back in production, i started putting the opening montage together last night.
― teh_kit is jayne without the tits (g-kit), Friday, 28 July 2006 13:19 (nineteen years ago)
― teh_kit haev been evicted, oh noes! (g-kit), Tuesday, 1 August 2006 14:49 (nineteen years ago)
I just need to get this new laptop PC, then I know I'll have at it!
― Trayce (trayce), Tuesday, 1 August 2006 23:52 (nineteen years ago)
― Forksclovetofu (Forksclovetofu), Wednesday, 2 August 2006 03:33 (nineteen years ago)
― teh_kit haev been evicted, oh noes! (g-kit), Wednesday, 2 August 2006 07:08 (nineteen years ago)
― teh_kit haev been evicted, oh noes! (g-kit), Wednesday, 2 August 2006 07:37 (nineteen years ago)