Help me ILG, you're my only hope...
― Kv_nol (Kv_nol), Friday, 7 October 2005 11:26 (twenty years ago)
What annoyed me about it was the screwy pacing; long stretches of twiddling thumbs and checking a few minor variables punctuated by a few short bursts of interest and/or frustration. Also, the world map aspect of gameplay was bland and had a clunky interface.
― Jeremy (Jeremy), Friday, 7 October 2005 13:48 (twenty years ago)
I'm not doing a good job of defending this game, am I?
― Kv_nol (Kv_nol), Friday, 7 October 2005 14:02 (twenty years ago)
Its a pity because conceptually it semeed like a great idea, and I *LOVE* Dungeon Keeper. I felt like I was missing something/doing something really wrong.
― Trayce (trayce), Saturday, 8 October 2005 06:21 (twenty years ago)
― Ronan (Ronan), Saturday, 8 October 2005 13:22 (twenty years ago)
In fact dammit I'm gonna play DK again.
― Trayce (trayce), Sunday, 9 October 2005 02:48 (twenty years ago)
Oooo but not to forget: summary executions of minions to boost morale. Class.
― Kv_nol (Kv_nol), Monday, 10 October 2005 09:03 (twenty years ago)
― jeffrey (johnson), Monday, 10 October 2005 15:03 (twenty years ago)
― Jeremy (Jeremy), Monday, 10 October 2005 17:34 (twenty years ago)
― Trayce (trayce), Tuesday, 11 October 2005 02:53 (twenty years ago)
― jeffrey (johnson), Tuesday, 11 October 2005 16:41 (twenty years ago)
― Kv_nol (Kv_nol), Wednesday, 12 October 2005 13:46 (twenty years ago)
― Jeremy (Jeremy), Wednesday, 12 October 2005 21:49 (twenty years ago)
It only picked up IMHO because the the end was in sight. I'd check out more of their stuff in future but only if every review I read said things along the lines of: "has none of the gameplay, pacing or lack of control of Evil Genius."
― Kv_nol (Kv_nol), Thursday, 13 October 2005 08:42 (twenty years ago)