BUT FOR RPGs
Emphasis on anything but crappy Japanese pedophilic doe-eyed anime otaku crap!
- anti save game trendencies- permadeath- etc
― Jonothong Williamsmang (ex machina), Saturday, 8 October 2005 19:44 (nineteen years ago)
― the pr00de abides (pr00de), Saturday, 8 October 2005 20:20 (nineteen years ago)
― Jonothong Williamsmang (ex machina), Saturday, 8 October 2005 20:28 (nineteen years ago)
― Laura H. (laurah), Saturday, 8 October 2005 20:34 (nineteen years ago)
― the pr00de abides (pr00de), Saturday, 8 October 2005 20:34 (nineteen years ago)
― Andrew Farrell (afarrell), Saturday, 8 October 2005 21:16 (nineteen years ago)
― Andrew Farrell (afarrell), Saturday, 8 October 2005 21:17 (nineteen years ago)
This is kinda similar
The faggoty manga people thing is still in full effect, however
― TOMBOT, Monday, 10 October 2005 17:51 (nineteen years ago)
― Laura H. (laurah), Monday, 10 October 2005 17:57 (nineteen years ago)
― Jonothong Williamsmang (ex machina), Monday, 10 October 2005 18:39 (nineteen years ago)
― Laura H. (laurah), Monday, 10 October 2005 18:53 (nineteen years ago)
― Laura H. (laurah), Monday, 10 October 2005 19:14 (nineteen years ago)
― Jonothong Williamsmang (ex machina), Monday, 10 October 2005 19:39 (nineteen years ago)
― Dan I. (Dan I.), Monday, 10 October 2005 20:21 (nineteen years ago)
― Dan I. (Dan I.), Monday, 10 October 2005 20:23 (nineteen years ago)
The shrieker shrieks!The rust monster hits! Your boots rust.The rust monster hits! Your boots rust further.The rust monster hits! Your boots are completely rusty.The Olog-hai wields a glaive. The Olog-hai hits! You die...
F@RT
― Dan I. (Dan I.), Monday, 10 October 2005 20:45 (nineteen years ago)
― Laura H. (laurah), Monday, 10 October 2005 20:54 (nineteen years ago)
― Dan I. (Dan I.), Monday, 10 October 2005 20:56 (nineteen years ago)
Also, it's not like the other FF games haven't had turn based fighting systems and strategy elements. And there's a strong emphasis on plot in FFT, developing and playing the roles of characters in an intricate story. Is the isometric grid alone enough to make it a strategy game? I don't think so, especially when the aesthetic is so clearly RPG oriented. but I'd be curious to hear what other people think.
― Laura H. (laurah), Monday, 10 October 2005 21:15 (nineteen years ago)
What Laura H said... Plot, characters/story levelling up, job classes, random quests and jobs you can take to get rewards and experience. It is much closer to final fantasy games and rpg's in general than strategy games like romance of the three kingdoms or rome total war, i am unsure of any strategy game it is like tho it has some elements from strategy games. Strategy-RPG is a good definition i guess although surely all rpg's or pretty much all games need 'strategy'.
Final Fantasy X and X-II got rid of the world map for linear location to location travelling which gets rid of a lot of exploration, still exploration of dungeons and towns but no world. Azure dreams only has one town and one dungeon but it's still an rpg.
― jeffrey (johnson), Monday, 10 October 2005 21:59 (nineteen years ago)
― Jonothong Williamsmang (ex machina), Monday, 10 October 2005 22:30 (nineteen years ago)
― kingfish superman ice cream (kingfish 2.0), Monday, 10 October 2005 22:31 (nineteen years ago)
― Laura H. (laurah), Monday, 10 October 2005 22:44 (nineteen years ago)
― Jonothong Williamsmang (ex machina), Monday, 10 October 2005 23:15 (nineteen years ago)
OUR HOUSEHOLD
http://www.squareamp.com/features/gallery/Group/sephiroth_Aeris.jpg
― Laura H. (laurah), Monday, 10 October 2005 23:34 (nineteen years ago)
Those pictures are the funny.
― jeffrey (johnson), Tuesday, 11 October 2005 16:35 (nineteen years ago)
― Gravel Puzzleworth (Gregory Henry), Tuesday, 11 October 2005 17:16 (nineteen years ago)
― Jonothong Williamsmang (ex machina), Tuesday, 11 October 2005 17:20 (nineteen years ago)
People sick of the press-A-til-you-get-a-CGI nonsense should play Atelier Iris for the PS2. It's totally big eyed otaku shit but fairly deep with next to no cutscenes and decently fun random encounters.
― adam (adam), Tuesday, 11 October 2005 17:28 (nineteen years ago)
(Isn't rogueism kinda maybe about difficulty? So FFT but not FF, which is 'easier'?)
― Gravel Puzzleworth (Gregory Henry), Tuesday, 11 October 2005 17:29 (nineteen years ago)
― Jonothong Williamsmang (ex machina), Tuesday, 11 October 2005 17:47 (nineteen years ago)
― Don King of the Mountain (noodle vague), Tuesday, 11 October 2005 18:07 (nineteen years ago)
― Laura H. (laurah), Tuesday, 11 October 2005 18:21 (nineteen years ago)
I gave up on Final Fantasy when I got to the one with the dude who talked like a surfer and wore half-jams.
FYI: voiced by John DiMaggio, who also did Bender from Futurama and Smiling Jack in VTM: Bloodlines.
― kingfish superman ice cream (kingfish 2.0), Tuesday, 11 October 2005 18:26 (nineteen years ago)
― Jonothong Williamsmang (ex machina), Tuesday, 11 October 2005 19:09 (nineteen years ago)
― Jonothong Williamsmang (ex machina), Wednesday, 12 October 2005 21:04 (nineteen years ago)
― Laura H. (laurah), Wednesday, 12 October 2005 22:19 (nineteen years ago)
― kingfish superman ice cream (kingfish 2.0), Wednesday, 12 October 2005 23:32 (nineteen years ago)
― Jonothong Williamsmang (ex machina), Thursday, 13 October 2005 02:11 (nineteen years ago)
― kingfish superman ice cream (kingfish 2.0), Thursday, 13 October 2005 03:15 (nineteen years ago)
― Laura H. (laurah), Thursday, 13 October 2005 04:12 (nineteen years ago)
― kingfish superman ice cream (kingfish 2.0), Thursday, 13 October 2005 04:41 (nineteen years ago)
― Laura H. (laurah), Thursday, 13 October 2005 05:42 (nineteen years ago)
some rubicons are better off not crossed.
― kingfish superman ice cream (kingfish 2.0), Thursday, 13 October 2005 05:46 (nineteen years ago)
― Laura H. (laurah), Thursday, 13 October 2005 05:50 (nineteen years ago)
― Laura H. (laurah), Thursday, 13 October 2005 05:51 (nineteen years ago)
with that said, Sierra games always lagged Lucasarts.
― kingfish superman ice cream (kingfish 2.0), Thursday, 13 October 2005 06:07 (nineteen years ago)
i'm still finding a tough balance between exploring enough to get resources and running out of gas / money
― Nhex, Tuesday, 8 January 2013 19:16 (twelve years ago)
thom jesus west (4:55:21 PM): you killed and ate some gnomes first tho
― once & future (Lamp), Tuesday, 8 January 2013 19:29 (twelve years ago)
i stand by that
― attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 22:37 (twelve years ago)
i have ~oddly vivid~ memories of my nethack-addicted period, normally in remembering videogames i remember what transpires on the screen, nethack i remember that i was listening to the first marnie stern album on a loop basically the entire time and the particular movements of my hands on the keys, or rather how my body felt in space and it felt to be ~interfaced with the machine~
― attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 22:38 (twelve years ago)
that was then and this is now and thats that
― once & future (Lamp), Tuesday, 8 January 2013 22:53 (twelve years ago)
a friend of mine saw i'd left my laptop running ftl and she said "whatever that is, it makes me feel very sorry for you"
― attempt to look intentionally nerdy, awkward or (thomp), Thursday, 10 January 2013 13:18 (twelve years ago)
haha
― Nhex, Thursday, 10 January 2013 14:14 (twelve years ago)
she should feel happy for you. ftl is awesome. i beat it on normal w/ the stealth ship yesterday!
― Mordy, Thursday, 10 January 2013 14:29 (twelve years ago)
i finished it on normal with the cruiser |:
― attempt to look intentionally nerdy, awkward or (thomp), Friday, 11 January 2013 09:22 (twelve years ago)
woo! beat FTL w/ the Mantis cruiser, unlocked its second form, and I think I've got all the ships unlocked except for the Crystal one.
― Mordy, Tuesday, 26 February 2013 21:11 (twelve years ago)
oh man playing w/ the basilisk is so much fun - 4-person teleporter ftw
― Mordy, Wednesday, 27 February 2013 01:16 (twelve years ago)
my highest score yet - basilisk w/ 5395 points (also set my personal most ships defeated: 47, most scrap collected: 2406, most combat kills - 88, and most piloted evasions -281)
― Mordy, Thursday, 28 February 2013 23:56 (twelve years ago)
:( stop tempting me with this obviously addictive and awesome game
― plotzin (flamboyant goon tie included), Friday, 1 March 2013 00:32 (twelve years ago)
there's something about roguelikes that make this transition way more central to the experience than when you play, like, god of war
There's something also odd about people who post some of the FAQs, like "Hey I transformed this interesting game into a joyless grind / an OP faceroll, let me show you how and validate the hours I spent on this!!!".
Which I definitely will do if it's falling into the category of games that I like for the story (so, er, not very many roguelikes - is this one of their defining features, that it's less "the story" than "the stories, that your character would tell in the local inn for years"?) rather than the actual gameplay.
― Andrew Farrell, Friday, 1 March 2013 10:28 (twelve years ago)
Andrew I've said here and elsewhere that the specific feeling that Roguelikes create is closer to the experience of playing Tetris. You're manipulating a stream of circumstance into a potential endgame, it's like surfing
― plotzin (flamboyant goon tie included), Friday, 1 March 2013 10:33 (twelve years ago)
Yeah I can definitely see that, though I think the complexity makes some difference - I've never finished a game of Tetris and wished that there was someone there to talk to about what just happened. Also most roguelikes aren't real time.
― Andrew Farrell, Friday, 1 March 2013 11:45 (twelve years ago)
They're real time in that they eat up your real life
― plotzin (flamboyant goon tie included), Friday, 1 March 2013 13:02 (twelve years ago)
I mean, I tend to play as quick as possible because I want to achieve some sort of transcendent state of character cultivation within a reasonable time frame. It's about quick keystrokes and just-hubristic-enough game plans
― plotzin (flamboyant goon tie included), Friday, 1 March 2013 13:07 (twelve years ago)
Whenever I read a victory post (Skyrim included) and it involves a tonne of herb gathering, smithing, farming or repetitive skill development I am reminded as to why I only play this shit when I'm sick and bed-ridden
― plotzin (flamboyant goon tie included), Friday, 1 March 2013 13:11 (twelve years ago)
what on earth is an "OP faceroll"
― attempt to look intentionally nerdy, awkward or (thomp), Friday, 1 March 2013 17:07 (twelve years ago)
OP = overpowered, as used upthread.
faceroll = er actually possibly slang local to WoW - it indicates that a class is so easy to play you could perform adequately just by binding their spells to random keys, resting your face on the keyboard, and rolling it around on there.
― Andrew Farrell, Friday, 1 March 2013 23:49 (twelve years ago)
Achievement Unlocked: Your Own Fleet
― Mordy, Thursday, 7 March 2013 20:23 (twelve years ago)
well ... done?
― attempt to look intentionally nerdy, awkward or (thomp), Friday, 8 March 2013 00:43 (twelve years ago)
thx! :)
crystal ships are super easy mode
― Mordy, Friday, 8 March 2013 00:45 (twelve years ago)
how many hours have you spent on this dare i ask
― attempt to look intentionally nerdy, awkward or (thomp), Friday, 8 March 2013 05:19 (twelve years ago)
idk I didn't time myself. Its a great game bc u can play a little bit whenever u have some spare time
― Mordy, Friday, 8 March 2013 05:25 (twelve years ago)
Also the more you play the better you get at it
c'mon man. steam. show us the numbers.
― attempt to look intentionally nerdy, awkward or (thomp), Friday, 8 March 2013 06:07 (twelve years ago)
do iiiiit
― Nhex, Friday, 8 March 2013 06:22 (twelve years ago)
i haven't been playing it on steam. i can tell u tho that i've apparently played 295 games and i have 9 total victories. i just realized time played wouldn't make a lot of sense for this game bc i often leave it running in the background while i do other stuff anyway.
― Mordy, Friday, 8 March 2013 14:40 (twelve years ago)
SHOW US
― zero dark (s1ocki), Friday, 8 March 2013 16:14 (twelve years ago)
or i may have to contact mordileaks
i would happily share my hours played since they are surely fewer than my has-played on WoW, but i cannot!
― Mordy, Friday, 8 March 2013 16:17 (twelve years ago)
fuck myself forever for ever decrying the non-rogue-iness of this awesome roguelike, btw. I hate this game for existing and hate myself for playing it for two hours this morning
― * (flamboyant goon tie included), Friday, 8 March 2013 17:29 (twelve years ago)
i miss this game
― attempt to look intentionally nerdy, awkward or (thomp), Friday, 8 March 2013 18:20 (twelve years ago)
anyone played brogue? https://sites.google.com/site/broguegame/
(now available for ipad! https://itunes.apple.com/us/app/brogue/id613921309)
― s.clover, Tuesday, 26 March 2013 02:38 (twelve years ago)
Oh cool - seems to work okay.
― JCL, Tuesday, 26 March 2013 03:07 (twelve years ago)
I love Brogue! The most beautiful ASCII game ever!It's impossible, though
― flamboyant goon tie included, Tuesday, 26 March 2013 03:21 (twelve years ago)
just unlocked the godhead in binding of isaac
― Mordy, Sunday, 11 January 2015 03:58 (ten years ago)
is desert golfing roguist
― celfie tucker 48 (s.clover), Tuesday, 13 January 2015 20:22 (ten years ago)
if you fail to meet par do you have to start over from the first hole?
― Mordy, Tuesday, 13 January 2015 21:27 (ten years ago)
lol that is a great concept. someone bang that out pronto. ilx games release #1. can't be hard to procedurally generate golf holes.
― Roberto Spiralli, Tuesday, 13 January 2015 21:41 (ten years ago)
no but if you fail to meet par you have to live with that _forever_ which seems like the compliment of the same idea
― celfie tucker 48 (s.clover), Tuesday, 13 January 2015 21:55 (ten years ago)
http://i58.tinypic.com/2nk45sy.png
i've never been prouder
― Mordy, Friday, 16 January 2015 03:22 (ten years ago)
congrats that is excellent work
― Roberto Spiralli, Friday, 16 January 2015 03:48 (ten years ago)
http://www.rockpapershotgun.com/2015/05/22/encrypted-rougelike-release-date/
http://www.rockpapershotgun.com/images/15/may/encrypted.png
― Mordy, Friday, 22 May 2015 17:39 (ten years ago)
Eventually the 'rougelike' misspelling is going to be universal
― demonic mnevice (Jon Lewis), Friday, 22 May 2015 17:44 (ten years ago)
egad, why would someone make this...
― Nhex, Friday, 22 May 2015 18:23 (ten years ago)
happy birthday to me just picked up a copy of invisible inc
― Mordy, Thursday, 28 May 2015 21:35 (ten years ago)
encrypted looks quite gorgeous imo. lol ilx wont let me put the tag in
― ♛ LIL UNIT ♛ (thomp), Friday, 29 May 2015 06:36 (ten years ago)