So, who else got Black & White 2?

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i bought this at the weekend. special collector's edition with DVD and added Tigeryayness.
it's fun! boring tutorial, but really fun game. I'm being uber-good at the moment, it's slow progress, but satisfying. once i get my unlock code thing, i'll start a new game with the Tiger as my creature and be a bit evul.

g-kit (g-kit), Wednesday, 12 October 2005 09:15 (twenty years ago)

is it a lot better than the first one? i remember being a bit disappointed by it, although i enjoyed throwing humans rocks and trees out to the ocean.

Ste (Fuzzy), Wednesday, 12 October 2005 09:39 (twenty years ago)

i didn't play the first one much cos i didn't really like it as much as i thought i would. so i guess this one is better, aye, i'm already talking about replaying it.

g-kit (g-kit), Wednesday, 12 October 2005 09:43 (twenty years ago)

no matter how hard i tried my creature always ended up evil anyway, and terrorized my tribe.

I miss playing a decent 'god' game now that my life is mainly console based.

Ste (Fuzzy), Wednesday, 12 October 2005 09:48 (twenty years ago)

the creatures is much easier to train this time. like a million times easier. i have a lion at the moment. he's cute.

"shall i poo on these rocks?"
"shall i use this villager as a freeweight?"
"shall i attack this tree?"

i pet him for all of these things.

g-kit (g-kit), Wednesday, 12 October 2005 09:51 (twenty years ago)

haha, you're gradually making me want to play this game when i get home. As if I don't have enough to do! stop it!

Ste (Fuzzy), Wednesday, 12 October 2005 10:01 (twenty years ago)

if you miss playing a decent god game, get this. don't mess around with the first one, too frustrating.

g-kit (g-kit), Wednesday, 12 October 2005 10:19 (twenty years ago)

o god, i remember: i had this (the first one). it was bollocks. i tried giving it away to a friend; he came round one day and left it in my house without saying anything :)

grimly fiendish (grimlord), Wednesday, 12 October 2005 10:45 (twenty years ago)

but my current pc is old and shit, it refuses to play games that were released after 2003, i would have to ::gasp:: upgrade!

Ste (Fuzzy), Wednesday, 12 October 2005 11:57 (twenty years ago)

hmmmm.. that gives me an idea!

g-kit (g-kit), Wednesday, 12 October 2005 12:48 (twenty years ago)

Words can't express how disappointing the first one was.

The Ghost of Black Elegance (Dan Perry), Wednesday, 12 October 2005 13:36 (twenty years ago)

really? i wasn't really anticpating it in a major way, i just thought it was a pretty average game.

g-kit (g-kit), Wednesday, 12 October 2005 13:38 (twenty years ago)

From memory, we were promised so much but from the gameplay it appeared that so little was forthcoming. And the whole thing didn't excite me to any great shakes, the sub missions weren't worth bothering with and added nothing to what was already a very average game.

It was all very short lived as well from what I can remember.

Ste (Fuzzy), Wednesday, 12 October 2005 13:42 (twenty years ago)

The biggest problem with the first one was discovering about 4 hours into the game that your creature was actually a handicap and the best tool in the entire system was using your hand to throw fucking rocks at the other dude's villagers. Shortly after that revelation I regressed to console emulators and haven't really moved on at all.

TOMBOT, Wednesday, 12 October 2005 13:49 (twenty years ago)

haha yeah that too.

Ste (Fuzzy), Wednesday, 12 October 2005 13:54 (twenty years ago)

Tombot, yeah, I think this was the last major game I bought for PC. Its suckitude made something inside me just sort of give up.

Laura H. (laurah), Wednesday, 12 October 2005 14:42 (twenty years ago)

Freedom Force will help wipe away the awful stench. It might be a little too linear but the concept (Golden Age comics as action RPG!) is outstanding.

The Ghost of Black Elegance (Dan Perry), Wednesday, 12 October 2005 14:45 (twenty years ago)

Yeah, the poorness of black and white one is putting me off buying this, otherwise i would have been rather excited.

jeffrey (johnson), Wednesday, 12 October 2005 14:47 (twenty years ago)

I'm always sorta confounded by massive gameplay design problems like the rock throwing thing. In freeform games where you KNOW the player has a lot of potential solutions, why does it happen so often that the best option makes 90% of the art and code irrelevant? Who the hell are the playtesters who didn't notice that trying to train and utilize the creature to solve problems was a big fuckoff waste of time?

TOMBOT, Wednesday, 12 October 2005 15:02 (twenty years ago)

Because they were hoping for an audience that finds the creature fun, and would rather do that than the "best" solution, I guess. It's only a real problem if there's a multiplayer.

Andrew Farrell (afarrell), Wednesday, 12 October 2005 16:00 (twenty years ago)

Because they were hoping for an audience that finds the creature fun

It would have helped their case if they'd made playing with the creature fun.

The Ghost of Black Elegance (Dan Perry), Wednesday, 12 October 2005 16:06 (twenty years ago)

I'm not defending it, I'm just pointing out that "there's another way of doing it" isn't a killer argument for us non-Type-A people.

Andrew Farrell (afarrell), Wednesday, 12 October 2005 16:17 (twenty years ago)

"there's another way of doing it" tends to be THE killer argument after you've watched method #1 fail three or six or eleven times.

TOMBOT, Wednesday, 12 October 2005 17:14 (twenty years ago)

and actually playing with the creature WAS fun! It was the fact that you had to go and micromanage the shit out of a village, and beat an opponent, and worry about remembering how to cast spells. If it had actually been more free-form and the world had been more than a couple of dinky islands or whatever then I could have fucked around with the monster for a lot longer. I didn't dislike the evil cow, I just thought he was severely retarded and I got highly annoyed with having to baby the tribespeople and monitor my opponent constantly!

TOMBOT, Wednesday, 12 October 2005 17:21 (twenty years ago)

The fact that the cow was severely retarded aggravated me to no end.

The Ghost of Black Elegance (Dan Perry), Wednesday, 12 October 2005 17:26 (twenty years ago)

One redeeming thing about B&W1 - teaching your mate's creature how to eat people while he's making you a cup of coffee. Oh how we laughed. Well, I did.

Onimo (GerryNemo), Thursday, 13 October 2005 11:19 (twenty years ago)

i would've, too.

g-kit (g-kit), Thursday, 13 October 2005 11:23 (twenty years ago)

See, that implies that my mate would be playing a computer game that isn't Mah Jong.

The Ghost of Black Elegance (Dan Perry), Thursday, 13 October 2005 12:49 (twenty years ago)

dream the impossible dream, dan

kingfish superman ice cream (kingfish 2.0), Thursday, 13 October 2005 15:49 (twenty years ago)

i played this some more. it's really good! i stayed up really late while playing it last night, i didn't notice the time. the japanese are invading. they sent their big tiger over with some armies to bah up my Giant Fluffly Lion. poor old Fluffly got his ass kicked, so i decided i'm no longer a lovely fluffly god.
if they're gonna play like that, i'm gonna get all fire and brimstone on them. so i chucked a load of lightning at the armies outside my walls, then sent Fluffly to go tear down their gates. they had loads of archers on the wall, but fluffly just batted them down and stomped on them, then i made him eat some of the bodies, muahahaha. then he ripped the walls down and did some roaring and posing. Fluffly fucking pwns.
then i fully sold out and build a barracks, and started building me a proper army. revenge will be mine. and Fluffly can have some, too.

rar!! so yeah, top marks for this.

g-kit (g-kit), Tuesday, 18 October 2005 07:09 (twenty years ago)

real life wars should be thought with giant fluffy animals tearing lumps out of each other.

Ste (Fuzzy), Tuesday, 18 October 2005 14:26 (twenty years ago)

on top of a big hill

Ste (Fuzzy), Tuesday, 18 October 2005 14:29 (twenty years ago)

like that big cat off The Goodies

Ste (Fuzzy), Tuesday, 18 October 2005 14:30 (twenty years ago)

six months pass...
How do you make youre creatures larger.

Du Toit van Schalkwyk, Saturday, 29 April 2006 21:19 (twenty years ago)

Rub them.

Dan (Ooh Er, Etc) Perry (Dan Perry), Saturday, 29 April 2006 21:51 (twenty years ago)

Make them sleep in the pen

Cressida Breem (neruokruokruokne?), Sunday, 30 April 2006 01:46 (twenty years ago)

Hahaha Dan =)

Wow, I was given this game for xmas and I still havent played it past the tutorial (which gave me the shits). I feel bad, esp after hearing the game was a commercial flop so Lionhead had to let 50 staff go. Luckily for them the Movies is doing really well (expansion pack is on the way or is out now I think)

Trayce (trayce), Sunday, 30 April 2006 05:01 (twenty years ago)

three weeks pass...
How do you choose the wolf in the beginning of the game.

Du Toit van Schalkwyk (Du Toit van Schalkwyk), Sunday, 21 May 2006 07:37 (twenty years ago)

point at him, make eye contact, and say "i choose you."

s1ocki (slutsky), Sunday, 21 May 2006 15:07 (twenty years ago)

http://images.amazon.com/images/P/6305209871.01.LZZZZZZZ.jpg

melton mowbray's APOCALYPTO! (adr), Sunday, 21 May 2006 15:13 (twenty years ago)

http://www.w-a-s-a-b-i.com/entry_images/choo.jpg

melton mowbray's APOCALYPTO! (adr), Sunday, 21 May 2006 15:14 (twenty years ago)

haha!

did anyone get the expansion for this, btw? it looks interesting, and if it gives enemy armies some actual AI (not the "let's stand outside their walls and do nothing except get trampled by their creature!" tactics of the original release), it may be worth looking into.

teh_kit has 21 friends (g-kit), Sunday, 21 May 2006 16:06 (twenty years ago)


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