"Well, Brian, they always say, ten men work harder"... (a thread about making up your own stories, for games)

Message Bookmarked
Bookmark Removed
Tell me about how you do this.

Gravel Puzzleworth (Gregory Henry), Friday, 21 October 2005 04:55 (nineteen years ago)

(the title is from when I was playing championship manager two with a self-imposed rule of never putting eleven players on the pitch, i don't think I ever vocalised it until now but in my head there was a sorta low-level track abt the constant media interest in this bizzarre tactic etc, that was part of the fun every bit as much as the challenge)

Gravel Puzzleworth (Gregory Henry), Friday, 21 October 2005 04:57 (nineteen years ago)

In your ideal game would you still do this? I think the definition of my ideal game is that I wouldn't have to, but I'm not sure.

Gravel Puzzleworth (Gregory Henry), Friday, 21 October 2005 05:00 (nineteen years ago)

(like a big part of the reason I don't rate the second half of PS:T as much as everyone else seems to is that I ended up using Annah's backstab as my main weapon in like every fight and suddenly the story had nothing to say about this weird shift in the party dymnamic that I ws having to imagine as a result of this)

Gravel Puzzleworth (Gregory Henry), Friday, 21 October 2005 05:04 (nineteen years ago)

I would concoct elaborate multi disaster scenarios in Sim City

jw (ex machina), Friday, 21 October 2005 12:02 (nineteen years ago)

The Sims 2 to thread. Some of the things I pretend happened on this are absolutely ridiculous.

melton mowbray (adr), Friday, 21 October 2005 12:45 (nineteen years ago)

I used to imagine a very fierce rivalry between Mario and Luigi, although that may have come from playing with my brother and PROJECTING.

I also find it fun to imagine the personal narratives of people in the city levels of Katamari; their confusion and terror as this unimaginable event defies their notion of reality and consumes their world. Do they struggle when the katamari comes for them? Once subsumed, do they embrace their fate? After they are joined with the katamari, do they become part of a hive mind, and how would they react if dislodged from the katamari by a sudden impact? Would they mourn the loss of their connection, however brief, to something larger than themselves, or obsessively devote themselves to the destruction of this unprecedented threat to humanity? (shades of Locutus etc.)

Laura H. (laurah), Friday, 21 October 2005 13:08 (nineteen years ago)

Katamari would be so great if you could make your own models and levels for it. Imagine a Borg Cube Level!

jw (ex machina), Friday, 21 October 2005 13:31 (nineteen years ago)

Sim city, i used to imagine myself living in one of the houses and I'd try to picture the view out the window as explosion after explosion chundered the city. If my house was hit I would then imagine myself running down the streets in panic.

formula 1 grand prix, the old amiga version with the nigel mansell and ayton senna cars. i would name all the drivers after my friends names and see how things turn out.

Ste (Fuzzy), Friday, 21 October 2005 13:40 (nineteen years ago)

I feel like a Katamari builder could be a proper game that I would pay $29.99 for independently. We Build Katamari?

Laura H. (laurah), Friday, 21 October 2005 13:59 (nineteen years ago)

one month passes...
I would say that the GTA games wouldn't be such a bad idea, but it would get old pretty quickly as the stories of the postman, the torrid affair between pedestrians XX and XY etc. would all pretty much end in the characters catching a stray bullet from a drive-by or being run down by a sociopath working tirelessly to earn a drivers license.

ethanol demagogue (ethdem), Friday, 25 November 2005 08:44 (nineteen years ago)


You must be logged in to post. Please either login here, or if you are not registered, you may register here.