The camera isn't flawless, but even having to think about or adjust the camera in a 3-d game is annoying for me.
― Jordan (Jordan), Monday, 7 November 2005 17:40 (nineteen years ago)
― carrey degeneres seinfeld (Cozen), Monday, 7 November 2005 18:40 (nineteen years ago)
― s1ocki (slutsky), Monday, 7 November 2005 19:02 (nineteen years ago)
The combat is kinda lame, I agree. I often find myself desperately trying to make the prince drink some damn water during a battle. Isn't the sequel even more combat-oriented?
― Jordan (Jordan), Monday, 7 November 2005 19:10 (nineteen years ago)
anyway, don't bother with me, i don't actually LIKE video games, only a small subset thereof. i suppose i shouldn't really hang out on this board :-(
― Britain's Obtusest Shepherd (Alan), Monday, 7 November 2005 20:38 (nineteen years ago)
― Dan (The Camera Is For Sucks) Perry (Dan Perry), Monday, 7 November 2005 22:11 (nineteen years ago)
I don't think the GC version has the original as a bonus. :(
― Jordan (Jordan), Monday, 7 November 2005 22:55 (nineteen years ago)
― Britain's Obtusest Shepherd (Alan), Monday, 7 November 2005 23:15 (nineteen years ago)
― älänbänänä (alanbanana), Tuesday, 8 November 2005 02:52 (nineteen years ago)
The fighting can be hard, the one with his dad is a complete bastard and probably the biggest sticking point in the entire game. But it looks lovely, and plays right.
The second one (the Warrior Within) was supposed to be the Poochie of the series. Is the third one out yet?
― Andrew Farrell (afarrell), Tuesday, 8 November 2005 09:32 (nineteen years ago)
― Jordan (Jordan), Tuesday, 8 November 2005 15:16 (nineteen years ago)
― Britain's Obtusest Shepherd (Alan), Tuesday, 8 November 2005 15:37 (nineteen years ago)
The new one is out I think!
― Gravel Puzzleworth (Gregory Henry), Tuesday, 8 November 2005 22:07 (nineteen years ago)
I was able to go back to my only old save and unlock PoP1. Man, I'd forgotten how ridiculously hard that game is. The title screen said '92, I was sure it was older than that!
― Jordan (Jordan), Saturday, 12 November 2005 20:36 (nineteen years ago)
― adam (adam), Saturday, 12 November 2005 22:38 (nineteen years ago)
― melton mowbray (adr), Sunday, 18 December 2005 02:16 (nineteen years ago)
HOWEVER
i was at a local bakery today where i sometimes go to get a sandwich for lunch, it's a couple of blocks away from my house. it's one block away from ubisoft, and i think the bakery does a really good lunchtime trade selling sandwiches to ubi workers. anyway they have a big mounted & signed (presumably by the dev team) poster of the new prince of persia on the wall! and some other game... socomm?
signed!
― s1ocki (slutsky), Sunday, 18 December 2005 02:55 (nineteen years ago)
― Jordan (Jordan), Sunday, 18 December 2005 06:58 (nineteen years ago)
― remy (x Jeremy), Sunday, 1 January 2006 23:14 (nineteen years ago)
― Dan (With Cooter Bugs) Perry (Dan Perry), Tuesday, 3 January 2006 23:03 (nineteen years ago)
― s1ocki (slutsky), Tuesday, 3 January 2006 23:49 (nineteen years ago)
― Dan (I Was Originally Thinking UK Because It's Ruder) Perry (Dan Perry), Tuesday, 3 January 2006 23:50 (nineteen years ago)
― remy (x Jeremy), Friday, 6 January 2006 21:01 (nineteen years ago)
― Jordan (Jordan), Friday, 6 January 2006 21:07 (nineteen years ago)
― remy (x Jeremy), Friday, 6 January 2006 21:14 (nineteen years ago)
― remy (x Jeremy), Friday, 6 January 2006 21:17 (nineteen years ago)
― melton mowbray (adr), Friday, 6 January 2006 22:25 (nineteen years ago)
― adamrl (nordicskilla), Monday, 9 January 2006 17:47 (nineteen years ago)
― remy (x Jeremy), Tuesday, 17 January 2006 23:34 (nineteen years ago)
― David R. (popshots75`), Friday, 27 January 2006 17:42 (nineteen years ago)
― David R. (popshots75`), Friday, 27 January 2006 17:44 (nineteen years ago)
xpost, I think it'll let you drink in battle if you sheathe your sword?
― Jordan (Jordan), Friday, 27 January 2006 17:46 (nineteen years ago)
― David R. (popshots75`), Friday, 27 January 2006 17:48 (nineteen years ago)
― melton mowbray (adr), Friday, 27 January 2006 18:19 (nineteen years ago)
― David R. (popshots75`), Friday, 27 January 2006 19:16 (nineteen years ago)
― Laura H. (laurah), Sunday, 19 March 2006 21:39 (nineteen years ago)
― Kv_nol (Kv_nol), Thursday, 18 January 2007 14:23 (eighteen years ago)
― a.b. (alanbanana), Thursday, 18 January 2007 14:47 (eighteen years ago)
― a magical moment with unicorns dancing around you (nickalicious), Thursday, 18 January 2007 14:51 (eighteen years ago)
― Kv_nol (Kv_nol), Thursday, 18 January 2007 15:32 (eighteen years ago)
― Jordan (Jordan), Thursday, 18 January 2007 15:33 (eighteen years ago)
Good on your dad! That's dedication!
― Kv_nol (Kv_nol), Thursday, 18 January 2007 15:45 (eighteen years ago)
― max (maxreax), Friday, 19 January 2007 18:40 (eighteen years ago)
― Kv_nol (Kv_nol), Wednesday, 24 January 2007 13:20 (eighteen years ago)
― blotter Budweiser Hackeysadk (nickalicious), Wednesday, 24 January 2007 21:20 (eighteen years ago)
― onimo, Wednesday, 11 April 2007 15:21 (eighteen years ago)
― kv_nol, Wednesday, 11 April 2007 15:58 (eighteen years ago)
― onimo, Wednesday, 11 April 2007 23:19 (eighteen years ago)
― kv_nol, Thursday, 12 April 2007 09:16 (eighteen years ago)
― onimo, Thursday, 12 April 2007 14:22 (eighteen years ago)
― HI DERE, Thursday, 12 April 2007 14:55 (eighteen years ago)
― onimo, Friday, 13 April 2007 12:25 (eighteen years ago)
I just finally got Sands of Time tonight (11 USD)- I'm liking it so far, even though I was stuck like an idiot for probably 20 minutes trying to jump back and forth up that wall to statue to get the stupid dagger. Still don't really know what I was doing wrong (pressing A too late maybe?) - but it felt great to finally get it right. Hoping to play through some more this weekend... slightly concerned reading the combat comments above...
― Jeff LeVine, Friday, 25 May 2007 06:21 (eighteen years ago)
Finished this tonight - 15 1/2 hours - not exactly a speed run. Got stuck a few times on puzzles - wandering around rooms trying to figure out what the fuck I was supposed to do - but didn't have too hard of a time with the combat.
I was playing this on the 360 and was slightly disappointed to discover that after unlocking the original PoP the screen wouldn't display - I guess nobody bothered to check the emulation of the bonus features? Anyhow - I was planning to check out the upcoming remake with "improved" graphics... which should be out soon, right?
― Jeff LeVine, Tuesday, 5 June 2007 02:50 (eighteen years ago)
GT review is up
― czn (cozwn), Tuesday, 2 December 2008 21:07 (sixteen years ago)
I don't know. At first I was looking forward to it, but the most recent things I've read or seen, give me the feeling that it has fallen into the pattern of recent ubisoft games of having a great visual presentation, but empty, boring gameplay?
― Jeff LeVine, Tuesday, 2 December 2008 22:29 (sixteen years ago)
Perhaps I say this too often, but it seems appropriate: "rental"
― polyphonic, Tuesday, 2 December 2008 22:39 (sixteen years ago)
This Wired review is pretty discouraging.
― Nhex, Tuesday, 2 December 2008 22:46 (sixteen years ago)
hey I like this
― jamescobo, Thursday, 8 January 2009 08:12 (sixteen years ago)
i do not
― jjjusten, Thursday, 2 July 2009 22:39 (sixteen years ago)
willing to accept however that that might be 90% due to the fact that i seem to be utter shit at it
― jjjusten, Thursday, 2 July 2009 22:40 (sixteen years ago)
the ps2 one or the new one?
― thomp, Thursday, 2 July 2009 23:55 (sixteen years ago)
the new one
― jjjusten, Thursday, 2 July 2009 23:57 (sixteen years ago)
oh n/m then
― thomp, Friday, 3 July 2009 00:16 (sixteen years ago)
I really like the new one. Took me a bit to get into it, but once I understood it was a rhythm game and not a traditional platformer I raced through it. There is definitely a groove to it, and it is hard to give up on what you think the timing should be and go with how the game wants you to play.
Forget everything you know about PoP and you'll enjoy it more.
― EZ Snappin, Friday, 3 July 2009 01:37 (sixteen years ago)
further in, starting to turn around on this game - EZ is dead right about thinking about it as a rhythm thingy, and when you kind of get locked into moving around it gets really fluid and really fun.
combat however is just dumb and annoying to have to bother with. especially since there are basically no consequences for it um ever - u cant get killed = random button mash until i get to run on the ceiling some more.
also, it looks great - had to turn the brightness way way up on my tv to get through the first tutorial level (note frustration upthread) but it gets better after that.
― jjjusten, Monday, 6 July 2009 16:01 (sixteen years ago)
The combat does kind of suck - check out the combo list (I think it is in the options) and you can start to chain long strings of attacks. Though yet again, it is about rhythm.
One plus is the fact that the platforming gets longer and more varied as the game progresses, with more old-school memorization of obstacles and the like. The "no penalty for failing" trope falls flat on its face when you realize you've got thirty-plus moves to get right without stopping.
― EZ Snappin, Monday, 6 July 2009 16:26 (sixteen years ago)
I loved how in Sands of Time, whenever you died the narrator would basically say "what happened? I am confused" and make you start over.
― her performance (ie, her pubes) stood out for me (HI DERE), Monday, 6 July 2009 16:33 (sixteen years ago)
i am amused that in this newest one you can get achievements for following the dialogue tree w/yer lady friend to the very end that are named stuff like "SUPER BUDDIES!" and shit like that. also at points this game is actually pretty funny, and the voice acting is pretty great, script is decent to good. TBF prob oscar material when it comes to game scripting.
― jjjusten, Monday, 6 July 2009 17:03 (sixteen years ago)
so basically you are saying I should get this
(btw you were all right, Fallout III is incredibly rad, no pun intended)
― her performance (ie, her pubes) stood out for me (HI DERE), Monday, 6 July 2009 17:05 (sixteen years ago)
Started playing the new(ish) one over the weekend and while some things grate (like the Nathan Drake Prince and the incredibly frustrating Warrior bossfight), it's pretty enjoyable. Key to this, though, was the realization that this isn't so much a Prince of Persia game as a Sonic the Hedgehog game.
― More Butty In Your Pants (Telephone thing), Wednesday, 9 September 2009 17:17 (fifteen years ago)
http://www.filmschoolrejects.com/images/prince-of-persia-posters.jpg
― kingfish, Wednesday, 9 September 2009 17:52 (fifteen years ago)
...The INSTANT I hear Godsmack I will start slahing seats and throwing shit at the screen.
― More Butty In Your Pants (Telephone thing), Wednesday, 9 September 2009 17:57 (fifteen years ago)
thought it was ok but got bored halfway through as it felt like i was doing the exact same thing over and over. hopefully the next one will be more like the puzzley/adventurey games of old
― NI, Wednesday, 9 September 2009 18:13 (fifteen years ago)
Agreed 100%. Still, the new one is a pleasant enough diversion, not to mention amazing to look at, and certainly worth the $15 it cost me.
― More Butty In Your Pants (Telephone thing), Wednesday, 9 September 2009 20:36 (fifteen years ago)
Just finished. You know what? Fuck this game. Fuck it right in the pooper. That was one of the worst endings I have ever seen in a game. And no, Ubisoft, I'm not paying $10 for you to fix it.
Short non-spoiler version: imagine the developers decided it would be awesome to rip off Shadow of the Colossus but squeeze it into the last five minutes of the game, with all the subtlety, ambiguity, and melancholy atmosphere stripped out. Just...no.
― More Butty In Your Pants (Telephone thing), Sunday, 4 October 2009 02:06 (fifteen years ago)
what's the pay $10 to fix it thing
― gore vitalic (s1ocki), Sunday, 4 October 2009 02:12 (fifteen years ago)
https://www.youtube.com/watch?v=vtcHKQCHO1k&feature=PlayList&p=DF3363144D948947&index=0
― abanana, Sunday, 4 October 2009 02:23 (fifteen years ago)
That's the one. And apparently the new boss is THE SHAPESHIFTER, ie "changes between the four bosses you've already fought until you're fucking sick of them." So lame.
― More Butty In Your Pants (Telephone thing), Sunday, 4 October 2009 03:12 (fifteen years ago)
I finally grabbed that new Prince of Persia 2-D hollowknightroidvania game on sale, not in a gaming mode right now but I'm looking forward to trying it on a future rainy day.
― Jordan s/t (Jordan), Thursday, 5 December 2024 18:10 (eight months ago)
Finally played it for a few hours yesterday (first time playing anything in a few months). Couldn't care less about the story but the movement and combat is a joy, I even enjoyed the combat tutorials once you reach the main hub (so many options to start with, and it's very fluid). And I'm really not mad at instant restarts (no run-back) for boss fights, I think you just lose a few Persiabucks.
― Jordan s/t (Jordan), Monday, 24 February 2025 18:27 (five months ago)
I'm waiting for it to go on sale again before picking it up, but it looks fun. Definitely the type of game I'm interested in right now.
― octobeard, Monday, 24 February 2025 18:38 (five months ago)
Ok, so I unlocked the bonus challenges. On the very first one, I was thinking what a fun and cleverly designed platforming stage it was, and that it's cool that they give you some gauntlets way beyond what would be reasonable to put in the normal world. Then it just kept going, and I looked up a video and realized how long it is without any checkpoints (not to mention the fact that you will often hit sections that will kill you if you don't know what's coming, and need to do the rest of the level perfectly just to get back to it). It is insane.
Respect, I guess?
― Jordan s/t (Jordan), Tuesday, 11 March 2025 19:16 (five months ago)
I'm now ~40% of the way through this game and it rules. The time powers that you acquire really spice things up in terms of the platforming puzzles.
Ok, I did spent at least an hour before that bumping up against dead ends because I didn't notice that you could jump up through a particular chandelier, that's on me. I assumed that you must need some sort of double-jump or other upgrade to progress and wandered around the whole map trying to figure out where else to go...but there were these hard-to-see wooden doors/walls that let you wall jump up. That kickstarted a real rollercoaster of sections.
― Jordan s/t (Jordan), Monday, 24 March 2025 16:46 (four months ago)
it's on ps plus now, pretty fun!
― adam, Monday, 24 March 2025 16:52 (four months ago)
yeah this game is amazing - quite challenging but super smooth and intuitive control.
― octobeard, Tuesday, 25 March 2025 00:17 (four months ago)
I'm at my first boss fight where you really need to use a certain time power and it's quite spicy.
― Jordan s/t (Jordan), Tuesday, 25 March 2025 04:51 (four months ago)
Halfway through and still super impressed with this game, traversal and platforming puzzles get really crazy once you get the double jump combined with the other abilities.
I actually want to go back through the map and find all the little nooks that are newly accessible, always the sign of a good metrovania.
― Jordan s/t (Jordan), Monday, 31 March 2025 14:42 (four months ago)
I finished the main game and I'm at the final boss (bosses?) of the dlc, really great game. The dlc has some truly crazy platforming.
Per the parry talk on the Clair Obscur thread, the dlc boss is suddenly all about parry timings it seems.
― Jordan s/t (Jordan), Tuesday, 13 May 2025 17:19 (two months ago)