The ADVANCE WARS thread

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so what's the deal with "skills"?

s1ocki (slutsky), Tuesday, 8 November 2005 18:50 (twenty years ago)

i kinda hate clicking through the dumb dialogue boxes but i still feel like i can't skip them!

s1ocki (slutsky), Tuesday, 8 November 2005 19:07 (twenty years ago)

Aren't they just powers that you can use once every three turns or so?

The Yellow Kid, Tuesday, 8 November 2005 19:30 (twenty years ago)

is that so? do you access them from the menu?

s1ocki (slutsky), Tuesday, 8 November 2005 19:45 (twenty years ago)

Does anyone in the UK have an AW2 they're bored with? I'll mail it back in a month with a fiver attached, promise.

Gravel Puzzleworth (Gregory Henry), Tuesday, 8 November 2005 22:11 (twenty years ago)

s1ocki when you fight your star meter goes up and you can spend them in 1s or 3s. info on what they do is gotten by scolling thru the commander box.

Sterling Clover (s_clover), Tuesday, 8 November 2005 22:28 (twenty years ago)

That's powers Sterling, not skills. Skills stay with your CO for each of their turns, but you don't have any at all until you start levelling up. After that, you can use them (one per level I think, up to a maximum of four), and they give you things like "5% extra on direct fire attacks" or "8% extra on indirect fire defence" or whatever. You access them from the CO select screen - press X when you're hovering over the CO to get the submenu up.

I just finished what I thought was the final battle (and it's taken me most of the day), only to find there's another level, which looks IMPOSSIBLE. Yikes.

Dialogues are skippable, just press start.

JimD (JimD), Wednesday, 9 November 2005 17:31 (twenty years ago)

This may or may not come in the post tomorrow. If not, the next day! I'm so, so excited.

melton mowbray (adr), Wednesday, 9 November 2005 21:45 (twenty years ago)

i know dialogues are skippable. i just don't feel right skipping them!

so wait, why would you access your skills once you've started playing? can you alter which skills you're using during play?

s1ocki (slutsky), Thursday, 10 November 2005 05:18 (twenty years ago)

Yeah, I thought that might be obvious, but...um...it took me ages to figure it out. :)

As far as I know, you can only choose your skills when you're selecting your CO, then they're fixed for that mission. But then I've never actually tried changing them mid-mission, so I might be wrong.

JimD (JimD), Thursday, 10 November 2005 15:26 (twenty years ago)

i wish you could play advance wars over nintendo wifi :(

s1ocki (slutsky), Thursday, 10 November 2005 16:08 (twenty years ago)

I love this game! I've just been pwned on the tag team level though. I blame having to endure their "team swapping!!" animation every turn.

melton mowbray (adr), Saturday, 12 November 2005 12:52 (twenty years ago)

that level took me far too long to get through.

jeffrey (johnson), Saturday, 12 November 2005 18:59 (twenty years ago)

aren't they mostly tag team levels?

i gotta say as much as i love advance wars they coulda done a better job of integrating the two screens. feels like a bit of a lost opportunity. bring on DS WARS!

s1ocki (slutsky), Saturday, 12 November 2005 21:29 (twenty years ago)

I assumed he meant the level where the tag teaming was introduced into it. I agree about the double screenage although it is nice to have an overview of yr units strengths and weaknesses right there rather than actually having to remember anything.

jeffrey (johnson), Saturday, 12 November 2005 21:34 (twenty years ago)

Whoops sorry, that is the one I meant! I've done it now, and am on level 11. I don't think they did too badly integrating both screens, as it feels like the first non-gimmick game I've bought for the DS. I don't even have to use the pen, which is nice. Saves my screen from taking any more of a battering at least!

melton mowbray (adr), Saturday, 12 November 2005 22:54 (twenty years ago)

Finished the campaign the other day. The last mission was pretty harsh. I'm scared of starting the hard campaign though, so I've temporarily gone back to combat mode instead.

JimD (JimD), Sunday, 13 November 2005 17:13 (twenty years ago)

the "two fronts" thing doesn't seem particularly well thought-out. i'd also like to see the map just extend over both screens to increase the playing area...

s1ocki (slutsky), Sunday, 13 November 2005 20:27 (twenty years ago)

here's another thing that bugs me--and this applies to advance wars 2--it seems like they didn't bother to make any new maps for the war room part of the game! i think they tweaked some a LITTLE (making them easier)... but why are we still playing the maps from advance wars 1! that's so cheap!

it's like how nintendo kept including original mario bros. as a "bonus" on the mario advance carts... boo!

s1ocki (slutsky), Wednesday, 16 November 2005 18:19 (twenty years ago)

it's true, there's a lot to dislike about the game... and even stuff that continually pointing out that it is actually 'famicom wars DS' doesn't excuse... but it's still a great game

cozen (Cozen), Wednesday, 16 November 2005 18:28 (twenty years ago)

it is! the game itself is great. and the campaign is pretty darn good. but it seems like a lazy or hurried sequel.

s1ocki (slutsky), Wednesday, 16 November 2005 18:30 (twenty years ago)

that is in no way meant to take away from the astute and varied contributions of such an esteemed and intelligent pundit as slocki obv!

xpost

cozen (Cozen), Wednesday, 16 November 2005 18:40 (twenty years ago)

Oh, really? I haven't owned any of the previous AW games, and had only played them casually with a friend at work so I had no idea. I love the game though, I just find it way too hard. I mean, I'm actually scared to play the next campaign mission after completing one because I fear getting stuck on it and I haven't beaten one of the war room maps! I think perhaps scrolling shooters have rotted my brains and I'm having trouble adjusting to this "strategy" thing.

xpost!

melton mowbray (adr), Wednesday, 16 November 2005 18:41 (twenty years ago)

i'm on level 25 now! 24 was easier than it looked

s1ocki (slutsky), Thursday, 17 November 2005 04:00 (twenty years ago)

This is my first AW game too, so I'm happy.

I started the hard campaign. It seems is uses the same maps, but has different, harder initial unit placements, plus much trickier AI, so feels much more difficult overall. Even missiom one took me three attempts!

I've beaten one war room map. Only one though.

Combat mode is great fun! The harder versions of it are intense, but doable. And you can use it to level up your COs, I think. So it's worth the effort.

JimD (JimD), Thursday, 17 November 2005 04:58 (twenty years ago)

i bought a couple more war room maps; haven't looked at them yet but i don't recognize the titles.

so there is hope!

combat mode is so weird!

s1ocki (slutsky), Thursday, 17 November 2005 06:07 (twenty years ago)

Every time I beat a level on this I am SO pleased with myself. Why does no one else seem to find this game as difficult as I do?

melton mowbray (adr), Monday, 21 November 2005 12:00 (twenty years ago)

I have given up

cozen (Cozen), Monday, 21 November 2005 12:24 (twenty years ago)

i am on supposedly the last level! maybe it's blasting my way through AW 1 & 2... but i don't find it too difficult.

s1ocki (slutsky), Monday, 21 November 2005 17:42 (twenty years ago)

two weeks pass...
ok i'm halfway through the hard campaign & enjoying the game a lot more... this is the difficulty it should be at (even though i'm getting through most of the levels on first try)

s1ocki (slutsky), Wednesday, 7 December 2005 20:58 (twenty years ago)

http://blackzarak.co.uk/adi/upload/upload_files/141220050150400703.jpg

melton mowbray (adr), Wednesday, 14 December 2005 01:53 (twenty years ago)

You must be good at this s1ocki, because I find it immensely nerve-wracking. Maybe not so difficult, but it sure seems it when they're all marching into your base.

melton mowbray (adr), Wednesday, 14 December 2005 01:56 (twenty years ago)

i'm damn good at my job, senator. which is something you washington fat cats never seem to understand.

s1ocki (slutsky), Wednesday, 14 December 2005 03:01 (twenty years ago)

two weeks pass...
haha!

this is quite good (I have not played any of the earlier ones, so I can't say much about it being samey), I have a feeling that my relatively smooth progress through the early levels is about to hit a brick wall with that first "two warfronts" battle. (I have never really played turn-based strategy before.)

waldo jeffers scenario (haitch), Thursday, 29 December 2005 03:18 (twenty years ago)

that headphone duder used the term "owned" at one stage!

waldo jeffers scenario (haitch), Thursday, 29 December 2005 03:20 (twenty years ago)

I still heart this game, and must be pretty near the end of the campaign now. Though, going by the number of medals I've got, I'm 3% complete!

melton mowbray (adr), Thursday, 29 December 2005 13:17 (twenty years ago)

I got this for Christmas and it's pretty fun. I'm on level 10 or 11 of the campaign. The thing that gets me is that the AI never makes a mistake in avoiding artillery unit and other indirect attack ranges. I mess up all the time and enter the computer indirect ranges, but the AI finds every blindspot on my map. It makes having artillery units almost worthless in my opinion.

That being said, I haven't lost a battle yet. (Though I did just turn it off in frustration during that battle with the first appearance of the pipe cannon thingy.)

Polysix Bad Battery (cprek), Thursday, 29 December 2005 15:47 (twenty years ago)

you can check any unit's range you know!! i forget which button you press. but it is crucial.

s1ocki (slutsky), Thursday, 29 December 2005 16:19 (twenty years ago)

Checking enemy unit ranges makes a forty billion percent difference in performance, I think. Fire Emblem has it and FFTA has it, but now I'm playing the original FFT off and on again I've realized you can only check the movement range of friendly units, which is a fucking sick situation to be in. Luckily the FFT AI engine is really good at its job if you know how to leverage it so I'm letting most of my soldjaz do their own thinking.

So, should I get AW:DS, or what? Should this be my first real DS game? I can't believe I've had this system for a year and still only play GBA games on it.

TOMBOT, Thursday, 29 December 2005 17:26 (twenty years ago)

me neither!! that's insane! why did you get the DS in the first place?

i don't regret buying AWDS despite already having the first two for GBA.

s1ocki (slutsky), Thursday, 29 December 2005 17:35 (twenty years ago)

why did you get the DS in the first place?

Because about a year ago this time it was christmas?

TOMBOT, Thursday, 29 December 2005 17:50 (twenty years ago)

i'm jewish.

s1ocki (slutsky), Thursday, 29 December 2005 17:51 (twenty years ago)

Yeah so you got Fire Emblem for Jewishmas, I know, I can read.

TOMBOT, Thursday, 29 December 2005 18:02 (twenty years ago)

it's called jewnukkah.

s1ocki (slutsky), Thursday, 29 December 2005 18:02 (twenty years ago)

i still find it kinda weird that nintendo is keeping both systems viable and producing new titles for both. and that the nintendo ds isn't actually a gameboy.

s1ocki (slutsky), Thursday, 29 December 2005 18:03 (twenty years ago)

Ah yes, you can check enemy ranges! I remember this being mentioned for friendly units, but I might have missed that you can check enemy units as I slashed through that obnoxious dialog about clubbing or whatever. 1000x easier!

Polysix Bad Battery (cprek), Thursday, 29 December 2005 18:58 (twenty years ago)

two months pass...
I have AW2 as of yesterday! It's near-perfect so far. I'd forgotten what it was like to actually enjoy reading the plot bits!

Gravel Puzzleworth (Gregory Henry), Wednesday, 1 March 2006 12:14 (twenty years ago)


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