do you want to save?

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are you sure?

i spent hours playing ff7 yesterday, trying to get all my materia to the master level or at least near it before fighting jenova/sephiroth. i was fucking around under the sea in the slow ass submarine on my way back to junon to get in the airship, when i accidentally bumped into one of those weapon dudes who killed me instantly. i hadn't saved. 2 HOURS LOST. it was the first time where it actually felt like the game had beat me. i was so angry i couldn't sleep, then ended up dreaming about materia for the rest of the night. when i woke i realised i had eaten my pillow.

talk about SAVE.

what games have you fucked up by not saving or saving in the wrong place?

do you ever do marathon runs through games without saving (i'm thinking of games like resident evil that rate you on how many times you save)? or do you save often and with caution?

rio natsume, Sunday, 18 September 2005 19:29 (twenty years ago)

whenever me and my brother used to argue he always used to threaten to "rub my man off" (no not that!) zelda! he never did, bur i erased his man off conkers bad fur day on the 64 because i really hated it (ie. he was much better at than me).

rio natsume, Sunday, 18 September 2005 19:32 (twenty years ago)

i'm totally paranoid about saving, since i hate hate HATE going back over re-treaded ground. since i'm also a packrat, i tend to never save over an old game, since Ya Never Know.

I think i tend to overkill this, since for something like Planescape: Torment or BG2, where i can save as many times as my OCD-enabled heart likes, i'll do about 100-120 games...

kingfish superman ice cream (kingfish 2.0), Sunday, 18 September 2005 19:34 (twenty years ago)

but as Tombot mentioned on another thread, it's pointless to have "save points" on modern console/pc games. Those were limits due to hardware on early systems, limits that haven't been around in 10+ years.

kingfish superman ice cream (kingfish 2.0), Sunday, 18 September 2005 19:35 (twenty years ago)

once i went to this party and saw a friend of mine sitting on the corner of the sofa sweating and looking anxious. he had been snorting ketamine all night and when anyone tried to speak to him he just mumbled nonsensically and you could barely here him over the music anyway. when i asked him what was up the next day, he said he was really worried because he couldn't find a save point and really needed to save his game!

rio natsume, Sunday, 18 September 2005 19:36 (twenty years ago)

yeah i try and spread my saves as far back as possible, i only have 3rd party gamecube memory cards tho so i could only use like 4 slots on resident evil 4. and i really wanted to get all the bottle caps from the shooting range.

rio natsume, Sunday, 18 September 2005 19:39 (twenty years ago)

what was the first game to offer a save function?

rio natsume, Sunday, 18 September 2005 19:40 (twenty years ago)

when i asked him what was up the next day, he said he was really worried because he couldn't find a save point and really needed to save his game!

cute. just like the guy in "PCU"...

kingfish superman ice cream (kingfish 2.0), Sunday, 18 September 2005 19:44 (twenty years ago)

many games on the NES had the "password" feature, but i think Zelda was the first with an actual battery in it for a real "save" function.

kingfish superman ice cream (kingfish 2.0), Sunday, 18 September 2005 20:21 (twenty years ago)

Any idea how long those batteries last or whether they're easy to replace? All mine are still in working order, but I've had a couple of Sega Saturns run out on me and need their battery replacing.

melton mowbray (adr), Sunday, 18 September 2005 20:24 (twenty years ago)

my LoZ cart went duddsville in the mid 90s

kingfish superman ice cream (kingfish 2.0), Sunday, 18 September 2005 20:31 (twenty years ago)

I'm notorious for over-saving as well. In RE2, I probably used every save point 5-7 times each. Part of it had to do with the difficulty of the game for me then, but most of it had to do with my being a total pansy.

Still, even w/ non-scary games like MGS, I'll save like a madman. I remember getting the D rating because of how many times I saved. I don't remember hwo many times I've saved on my GTA:SA game, though I wouldn't be surprised if it's more than 200.

Leeeeeeeee (Leee), Sunday, 18 September 2005 22:05 (twenty years ago)

also, i had to save a lot in GTA:SA and Kotor 2 since it tended to crash quite a bit

kingfish superman ice cream (kingfish 2.0), Sunday, 18 September 2005 22:12 (twenty years ago)

Save points act as notification that there's something coming up (IE if you could save anywhere, you should still save at those points). Also they're safe areas, preventing you from saving in a situation where you feel fine but actually you've fucked up in some non-obvious way (more important the less OCD you are, I generally only have one save per game)

Andrew Farrell (afarrell), Sunday, 18 September 2005 23:10 (twenty years ago)

Who here has played any of the Fire Emblem games? Oh yeah. Fuck that save system. That shit is flat-out cruel.

TOMBOT, Monday, 19 September 2005 16:16 (twenty years ago)

Cozen mentioning Cannon Fodder in the war games thread reminded me of saving every mission, and restarting if either Jools or Jops died.

melton mowbray (adr), Tuesday, 20 September 2005 17:53 (twenty years ago)

I was lying on the other thread because I couldn't remember his name but - jools was my favourite and I was upset if he died, if jops died I quite heartlessly didn't care, mopped my brow and got on with the next mission

cozen (Cozen), Tuesday, 20 September 2005 18:08 (twenty years ago)

aaaaaaghsdghsdg passwords :'(

rio, i was 13 when i first played ff7, and at one point my brother saved over my game (i was on disc two). i didn't have the heart to start over again and beat it. i was actually replaying it for the first time a few months ago, but i got bored and quit after killing Hojo. there's always a point (usually before the final dungeon) in square-type RPGs where I just burn out and can't take any more of it.

sux2bu (Adrian Langston), Tuesday, 20 September 2005 18:17 (twenty years ago)

Save points act as notification that there's something coming up (IE if you could save anywhere, you should still save at those points).

i always like it when games make deliberate mention of this. dammit, which game was it.... Oh yeah, Beyond Game & Evil.

It actually has your Joe Don Baker-like hog sidekick remind you, "Uh, you might wanna save your game at this point."

Psychonauts does too, etc

kingfish superman ice cream (kingfish 2.0), Tuesday, 20 September 2005 18:25 (twenty years ago)

what was the first game to offer a save function?

Adventure? An early version of Zork, maybe?

Casuistry (Chris P), Wednesday, 21 September 2005 02:24 (twenty years ago)

I saved after every single mission in GTA:SA. To me, it was common sense.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 21 September 2005 03:02 (twenty years ago)

its funny how a good game can use save points to it's advantage to make it even more playable, by limiting the player to how many they have (manhunt, conflict whatever) makes you feel a little bit more vunerable. stuff like that.

i recently played pool paradise on the ps2 and it's all about winning money but this just becomes completely pointless when you realise that its too easy to just save after each game and load up again if you lose.

Ste (Fuzzy), Wednesday, 21 September 2005 12:35 (twenty years ago)

My Dad once managed to save a Tomb Raider game with Lara on fire and about to die.

I've had a few "haven't saved for ages" disasters in the past and as a result I save too often. I find myself saving more often than Half Life 2 autosaves, which is ridiculous.

I think the first cartridge game I had with a proper save function was PGA Tour Golf for the Megadrive/Genesis. Having things like multiple player profiles and stats was a bit of a revelation at the time.

Onimo (GerryNemo), Wednesday, 21 September 2005 14:19 (twenty years ago)

i fucking hated the Sierra games with a passion for only giving you like however many save game slots, and then getting you into situations where your game is absolutely fucked because you didn't do a certain thing about 5 game hours ago, by which time you've saved over your games and you have to start the whole fucking game again.

ie. Police Quest 2, when you'd arrive in Steelton to find that your girlfriend had already been murdered because you didn't make a phonecall in the first half of the game to warn Don Colby that Jesse Bains was on his way there. or something. fucking stupid.

g-kit (g-kit), Wednesday, 21 September 2005 14:26 (twenty years ago)


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