A non-movieish text adventures thread (and can we maybe make one?)

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I just finished For A Change! With hints. I am useless.

BUT - it was great, and it made me thoroughly regret not having kept up with anything IF-y since about 2001. What's good now besides the obvious people (Short, Zarf, Cardre etc)?

Also um thread title yes - does anyone fancy a collaborative effort for the next comp? Alan? Chris? I wld be happy to do the boring bits, if people were up for it...

Gravel Puzzleworth (Gregory Henry), Wednesday, 16 November 2005 04:39 (twenty years ago)

I'd do what I can, but I'm completely incompetent at that sort of thing.

Did you read the WSJ article?

I really haven't kept up (except with the obvious people) since about 2001 (or maybe earlier!) either. But you can always read competition reviews from years past (Zarf usually writes one) to look for places to start. (And let us know if you find anything.)

Did you ever play that one where you only get one move, and you have to repeat and repeat the game Groundhog's Day style to figure out exactly what that move should be? I forget the name of it but it's very good.

Casuistry (Chris P), Wednesday, 16 November 2005 10:09 (twenty years ago)

I do have my paperback copy of the Inform Designer's Manual, though, so at least there's that.

Casuistry (Chris P), Wednesday, 16 November 2005 10:09 (twenty years ago)

(Hello, don't tell anyone i was on here - i'm keeping out of ILE etc)

I too have a paperback copy of the Inform Manual! i also have a half finished sci-fi (ish) inform game.

was this inspired by the annual comp results being out?

Britain's Obtusest Shepherd (Alan), Wednesday, 16 November 2005 17:46 (twenty years ago)

shazam

http://www.ambrosine.com/resource.html

TOMBOT, Wednesday, 16 November 2005 18:19 (twenty years ago)

I was all into text adventures in middle school and was planning on writing one in Inform, just because the guy that made it was the guy that made Curses which was my favorite TA, but it was a little too complicated for me at the time. Maybe it still would be.

Dan I. (Dan I.), Wednesday, 16 November 2005 20:43 (twenty years ago)

Is Curses still the best text adventure ever? I remember it being huge, and just leagues beyond any other one I'd ever seen.

Dan I. (Dan I.), Wednesday, 16 November 2005 20:45 (twenty years ago)

I mean obviously nostalgia is a valid reason for being fond of the Zork games and the Douglas Adams games and everything, but they're all like home movies compared to Curses' Citizen Kane (I fucking hate citizen kane, but you see what I'm saying).

Dan I. (Dan I.), Wednesday, 16 November 2005 20:47 (twenty years ago)

So on C's Report Back brief I just spent the last four hours on Blue Chairs bcz xyzzy winner etc. And I feel utterly drained now - I mean there were loads of things about it that weren't perfect but they seem churlish to point out, I haven't played anything before that hit so rightly the chances and moments to be different and stronger and stranger than a book could be*.

*: Obviously I don't mean IF is better in general or anything, (or even that BC is better overall than even a quite good novel!) just that this really really works to the medium's specific strengths...

Gravel Puzzleworth (Gregory Henry), Thursday, 17 November 2005 01:38 (twenty years ago)

Is the one move game Rematch, btw? I liked it a lot but couldn't complete it :(

Gravel Puzzleworth (Gregory Henry), Thursday, 17 November 2005 01:39 (twenty years ago)

Alan I didn't know comp '05 was out! That's tomorrow sorted.

I was all into text adventures in middle school and was planning on writing one in Inform, just because the guy that made it was the guy that made Curses which was my favorite TA, but it was a little too complicated for me at the time. Maybe it still would be.

I doubt it! I mean I am pretty inept with computers, my programming experience is limited to light Perl and VB tinkering and I found Inform pretty usable, at least for for making conventional adventure-type games...

Seriously let's do this thing! I really want to enter a comp one year and know I'll never finish a game on my own :(

Gravel Puzzleworth (Gregory Henry), Thursday, 17 November 2005 01:45 (twenty years ago)

Is Curses still the best text adventure ever? I remember it being huge, and just leagues beyond any other one I'd ever seen.

I think Curses is pretty much considered supreme in that huge old-school puzzley style format, yeah, although Muldoon legacy is mentioned in the same breath sometimes. I'm not an expert though.

Have you played Varicella, Dan?

Gravel Puzzleworth (Gregory Henry), Thursday, 17 November 2005 01:48 (twenty years ago)

Rematch is completely freaking brilliant.

The Yellow Kid, Thursday, 17 November 2005 06:13 (twenty years ago)

Curses! is what it is, the transition between old-skool and new-skool, and is probably the king of the ungodly epic games. The follow-up, Jigsaw, was similarly great. But my tastes run more towards the small.

For a second I thought you were saying Nelson was your teacher's assistant, and I was very confused.

There's a new game out by Nick Montfort! I am totally psyched about this!

Casuistry (Chris P), Thursday, 17 November 2005 06:18 (twenty years ago)

i never finished jigsaw - i gave up in the Enigma machine episode.

Curses still stands up because of the quality of the writing, and though some of the puzzles seem a bit cliche now, their robustness has been a model ever since. i think that was actually part of Graham N's intention in writing them - as a way to demo the strength of inform as a language etc. I can never remember, was the source code for Curses ever published??

Britain's Obtusest Shepherd (Alan), Thursday, 17 November 2005 10:19 (twenty years ago)

if anyone wants to try out the bit of my adventure that i finished, they are more than welcome. the first two "chapters" sort of work pretty self contained, then when you get to the next section it's the big middle bit of the game and it's a little "unkempt" in places.

It's called "The Mercury Trucking Company: The Lowest Bidder of a Thousand Faces" and in classic sci-fi style it starts with you waking from a long sleep.

i'd be happy to share the source too.

Britain's Obtusest Shepherd (Alan), Thursday, 17 November 2005 10:34 (twenty years ago)

I've been working on a couple of zombie games but using the TADS3 system to create them. This thread is the first I've ever heard of the Inform system.
What does everyone 'in the know' think about TADS? Should I convert and delve into the Inform language?

Ste (Fuzzy), Thursday, 17 November 2005 11:39 (twenty years ago)

TADS is very good. nice OO system as i recall. i was an inform-er cos TADS was not fully free at the time (is it now?) and cos graham n was me in another more succesful and cleverer life :-(

i also liked the historical continuity with the infocom games, and for some reason the labyrinth that was Graham's library code intrigued me, and the style of the language suited me better - i'm still not fully OO-proficient.

it went all 16bit about 5 years back, but it's still the same language, they just updated the compilers and interpreters.

Britain's Obtusest Shepherd (Alan), Thursday, 17 November 2005 11:58 (twenty years ago)

I will look into the Inform system

Yes TADS is free, I downloaded the version 3 one free of charge anyway. I had initially tried to code my text games from scratch in C. What a mistake that was, but at least looking at the way TADS deals with rooms, items etc I was at least on the right track.

Ste (Fuzzy), Thursday, 17 November 2005 12:02 (twenty years ago)

my only enduring contribution was the moveclass.h library http://www.inform-fiction.org/extensions/npc.html

Britain's Obtusest Shepherd (Alan), Thursday, 17 November 2005 12:15 (twenty years ago)

TADS has been free for several years now. And yes, I think the Curses! source code is available.

Casuistry (Chris P), Thursday, 17 November 2005 20:42 (twenty years ago)

I'm playing the new Montford! What do you think so far?

Also, POV y'all?

Gravel Puzzleworth (Gregory Henry), Thursday, 17 November 2005 23:32 (twenty years ago)

It is curious. I got a seven out of ten the first try. And I enjoyed the block with the multiple Starbuxen. But, hm.

Casuistry (Chris P), Friday, 18 November 2005 09:05 (twenty years ago)

Mmm, that's exactly my impression. I wonder if I should replay AdVerbum to see if I'm being unfair or not. The implementation is pretty neat, though.

I got up to 9/10 on a second go, but I can't work out how not to go mad on the reverse audio thingie.

Gravel Puzzleworth (Gregory Henry), Friday, 18 November 2005 16:18 (twenty years ago)

I love Ad Verbum.

There are a lot of parts that don't seem immediately clear (and I am generally not fond of time-based games, because they ask you to do everything again and again...). Anyway, where is the replacement harddrive?

Casuistry (Chris P), Friday, 18 November 2005 21:04 (twenty years ago)

No, you're right, AV is still great. I think my love for Varicella overcame all former resistances to time-based anything, even though I am hopelessly stuck early on in Varicella like everyone else I've ever spoken to.

Hint re disk:

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It's a replacement hard drive, not the. So you go where you'd get one of those.

Gravel Puzzleworth (Gregory Henry), Friday, 18 November 2005 23:02 (twenty years ago)

I've never gotten past the intro to Varicella. I'm generally allergic to "huge" games.

Casuistry (Chris P), Saturday, 19 November 2005 07:20 (twenty years ago)

See, GP, you're doing better at this than me. I figured that was the solution to getting a new disk, now I can't do the other two tasks, nor can I figure out how to get into the F2 basement, if that's even possible. There's something bleak enough about this game that I almost feel it can't be winnable. I will say that the character is perfect for the "I didn't understand that word" messages and the simple "examine item" messages.

Casuistry (Chris P), Saturday, 19 November 2005 08:04 (twenty years ago)

Sorting out the disk is just an exploration thing really - I think something I like about this is that so far the puzzles have been really intuitive, which is why offlining sophie has stumped me so hard - just pull out the plug or something! I wonder if I agree about the bleakness.

I have no idea how to get into the f2 basement either :(

Gravel Puzzleworth (Gregory Henry), Sunday, 20 November 2005 00:33 (twenty years ago)

Varicella tops any IF list I'd make by a shining mile but yeah it's basically unfinishable - I'm not sure I'd call it huge though, it's pretty taut! Possibly I only think this because I am genuinely and literally unable to think of any setting for anything that'd delight me more than its weird-ass renimodern europe so the exploration felt quick (there are 45 rooms I think?)

(GP rough POV wld be something like Varicella Metamorphoses Blue Chairs For A Change Misdirection or maybe Shade)

Gravel Puzzleworth (Gregory Henry), Sunday, 20 November 2005 00:42 (twenty years ago)

I mean the guy running and yelling Odysseus is clearly a Zork reference and should have opened up a passageway, right?

My POX is elsewhere.

Casuistry (Chris P), Sunday, 20 November 2005 10:17 (twenty years ago)

Oh for heaven's sake. The F2 server puzzle involves a bit of verb-guessing. Hint: It's not quite "move server".

Casuistry (Chris P), Sunday, 20 November 2005 10:30 (twenty years ago)

The internet helped me get to what might be the "best" ending. Although I wonder what ending you would get if you did none of the tasks? Is that even possible? Hm.

Casuistry (Chris P), Sunday, 20 November 2005 12:01 (twenty years ago)

Nick M.'s recommendations. Aisle is nice but could have been better.

Casuistry (Chris P), Sunday, 27 November 2005 21:23 (twenty years ago)

By which I mean, it is formally interesting and worth playing, but the content would probably have been better if it hadn't been so "deep".

Casuistry (Chris P), Sunday, 27 November 2005 21:24 (twenty years ago)


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