1. prolonging combat and giving weak units lots and lots of extra work to better grind your party up in RPGs.
2. spend hella time avoiding fireballs and spikes and various other deadly traps in a room that's full of them just to make sure you don't miss a weak spot in the wall or a hidden door
3. visit the same meadow over and over and over again to stab the same poor sap in the face 250x times because you really want that fuckin' vest/axe/wtfever
4. your turn!
― TOMBOT, Friday, 16 December 2005 21:06 (twenty years ago)
In Zelda 2 I once decided that I wanted to play through the game as the highest level from fairly early on. The problem was, most monsters that provided experience points didn't respawn without moving back and forth. But there was a swamp that continuously spawned birds with a paltry amount of experience. If I went to the swamp, hit the challenging encounter, and positioned myself at the edge of the board, I could stand in one spot facing an endless stream of birds for the slaughter. So I rigged up a series of objects to keep the sword button pressed on my NES advantage, fine-tuning the rapid fire amount so that I'd be hitting the birds at exactly the right time. The only problem was, when I would get a new level, I'd have to hit a button to accept the increase in power. So I had to turn on slow motion on the NES advantage, which hit the start button regularly. So the game would sit there, pausing and unpausing, firing my sword at each bird that came down.
Went to church with this running, attended a family event with this running, and eventually came back to an overpowered Link with most of the game left to go.
Ah, memories.
― Jordan (Jordan), Friday, 16 December 2005 21:16 (twenty years ago)
― kingfish holiday travesty (kingfish 2.0), Friday, 16 December 2005 21:19 (twenty years ago)
― Laura H. (laurah), Friday, 16 December 2005 21:24 (twenty years ago)
― kingfish holiday travesty (kingfish 2.0), Friday, 16 December 2005 21:28 (twenty years ago)
― Laura H. (laurah), Friday, 16 December 2005 21:30 (twenty years ago)
― Jordan (Jordan), Friday, 16 December 2005 21:31 (twenty years ago)
― s1ocki (slutsky), Friday, 16 December 2005 21:42 (twenty years ago)
― melton mowbray (adr), Friday, 16 December 2005 21:46 (twenty years ago)
yup. never dead beat that damn game, tho.
still remember the main theme.
― kingfish holiday travesty (kingfish 2.0), Friday, 16 December 2005 21:47 (twenty years ago)
― Polysix Bad Battery (cprek), Friday, 16 December 2005 22:02 (twenty years ago)
― Polysix Bad Battery (cprek), Friday, 16 December 2005 22:05 (twenty years ago)
Similarly, any path that looks completely bland? That's the one to check first.
― The Yellow Kid, Friday, 16 December 2005 23:48 (twenty years ago)
― Curt1s St3ph3ns, Saturday, 17 December 2005 01:03 (twenty years ago)
― Obsessing over the unobtainable and nonexistent. (Leee), Saturday, 17 December 2005 01:28 (twenty years ago)
― Mingus Dew (Mingus Dew), Saturday, 17 December 2005 04:04 (twenty years ago)
― Vic Fluro (Vic Fluro), Sunday, 18 December 2005 00:04 (twenty years ago)
― Laura H. (laurah), Sunday, 18 December 2005 00:59 (twenty years ago)
I've spent the last two days trying to get five stars on every song on Medium difficulty on Guitar Hero, but damnit if that Pantera song isn't hard to nail down.
― polyphonic (polyphonic), Sunday, 18 December 2005 08:59 (twenty years ago)
― haitch is the realest topic alive (haitch), Sunday, 18 December 2005 12:53 (twenty years ago)
― s1ocki (slutsky), Sunday, 18 December 2005 17:21 (twenty years ago)
― haitch is the realest topic alive (haitch), Sunday, 18 December 2005 22:48 (twenty years ago)
This Friday (while "working at home" cough), I spent a couple of hours doing the taxi submission in Vice City so I could get to 100 people served all @ once. Made an assload of money ($130K!), AND now my taxis have turbo jump capabilities!
― David R. (popshots75`), Monday, 19 December 2005 15:56 (twenty years ago)