― S. (Sébastien Chikara), Saturday, 7 January 2006 04:45 (twenty years ago)
― S. (Sébastien Chikara), Saturday, 7 January 2006 04:59 (twenty years ago)
― GET EQUIPPED WITH BUBBLE LEAD (ex machina), Saturday, 7 January 2006 19:05 (twenty years ago)
a couple of neat ideas on pervasive gaming i fount athttp://jetpress.org/v19/bainbridge.htm
We can easily imagine a time when pervasive gaming is a vast industry, connected to tourism, education, and politics. Every city will offer distinctive games, operating continuously, which relate somehow to the actual local environment.
"Clearly, pervasive gaming can help the players learn history, geography, and other subjects as part of the fun, if they are designed correctly. But they can also be designed to change the player’s personalities. Timid people may act brave, when playing a dramatic role, and their simulated courage may gradually transfer to the real world as increased confidence. I imagine a future therapy, the Displacement Service, unlike a job placement service in that its aim is to displace you from your current unsuccessful social location. The Displacement Service analyzes a person’s weaknesses then gives him or her pervasive game experiences that go just beyond what the person would find acceptable in ordinary life. Gradually, the person’s abilities to handle feelings and situations would improve, and this learning may transfer to real-world experiences because the game takes place in both the real and virtual worlds."
― Sébastien, Saturday, 4 October 2008 01:41 (seventeen years ago)