I cut bait on this sucker after an hour of gameplay for Riddick & Pirates. I think years of FPSes featuring athletic, agile protagonists ruined me for games where I have the grace & strength of a 70-year-old man.
― David R. (popshots75`), Tuesday, 21 February 2006 14:46 (twenty years ago)
But yeah on the targeting awkwardness. The overhead pipe-swinging move helps in that situation. Or get a little distance so you get a clearer swing.
Looking forward to April 21st when the movie arrives.
Wondering what platform SH5 will come on. Rumors had it on Nintendo, but I think that's been debunked. Hoping Xbox 360, so I can get Dead Rising and Prey when I eventually buy the platform, along with SH5.
― scamperingalpaca (Chris Hill), Tuesday, 21 February 2006 16:25 (twenty years ago)
― David R. (popshots75`), Tuesday, 21 February 2006 16:33 (twenty years ago)
Just remembered - there are items you use to pin the ghosts. But there are only one or two of the pinning items, and the walkthrough suggests which ghost(s?) to pin, and which to avoid.
The final boss battle is fun.
― scamperingalpaca (Chris Hill), Tuesday, 21 February 2006 16:50 (twenty years ago)
just watched the trailer for the movie, can't really tell what to expect but it's looking close to the first game. Sean Bean too !!
― Ste (Fuzzy), Tuesday, 21 February 2006 16:55 (twenty years ago)
― adam (adam), Tuesday, 21 February 2006 21:07 (twenty years ago)
― abirdsl birdslow, Wednesday, 19 April 2006 20:36 (nineteen years ago)
It's curtains for you, buster.
― JimD (JimD), Wednesday, 19 April 2006 23:26 (nineteen years ago)
― Laura H. (laurah), Wednesday, 19 April 2006 23:32 (nineteen years ago)
― scamperingalpaca (Chris Hill), Thursday, 20 April 2006 21:58 (nineteen years ago)
― adam (adam), Saturday, 22 April 2006 00:40 (nineteen years ago)
my cinema-going friends decided tonight that they wanted to go to Home Depot instead.
― kingfish doesn't live here anymore (kingfish 2.0), Saturday, 22 April 2006 02:57 (nineteen years ago)
― adam (adam), Saturday, 22 April 2006 06:43 (nineteen years ago)
The exposition *was* clumsy, particularly the big plot reveal near the end, but forgivable given the fantastic atmosphere of the movie: Pyramid Head is genuinely chilling, as are the other monsters and the mist was very well done - claustrophobic and eerie.
I was a bit surprised at how gamelike the plot was - following the various clues, visiting locations from the games, etc. I'd expected them to make that a little more organic. But then, I thought they improved the reason the cop was stuck in the town, so a mix of reactions. And again, the visuals are incredible.
― scamperingalpaca (Chris Hill), Sunday, 23 April 2006 00:14 (nineteen years ago)
Pyramid Head was great in the movie and not overused.
― adam (adam), Sunday, 23 April 2006 04:46 (nineteen years ago)
― melton mowbray's APOCALYPTO! (adr), Sunday, 23 April 2006 11:46 (nineteen years ago)
Yesterday I spent the day playing the first game, it was a joy.
"Huh, radio. What's going on with that radio?"
― Ste (Fuzzy), Monday, 24 April 2006 08:58 (nineteen years ago)
― Ste (Fuzzy), Monday, 24 April 2006 09:00 (nineteen years ago)
Anyway it's good; pretty gruesome in places, in fact a lot more gruesome than I was expecting, and less freaky mindfuck psych horror. Not that it wasn't freaky, and if it had been more so I might have had some sleepless nights... n.b. I am a wimp.
It also played a lot like an in-game movie - slightly ropey acting, script, clumsy reveal, and a handful of WTF?! loose ends - but that's partly why it was great! There were also some stunning directorial touches.
― ledge (ledge), Monday, 24 April 2006 10:41 (nineteen years ago)
does the movie feature the giant red pick axe, like in the game where you slam it no-nonsensingly into the back of nurse-zombies heads?
― Ste (The Infirmary) (Fuzzy), Monday, 24 April 2006 11:13 (nineteen years ago)
― ledge (ledge), Monday, 24 April 2006 12:04 (nineteen years ago)
― Ste (Fuzzy), Monday, 24 April 2006 12:07 (nineteen years ago)
― def zep (calstars), Thursday, 27 April 2006 01:34 (nineteen years ago)
― kingfish doesn't live here anymore (kingfish 2.0), Thursday, 27 April 2006 02:24 (nineteen years ago)
Has anyone jumped into Silent Hill : Homecoming yet?
― scampering alpaca, Wednesday, 1 October 2008 21:58 (seventeen years ago)
I've started it... not really impressed and I'm a SH fan in general. Doesn't feel next-gen at all. Storyline and settings are way too familiar. Mostly just not creepy enough. Hopefully it gets better as it goes on.
― bnw, Tuesday, 21 October 2008 15:35 (seventeen years ago)
Saving dessert for last, have tabled SH:H until I finish Dead Space.
How are you liking the new combat style? Easy enough to block/dodge? Do the weapons eventually break, like SH Origins?
― scampering alpaca, Tuesday, 21 October 2008 16:59 (seventeen years ago)
nothing has broken on me yet.... you are still better off avoiding most fights which I like. combat is better but still wonky. I played a little more tonight and it got better, more puzzles and creepier.
I am trading it against Dead Space once I finish, obv.
― bnw, Wednesday, 22 October 2008 04:50 (seventeen years ago)
WHY is there so much internet drawings porn featuring Pyramid Head? I have never played the game.
― Abbott, Wednesday, 22 October 2008 19:05 (seventeen years ago)
wtf kinda porn do you look at?
― bnw, Thursday, 23 October 2008 04:09 (seventeen years ago)
Pyramid Head is the Boba Fett of the SH series.
SH2, the series' best game (imo), has a strong psychological component. A grieving husband shows up in Silent Hill, brought there by a message from his dead wife. The people and monsters he meets are facets of the guilt he feels and the circumstances around her death.
Pyramid Head shows up in SH2 as a badass dragging a JRPG-size knife. He doesn't speak, and is pretty hard to kill. Not sure if he represents 'judgment', but his design makes him stand out against the other game creatures.
― scampering alpaca, Thursday, 23 October 2008 14:31 (seventeen years ago)
figured tonight was a good time to finish it. the second half of the game is much better then the first. There's a puzzle about midway through that is a total fucking pain. and the ending scene is one of the stupidest I have ever witnessed. still liked it though, there's enough "shit that is sick" moments to make it worthwhile.
― bnw, Saturday, 1 November 2008 05:26 (seventeen years ago)
guess there are different endings and I got the worst (5).
― bnw, Saturday, 1 November 2008 05:28 (seventeen years ago)
i am going to buy silent hill: downpour this afternoon, and i am going to play it. then i am going to play the silent hill hd collection and after that the upcoming vita co-op action game. with the exception of the hd collection i will not have any fun and i will be deeply irritated by all the ridiculous sierra-like "combine the red putty with the ancient coin" type puzzles but i will continue to purchase these games in the increasingly vain hope that one of them will cough up another awesome creepy idea like the first few did.
― adam, Monday, 19 March 2012 17:07 (thirteen years ago)
i mean "the room" is such a dope idea for a game, too bad it kinda wasn't fun but it _could have been_ and i think i had more playing it and anticipating it getting good than i do playing fancy games.
― adam, Monday, 19 March 2012 17:08 (thirteen years ago)
had more fun that is
― adam, Monday, 19 March 2012 17:09 (thirteen years ago)
looks pretty bad, i mean when you can't even make the trailer look good D:
agree the room was a very cool/brave idea
― bnw, Monday, 19 March 2012 17:10 (thirteen years ago)
― adam, Monday, 19 March 2012 17:07 (31 minutes ago) Bookmark Flag Post Permalink
~gaming~
― thomp, Monday, 19 March 2012 17:42 (thirteen years ago)
i kind of wonder if there is a way to do the silent hill 'you are bad at fighting and running around' thing better - like, it shouldn't come off like a badly executed version of 'you are an implacable killing machine', it needs ... er ... a different kind of friction ... er
― thomp, Monday, 19 March 2012 17:46 (thirteen years ago)
they should motion-capture me trying to beat a monster's head in with a lead pipe, shit would be this grotesque ineffective flailing, perfect for silent hill tone or like elaine_dancing_seinfeld.mpg
― adam, Monday, 19 March 2012 18:23 (thirteen years ago)
wtf why did i post that sorry for the custos yall
― adam, Monday, 19 March 2012 18:50 (thirteen years ago)
Reactions to SH: Downpour?
I'm 3/4ths of the way through, and thinking the story is one of the better ones since SH2, as far as giving you a relatively sympathetic protagonist that has a tragic past and something bad/mysterious he may/may not have done. Much, much better than SH: Homecoming, with the guy who was a dickwad to his younger brother, leading to the brother's accidental death.
The camera is annoying at points, particularly in close quarter fighting, when running away from enemies leads to running towards them, thanks to the camera swerving the viewpoint. Wish there were a few more enemy animations, though. At one point, I was in the Hillside area with 7+ Minion enemies coming at me in synched movements.
― the body of a spider... (scampering alpaca), Tuesday, 24 April 2012 16:01 (thirteen years ago)
the story is one of the better ones since SH2
sigh
― thomp, Tuesday, 24 April 2012 16:07 (thirteen years ago)
remember that golden moment when videogames were almost actually good