In high school I would produce dozens of maps for game designs, I wished I'd kept them now. Most of them were just blatant Mario rip-offs with different layouts.
I had the most wonderful game idea on the train last night, if I can recall it during the day I will post it here ..
― Ste (Fuzzy), Thursday, 2 March 2006 10:30 (nineteen years ago)
http://www.janis.or.jp/users/segabito/JavaScriptMaryo.htmlhttp://www.secretmaryo.org/index.php?page=new
8)
have been writing a little something myself inspired by the footage of Geometry Wars that someone posted here and the realisation that 8 bit vector graphics done using 21st century hardware is going to run like stink. it's a cross between asteroids movement and defender alien designs. derivative but kinda fun. will post a link when i've written the HOWTO.
screenshots from 2 weeks ago:http://www.koogy.clara.co.uk/tailgate/screenshot03.pnghttp://www.koogy.clara.co.uk/tailgate/screenshot04.png
anyone know where i can get definitions for asteroids-style vector font or something similar? save me having to work them out myself.
― koogs (koogs), Thursday, 2 March 2006 11:18 (nineteen years ago)
just curious, what prog language are you constructing this in?
― Ste (Fuzzy), Thursday, 2 March 2006 11:40 (nineteen years ago)
― tissp! (the impossible shortest specia), Thursday, 2 March 2006 12:20 (nineteen years ago)
it IS java (hence the questions on ile the other week) but i'm using JOGL which is the Java openGL bindings (rather than java 3d library, say). i currently have it clamped to run at only(!) 75fps and that takes about 10% of my 1GHz P3. and is platform independant so the same code (same binary even) runs on linux box at home and the win2k box at work.
― koogs (koogs), Thursday, 2 March 2006 13:59 (nineteen years ago)
― tissp! (the impossible shortest specia), Thursday, 2 March 2006 14:36 (nineteen years ago)
have just uploaded screenshots 05 to 08 and a zip of the classes (tailgate.zip) for anyone brave enough to try it. you'll need java (1.5?), opengl and openglut (i have glu32.dll and glut32.dll and opengl32.dll in my c:\winnt\system32 directory here). i've included the jogl.dlls in the zip file and run.sh should find them.
er, collect the 3d things, shoot the 2d things. radar at top, shield strength on left. left, right, forward cursor keys, ctrl to unleash rainbow coloured death.
― koogs (koogs), Thursday, 2 March 2006 14:55 (nineteen years ago)
― tissp! (the impossible shortest specia), Thursday, 2 March 2006 15:09 (nineteen years ago)
― Jordan (Jordan), Thursday, 2 March 2006 15:17 (nineteen years ago)
I'm excited to try the koogs game but all this talk of dlls is freaking me out a bit.
― JimD (JimD), Thursday, 2 March 2006 15:33 (nineteen years ago)
― tissp! (the impossible shortest specia), Thursday, 2 March 2006 15:49 (nineteen years ago)
― koogs (koogs), Thursday, 2 March 2006 16:23 (nineteen years ago)
(* pilgrim(age) and bilge)
― koogs (koogs), Thursday, 2 March 2006 16:26 (nineteen years ago)
― tissp! (the impossible shortest specia), Thursday, 2 March 2006 16:49 (nineteen years ago)
maybe this?http://download.java.net/media/jogl/builds/archive/jsr-231-beta3/jogl-natives-macosx.jar
― koogs (koogs), Thursday, 2 March 2006 17:00 (nineteen years ago)
xpost, I see!
― melton mowbray (adr), Thursday, 2 March 2006 17:05 (nineteen years ago)
http://javaunlimited.net/games/view.php?id=80
― koogs (koogs), Thursday, 2 March 2006 18:22 (nineteen years ago)
― Mr. Vas Djifrens (byzantum), Thursday, 2 March 2006 20:53 (nineteen years ago)
I emailed a mate a few weeks ago complaining that no-one had adapted the old visual jukebox player thingy from the PSone into a music analyser that could produce DDR/Dance UK/etc dance routines to any music so that we could dance to anything rather than being stuck with the dozen licenced tracks on any new release. Someone seems to be doing exactly that and I'm glad because I wouldn't have the first idea how to.
Coming soon to next gen consoles, assuming someone in the industry thinks the same way as me, comprehensive online lyrics and guitar tabs databases so we can do the same thing with Singstar and Guitar Hero.
― Onimo (GerryNemo), Thursday, 2 March 2006 23:21 (nineteen years ago)
there are a bunch of minigames that i'd like to just be able to play on their own. there's one in jak and daxter 2 where he has to unroll packing crates in such a way that he can reach other packing crates which would make a good puzzle game. there's a supermario world level where he has to bounce from platform to platform that i'd also like to be a standalone game.
― koogs (koogs), Friday, 3 March 2006 14:40 (nineteen years ago)
current generation video game where the gameplay is like being inside a prog rock album cover.i'm thinking of the art of Roger Dean who did art for asia, yes, and those games http://i.imgur.com/865WtZT.jpghttp://i.imgur.com/YD3pXK6.jpg post some prog art + game synopsis ?
― Sébastien, Thursday, 18 April 2013 15:55 (twelve years ago)