Great game ideas you've known and lost

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Or maybe just interesting additions to existing games, like 'wouldn't X be great if you could do Z'

In high school I would produce dozens of maps for game designs, I wished I'd kept them now. Most of them were just blatant Mario rip-offs with different layouts.

I had the most wonderful game idea on the train last night, if I can recall it during the day I will post it here ..

Ste (Fuzzy), Thursday, 2 March 2006 10:30 (nineteen years ago)

> Most of them were just blatant Mario rip-offs

http://www.janis.or.jp/users/segabito/JavaScriptMaryo.html
http://www.secretmaryo.org/index.php?page=new

8)

have been writing a little something myself inspired by the footage of Geometry Wars that someone posted here and the realisation that 8 bit vector graphics done using 21st century hardware is going to run like stink. it's a cross between asteroids movement and defender alien designs. derivative but kinda fun. will post a link when i've written the HOWTO.

screenshots from 2 weeks ago:
http://www.koogy.clara.co.uk/tailgate/screenshot03.png
http://www.koogy.clara.co.uk/tailgate/screenshot04.png

anyone know where i can get definitions for asteroids-style vector font or something similar? save me having to work them out myself.

koogs (koogs), Thursday, 2 March 2006 11:18 (nineteen years ago)

ooh vector graphics are funky right now, i've been playing Omega Race a lot on Mame.

just curious, what prog language are you constructing this in?

Ste (Fuzzy), Thursday, 2 March 2006 11:40 (nineteen years ago)

That's Java if it's anything.

tissp! (the impossible shortest specia), Thursday, 2 March 2006 12:20 (nineteen years ago)

how can you tell it's java?

it IS java (hence the questions on ile the other week) but i'm using JOGL which is the Java openGL bindings (rather than java 3d library, say). i currently have it clamped to run at only(!) 75fps and that takes about 10% of my 1GHz P3. and is platform independant so the same code (same binary even) runs on linux box at home and the win2k box at work.

koogs (koogs), Thursday, 2 March 2006 13:59 (nineteen years ago)

I have mystical programming powers. I can actally SEE the bytecode in between the pixels.

tissp! (the impossible shortest specia), Thursday, 2 March 2006 14:36 (nineteen years ago)

ah, ok, a code ninja.

have just uploaded screenshots 05 to 08 and a zip of the classes (tailgate.zip) for anyone brave enough to try it. you'll need java (1.5?), opengl and openglut (i have glu32.dll and glut32.dll and opengl32.dll in my c:\winnt\system32 directory here). i've included the jogl.dlls in the zip file and run.sh should find them.

er, collect the 3d things, shoot the 2d things. radar at top, shield strength on left. left, right, forward cursor keys, ctrl to unleash rainbow coloured death.

koogs (koogs), Thursday, 2 March 2006 14:55 (nineteen years ago)

Actually, it's the java icon in the title bar that gave it away (and my prior knowledge of you programming something to do with particles in Java).

tissp! (the impossible shortest specia), Thursday, 2 March 2006 15:09 (nineteen years ago)

I've always wanted a real-time strategy version of Rock Scissors Paper.

Jordan (Jordan), Thursday, 2 March 2006 15:17 (nineteen years ago)

That's age of empires, isn't it?

I'm excited to try the koogs game but all this talk of dlls is freaking me out a bit.

JimD (JimD), Thursday, 2 March 2006 15:33 (nineteen years ago)

You will need java 1.5 to run koogs' game, which means I can't. Boo. I am viewing a disassembly though and trying to imagine it.

tissp! (the impossible shortest specia), Thursday, 2 March 2006 15:49 (nineteen years ago)

recompiled for java 1.4 - tailgate14.zip - needs unzipping over the other one as it doesn't contain jogl files (is only 40k)

koogs (koogs), Thursday, 2 March 2006 16:23 (nineteen years ago)

(btw, it's called tailgate because it's one of three* words in /etc/dict/words with 'ilg' in it...)

(* pilgrim(age) and bilge)

koogs (koogs), Thursday, 2 March 2006 16:26 (nineteen years ago)

I get no jogl in java.library.path on OS X (presumably something to do with the loading of jogl.dll)

tissp! (the impossible shortest specia), Thursday, 2 March 2006 16:49 (nineteen years ago)

ah, ok, the jogl.jar contains jogl.dlls for windows, you'll need the mac version.

maybe this?
http://download.java.net/media/jogl/builds/archive/jsr-231-beta3/jogl-natives-macosx.jar

koogs (koogs), Thursday, 2 March 2006 17:00 (nineteen years ago)

I get the same in Fedora Core 4. Looks great though!

xpost, I see!

melton mowbray (adr), Thursday, 2 March 2006 17:05 (nineteen years ago)

save yourself all some bother:

http://javaunlimited.net/games/view.php?id=80

8)

koogs (koogs), Thursday, 2 March 2006 18:22 (nineteen years ago)

there was concept i had of a game where the mission is to kill all poseur weaklings

Mr. Vas Djifrens (byzantum), Thursday, 2 March 2006 20:53 (nineteen years ago)

Not lost, but a game idea that would have come to nothing had someone else not thought of it.

I emailed a mate a few weeks ago complaining that no-one had adapted the old visual jukebox player thingy from the PSone into a music analyser that could produce DDR/Dance UK/etc dance routines to any music so that we could dance to anything rather than being stuck with the dozen licenced tracks on any new release. Someone seems to be doing exactly that and I'm glad because I wouldn't have the first idea how to.

Coming soon to next gen consoles, assuming someone in the industry thinks the same way as me, comprehensive online lyrics and guitar tabs databases so we can do the same thing with Singstar and Guitar Hero.

Onimo (GerryNemo), Thursday, 2 March 2006 23:21 (nineteen years ago)

(tailgate is broken - i updated jogl jars on the pc and linux last night and there have been changes to the api which i wasn't able to sort out last night (but have now, i think). i'll start a new thread on monday.)

there are a bunch of minigames that i'd like to just be able to play on their own. there's one in jak and daxter 2 where he has to unroll packing crates in such a way that he can reach other packing crates which would make a good puzzle game. there's a supermario world level where he has to bounce from platform to platform that i'd also like to be a standalone game.

koogs (koogs), Friday, 3 March 2006 14:40 (nineteen years ago)

seven years pass...

current generation video game where the gameplay is like being inside a prog rock album cover.
i'm thinking of the art of Roger Dean who did art for asia, yes, and those games
http://i.imgur.com/865WtZT.jpg
http://i.imgur.com/YD3pXK6.jpg
post some prog art + game synopsis ?

Sébastien, Thursday, 18 April 2013 15:55 (twelve years ago)


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