Come anticipate The Legend of Zelda: Twilight Princess with me

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post great links of stuff i can slaver over. even though it may not make it in to my paws til 2006 now :-(

Britain's Obtusest Shepherd (Alan), Tuesday, 20 September 2005 12:01 (twenty years ago)

I am not anticipating it, because Isabel has been playing Wind Waker for the last week and now I'm sad that there will be no more happy cartoon Link and instead we get lame-o Goth Link.

Tom (Groke), Tuesday, 20 September 2005 13:33 (twenty years ago)

I agree with tom!

I think it's too far away for me to begin anticipating, if I am paying due care to my sanity & stress-levels

cozen (Cozen), Tuesday, 20 September 2005 13:36 (twenty years ago)

miyamoto-san: "have faith in us. i have never been so involved in creating a zelda game as i have been with this one. we are trying to make the best zelda ever released. the richest and most melancholy."

here is my favourite screenshot.

rio natsume, Tuesday, 20 September 2005 13:36 (twenty years ago)

dude there's been like 20 years of cartoon happy link. i mean, we're hardly talking tom clancy's splinter cell here.

rio natsume, Tuesday, 20 September 2005 13:40 (twenty years ago)

the richest and most melancholy!

rio, you'll kill me I swear

cozen (Cozen), Tuesday, 20 September 2005 13:43 (twenty years ago)

Zelda's too hard for me anyway :(

Tom (Groke), Tuesday, 20 September 2005 13:45 (twenty years ago)

i know it's terribly rockist but just look at that screenshot. REAL PEOPLE!!!

rio natsume, Tuesday, 20 September 2005 13:46 (twenty years ago)

OK after having looked at that...

cozen (Cozen), Tuesday, 20 September 2005 13:49 (twenty years ago)

Levels of detail not possible outside a five-year-old PC game!

Andrew Farrell (afarrell), Tuesday, 20 September 2005 13:52 (twenty years ago)

I like the architecture and the mistiness and the bustle. But I still want it to be cartoon elves bustling. I think that makes me the rockist here.

Tom (Groke), Tuesday, 20 September 2005 13:53 (twenty years ago)

except being nintendo they actually remember to put the game in!

xpost

rio natsume, Tuesday, 20 September 2005 13:56 (twenty years ago)

and it's like the SpaceWorld show 5 years ago, when demo reels from the new metroid and new zelda games were slowly leaking out.

funny how those two turned out...

kingfish superman ice cream (kingfish 2.0), Tuesday, 20 September 2005 14:00 (twenty years ago)

i do like that screenshot. i was flipping through those images before i started this thread, and that one stuck in my head. oo atmosphere!

i still wuv cartoon link, but i have the faith

Britain's Obtusest Shepherd (Alan), Tuesday, 20 September 2005 14:34 (twenty years ago)

Cartoon link is one thing.

Cartoon link in stealth levels in waterworld is quite another.

(i do like talking boats, tho).

kingfish superman ice cream (kingfish 2.0), Tuesday, 20 September 2005 14:36 (twenty years ago)

I hope there is a gerudo fortress

cozen (Cozen), Tuesday, 20 September 2005 14:42 (twenty years ago)

and tingle.

rio natsume, Tuesday, 20 September 2005 14:58 (twenty years ago)

sneaking around in cartoon barrels wuz the grebtest!

Britain's Obtusest Shepherd (Alan), Tuesday, 20 September 2005 15:15 (twenty years ago)

sneaking around in cartoon barrels wuz the grebtest!

oh? and being the first major setpiece?

kingfish superman ice cream (kingfish 2.0), Tuesday, 20 September 2005 15:16 (twenty years ago)

damn straight! being dropped into the CASTLE OF TOTAL DOOM right at the start, practically defenceless and with no idea of what's really going on. peril peril peril! great because it's a way to get in to the thick of it without dropping straight into loads of sword play

Britain's Obtusest Shepherd (Alan), Tuesday, 20 September 2005 19:17 (twenty years ago)

bleah. i wanna at least get used to the games mechanics first.

i guess that was wind waker's version of the standard "level where you lose all your weapons"...

kingfish superman ice cream (kingfish 2.0), Tuesday, 20 September 2005 20:33 (twenty years ago)

It took me bluddy forever to get thru that castle level. It was too easy to trigger the monster-guards attention. I grew sick of hearing that "duhduhDUH!" whenever he'd spin round and see me, and then DINGDINGDING blam, back in the jail I went. I ended up getting Nick to do that bit for me.

Its interesting that everyone here likes cartoon Link (as do I!), cos I thought the standard opinion was Zelda fans hated Windwaker Link and preferred Occarina Link or something. But that cel-shaded Windwaker game was GORGEOUS and so different and I ADORED THE MUSIC.

Dont know if I like the look of that new screenshot... but the music and atmos might make it.

Trayce (trayce), Tuesday, 20 September 2005 23:00 (twenty years ago)

Wind Waker was beautiful and awesome except for the fucking sailing. Serious Link holds very little interest for me.

adam (adam), Tuesday, 20 September 2005 23:11 (twenty years ago)

Actually, as it's been pointed out elsewhere, Nintendo is keeping most of the graphics of their game simpler while the other two consoles are dumping money into ever more realistic fog & sweat engines.

kingfish superman ice cream (kingfish 2.0), Tuesday, 20 September 2005 23:15 (twenty years ago)

"ever more realistic fog and sweat engines" should be the name of YES's next album

Forksclovetofu (Forksclovetofu), Tuesday, 20 September 2005 23:38 (twenty years ago)

Don't hate on full-grown Link. To be honest, I was really skeptical before Wind Waker about whether I could take a "childish," cartoony Link seriously. I have no idea why people think that childish Link is somehow canonical. Being superdeformed as he was in the original game is not the same thing as being a cartoon. In The Adventure of Link, Majora's Mask, Ocarina of Time, and everything else that wasn't a Game Boy game, Link was very adult and very ass-kicking. If anything, Twilight Princess feels like a return to the classic Link as I perceived him, and I welcome it. Basically, Twilight Princess is going to rock, and if you don't play it because you're all hung up on some cartoony ideal then you deserve to miss out.

That said, I loved Wind Waker. Despite its zero replayability and a few overly twee moments, it was fantastic. Great puzzles, gorgeous and immersive and still stayed true to the essence of Zelda adventuring.

Laura H. (laurah), Tuesday, 20 September 2005 23:52 (twenty years ago)

Er, what? The entire point of Ocarina of Time is that he spent half of his time as a kid, and he's the same kid in Majora's Mask.

http://www.n64europe.com/graphics/gaiden2.jpg

Andrew Farrell (afarrell), Wednesday, 21 September 2005 08:50 (twenty years ago)

Yeah, but he still looks like a "serious" Link. I don't consider that cartoony. Compare:

http://www.just-rpg.com/upload/pics/dir17/sadsm.jpg

Laura H. (laurah), Wednesday, 21 September 2005 09:00 (twenty years ago)

I meant "childish" and "adult" in terms of the game's aesthetic, not as actual ages.

Laura H. (laurah), Wednesday, 21 September 2005 09:03 (twenty years ago)

Wind Waker was my first Zelda (OK aside from watching housemates play earlier ones a couple of times) and I found the aesthetic totally enchanting, much more so than when I went back to play Ocarina. So that probably explains why I'm sad they didn't stick with it for more than one game.

Tom (Groke), Wednesday, 21 September 2005 09:30 (twenty years ago)

I agree I think I find the look and feel (and music) of Windwaker far more engaging and enchanting that other Zeldas - or any other game really. To me, Nintendo touched on something magical with that cel shading I really wish they'd do more of, I really do.

Trayce (trayce), Wednesday, 21 September 2005 09:35 (twenty years ago)

I'm not saying other Zeldas are less, I like them too - but I'd like to see more games in that curious flat style. XIII sort of tried it, but it wasnt the same.

Trayce (trayce), Wednesday, 21 September 2005 09:36 (twenty years ago)

Well, it's all to varying degrees nicked off Jet Grind Radio, but the Zelda was a particularly great rendition of it.

http://www.armchairempire.com/images/Reviews/Dreamcast/jet-grind-radio/jet-grind-radio-3.jpg

Laura, I think the reason people liked it is because it looks fucking fantastic. Which is the thing about cel shading, you can make a game with sod all polygons, but more things onscreen. Unlike the jagged hell of that Twilight Princess shot above.

Andrew Farrell (afarrell), Wednesday, 21 September 2005 10:22 (twenty years ago)

imagine the shot above, but cel-shaded

did I just BLOW YOUR MIND?

cozen (Cozen), Wednesday, 21 September 2005 10:25 (twenty years ago)

(Even) more primary colours in games plz.

Tom (Groke), Wednesday, 21 September 2005 10:26 (twenty years ago)

i'm sure they'll smooth out those jaggies. i wonder how that depth of field blurring will work out

Britain's Obtusest Shepherd (Alan), Wednesday, 21 September 2005 10:58 (twenty years ago)

Andrew, everyone I talked to WHINED and WHINED about the cel shading in Wind Waker before it came out, and to be honest I don't think screenshots captured the beauty of Wind Waker very well at all. I could pick out some particularly unflattering ones of it as a reply, but I don't see what the point would be. I'm not against cel shading, but I wouldn't want to see the Zelda franchise married to it. It was appropriate for Wind Waker, and it wouldn't be appropriate for Twilight Princess; it's as simple as that.

C'mon, look at these screenshots: http://media.cube.ign.com/media/572/572738/imgs_1.html How are you not excited about that?!

Laura H. (laurah), Wednesday, 21 September 2005 15:47 (twenty years ago)

man, consoles need better anti-aliasing...

kingfish superman ice cream (kingfish 2.0), Wednesday, 21 September 2005 16:00 (twenty years ago)

consoles need better anti-aliasing

I believe a lot of console anti-aliasing technology is pretty state-of-the-art. It's called http://taiwanconnector.com/RCA%203m%20pic.jpg http://luna.typepad.com/weblog/images/teevee.jpg

TOMBOT, Wednesday, 21 September 2005 19:34 (twenty years ago)

I just dig my fingers into my eyes and rub them until my life looks like it's on the N64. Hey presto, anti-aliasing!

melton mowbray (adr), Wednesday, 21 September 2005 19:39 (twenty years ago)

hey, my tv doesn't have a sunflower!

kingfish superman ice cream (kingfish 2.0), Wednesday, 21 September 2005 19:40 (twenty years ago)

My desktop wallpaper has a sunflower! Two and a half even!

melton mowbray (adr), Wednesday, 21 September 2005 19:44 (twenty years ago)

are they jaggy?

kingfish superman ice cream (kingfish 2.0), Wednesday, 21 September 2005 19:46 (twenty years ago)

Well, the stalks look sort of hairy, but I think that might be a clipping problem rather than anti-aliasing.

melton mowbray (adr), Wednesday, 21 September 2005 20:02 (twenty years ago)

one year passes...
They did end up taking some of the neon circuitry aesthetic from Windwaker, though I personally think this one just doesn't look as good.

Also some of the treasures are almost entirely only used inside their own dungeon, which is a shame (The, ahem, green goblin one is a particular disappointment here). Though the last (?) treasure is one where I'd figured out beforehand _what_ it did, but had no idea how it would work, and the simplicity of the answer made me joyous.

Also this game's version of the interminable fight dungeon seemed overlong, which is a real problem. In WW, when you were told there were another 20 or so levels, I was delighted, but here I was slightly crushed (also the gratuitous and unadvertised equipment requirements really ground my nads).

The feature where you put rupees back into their treasure chests is kind of neat except that it meant I kept going back to find the same chests over and over. I'd probably have rathered the option to just spill them on the ground, particularly since, as always, rupees aren't any real use. Though I'd feel differently if I got more than one bag upgrade :(

On the other hand, that's one fast horse, and riding him around the entire country without a loading time is a lot of fun. Also - new Zelda!

Andrew Farrell (afarrell), Thursday, 4 January 2007 08:22 (nineteen years ago)

got the game for XMO... BUT NO WII YET

WAAAAAAAAAAAAAH

Britain's Obtusest Shepherd (Alan), Thursday, 4 January 2007 12:53 (nineteen years ago)

frustration city

Ste (Fuzzy), Thursday, 4 January 2007 13:10 (nineteen years ago)

rupees aren't any real use

There is one item you can get late in the game with some fucking around that changes this.

I found the last half of the story arc much more fulfilling in this than in Windwaker, as, in that game, you had to go on the tedious Triforce charts/shards quest, where in this one it was straight dungeon -> dungeon action, like in pretty much every other non-Windwaker Zelda game before it.

This is incredibly OTM though:

Also some of the treasures are almost entirely only used inside their own dungeon, which is a shame (The, ahem, green goblin one is a particular disappointment here).

stoked for the madness (nickalicious), Thursday, 4 January 2007 16:13 (nineteen years ago)

This game is not fun. Whoever implemented the Wii controls should be fired/shot.

adam (adam), Thursday, 4 January 2007 17:03 (nineteen years ago)

I'd rather press a button to trigger the sword animation than wave the Wiimote around in the hope of hitting whatever sweet spot makes Link do anything effective.

adam (adam), Thursday, 4 January 2007 17:04 (nineteen years ago)

Are you crazy? I love the Wii controls, the sword a lot, but the bow/boomerang/clawshot/etc a LOT lot.

stoked for the madness (nickalicious), Thursday, 4 January 2007 17:11 (nineteen years ago)

I mean, I guess I can see where you're coming from, but I found it incredibly enjoyous, especially the shield-thrust nunchuck jab.

stoked for the madness (nickalicious), Thursday, 4 January 2007 17:12 (nineteen years ago)

make with the eva green already

kingfish prætor (kingfish 2.0), Thursday, 4 January 2007 17:49 (nineteen years ago)

Everyone else seems to love the Zelda controls. Maybe I'm just too much of a spaz--but why is there no option to play it with a Gamecube controller (unless there is and I haven't found it)? I could overlook the ugliness of the game and all the furry bullshit if I weren't already annoyed by the Wiimote.

adam (adam), Thursday, 4 January 2007 17:52 (nineteen years ago)

I showed off Zelda fishing to my dad over Xmas at the local EB. "Don't yank too hard, or you'll rip the bait out of its mouth" was his council.

kingfish prætor (kingfish 2.0), Thursday, 4 January 2007 17:56 (nineteen years ago)

but why is there no option to play it with a Gamecube controller (unless there is and I haven't found it)?

That option is called "buy the Gamecube version".

Marmot (marmotwolof), Thursday, 4 January 2007 20:38 (nineteen years ago)

You can always just get the Gamecube version of Twilight Princess.


hahaha well x-posted

stoked for the madness (nickalicious), Thursday, 4 January 2007 20:39 (nineteen years ago)

There's a gamecubey controller for the Wii, isn't there (not that this is an ideal solution if you already own a Gamecube)?

Andrew Farrell (afarrell), Thursday, 4 January 2007 20:46 (nineteen years ago)

you can plug an actual Gamecube conroller into the Wii anyway

Marmot (marmotwolof), Thursday, 4 January 2007 21:45 (nineteen years ago)

The GC controller is still leagues ahead of the wii gamepad, right?

kingfish prætor (kingfish 2.0), Thursday, 4 January 2007 22:03 (nineteen years ago)

Yeah but isn't there some fussy bullshit about it not letting you use the GC pad on old VC games, just GC games?
(I still haven't even SEEN a Nintendo Wii IRL, btw. Just going by what I've read)

Marmot (marmotwolof), Thursday, 4 January 2007 22:08 (nineteen years ago)

you can play vc games with the gamcube controller.

Christopher Costello (CGC), Saturday, 6 January 2007 19:04 (nineteen years ago)

well GOOD

Marmot (marmotwolof), Saturday, 6 January 2007 21:27 (nineteen years ago)

(maybe I was thinking of not being able to use a GC controller on Wii games like Metal Slug, or can you do that, too?)

Marmot (marmotwolof), Saturday, 6 January 2007 21:50 (nineteen years ago)

I just think they put more devtime/thought into the GC controller than the Wii one. So this is good, then.

kingfish prætor (kingfish 2.0), Saturday, 6 January 2007 22:39 (nineteen years ago)

you guys are fucking odd

cousin larry bundgee (bundgee), Saturday, 6 January 2007 22:49 (nineteen years ago)

three months pass...
I am quite shocked that you can change Link's name, didn't expect that at all (nb I've never played a Zelda game before.) My brave warrior Snoop now rides into battle on his trusted mount Hen Fap.

Daniel_Rf, Sunday, 22 April 2007 12:51 (eighteen years ago)

I am playing the Zelda games out of order. I started with TP, am now playing Ocarina of Time (virtual console version), and I just bought WindWaker for when I finish that. I reject your continuity, and substitute my own!

J, Wednesday, 25 April 2007 01:37 (eighteen years ago)

I played "Sonic 3" before "Sonic 2"! :-O

Daniel_Rf, Wednesday, 25 April 2007 10:40 (eighteen years ago)

ocarina was my re-intro to console gaming proper. (i played a bit on the PS once.) going back to a 2D zelda was a revelation.

i'd give anything not to know the 'basic' secrets again. catching fairies in jars was something i didn't cotton on to til way into ocarina. i bet it was in the manual, but WHO READS THE MANUAL? no one. that's who.

Alan, Wednesday, 25 April 2007 11:30 (eighteen years ago)

Chronologically, storywise, Windwaker is in the far distant future of all the other Zeldas.

nickalicious, Wednesday, 25 April 2007 15:21 (eighteen years ago)

Windwaker is kinda depressing that way(future of Hyrule = Waterworld), but any video game where your sidekick is a talking boat gets points in my book.

Also, the final boss fight is probably the most cinematic of any of them(tho I have not played TP yet)

kingfish, Wednesday, 25 April 2007 16:32 (eighteen years ago)

guitar hero KILLED my interest in this; I'm hoping it'll come back soon.

forksclovetofu, Wednesday, 25 April 2007 16:35 (eighteen years ago)

yeah I'm with J I think. I can't wait to get started on Windwaker, I just beat TP last night!

TOMBOT, Wednesday, 25 April 2007 18:57 (eighteen years ago)

I meant Ocarina actually I don't even have windwaker yet

TOMBOT, Wednesday, 25 April 2007 19:12 (eighteen years ago)

eh...final boss in tp is kinda meh.

funny farm, Thursday, 26 April 2007 01:21 (eighteen years ago)

what was missing from TP was the "run through the skills again" bit that is common to a lot of zeldas. esp in ocarina, there's the bit where to get into the tower you have to knock out 6 beams. each beam corresponds to a little gauntlet you have to run that goes through a subset of skills and equipment, and ends with one of the 6 sages appearing. then the boss itself uses a small number of them.

TP doesn't do the run through or use a very interesting combo of skills. i liked the horsey ride, but. hmph

Alan, Thursday, 26 April 2007 11:35 (eighteen years ago)

i bought the gamecube collectors disc, like a year ago. y'know, the one with 4 games on it. i should probably give OoT a spin, later.

funny farm, Thursday, 26 April 2007 16:07 (eighteen years ago)

Yeah, I have to say I was a little let down by the final boss fight as well. I thought the second to last boss (Z, not G) was better. And wasn't that sort of the "run through" you were talking about, Alan?

J, Friday, 27 April 2007 14:07 (eighteen years ago)

After Zant I was actually quite happy with the final boss fight, having to switch the B-item around a bunch of times is tedious, I liked abandoning the equipment in favor of more straight-up fighting, and finally a decent sword battle to top it all off!

though I will say that fucking princess needs to seriously consider some shooting lessons

TOMBOT, Friday, 27 April 2007 16:53 (eighteen years ago)

After Zant I was actually quite happy with the final boss fight, having to switch the B-item around a bunch of times is tedious, I liked abandoning the equipment in favor of more straight-up fighting, and finally a decent sword battle to top it all off!

though I will say that fucking princess needs to seriously consider some shooting lessons

TOMBOT, Friday, 27 April 2007 16:54 (eighteen years ago)

waht

TOMBOT, Friday, 27 April 2007 16:54 (eighteen years ago)

Yeah, that final horse mission was weird. I think I passed it mainly on accident.

I was hoping for more of a challenge with the final boss--I mean, it was clearly the hardest swordfight, but I won on the first try, so it ended up being kind of anticlimactic for me, unfortunately. I had a much harder time with that fucking bug in the middle of Hyrule Lake.

J, Friday, 27 April 2007 18:11 (eighteen years ago)

The only boss I remember giving me a hard time was that FUCKER hanging out in the middle of the yeti's mansion for no good reason, FUCK that guy.

I only won the final battle(s) because I had a fairy in a bottle, blue potion in another bottle, and there were two fairies you could pick up by just breaking the pots and skulls. That, to me, was the thing that tipped TP into the realm of being a little too easy - there were hearts lying around everywhere you went!

TOMBOT, Friday, 27 April 2007 18:21 (eighteen years ago)

oh wait that's totally incorrect, yeti mansion midboss was nowhere near as thoroughly aggravating and impossible-seeming as the first horseback battle with King Bulblin with his fucking cavalry harassing me when I only had like 5 or 6 hearts that was TERRIBLE

TOMBOT, Friday, 27 April 2007 18:25 (eighteen years ago)

by the way everyone this thread is chockablock with spoilers now sorry abt that

TOMBOT, Friday, 27 April 2007 18:25 (eighteen years ago)

first horseback battle

Yeah, that sucked. Hard. I *hate* escort missions.

J, Friday, 27 April 2007 19:40 (eighteen years ago)

full disclosure

i forgot about zant! i guess it was sort of a run through, but I was distracted by the fact that i kept being killed. i had the worst time of ANY boss with him because i'd just received the "spin with full hearts" super move thing so was totally fixed on that being what you needed to defeat him, esp as his 'ranged attack" was like the classic attack you have to parry with a timed sword swing. so i kept just dying, thinking i'm getting the timing wrong. over and over.

i even stopped playing. came back days later. died loads more. THEN GOOGLED A WALKTHROUGH. i found just the stuff on zant, found that yr meant to use something else at that point. WHAT AN IDIOT.

the only thing i cheated on, honest.

as a result i blocked memory of the entire fight. result is the same, but only my own fault, a sense of lacking.

Alan, Saturday, 28 April 2007 09:58 (eighteen years ago)

no no the horseback battle I'm talking about wasn't the escort mission, it was when you have to rescue whatsisface, the little kid that idolizes link or whatever. The escort mission with the carriage was almost over too fast for me, I was having fun trying to beat off the bulblins and keeping the boomerang in the air more or less constantly. I like hectic, confusing shit.

Zant killed me twice, I think, and then I figured out that the change of scenery was maybe a clue. after that he turned out to be a complete wuss.

TOMBOT, Saturday, 28 April 2007 17:26 (eighteen years ago)

Bowser 64 Goron was lots of fun!

TOMBOT, Saturday, 28 April 2007 17:27 (eighteen years ago)

+ now I'm playing Ocarina on the VC it is like one big flashback, also, getting re-accustomed to pressing the B button repeatedly instead of just twitching my hand from side to side is somehow difficult and confusing

TOMBOT, Saturday, 28 April 2007 17:31 (eighteen years ago)

four years pass...

I'm playing this 5 years too late (couldn't hack it first time round, just kept walking into lava over and over) and my o/h is playing Skyward Sword. And actually there's a lot they seemed to have made more annoying in Skyward Sword, not least the sprite thing that is nowhere near as good as Midna and has silly shimmery text; also big chunks of baddy dialogue you can't skip, which you could in Twilight Princess. And the inventory screens are like Polly Pocket. And the noises Link makes! HUT! HAIUU! FUIIGG! AARRRGHHBLLllggghhhhh!

They've solved the thing that nearly made my smash my wiimote through the telly though, which is saving at sensible places. I nearly reached the end of that Goron mine then quit and was taken back to the start with all the tricky lava.

The only boss I remember giving me a hard time was that FUCKER hanging out in the middle of the yeti's mansion for no good reason, FUCK that guy.

This is probably the same guy I'm thinking of, some dungeon guy with a ball on a chain?

kinder, Wednesday, 22 February 2012 06:46 (thirteen years ago)


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