― Britain's Obtusest Shepherd (Alan), Tuesday, 20 September 2005 12:01 (twenty years ago)
― Tom (Groke), Tuesday, 20 September 2005 13:33 (twenty years ago)
I think it's too far away for me to begin anticipating, if I am paying due care to my sanity & stress-levels
― cozen (Cozen), Tuesday, 20 September 2005 13:36 (twenty years ago)
miyamoto-san: "have faith in us. i have never been so involved in creating a zelda game as i have been with this one. we are trying to make the best zelda ever released. the richest and most melancholy."
here is my favourite screenshot.
― rio natsume, Tuesday, 20 September 2005 13:36 (twenty years ago)
― rio natsume, Tuesday, 20 September 2005 13:40 (twenty years ago)
rio, you'll kill me I swear
― cozen (Cozen), Tuesday, 20 September 2005 13:43 (twenty years ago)
― Tom (Groke), Tuesday, 20 September 2005 13:45 (twenty years ago)
― rio natsume, Tuesday, 20 September 2005 13:46 (twenty years ago)
― cozen (Cozen), Tuesday, 20 September 2005 13:49 (twenty years ago)
― Andrew Farrell (afarrell), Tuesday, 20 September 2005 13:52 (twenty years ago)
― Tom (Groke), Tuesday, 20 September 2005 13:53 (twenty years ago)
xpost
― rio natsume, Tuesday, 20 September 2005 13:56 (twenty years ago)
funny how those two turned out...
― kingfish superman ice cream (kingfish 2.0), Tuesday, 20 September 2005 14:00 (twenty years ago)
i still wuv cartoon link, but i have the faith
― Britain's Obtusest Shepherd (Alan), Tuesday, 20 September 2005 14:34 (twenty years ago)
Cartoon link in stealth levels in waterworld is quite another.
(i do like talking boats, tho).
― kingfish superman ice cream (kingfish 2.0), Tuesday, 20 September 2005 14:36 (twenty years ago)
― cozen (Cozen), Tuesday, 20 September 2005 14:42 (twenty years ago)
― rio natsume, Tuesday, 20 September 2005 14:58 (twenty years ago)
― Britain's Obtusest Shepherd (Alan), Tuesday, 20 September 2005 15:15 (twenty years ago)
oh? and being the first major setpiece?
― kingfish superman ice cream (kingfish 2.0), Tuesday, 20 September 2005 15:16 (twenty years ago)
― Britain's Obtusest Shepherd (Alan), Tuesday, 20 September 2005 19:17 (twenty years ago)
i guess that was wind waker's version of the standard "level where you lose all your weapons"...
― kingfish superman ice cream (kingfish 2.0), Tuesday, 20 September 2005 20:33 (twenty years ago)
Its interesting that everyone here likes cartoon Link (as do I!), cos I thought the standard opinion was Zelda fans hated Windwaker Link and preferred Occarina Link or something. But that cel-shaded Windwaker game was GORGEOUS and so different and I ADORED THE MUSIC.
Dont know if I like the look of that new screenshot... but the music and atmos might make it.
― Trayce (trayce), Tuesday, 20 September 2005 23:00 (twenty years ago)
― adam (adam), Tuesday, 20 September 2005 23:11 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Tuesday, 20 September 2005 23:15 (twenty years ago)
― Forksclovetofu (Forksclovetofu), Tuesday, 20 September 2005 23:38 (twenty years ago)
That said, I loved Wind Waker. Despite its zero replayability and a few overly twee moments, it was fantastic. Great puzzles, gorgeous and immersive and still stayed true to the essence of Zelda adventuring.
― Laura H. (laurah), Tuesday, 20 September 2005 23:52 (twenty years ago)
http://www.n64europe.com/graphics/gaiden2.jpg
― Andrew Farrell (afarrell), Wednesday, 21 September 2005 08:50 (twenty years ago)
http://www.just-rpg.com/upload/pics/dir17/sadsm.jpg
― Laura H. (laurah), Wednesday, 21 September 2005 09:00 (twenty years ago)
― Laura H. (laurah), Wednesday, 21 September 2005 09:03 (twenty years ago)
― Tom (Groke), Wednesday, 21 September 2005 09:30 (twenty years ago)
― Trayce (trayce), Wednesday, 21 September 2005 09:35 (twenty years ago)
― Trayce (trayce), Wednesday, 21 September 2005 09:36 (twenty years ago)
http://www.armchairempire.com/images/Reviews/Dreamcast/jet-grind-radio/jet-grind-radio-3.jpg
Laura, I think the reason people liked it is because it looks fucking fantastic. Which is the thing about cel shading, you can make a game with sod all polygons, but more things onscreen. Unlike the jagged hell of that Twilight Princess shot above.
― Andrew Farrell (afarrell), Wednesday, 21 September 2005 10:22 (twenty years ago)
did I just BLOW YOUR MIND?
― cozen (Cozen), Wednesday, 21 September 2005 10:25 (twenty years ago)
― Tom (Groke), Wednesday, 21 September 2005 10:26 (twenty years ago)
― Britain's Obtusest Shepherd (Alan), Wednesday, 21 September 2005 10:58 (twenty years ago)
C'mon, look at these screenshots: http://media.cube.ign.com/media/572/572738/imgs_1.html How are you not excited about that?!
― Laura H. (laurah), Wednesday, 21 September 2005 15:47 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Wednesday, 21 September 2005 16:00 (twenty years ago)
I believe a lot of console anti-aliasing technology is pretty state-of-the-art. It's called http://taiwanconnector.com/RCA%203m%20pic.jpg http://luna.typepad.com/weblog/images/teevee.jpg
― TOMBOT, Wednesday, 21 September 2005 19:34 (twenty years ago)
― melton mowbray (adr), Wednesday, 21 September 2005 19:39 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Wednesday, 21 September 2005 19:40 (twenty years ago)
― melton mowbray (adr), Wednesday, 21 September 2005 19:44 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Wednesday, 21 September 2005 19:46 (twenty years ago)
― melton mowbray (adr), Wednesday, 21 September 2005 20:02 (twenty years ago)
Also some of the treasures are almost entirely only used inside their own dungeon, which is a shame (The, ahem, green goblin one is a particular disappointment here). Though the last (?) treasure is one where I'd figured out beforehand _what_ it did, but had no idea how it would work, and the simplicity of the answer made me joyous.
Also this game's version of the interminable fight dungeon seemed overlong, which is a real problem. In WW, when you were told there were another 20 or so levels, I was delighted, but here I was slightly crushed (also the gratuitous and unadvertised equipment requirements really ground my nads).
The feature where you put rupees back into their treasure chests is kind of neat except that it meant I kept going back to find the same chests over and over. I'd probably have rathered the option to just spill them on the ground, particularly since, as always, rupees aren't any real use. Though I'd feel differently if I got more than one bag upgrade :(
On the other hand, that's one fast horse, and riding him around the entire country without a loading time is a lot of fun. Also - new Zelda!
― Andrew Farrell (afarrell), Thursday, 4 January 2007 08:22 (nineteen years ago)
WAAAAAAAAAAAAAH
― Britain's Obtusest Shepherd (Alan), Thursday, 4 January 2007 12:53 (nineteen years ago)
― Ste (Fuzzy), Thursday, 4 January 2007 13:10 (nineteen years ago)
There is one item you can get late in the game with some fucking around that changes this.
I found the last half of the story arc much more fulfilling in this than in Windwaker, as, in that game, you had to go on the tedious Triforce charts/shards quest, where in this one it was straight dungeon -> dungeon action, like in pretty much every other non-Windwaker Zelda game before it.
This is incredibly OTM though:
Also some of the treasures are almost entirely only used inside their own dungeon, which is a shame (The, ahem, green goblin one is a particular disappointment here).
― stoked for the madness (nickalicious), Thursday, 4 January 2007 16:13 (nineteen years ago)
― adam (adam), Thursday, 4 January 2007 17:03 (nineteen years ago)
― adam (adam), Thursday, 4 January 2007 17:04 (nineteen years ago)
― stoked for the madness (nickalicious), Thursday, 4 January 2007 17:11 (nineteen years ago)
― stoked for the madness (nickalicious), Thursday, 4 January 2007 17:12 (nineteen years ago)
― kingfish prætor (kingfish 2.0), Thursday, 4 January 2007 17:49 (nineteen years ago)
― adam (adam), Thursday, 4 January 2007 17:52 (nineteen years ago)
― kingfish prætor (kingfish 2.0), Thursday, 4 January 2007 17:56 (nineteen years ago)
That option is called "buy the Gamecube version".
― Marmot (marmotwolof), Thursday, 4 January 2007 20:38 (nineteen years ago)
hahaha well x-posted
― stoked for the madness (nickalicious), Thursday, 4 January 2007 20:39 (nineteen years ago)
― Andrew Farrell (afarrell), Thursday, 4 January 2007 20:46 (nineteen years ago)
― Marmot (marmotwolof), Thursday, 4 January 2007 21:45 (nineteen years ago)
― kingfish prætor (kingfish 2.0), Thursday, 4 January 2007 22:03 (nineteen years ago)
― Marmot (marmotwolof), Thursday, 4 January 2007 22:08 (nineteen years ago)
― Christopher Costello (CGC), Saturday, 6 January 2007 19:04 (nineteen years ago)
― Marmot (marmotwolof), Saturday, 6 January 2007 21:27 (nineteen years ago)
― Marmot (marmotwolof), Saturday, 6 January 2007 21:50 (nineteen years ago)
― kingfish prætor (kingfish 2.0), Saturday, 6 January 2007 22:39 (nineteen years ago)
― cousin larry bundgee (bundgee), Saturday, 6 January 2007 22:49 (nineteen years ago)
― Daniel_Rf, Sunday, 22 April 2007 12:51 (eighteen years ago)
― J, Wednesday, 25 April 2007 01:37 (eighteen years ago)
― Daniel_Rf, Wednesday, 25 April 2007 10:40 (eighteen years ago)
― Alan, Wednesday, 25 April 2007 11:30 (eighteen years ago)
― nickalicious, Wednesday, 25 April 2007 15:21 (eighteen years ago)
― kingfish, Wednesday, 25 April 2007 16:32 (eighteen years ago)
― forksclovetofu, Wednesday, 25 April 2007 16:35 (eighteen years ago)
― TOMBOT, Wednesday, 25 April 2007 18:57 (eighteen years ago)
― TOMBOT, Wednesday, 25 April 2007 19:12 (eighteen years ago)
― funny farm, Thursday, 26 April 2007 01:21 (eighteen years ago)
― Alan, Thursday, 26 April 2007 11:35 (eighteen years ago)
― funny farm, Thursday, 26 April 2007 16:07 (eighteen years ago)
― J, Friday, 27 April 2007 14:07 (eighteen years ago)
― TOMBOT, Friday, 27 April 2007 16:53 (eighteen years ago)
― TOMBOT, Friday, 27 April 2007 16:54 (eighteen years ago)
― J, Friday, 27 April 2007 18:11 (eighteen years ago)
― TOMBOT, Friday, 27 April 2007 18:21 (eighteen years ago)
― TOMBOT, Friday, 27 April 2007 18:25 (eighteen years ago)
― J, Friday, 27 April 2007 19:40 (eighteen years ago)
― Alan, Saturday, 28 April 2007 09:58 (eighteen years ago)
― TOMBOT, Saturday, 28 April 2007 17:26 (eighteen years ago)
― TOMBOT, Saturday, 28 April 2007 17:27 (eighteen years ago)
― TOMBOT, Saturday, 28 April 2007 17:31 (eighteen years ago)
I'm playing this 5 years too late (couldn't hack it first time round, just kept walking into lava over and over) and my o/h is playing Skyward Sword. And actually there's a lot they seemed to have made more annoying in Skyward Sword, not least the sprite thing that is nowhere near as good as Midna and has silly shimmery text; also big chunks of baddy dialogue you can't skip, which you could in Twilight Princess. And the inventory screens are like Polly Pocket. And the noises Link makes! HUT! HAIUU! FUIIGG! AARRRGHHBLLllggghhhhh!
They've solved the thing that nearly made my smash my wiimote through the telly though, which is saving at sensible places. I nearly reached the end of that Goron mine then quit and was taken back to the start with all the tricky lava.
The only boss I remember giving me a hard time was that FUCKER hanging out in the middle of the yeti's mansion for no good reason, FUCK that guy.
― kinder, Wednesday, 22 February 2012 06:46 (thirteen years ago)