Bosses: C/D, S/D

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in general, are bosses good for videogames? i find even in really creative games you get to the boss and it's the same old find-the-weak-spot and shoot malaise.

dare we imagine a world without bosses?

s1ocki (slutsky), Tuesday, 20 September 2005 15:42 (twenty years ago)

I was planning on starting this very thread! Bosses ruined videogames for me, because I'm rubbish at fighting them. And the dynamic of boss fights tends to be dodge-dodge-dodge-shoot. But on the other hand they often look awesome and there is a big feeling of achievement when you deal with one.

I think what games should do is be a bit more flexible with them. The reason they're annoying to me isn't so much the tedium of playing them but the way they create bottlenecks in gameplay. Even in a platformer like Crash Bandicoot, you can put levels aside to go and try other ones and come back fresh, but once it's you vs boss that's IT until you beat them. So it's really bottlenecks I think are dud, not bosses per se.

So keep the bosses in for people who like them, make sure there's real benefits to beating them*, but maybe also include ways to circumvent them, at least for a while.

*(For instance in a game like Fable where there's a reputation element, obviously your rep would be much bigger for going and killing a boss than for cagily avoiding him or negotiating or tricking him or whatever.)

Tom (Groke), Tuesday, 20 September 2005 15:49 (twenty years ago)

in general, i find that bosses are either way too easy or way too hard--both of which kinda suck!

s1ocki (slutsky), Tuesday, 20 September 2005 15:51 (twenty years ago)

i think what rubs me the wrong way about most bosses is that even though they're presumably supposed to be the apotheosis of each level, they generally don't have much to do with whatever unique or particular style of play is inherent to the game.

s1ocki (slutsky), Tuesday, 20 September 2005 15:53 (twenty years ago)

Classic! Imagine Sonic without bosses - they're the best part of the game! On the other hand, I don't really get why Super Mario World's so insanely hard in the levels, and beyond-a-joke easy on the bosses. I suppose bosses are a mixed bag.

S: -First Robotnik of Sonic and Knuckles, where you've got to chase him over and under spikey hurdles.
-Final boss of Sonic 3
-Gunstar Heroes second boss.

D: -Bubble Bobble end boss.
-Most Altered Beast bosses with the exception of the first.
-The end boss of Doom 2. Who did this without a walkthrough?

(xposts)

melton mowbray (adr), Tuesday, 20 September 2005 15:53 (twenty years ago)

I'm usually ant-bosses, but they're the reason God of War is great. Especially the minotaur.

JimD (JimD), Tuesday, 20 September 2005 15:55 (twenty years ago)

super mario world is what i was thinking about in re too easy bosses. although that can also be a relief!

s1ocki (slutsky), Tuesday, 20 September 2005 15:56 (twenty years ago)

i like the Ocarina of Time approach, where it wasn't so much that the bosses were a super-strong baddie that you had to blast 3000x, but more of a puzzle. Once you figured out the solution, you did it three times and Dodongo went into the lava.

kingfish superman ice cream (kingfish 2.0), Tuesday, 20 September 2005 16:11 (twenty years ago)

Ahh, three times.

i think what rubs me the wrong way about most bosses is that even though they're presumably supposed to be the apotheosis of each level, they generally don't have much to do with whatever unique or particular style of play is inherent to the game.

The thing I like about most bosses (in games I play) is that they are "now demonstrate that you've mastered the mechanism we've just taught you", though this is obviously rub if you aren't good at the mechanism.

Andrew Farrell (afarrell), Tuesday, 20 September 2005 16:35 (twenty years ago)

Kingfish OTM about the latterday Zelda approach. This is exactly the same way the bosses are in Minish Cap, too, it was my first game in a long time that had me fighting bosses wihtout having the option to "cowboy up" prior to, so I approached the problem with slight trepidation but then discovered it was all actually a shitload of fun, and yes, relatively easy after figuring out whatever ridiculous sequence of gadget usage and pinpoint sword poking actually causes the disco boss pain animation to go off.

The final boss in Minish Cap is a great example of this, I think you only end up NOT using about 2-3 items? I felt so cool after beating his smug magical ass.

TOMBOT, Tuesday, 20 September 2005 18:30 (twenty years ago)

re: "I Give Up" thread, that's exactly where Minish Cap destroyed me.

melton mowbray (adr), Tuesday, 20 September 2005 19:23 (twenty years ago)

Wait, the final boss, right, not the darknuts and all that shit right beforehand? Help ME help YOU, man. It's totally doable. I suck eggs at games.

TOMBOT, Tuesday, 20 September 2005 19:26 (twenty years ago)

Oh man, I can't remember. I was sitting on the top of a big bird thing, and then I killed that with the last ounce of strength I had, and the shit came back as something else and wiped the floor with me.

melton mowbray (adr), Tuesday, 20 September 2005 19:29 (twenty years ago)

Oh that's not the last boss. That's the red and blue flying mutant fuckers or whatever. I think I beat that on the first try, I white-knuckled the shit out of it though.

TOMBOT, Tuesday, 20 September 2005 19:36 (twenty years ago)

yeah the last boss in minish cap is a complete russian doll, where the next instalment in the series is even bigger and uglier than the previous!

great fun that game

cozen (Cozen), Tuesday, 20 September 2005 19:45 (twenty years ago)

Wow, now I feel like even more of a lightweight. I'll have to try that game again sometime.

melton mowbray (adr), Tuesday, 20 September 2005 19:48 (twenty years ago)

I almost even played it through again so I could get the light arrows; I've never had that kind of approach to any game

I might go look it out for tomorrow now

cozen (Cozen), Tuesday, 20 September 2005 19:49 (twenty years ago)

the two gamecube metroids do the intuitive boss mechanics thing so much better than zelda though, it's like omega pirate for example, even when you work out exactly how to hurt him he's still rock hard. actually i think the omega pirate is probably the most difficult boss i've fought for a while. i also appreciated how once you kill some of the bosses they later on reappear but as regular enemies.

rio natsume, Tuesday, 20 September 2005 20:50 (twenty years ago)

also, at some of the end bosses there is no oppurtunity to replenish health/ammo before you fight them which is quite an old skool approach these days.

rio natsume, Tuesday, 20 September 2005 20:52 (twenty years ago)

OTMFM Re: God of War; I also think the Metal Gear bosses have always been worth the trouble.

Psychonauts bosses were not so hot.

Forksclovetofu (Forksclovetofu), Tuesday, 20 September 2005 23:41 (twenty years ago)

also, at some of the end bosses there is no oppurtunity to replenish health/ammo before you fight them which is quite an old skool approach these days.

That's what I like so much about those Sonic end bosses. They'd always find some way to rob you of your rings and therefore Supersonic powers beforehand, usually by way of some obscenely long cutscene.

melton mowbray (adr), Wednesday, 21 September 2005 00:50 (twenty years ago)

Oh shit I totally forgot about Minish Cap! I played it all the way up to the darknuts before the last boss, spent several days trying and failing to beat them (and this is with rom save states, so I was probably making about 3 attempts for every one I'd be able to otherwise), and then the game left my mind as if it had never existed.

Dan I. (Dan I.), Wednesday, 21 September 2005 01:54 (twenty years ago)

god I really should play minish cap one of these days.

not hard to beat, but oh so classic:

http://mo5.com/gamepatria/images/amiga/rtype/rtype06.jpg

haitch in SYD (haitch), Wednesday, 21 September 2005 09:20 (twenty years ago)

search: tommy gun (double dragon 2; not particularly novel, nor great but possibly the first time I was aware of bosses in videogames); your own brother i.e. player 2 (double dragon 2; for those that don't know, once you'd completed double dragon 2 a side-scrolling beat-em-up you got to fight your own brother, played by player 2, for the affections of the girl; again this wasn't particularly well executed but it was a cute conceit); the bosses in mario 3 (very repetitive and samey but with a cutesy design and very satisfying plop sound when you managed to chin them, nice completion fanfare too); m. bison (very difficult and pretty cool) (also, the four mini-bosses in SF2, balrog, vega, and sagat); search the legends for the bosses in wind waker and ocarina, gave the boss encounter a cinematic feel and looked great too (the bosses were all roundly great too, except the little ganon in the forest temple, which I mention below); the music for the first boss (the woman with the big gun) in MGS2 (smokey & jazzy, like the score to twin peaks: fire walk with me but more melancholy) and her backstory too (the cutscene where the the swat team are trying to kill here and the bullets arc round her and grenades lie dud at her feet is one of my favourite scenes in a game); I'm sure there are more...

destroy: the first holo-ganon in ocarina of time (I never properly worked out the mechanism for defeating him and though I did it maybe 4 or 5 times, each time was entirely random and fluke); mmm...

cozen (Cozen), Wednesday, 21 September 2005 09:34 (twenty years ago)

great bosses :
zelda ocarina of time. transformers. serious sam. r-type. snow bros. plaids. metal slug.

shite bosses :
bubble bobble, zelda III, nemesis, final fight, sonic. aliens. swiv.

Ste (Fuzzy), Wednesday, 21 September 2005 12:23 (twenty years ago)

slocki's question is a good one and though I don't have any real insight I'm thinking abt it

cozen (Cozen), Wednesday, 21 September 2005 12:26 (twenty years ago)

There's a game coming out in November, Shadow of the Colossus, which is ALL bosses. It's a free-roamer, where you're going around some mystical landscape defeating giant monsters. Apparently each one is so complex it feels like a level, incorporating puzzle-solving & action.

antexit (antexit), Wednesday, 21 September 2005 16:19 (twenty years ago)

darknuts before the last boss

super jumbo spin attack, visit the remaining sword brothers to get everything pumped up before heading into it. Being careful and precise it a waste of precious time in that fight.

TOMBOT, Wednesday, 21 September 2005 16:35 (twenty years ago)

the end of double dragon is totally classic--it almost feels like it's breaking the fourth wall!! was there ever another game that ended so well? does this deserve its own thread?

s1ocki (slutsky), Wednesday, 21 September 2005 17:34 (twenty years ago)

legions of doom!!!!!!!


(in the WWF arcade game)

cozen (Cozen), Thursday, 22 September 2005 20:12 (twenty years ago)

all of the bosses in Alien Hominid are lots of fun.

polyphonic (polyphonic), Thursday, 22 September 2005 21:32 (twenty years ago)

one month passes...
OK so yeah I'm in love big deal but search: the COLOSSI

c7n (Cozen), Sunday, 23 October 2005 10:40 (twenty years ago)

being in love IS a big deal.

s1ocki (slutsky), Sunday, 23 October 2005 16:42 (twenty years ago)

S: Metal Gear Solid! Psycho Mantis especially! Also the End (old camouflage sniper geezer dude) in Snake Eater.

latebloomer (latebloomer), Sunday, 23 October 2005 17:06 (twenty years ago)

x-post

: )

I agree!!

c7n (Cozen), Sunday, 23 October 2005 17:11 (twenty years ago)

Latebloomer! I'm playing Snake Eater at the moment and have just got to The End. It's been about two weeks since I even picked the game up, what am I thinking? People have been telling me lots of sneaky ways to kill him, but I think I'm going to do it the good, honest way. Possibly tonight, if I get this room tidy enough to sit down.

melton mowbray (adr), Sunday, 23 October 2005 19:25 (twenty years ago)

destroy: the first holo-ganon in ocarina of time (I never properly worked out the mechanism for defeating him and though I did it maybe 4 or 5 times, each time was entirely random and fluke); mmm...

It took me a while too, but once he's out of the painting, you treat him like you treat the real Gannon, ie. whacking his spells back at him.

the pr00de abides (pr00de), Sunday, 23 October 2005 20:02 (twenty years ago)

four years pass...

I like Tom (Groke)'s idea upthread about bosses being treated more like optional side quests. A lot of the bosses in the inverted castle in Symphony of the Night were basically that - these total weirdos or badass mofos that you didn't strictly need to fight in order to come to some sort of completion of the game. Works thematically in a game like that - you kind of accept these bosses not so much as Dracula's minions, but as semi-independent operators that have staked out their own fiefs in the castle.

But bosses I think are generally great, especially ones where you have to blow them up piece by piece. (Although this is often annoying in practice...to keep the boss from getting easier as you blow up their hands, legs, etc., they always end up having some cheap spread gun or rapid fire thing that engages only once they're down to just the head. C'mon!)

Irredeemable dud: multiple bosses on the same life with no recharge/restock moment. This was a standby of oldschool grueling platformers (Ninja Gaiden, Megaman 2), dunno if anyone is still doing that.

Whoever brought up the shitty Doom 2 final boss OTM. Not just impenetrable but also just not that intimidating or awesome or bosslike. Doom 1 had THREE bosses that were all pretty cool, but Doom 2 managed only this...evil wall-tile throwing ordinary monsters at you. I guess they were maybe running out of ways to make a hard enemy in the game and wanted to do something more "puzzle" like but it was just stupid and anticlimactic. Should have gone with the piece-by-piece explosion type!

Doctor Casino, Sunday, 7 February 2010 05:13 (sixteen years ago)

S:

http://bulk.destructoid.com/ul/68897-the-memory-card-25-a-mccloud-family-reunion/Star%20Fox%2064%20-%20Andross1-550x.jpg

99. The Juggalo Teacher (dyao), Sunday, 7 February 2010 05:32 (sixteen years ago)

really hated making it all the way there with awesome blue lazers, then you're not careful and he chews you up and then you're missing a wing and down to crappy green lasers.

99. The Juggalo Teacher (dyao), Sunday, 7 February 2010 05:33 (sixteen years ago)

That game had pretty sweet bosses in general IIRC, although some lame voice acting made lamer through overuse of the same 1-2 phrases per boss.

Doctor Casino, Sunday, 7 February 2010 05:48 (sixteen years ago)

absolutely loved that game. More games should have hares in fighter pilots.

toastmodernist, Sunday, 7 February 2010 06:07 (sixteen years ago)

would seriously love to play that right about now. I think the only thing wrong with that game in the single-player mode was the existence of Slippy.

Doctor Casino, Sunday, 7 February 2010 06:20 (sixteen years ago)

one of my fave

https://www.youtube.com/watch?v=sTnLdaA3nTo

bracken free ditch (Ste), Sunday, 7 February 2010 10:43 (sixteen years ago)

lol is that Ralph Pootawn?

Leee, Sunday, 7 February 2010 22:22 (sixteen years ago)


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