― SLUTSPIRIA (Adrian Langston), Monday, 21 August 2006 20:10 (nineteen years ago)
― Marmot (marmotwolof), Monday, 21 August 2006 20:14 (nineteen years ago)
― polyphonic (polyphonic), Monday, 21 August 2006 22:06 (nineteen years ago)
― Pier Paolo Semolina (noodle vague), Monday, 21 August 2006 22:14 (nineteen years ago)
― Marmot (marmotwolof), Monday, 21 August 2006 22:16 (nineteen years ago)
― Forksclovetofu (Forksclovetofu), Monday, 21 August 2006 22:19 (nineteen years ago)
Lemmings gets mighty difficult towards the end, although some of the levels are unfair timing challenges. I never beat every stage.
Olde platformers with no saves/passwords, I consider unfair.
― a.b. (alanbanana), Monday, 21 August 2006 22:36 (nineteen years ago)
― Ste (Fuzzy), Monday, 21 August 2006 23:29 (nineteen years ago)
― a.b. (alanbanana), Tuesday, 22 August 2006 00:14 (nineteen years ago)
― ALLAH FROG (Mingus Dew), Tuesday, 22 August 2006 01:53 (nineteen years ago)
― Darramouss (Darramouss ftw), Tuesday, 22 August 2006 12:10 (nineteen years ago)
― a.b. (alanbanana), Tuesday, 22 August 2006 19:40 (nineteen years ago)
― Machibuse '80 (ex machina), Wednesday, 23 August 2006 06:56 (nineteen years ago)
I never got past the 3rd level on Chase HQ, so that gets my vote.
― Craig Gilchrist (Craig Gilchrist), Wednesday, 23 August 2006 07:22 (nineteen years ago)
Just getting over the first jump in Army Moves on the speccy also proved a challenge in its day.
― Ste (Fuzzy), Wednesday, 23 August 2006 07:27 (nineteen years ago)
But I think the hardest game I've played and finished is Tony Hawks 3. Most of it was fairly easy, but the very last challenge (500,000 on the cruise ship, I think) took me about 3 months during which I was playing an hour each night and gradually doing a bit better each time (which meant I never got bored with it). It's definitely the biggest sense of achievement I've ever got out of a game completion.
― JimD (JimD), Wednesday, 23 August 2006 11:27 (nineteen years ago)
― Darramouss (Darramouss ftw), Wednesday, 23 August 2006 12:15 (nineteen years ago)
― Jesus Dan (Dan Perry), Wednesday, 23 August 2006 12:51 (nineteen years ago)
― ALLAH FROG (Mingus Dew), Thursday, 24 August 2006 05:49 (nineteen years ago)
― bernard snow (sixteen sergeants), Friday, 25 August 2006 17:39 (nineteen years ago)
― Forksclovetofu (Forksclovetofu), Friday, 25 August 2006 17:43 (nineteen years ago)
― Darramouss (Darramouss ftw), Friday, 25 August 2006 18:16 (nineteen years ago)
getting an S ranking for the final boss battle in DMC3: arguably one of the proudest moments of my life
starting a new game on Hard and getting my ass handed to me by the second level: robbed me of all the happiness I derived from that
― bernard snow (sixteen sergeants), Friday, 25 August 2006 18:27 (nineteen years ago)
― captain reverend gandalf jesus (nickalicious), Friday, 25 August 2006 19:46 (nineteen years ago)
― Forksclovetofu (Forksclovetofu), Friday, 25 August 2006 21:16 (nineteen years ago)
― Christopher Costello (CGC), Friday, 25 August 2006 21:24 (nineteen years ago)
If you mean the NES one, I totally pwned at that game. It was the second NES game I ever had, after The Legend of Zelda (I had the base system that only came with a the Nintendo Player's Guide. No SMB/Duck Hunt, Gyromite/Duck Hunt or anything) There's a place early in the game where it's real easy to level up completely, that helps. I don't remember the name of the area, but it's a place where you climb up a rope and kill this big dude. You can climb down and up again and he'll respawn. Just kill him over and over.
The PS2 remake was SUPER EASY.
― Marmot (marmotwolof), Saturday, 26 August 2006 03:34 (nineteen years ago)
One of the best places in the game to get experience quick is in the flying stone islands of Lapis, and you can get to it as soon as you have the grappling hook. Head as far right as you can and launch the grappling hook up to climb to the next screen. You'll be attacked by a lone robot. It'll take many hits to kill but it's worth lots of experience. Then enter the nearby door and when you exit the robot will be back. Kill it again and repeat the process and eventually you'll be strong enough to finish it (and anything else) in a single hit.
― Marmot (marmotwolof), Saturday, 26 August 2006 03:37 (nineteen years ago)
* I have just got a new TV, so I might actually give this game another go later, when I'm less likely to suddenly snap and smash a brand new telly.
― melton mowbray's APOCALYPTO! (adr), Saturday, 26 August 2006 13:03 (nineteen years ago)
― Will M. (Will M.), Saturday, 26 August 2006 17:04 (nineteen years ago)
http://upload.wikimedia.org/wikipedia/en/thumb/d/d6/Deadly2.gif/250px-Deadly2.gif
― def zep (calstars), Saturday, 26 August 2006 17:11 (nineteen years ago)
― Forksclovetofu (Forksclovetofu), Sunday, 27 August 2006 04:25 (nineteen years ago)
― Gravel Puzzleworth (Gregory Henry), Monday, 28 August 2006 14:53 (nineteen years ago)
― Gravel Puzzleworth (Gregory Henry), Monday, 28 August 2006 14:55 (nineteen years ago)
― The GZeus (The GZeus), Monday, 28 August 2006 19:20 (nineteen years ago)
― captain reverend gandalf jesus (nickalicious), Monday, 28 August 2006 20:50 (nineteen years ago)
1a. If so, is it because better technology generally allows for game that's more adaptive to different skillz levels, or sommat? Like, better game physics allows players to master a game without spending hours simply refining muscle memory?
― c('°c) (Leee), Monday, 28 August 2006 21:05 (nineteen years ago)
I thought Earth Bound was hard when I was ten.
― Jessie the Monster (scarymonsterrr), Monday, 28 August 2006 21:29 (nineteen years ago)
I was about to reply to this with "I don't think so", but last night I dreamt it was. I don't know what to think anymore :(
― melton mowbray's APOCALYPTO! (adr), Tuesday, 29 August 2006 10:52 (nineteen years ago)
Speccy games were sooo hard. But the time it took to load the damn tapes meant I'd always put in that extra bit of effort before giving up and loading something else.
― Ste (Fuzzy), Tuesday, 29 August 2006 11:26 (nineteen years ago)
― c('°c) (Leee), Tuesday, 29 August 2006 15:14 (nineteen years ago)
― Machibuse '80 (ex machina), Tuesday, 29 August 2006 20:46 (nineteen years ago)
― Robot Conquest (noodle vague), Tuesday, 29 August 2006 22:56 (nineteen years ago)
― The GZeus (The GZeus), Tuesday, 29 August 2006 23:40 (nineteen years ago)
― Machibuse '80 (ex machina), Wednesday, 30 August 2006 12:09 (nineteen years ago)
― Darramouss (Darramouss ftw), Wednesday, 30 August 2006 12:10 (nineteen years ago)
― christopherscottknudsen (christopherscottknudsen), Wednesday, 6 September 2006 17:46 (nineteen years ago)
― The GZeus (The GZeus), Wednesday, 6 September 2006 21:03 (nineteen years ago)
― melton mowbray's APOCALYPTO! (adr), Wednesday, 6 September 2006 22:24 (nineteen years ago)
-- a.b. (aaaaaathatsfivea...) (webmail), August 21st, 2006 9:14 PM. (alanbanana) (link)
found it: Jungle Troublehttp://retrospec.sgn.net/game-links.php?link=jungle
― a.b. (alanbanana), Friday, 20 October 2006 03:38 (nineteen years ago)
― Jimmy Mod is COMPLETELY MISERABLE SAN DIEGO (The Famous Jimmy Mod), Friday, 20 October 2006 04:11 (nineteen years ago)
I'm just reviving this to brag about beating the first Ninja Gaiden, finally.
http://i161.photobucket.com/albums/t214/ZachRScott/animatedending.gif
― Z S, Saturday, 23 June 2007 19:15 (eighteen years ago)
"...see you next"..? NEXT WHAT, MAN, next WHAT?! We need closure here
― kingfish, Saturday, 23 June 2007 20:10 (eighteen years ago)
Ninja Gaiden Black and Odin Sphere are probably the hardest games I've played from the last gen, but they're really only hard by current standards, nothing like a difficult NES game. Well, some parts of NGB are.
― marmotwolof, Saturday, 23 June 2007 20:33 (eighteen years ago)
I got zinged by Daramouss on here!
― forksclovetofu, Sunday, 24 June 2007 06:20 (eighteen years ago)
they're making a new Rygar for the Wii!
― TOMBOT, Sunday, 24 June 2007 07:38 (eighteen years ago)
he's right though x-post
yeah Tom Wiimote diskarmor should be cool
― marmotwolof, Sunday, 24 June 2007 09:52 (eighteen years ago)
Fantastic Dizzy for the mega drive was so annoying for the lack of being able to save the game and for there being no password. I remember playing that game for hours and dying with one star out of 250 left to get don't think i played it for about 5 years after that.
― ELZ, Sunday, 24 June 2007 14:14 (eighteen years ago)
Hahahahaha, so so otm. I don't think I ever finished it, but I must have been close because I played it a lot! You totally didn't mind doing the WHOLE GAME AGAIN every time though, because it's so hard to remember how you did things before and what you've got to do, in what order, that every go is like your first. Also, how to get to some of the silly platforms in the crazy egg village, where you've got to jump off the screen at an awkward angle to land on the next screen in the right place.
― melton mowbray, Sunday, 24 June 2007 15:01 (eighteen years ago)
ok wtf http://upload.wikimedia.org/wikipedia/en/thumb/a/a0/Cover-of-the-fantastic-adventures-of-dizzy.jpg/250px-Cover-of-the-fantastic-adventures-of-dizzy.jpg
― marmotwolof, Sunday, 24 June 2007 19:00 (eighteen years ago)
Starring "Dizzy" the U.K.'s #1 Video game hero
― forksclovetofu, Sunday, 24 June 2007 22:21 (eighteen years ago)
If I can beat Mega Man 2 anybody can.
― Mr. Snrub, Tuesday, 10 July 2007 05:50 (eighteen years ago)
Hardest video game I've ever played: Goldeneye for the Nintendo 64
― Mr. Snrub, Tuesday, 10 July 2007 05:52 (eighteen years ago)
Mega Man one was harder than two, I thought. 3 was easier than two, then I didn't play another until Mega Man X which was also easy.
― marmotwolof, Tuesday, 10 July 2007 06:02 (eighteen years ago)
But I think the hardest game I've played and finished is Tony Hawks 3. Most of it was fairly easy, but the very last challenge (500,000 on the cruise ship, I think) took me about 3 months during which I was playing an hour each night and gradually doing a bit better each time (which meant I never got bored with it).
I think I finished that bit in less than a half-hour! It was my first Tony Hawk game, too, so I was pretty obsessed with it at the time.
― polyphonic, Tuesday, 10 July 2007 07:18 (eighteen years ago)
Mega Man X6 manages to be annoyingly difficult in entirely new ways. You don't have to worry about continues, and enemies usually don't smack you into pits or spikes. However...
After you beat the stage bosses, the "castle" area opens. You quickly notice that the first part of the stage is a tower of spikes. The most obvious solution would be to wear the spike-resistant armour weakly hidden in four places in the earlier stages. So you put it on for the stage, and you climb the tower, and beat a boss, and the stage continues.
The next part of the stage is in the high air where you can easily fall to your death. Luckily the spike-resistant suit can also levitate. However, it can't change direction in mid-air, which causes you to be unable to reach a necessary ledge half-way through. You can't change the suit at this point. The only option is to restart the stage with the original armour.
The tower of spikes again. The vertical parts are spiked, but the platforms aren't. If you jump and boost upwards in midair, you can't quite reach the platforms. I got past it by using an old-school trick: getting hit by an enemy and then climbing the spikes while temporarily invincible. By reading gamefaqs, it's also possible to shoot a ball of ice into the ground, then standing on it and jumping from there. But if your timing is even a bit off, you get hit by the spikes and die. You need to climb around 8 walls of spikes to get to the boss.
The boss turns out to be virtually impossible without the levitation the other armour has. You now have to do a jump and boost at exactly the right time to avoid one of its attacks, which happens over a dozen times during the battle. One of its other attack occurs too randomly to be avoidable, especially with the original armour, and that certainly doesn't help either. If you don't have perfect timing or a bunch of powertanks, you are screwed.
And then you get to the high-air part and fall in the pits a bunch of times because you can't levitate. And then you get to that damn ledge and finish the stage.
All this shit made X6 my favorite Mega Man game.
― abanana, Tuesday, 10 July 2007 07:31 (eighteen years ago)
new-school style games do the same kinds of things but instead of killing you, you just end up running around in circles until you figure out how to get past a point or get bored and turn the damn thing off.
― marmotwolof, Tuesday, 10 July 2007 07:39 (eighteen years ago)
Mega Man 2 is super easy, every now and then I will beat it just to relax.
I never did beat the first Ninja Gaiden. :( I can always get to the same stage without any trouble (and apparently it's the second to last one!) but never seal the deal.
― Jordan, Tuesday, 10 July 2007 15:39 (eighteen years ago)
Not many game stages are known for having a FAQ written entirely on how to get through them and them alone, but this stage has its reputation for good reason.
Nuff said really...
― kv_nol, Tuesday, 10 July 2007 16:06 (eighteen years ago)
To me, the most frustrating part about Ninja Gaiden was that unlike the rest of the game, if you die on the final boss, you get sent aaaall the way back to the beginning of Stage 6-1. On any of other bosses, if you die you get sent back just to the beginning of that segment (ie, 4-3). It wouldn't be such a big deal, except that 6-2 can be maddenly difficult, the kind where you have to throw the controller and cool off for a while.
Actually, though, after dying on the final boss and going back to 6-1 a million times, I ended up getting really, really good at 6-2. I can get through it within 10 minutes now, almost every time.
― Z S, Tuesday, 10 July 2007 21:35 (eighteen years ago)
And just in case you thought I meant maddeningly, I meant maddenly as in John Maddenly, as in really big, overwhelmingly hard.
― Z S, Tuesday, 10 July 2007 21:36 (eighteen years ago)
I watched a speed run on youtube and 6-2 doesn't look as bad as I remember. I must have been within, like, five inches from the end and not known it.
― Jordan, Tuesday, 10 July 2007 21:45 (eighteen years ago)
hehe, well, watching a speed run does tend to make things look easier than they actually are, too! "dude, ghosts & goblins looks EASY!"
― Z S, Wednesday, 11 July 2007 02:44 (eighteen years ago)
http://nitros9.lcurtisboyle.com/canyon_climber1.gif http://nitros9.lcurtisboyle.com/canyon_climber2.gif http://nitros9.lcurtisboyle.com/canyon_climber3.gif
goto 10. each time it got faster. i almost went blind.
― Tracer Hand, Wednesday, 11 July 2007 15:20 (eighteen years ago)
I think I remember Ninja Gaiden 2 as being even harder than 1, but maybe I'm wrong about that one. I haven't played either of those games since I was a kid. I never beat either of them. :(
― polyphonic, Wednesday, 11 July 2007 17:22 (eighteen years ago)
http://25.media.tumblr.com/tumblr_m2p19dF6dc1qizbpto1_1280.gif
― i petted a bodega cat today. (forksclovetofu), Sunday, 24 March 2013 18:45 (twelve years ago)
so much hate for that damn level
― frogbs, Sunday, 24 March 2013 19:14 (twelve years ago)
i was about to answer, but i just started dark souls a few minutes ago. it might be best to wait a day or two before answering.
― ( ( ( ( ( ( ( (Z S), Sunday, 24 March 2013 19:14 (twelve years ago)
still think about dark link in zelda 2
― the white queen and her caustic judgments (difficult listening hour), Sunday, 24 March 2013 19:15 (twelve years ago)
I think I finished that bit in less than a half-hour!
Haha I only just saw this, I hate you.
― JimD, Sunday, 24 March 2013 23:40 (twelve years ago)
Jet Set Willy. Never mind the whole 'bugs in the game code means you can't complete it' thing. I never got that far, because the platforming is brutally hard.
― Half of these sound like rappers. (snoball), Sunday, 24 March 2013 23:52 (twelve years ago)
Also, the controls were as laggy as a Wiimote.
― Half of these sound like rappers. (snoball), Sunday, 24 March 2013 23:53 (twelve years ago)