Nintendo's position in the industry NOW vs a few years ago

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I thought about this the other day, that Nintendo is leagues beyond what it was a few years ago, and is getting near the importance it had during its peak.

A few years ago, you had the N64 and the Gamecube, both of which were kinda 2nd-runs to the Playstations, despite being good/great consoles, and still behind the Xbox. Nintendo just released a clunky portable that looked way too gimmicky to compete with what was touted as a full-on miniature playstation.

Now, we have their latest handheld and 7th-gen console selling out everywhere on an almost daily basis, Microsoft catering to the hardcore shooter crowd, the PS3 being an overpriced, oversized toaster, and the PSP being a joke w/ little game support.

How did this happen? Did/will Nintendo's strategy of trying to expand the userbase vs just catering to the hardcore pan out? Is this at all sustainable?

kingfish prætor (kingfish 2.0), Wednesday, 10 January 2007 20:35 (eighteen years ago)

slow and steady wins the race

TOMB07 (TOMBOT), Wednesday, 10 January 2007 20:48 (eighteen years ago)

also see: learning from your mistakes, vs. running headlong into one after the other with no Plan B

TOMB07 (TOMBOT), Wednesday, 10 January 2007 20:49 (eighteen years ago)

Distance yourself from the competition and keep your costs under control, right?

Clothing the Gotterdammerung Doors (noodle vague), Wednesday, 10 January 2007 20:56 (eighteen years ago)

That's true, but they were misfiring for like 10+ years or so.

kingfish prætor (kingfish 2.0), Wednesday, 10 January 2007 21:08 (eighteen years ago)

so were "Apple"

TOMB07 (TOMBOT), Wednesday, 10 January 2007 21:08 (eighteen years ago)

http://en.wikipedia.org/wiki/Game_Boy_line

TOMB07 (TOMBOT), Wednesday, 10 January 2007 21:10 (eighteen years ago)

True, but Apple kinda went in a different and more-or-less unpredicted direction w/ the consumer electronics stuff, didn't they? I mean, the iMac was a bit of a hit, but nothing compared to the little poddies hanging from everybody's ears.

I contrast that with N. since Nintendo stuck in their industry.

kingfish prætor (kingfish 2.0), Wednesday, 10 January 2007 21:12 (eighteen years ago)

This is also apparent in the name (conceived by Shigesato Itoi), which connotes a smaller "sidekick" companion to Nintendo's consoles.

I didn't know this, and it's a weird connection, but makes perfect sense; Itoi of course also doing the Earthbound/Mother series, and being a voice actor in the Totoro flick.

kingfish prætor (kingfish 2.0), Wednesday, 10 January 2007 21:31 (eighteen years ago)

The Gamecube and N64 obviously didn't get as many sales as Nintendo would have liked, but they weren't abject failures either. AFAIK Nintendo didn't lose any money on either of them, which is maybe more than you can say for the Dreamcast and Xbox (?) and probably PS3. So even when they "failed" they didn't fail (Virtual Boy notwithstanding).

webber (webber), Wednesday, 10 January 2007 23:53 (eighteen years ago)

(All of that could easily be wrong, I don't know enough about the games industry)

webber (webber), Wednesday, 10 January 2007 23:54 (eighteen years ago)

IMO, the two biggest reasons for Wii's success are:

1) Low price, especially compared to PS3. I can't even afford a Wii right now, actually, but it's actually feasible at sometime within a year or so. The PS3 I will never ever be able to afford. Ever.

2. It's controller draws in people who normally don't care about videogames. Sort of like how like how your sister (or weird cousin, or whatever) doesn't give a shit about Halo 2, but will watch a few rounds of Guitar Hero or DDR and want to join in.

Zachary Scott (Zach S), Thursday, 11 January 2007 06:14 (eighteen years ago)

Its. ITS!

Zachary Scott (Zach S), Thursday, 11 January 2007 06:15 (eighteen years ago)

bidness is booming, apparently

--------

Nintendo increases forecast 20%
Net profit forecast 100 billion yen -> 120 billion yen.

The company today raised its sales forecast for DS players this fiscal year by 15 percent to 23 million units and software by 22 percent to 100 million games. Sales of Wii games will reach 21 million games this year, compared with an earlier target of 17 million.The company left its target for Wii console sales unchanged at 6 million units.

Sales this year will probably rise to 900 billion yen, compared with 740 billion yen forecast in October and 509.2 billion yen a year earlier, the company said. Nintendo also raised it full-year dividend forecast to 480 yen, from the October estimate of 400 yen and 390 yen a year earlier.

kingfish prætor (kingfish 2.0), Thursday, 11 January 2007 16:41 (eighteen years ago)

I think they understimated how many 'hardcore' gamers like to have fun.

Gilded in Peat Reek, in a Perfect Whiskey Climate (The GZeus), Thursday, 11 January 2007 17:41 (eighteen years ago)

because lord knows you can't have fun on a PS2 or 360

rock and roll for the rock and roll soul (nate_patrin), Thursday, 11 January 2007 19:43 (eighteen years ago)

(OK actually to be fair GZ didn't insinuate that but it's a position I see way too often and maybe I should stop viewing comments on Kotaku.)

rock and roll for the rock and roll soul (nate_patrin), Thursday, 11 January 2007 19:44 (eighteen years ago)

Its controller draws in people who normally don't care about videogames.

I was going to say something along these lines, and in terms of Apple, too -- from a non-serious gamer's perspective, the way they've designed and branded their products in this sort of friendly, gadgety way (not unlike Apple's image vs. Microsoft and PCs) has appeal outside of the base of hardcore gamers, young men, shooters / sports players, etc. Whereas the Xbox comes off as fairly complicated and hardcore and techy for someone who's not really committed to gaming, and while the PS is sort of in-between (and has stuff like DDR or the Sims for that cross-wise appeal), I think it still feels to some people like buying a Creative mp3 player instead of an iPod, if that makes sense.

nabisco (nabisco), Thursday, 11 January 2007 19:53 (eighteen years ago)

The number of PS3s sold into the Japanese market (466,716) falls well short of the million Sony had planned for the end of 2006. 989,118 Wii consoles have been sold in Japan in the same time span.
PWNED.

Does Coyote Nate play second life??????

roc u like a § (ex machina), Thursday, 11 January 2007 19:54 (eighteen years ago)

Also, Nintendo has been making insane bank for like 15 years and has billions saved.

roc u like a § (ex machina), Thursday, 11 January 2007 19:54 (eighteen years ago)

More like:

Wii/DS = iPod
360 = hi-fi stereo system with 10-CD changer and surround-sound Dolby and XM Satellite radio and all kinds of inputs for your ridiculous audiophile turntable and holy shit how do you work the graphic equalizer?? I just want to listen to Bob Marley's Legend

xp Second Life is the sorriest shit I've seen in ages.

rock and roll for the rock and roll soul (nate_patrin), Thursday, 11 January 2007 19:57 (eighteen years ago)

(from screenshots at least; if I'm going to waste a whole bunch of time on some online RPG monstrosity it's going to be Kingdom of Loathing)

(Anyways Nintendo: I'm waiting to see what kind of third-party stuff starts happening later this year before buying one.)

rock and roll for the rock and roll soul (nate_patrin), Thursday, 11 January 2007 20:00 (eighteen years ago)

(As a side-note, I think the big defining thing about gameplay that draws a line between committed gamers vs. non-committed gamers is whether or not there is anything that will attack or compete with your character if you're not playing well. That kind of real-time risk level seems to just stress out anyone without a bunch of game-playing background, and you'll never get anywhere if you're continually getting slaughtered while you're still trying to take a second and figure out how the controller works. I don't know what the profits look like, or anything, but it seems like there's really something to the big well-made games that don't have that element -- Animal Crossing, DDR, Katamari, Sims, Guitar Hero, or even just cute Nintendo platform things where you can die, but the enemies tend to just toddle around and give you breathing room, as opposed to swarming all over you.)

nabisco (nabisco), Thursday, 11 January 2007 20:04 (eighteen years ago)

at any rate:

http://vgcharts.org/

Enjoy.

kingfish prætor (kingfish 2.0), Thursday, 11 January 2007 20:11 (eighteen years ago)

The PS3 is made with specs that have nothing to do with fun, was more my point.
"Look! This dedicated processor can controll the knees and elbows of an entire army in real time!"
How does that make the game more fun?
"It looks neat!"
I understand, but what does that have to do with fun?
"...IT COMES WITH LINUX!"

All the add-ons with teh 360/PS3 were graphics and sound. The Six-Axis added features, but also removed alot of them. Lateral move...
Whereas the Wii was designed to increase the graphic capabilities a bit but more to make it easier for gaming to be fun.
Old school games that don't have to be ported or be different from when you first played them? Done.
Interesting controls that work? Done.
Cool storage options? Done.
Perfect packwards bompatability with all games and most hardware? Done.
Basically, I think It's a move that a system should have made 5-8 years ago, and I've thought and said that for years.
Everyone likes to be vindicated.
The Wii's success makes me happy for that reason, and it means alot of games will be out when I get one.

Gilded in Peat Reek, in a Perfect Whiskey Climate (The GZeus), Thursday, 11 January 2007 20:28 (eighteen years ago)

packwards bompatability?
Backwards compatability.

Gilded in Peat Reek, in a Perfect Whiskey Climate (The GZeus), Thursday, 11 January 2007 20:32 (eighteen years ago)

packwards bompatability

this is excellent

kingfish prætor (kingfish 2.0), Thursday, 11 January 2007 20:35 (eighteen years ago)

The biggest problem with the whiz-bang shit on the PS3 is that EA employs people too dumb to parallelize code efficiently for the Cell architecture.

roc u like a § (ex machina), Thursday, 11 January 2007 20:59 (eighteen years ago)

yes that's the biggest problem with it jon. not the blu-ray upping the ante to a level the vast majority of the world cannot afford.

TOMB07 (TOMBOT), Thursday, 11 January 2007 21:04 (eighteen years ago)

it's definitely the fact that the top-flight assembly kids at EA aren't willing to spend the time to write their own dev kits from scratch instead of using the shit Sony sent them in the mail for five figures.

TOMB07 (TOMBOT), Thursday, 11 January 2007 21:05 (eighteen years ago)

Also...

Isn't the standard price for PS3/360 games $59 and up, as opposed to $49 for Wii games?

(I could be off on this;I haven't been in a store that sells videogames since the Wii came out)

Zachary Scott (Zach S), Friday, 12 January 2007 00:21 (eighteen years ago)

not sure about wii games, but yeah, the others have $60 games

kingfish prætor (kingfish 2.0), Friday, 12 January 2007 00:24 (eighteen years ago)

to be fair nabisco guitar hero also has that element that you are arguing is unconducive to fun. granted if you screw up a few notes goblins aren't going to jump on you and eat your entrails or anything but if you are no good the game will make sure you know about it in short order.
although this could be overcome by the relatively intuitive interface (most people are aware of the logistics of playing guitar and the concept is relatively simple)

i would totally buy a console that had perfect packwards bompatability

webber (webber), Friday, 12 January 2007 00:25 (eighteen years ago)

Some Wii games are $40 while most are $50. There are a couple that are $30.

cousin larry bundgee (bundgee), Friday, 12 January 2007 01:16 (eighteen years ago)

Yeah Webber that's kinda true -- task-wise, it's the same thing, a real-time performance you either manage or not. But with stuff like DDR or Guitar Hero it's just a skill/task you're not good at yet, which is somehow psychologically different from having something on screen jumping on you and eating your arms off and stopping you from doing something. It's like the difference between "oh, I'm not good at this" and "arrgh no stop KILLING me all the time."

nabisco (nabisco), Friday, 12 January 2007 03:32 (eighteen years ago)

I like a mix between the two of them.
I like shmups, so I use that as example:
Thunder Force games really have one way to beat any given....2 second period.
Then there are games like Raiden that basically let you do whatever what you want(kill everything or dodge 90% of the time).
I prefer Aleste games and the like. They have one way that works best generally, but you still have options.

Not sure which is which, but that's probably me dealing with liking a mix, and having no nicottene in my body...forever.

Geza biers has perfect packwards bompatability (The GZeus), Friday, 12 January 2007 07:00 (eighteen years ago)

i was all for buying a wii at xmas but i think i'm going to save up my dosh and go for the ps3, that thing looks frickin awesome!

Ste (Fuzzy), Friday, 12 January 2007 10:45 (eighteen years ago)

I don't like Nintendo (the kind of games etc) but was a bit curious about the Wii with all the hype. Tried it and was pretty unimpressed. It's fun to play with friends but I wouldn't play it at home, on my own. prefer my ps2 and wait for the ps3 (I'm in Europe) to decide wether I take it or the xbox360...

AleXTC (AleXTC), Friday, 12 January 2007 11:29 (eighteen years ago)

Ste are you insane?

TOMB07 (TOMBOT), Friday, 12 January 2007 14:27 (eighteen years ago)

I mean, seriously, get an xbox360, at least if you have to have a really, really ugly piece of kit next to the tv make it something functional.

TOMB07 (TOMBOT), Friday, 12 January 2007 14:28 (eighteen years ago)

(If the 360 wasn't so goddamned big and disgusting to look at I'd get one just to play the stuff they've got on Live Arcade)

TOMB07 (TOMBOT), Friday, 12 January 2007 14:31 (eighteen years ago)

Maybe I used too much hyperbole. But I think that's the biggest technical problem faced by it.

http://unspun.amazon.com/list/show/3761
^ only slightly better than drm cds!

roc u like a § (ex machina), Friday, 12 January 2007 14:49 (eighteen years ago)

i mean, oops, worse

roc u like a § (ex machina), Friday, 12 January 2007 14:49 (eighteen years ago)

from the NYT(no linkee available):

Demand Outpaced Supply for New Game Consoles
By MATT RICHTEL
Published: January 12, 2007

SAN FRANCISCO, Jan. 11 — The Xbox 360 outsold the Wii, which outsold the PlayStation 3.

That in a nutshell is how the crucial holiday shopping season went for the video game industry’s latest consoles. But that battle does not tell the whole story of a curious December.

Over all, the industry sold $3.7 billion of hardware, software and accessories in the United States last month, up from $2.9 billion in the same period a year ago. For the full year, sales were $12.5 billion, the industry’s highest-ever returns, according to widely watched figures released Thursday by NPD Group, a market research firm.

During December, Sony in particular turned in surprisingly strong sales — but not for its new PlayStation 3.

In a development that industry analysts said speaks to the strength of the video-game market and the lure of low prices, the nation’s best-selling console during the holiday season was Sony’s PlayStation 2, a six-year-old system.

Americans bought 1.4 million PlayStation 2s during the period. That was more than the Xbox 360, which sold 1.1 million units; the Nintendo Wii, which sold 604,000; and the PlayStation 3, which sold 491,000.

The sales figures for the PlayStation 3, and in particular the Wii, fell below the expectations of industry analysts.

“The biggest surprise is the Wii,” said Mike Hickey, a research analyst with Janco Partners. He said analysts had projected Nintendo would sell around 1.2 million, twice what they wound up selling. Mr. Hickey and other analysts had estimated Sony would sell 500,000 to 600,000 PlayStation 3s and Microsoft would sell 1.1 million to 1.3 million 360s.

But for Sony and Nintendo, the trouble was not demand but supply, Mr. Janco said. “It probably means that Nintendo missed its goal” of shipping four million Wiis worldwide by the end of the year, he said.

kingfish prætor (kingfish 2.0), Friday, 12 January 2007 22:06 (eighteen years ago)

Nate's Wii/DS = iPod point is, to me anyway, valid.

This might just be my own take on it, but look at the thing: it is a shiny, white plastic console with glowy blue lights. Gee - iPod much?

I wouldn't have run with this silly idea until I was in the store I bouht my Wii from. Behind us was this guy who asked us "so what's this Wii thing you guys are getting? Is it just that?" *points to controller*. We explain that no, thats the controller, see, thats the console *points to box*. Clueless dude goes "oh wow ok. I'm gonna buy one" and heads to the counter, WTF. He wanted to buy one purely because he'd heard about it and it looked cool and everyone else was.

Again - iPod style hype.

Don't get me wrong, I love the Wii and I hate apple, but I think it is a curious parallel. Feel free to kick my argument over.

Trayce (trayce), Saturday, 13 January 2007 10:24 (eighteen years ago)

I don't think that was Nate's point though, it's incomplete without comparison with the competition!

TOMB07 (TOMBOT), Saturday, 13 January 2007 21:21 (eighteen years ago)

it's weird when you can firmly define whatever the latest hot design trend is = white, rounded edges, plastic & candy-like. As somebody else said, we've finally hit the Clockwork Orange vision of futuristic design.

kingfish prætor (kingfish 2.0), Sunday, 14 January 2007 00:36 (eighteen years ago)

Cool.

Geza biers has perfect packwards bompatability (The GZeus), Sunday, 14 January 2007 07:03 (eighteen years ago)

white, rounded edges, plastic & candy-like

erm, wasn't this the Dreamcast too? and that fell on its arse.

Ste (Fuzzy), Monday, 15 January 2007 11:35 (eighteen years ago)

The DC didn't have the shiny gloss candy-coated vibe, tho, which the Wii, DS, and MacBook have.

kingfish prætor (kingfish 2.0), Monday, 15 January 2007 17:31 (eighteen years ago)

Newsbit: DS was biggest selling console in Europe last year.

500K DS/DSLite were sold in december, and 200K Wii.

kingfish prætor (kingfish 2.0), Monday, 15 January 2007 17:32 (eighteen years ago)

Newsbit: none of those wiis were sold to me :(

s1ocki (slutsky), Monday, 15 January 2007 18:20 (eighteen years ago)

Maybe you should review one on video, and put a request in at the end of it.

kingfish prætor (kingfish 2.0), Monday, 15 January 2007 18:30 (eighteen years ago)

Oh I dunno, what sort of double entendres can you make on "Wii"?

Casuistry (Chris P), Tuesday, 16 January 2007 07:48 (eighteen years ago)

None.

Except Michelle Wii.

c('°c) (Leee), Tuesday, 16 January 2007 18:12 (eighteen years ago)

the dreamcast was doomed to fail the day it was released.

nintendo's secret weapon: they're concerned about profitability. they don't lose huge $ per unit sold like microsoft and sony.

i think they're doing better now than they have in years.

the wii is ACTUALLY doing something different for a home console, whereas the last two consoles were "hey we're so different, here's the exact same thing our competitors are doing except with wierd expensive proprietary storage media and terrible 3rd party publisher support"

M@tt He1geson (Matt Helgeson), Tuesday, 16 January 2007 21:50 (eighteen years ago)

Wiin.

I'd post something more, but that last post is alot like my older ones, but more concise and to the point.

Lukewarm Watery G. Tornado, Smackababy with a Grampas Guitars (The GZeus), Wednesday, 17 January 2007 08:00 (eighteen years ago)

more Euro market reports, w/ DS/Wii taking majority of hardware sales for December.

kingfish prætor (kingfish 2.0), Wednesday, 17 January 2007 18:26 (eighteen years ago)

I thought that design look was going to die back when they were making toasters and stuff that looked like the fruity-bubble iMacs -- there was a point where it had gotten down to cheap appliances and started to look really tacky -- but the iPod managed to advance/revive it. (Advanced = the fruity-colored plastic still looks like crap, but the rounded / glossy / modular part survives.) (Does Apple still do any cross-marketing with VW? Remember the whole "new VW + iMac = we are the friendly future" moment?)

The Wii is a little weird, cuz while I think we all get totally entraced by technology that has OMG LESS BUTTONS in any kind of friendly/intuitive way, I think pressing buttons is a lot of the fun of playing video games, so I'm not sure it's necessarily some step toward a whole different future of gaming control. (Motion stuff is obviously cool, but it's like playing a piano or something -- part of the fun will always be pressing the keys.)

nabisco (nabisco), Thursday, 18 January 2007 22:25 (eighteen years ago)

Nabisco not otm

cousin larry bundgee (bundgee), Thursday, 18 January 2007 22:33 (eighteen years ago)

This escalating level of buttons has been cited as a stumbling blocks to new gamers(and older folks). The simpler design of the remote makes it more accessible, as does the physical motion.

kingfish prætor (kingfish 2.0), Thursday, 18 January 2007 22:58 (eighteen years ago)

That may be the least otm post nabisco ever made

roc u like a § (ex machina), Thursday, 18 January 2007 23:14 (eighteen years ago)

i just got a little sad as i realised nabisco is not my soulmate :(

webber (webber), Friday, 19 January 2007 00:36 (eighteen years ago)

I still think the least otm thing nabisco ever said was all that stuff about angelina jolie moving up in the ranks by hooking up with brad pitt. but yeah um

1. golden tee
2. light gun games
3. DD fucking R
4. oh fuck it, everything else anybody ever plays at dave & buster's or jillians, or any arcade or bar that has arcade machines

button mashing is crap!

TOMB07 (TOMBOT), Friday, 19 January 2007 00:57 (eighteen years ago)

I have been playing games since I was 4 and I play a lotta PC games but even I know that Xbox was going too far with the BLACK and WHITE buttons. PS2 has too many buttons as well. The best controller that ever existed is http://www.dreamcast-scene.com/images/SegaDreamcastController.jpg

Blastochrist (blastocyst), Friday, 19 January 2007 01:18 (eighteen years ago)

why is admin so stingy on this board. noise for life.

Blastochrist (blastocyst), Friday, 19 January 2007 01:18 (eighteen years ago)

I think getting away from the many buttons + using analog AND digital directions + using shoulder buttons all the time thing ... that's definitely a plus, and yeah, really lowers the bar. My point was just that I don't think "sensing motion" is necessarily a step toward some totally new realm of game control. I don't really mean a ton by that, except that ... well I guess personally I don't know that I'd get that much satisfaction from playing games that were all about moving my arms in the air or having something track my pupils or whatever.

Also, Tom, the games you mention there either (a) require controllers specific to the game, whereas I'm talking more about basic console controls, plus (b) don't all deviate from the pushing-stuff thing I'm talking about -- DDR just involves pushing buttons with your feet instead!

nabisco (nabisco), Friday, 19 January 2007 01:36 (eighteen years ago)

Word. Sega saw the writing on teh wall with the 8 button confusion(though personally, I liked the Saturn's standard pad for platformers and shmups et al.

Insofar as comparing it to a piano, well sure. That's all well and good, polyphony and all.
Thing is, the guitar is easier to grasp and play more complex chordings. it puts intervals in a relatively visual perspective. More intuitive, but less polyphony.


Two different animals.
I think there's room for the 360 and the Wii in the market.
But I think the 360 should come with some kind of keyboard/pad and a mouse. -_-

Lukewarm Watery G. Tornado, Smackababy with a Grampas Guitars (The GZeus), Friday, 19 January 2007 01:38 (eighteen years ago)

As a mostly unrelated side-note: have there been any non-traditional console controllers that actually got more than one or two good games for them? (Like is anyone making anything else worthwhile that uses the DDR pads? I honestly wouldn't know.) Apart from the ever-relevant guns + sometimes steering wheels, most of them seem to wind up a little like the NES gyroscope. (Except that unlike that gyroscope thing, the original game they're intended for actually makes sense and is cool.)

xpost
Oh dear I will try not to get all "I've been misunderstood" over here but for the record I'm not in favor of lots of buttons or button-pushing! Just saying that having something to push is fun, and I don't think it can be all that replaced by motion or eye-tracking or brain-reading or whatever.

nabisco (nabisco), Friday, 19 January 2007 01:40 (eighteen years ago)

http://feeds.de.wazap.com/products/images/2283/7236/singstar,1.jpg

melton mowbray's APOCALYPTO! (adr), Friday, 19 January 2007 03:13 (eighteen years ago)

I'd love to use a DDR pad to control a Shmup...
Thing is, up+down=dammit.

Lukewarm Watery G. Tornado, Smackababy with a Grampas Guitars (The GZeus), Friday, 19 January 2007 03:18 (eighteen years ago)

Three buttons is about as far as I want it to go, and two really is more than enough. Although I don't mind the occasional L/R button action.

The "press down on the sticks" thing in Katamari = the only asstastic part of the game.

Casuistry (Chris P), Friday, 19 January 2007 03:25 (eighteen years ago)

I think there are always going to be things that buttons can do better than motion, and even Nintendo recognise this by making the classic controller available. However, this trend where more buttons = better (and Sony's strategy to keep the assload of buttons and simply add motion!) seems needlessly complicated to me. I wouldn't want to see the next generation be three different versions of the Wii remote, but there is no way I want to go back to just having 20-button controllers either.

Nabisco, have you played the Wii?

webber (webber), Friday, 19 January 2007 03:33 (eighteen years ago)

Only really briefly, in a store.

When I first saw the Xbox controller I was reminded of those late-80s flight / mech / tank games for PCs, the ones that came with a laminated keyboard overlay explaining which keys did what -- I still don't know how anyone ever managed to use practically a whole keyboard's worth of controls in real-time.

I thought the introduction of shoulder buttons was nice, but only when you only use one per side and they do something intuitive -- it feels less like button-pushing and more like "squeeze the controller." (Ha, I'd love to play some kind of fast-paced shooter where tense squeezing of the shoulder buttons slows down to "bullet time" -- I'd squeeze up anyway!)

nabisco (nabisco), Friday, 19 January 2007 05:59 (eighteen years ago)

Oh and also to Nintendo's credit: I feel like they were one of the first to recognize that you could have a controller with lots of keys and different grips, and individual games could just use the subset that fit best.

nabisco (nabisco), Friday, 19 January 2007 06:03 (eighteen years ago)

When I first saw the Xbox controller I was reminded of those late-80s flight / mech / tank games for PCs, the ones that came with a laminated keyboard overlay explaining which keys did what -- I still don't know how anyone ever managed to use practically a whole keyboard's worth of controls in real-time.

I was pretty fucking badass at these games! MechWarrior 2, Red Baron and LHX = my favs + numerous other flight sims!!!!

ewe never broke yr treo 4ever (ex machina), Friday, 19 January 2007 06:59 (eighteen years ago)

http://www.craftster.org/forum/index.php?topic=127932.0

http://static.flickr.com/95/273642177_186e5ac83c.jpg

kingfish prætor (kingfish 2.0), Friday, 19 January 2007 07:28 (eighteen years ago)

man at first i thought that was a couch or something!

webber (webber), Friday, 19 January 2007 08:30 (eighteen years ago)

As someone who I'm sure is perogatively called a "casual gamer", I'm with Nabisco on the buttons issue. I mean I'm really into Oblivion on the 360 at the moment, but christ am I having a time of it with all the button combos for "get sword out, swap magic spell, turn this way, look up, and oh yeah have at that imp who is eating your face btw". I'm sitting there going "argh fuck why am I shooting a pissy fireball instead of my death lightning!" all the time :(

I realise this is lame, but I've tried, oh lord how I have tried /Otto. So yeah, I can see why the Wii is an advantage to the non gamer.

That said, it seems to be a nuisance to the gamer. I've watched Nick play Zelda and Red Steel and get the shits because the wiimote wouldnt respond as he wanted it to - whereas buttons ALWAYS WILL.

Trayce (trayce), Friday, 19 January 2007 09:42 (eighteen years ago)

I don't think of myself as a 'casual gamer'

I think of myself as a frustrated disillusioned gamer.
I've been waiting for an interesting console to appear since the Saturn(which ended up being a disappointment, I KNOW) and there HAVEN'T been any.
Fuck, good games are hard to come by.
Too many fancy chmancy versions of doom/quake/wolfenstein but without any semblance of FUN. 'Let's see, are they any new fighters this year?...fuck, I'm not wading through all these hundreds of SHIT games!'
No wonder it took me 3 years to HEAR ABOUT Guilty Gear.
You know, I didn't know shmups were MADE after 1999. They've been BURIED. Alot have never been ported from their arcade releases. Also, most of the good console ones were limited release Dreamcast games and never made it to the states. -_-

I'm sure the FPS games getting somewhat creative and the Wii's arrival are somewhat coincidental, but there are a couple it would take more than 30 seconds for me to be sick of, I'll admit.

I hope Nintendo realises the potential of the controller for shmups.

Lukewarm Watery G. Tornado, Smackababy with a Grampas Guitars (The GZeus), Friday, 19 January 2007 12:55 (eighteen years ago)

Surely these "shoulder" buttons simulate trigger pulling, ergo UNLEASHES KIDS' KILLING IMPULSES.

c('°c) (Leee), Friday, 19 January 2007 17:59 (eighteen years ago)

Totally -- once again, wasn't it the N64 controller that had an actual gun-style trigger behind the central prong?

nabisco (nabisco), Friday, 19 January 2007 18:25 (eighteen years ago)

Yessir!

c('°c) (Leee), Friday, 19 January 2007 18:36 (eighteen years ago)

was it the saturn that actually had a secret gun built into the controller you could use to murder people?

s1ocki (slutsky), Saturday, 20 January 2007 06:41 (eighteen years ago)

Trayce: If a gamer has never complained about how unresponsive buttons are on their controller then they have never really lived! But yeah, I can't imagine playing a fighting game on the Wii.

webber (webber), Saturday, 20 January 2007 08:52 (eighteen years ago)

oooh, good point of fighting games.
3rd part Classic Controller-based sticks would solve that, though.

Lukewarm Watery G. Tornado, Enlarges Christs OrganIsm (The GZeus), Saturday, 20 January 2007 17:30 (eighteen years ago)

Hmm.

It's not really all of the buttons that are the problem, it's being forced to use all of the buttons. If possible, games should be designed so they can played using 3-4 buttons, and if more serious players want flexiblity, just add in an options screen where you can map out actions to the other available buttons.

Or not.

I guess I've just spent an evening playing Marble Madness + SNES Mario Kart + Contra, and spending about 10 seconds, cumulatively, teaching other people the controls, and I started missing the old days.

Zachary Scott (Zach S), Sunday, 21 January 2007 08:03 (eighteen years ago)

I missed them in the years I was getting rusty...

Lukewarm Watery G. Tornado, Enlarges Christs OrganIsm (The GZeus), Sunday, 21 January 2007 12:37 (eighteen years ago)

IE between the fall of the saturn and the debut of the Wii.

Lukewarm Watery G. Tornado, Enlarges Christs OrganIsm (The GZeus), Sunday, 21 January 2007 13:53 (eighteen years ago)

I've had about the same layoff. The last system I bought was a Playstation 1, the week it came out, no less. During the whole PS2/XBOX/GameCube period, I was heavily focusing on my SNES/NES. The Wii looks good though. I'm going to buy one as soon as I can get some money.

Zachary S (Zach S), Sunday, 21 January 2007 19:07 (eighteen years ago)

my console history => NES in 1989, used N64 in 1999ish, then PS2/GC in 02/03 or thereabouts. In between, I either played my brother's genesis & psx or just played PC games. I sold the consoles off to move to portland, and haven't owned one until picking up a used DS right before Christmas.

My roommate has a PS2/SNES/N64, so that allowed me to finally play Katamari.

kingfish prætor (kingfish 2.0), Sunday, 21 January 2007 19:11 (eighteen years ago)

I'd suggest removing the 'moderation request' link from the noise board if it serves no purpose.

Lukewarm Watery G. Tornado, Enlarges Christs OrganIsm (The GZeus), Monday, 22 January 2007 02:55 (eighteen years ago)

OH CRAP I"M SORRY!

Lukewarm Watery G. Tornado, Enlarges Christs OrganIsm (The GZeus), Monday, 22 January 2007 03:02 (eighteen years ago)

one month passes...
What an odd ending to this thread.

1.5 million VC games sold by January, right? Any updated figures?

forksclovetofu, Thursday, 15 March 2007 21:58 (eighteen years ago)

DC controller not only had one too few many buttons, but was uncomfortable as hell to hold. BUT its main advantage is how insanely easy it is to bootleg their stuff or get ISOs of a whole consoles eums, which is why I have tho whole NES/SNES catalog. Wheeee! Also Rival Schools was a great series.

I still haven't even tried a Wii and it feels like I've been waiting to pee from Nov. until now. Jesus Christ.

Abbott, Friday, 16 March 2007 20:34 (eighteen years ago)

I still haven't even tried a Wii and it feels like I've been waiting to pee from Nov. until now. Jesus Christ.

Me too, exactly.

Z S, Friday, 16 March 2007 23:06 (eighteen years ago)

eight years pass...

This sounds crazy btw
http://www.gamasutra.com/view/news/240631/What_the_heck_is_YoKai_Watch_10_things_you_need_to_know.php

Maybe in 100 years someone will say damn Dawn was dope. (forksclovetofu), Wednesday, 8 April 2015 19:56 (ten years ago)

How so?

Andrew Farrell, Thursday, 9 April 2015 05:44 (ten years ago)

Hey, more Level-5, I'm down for that.

Doktor Van Peebles (kingfish), Saturday, 11 April 2015 17:22 (ten years ago)


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