Western Culture vs Eastern Culture, as exhibited in contrasting game design philosophies

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Beware game journos making wide cultural pronouncements, but the piece does raise a few interesting ideas.

(e.g. defined save points vs save wherever, fixed- vs free-cameras)

kingfish prætor (kingfish 2.0), Tuesday, 23 January 2007 00:00 (nineteen years ago)

"It's easy to see why the Japanese might enjoy a farming game -- the nation has a strong agrarian tradition."

hmm.

Zachary S (Zach S), Tuesday, 23 January 2007 01:03 (nineteen years ago)

"To put it simply, Japanese people feel uncomfortable with the unknown and not understanding the future."

Hmm.

Zachary S (Zach S), Tuesday, 23 January 2007 01:03 (nineteen years ago)

"Westerners, on the other hand, seem to be excited by the unknown. For instance, as a hunting and trapping society, an American may go deer hunting and encounter a bear. Japanese would be scared by this encounter, whereas the American will probably shoot the bear and go back excited that he got a bear instead of a deer."

Hmm.

sorry, I'll stop.

Zachary S (Zach S), Tuesday, 23 January 2007 01:04 (nineteen years ago)

Eastern game designers make the heroes look like 10 year old girls and Western ones make ones where you have to shoot arabs.

Darramouss! (Darramouss), Tuesday, 23 January 2007 01:16 (nineteen years ago)

for some reason i can never access 1up from this computer, but from the joystiq summary on this:

"The right to bear arms and a strong military influence could be the reason Americans prefer FPSs more than the Japanese where a military presence is almost non-existent"

because japanese people never put guns or other military themes in their cultural outputs (have these people ever seen anime)

also, one of the comments:

"Japan is a smaller country geographically, so taking a risk and making a game that might sell well is exponentially less of a risk than in the USA. The extremely high population density of Japan over the US has a similar effect."

hmm.

webber (webber), Tuesday, 23 January 2007 01:24 (nineteen years ago)

These read like some of my cutting analysis about "censorship" in the 8th grade paper.

UART variations (ex machina), Tuesday, 23 January 2007 01:48 (nineteen years ago)

it was good for a few bits, since i didn't know game rental was illegal.

kingfish prætor (kingfish 2.0), Tuesday, 23 January 2007 02:06 (nineteen years ago)

I can't believe people get paid for this shit

TOMBO7 (TOMBOT), Tuesday, 23 January 2007 22:38 (nineteen years ago)

i wonder if it'll take like 20 years or so, til we have game-saavy editors finally with enough status to improve the new games language, as it were.

kingfish moose tracks (kingfish 2.0), Tuesday, 23 January 2007 22:59 (nineteen years ago)

I really wish 1up was worth reading. :/

polyphonic (polyphonic), Tuesday, 23 January 2007 23:15 (nineteen years ago)

I generally like Jeremy Parish's stuff.

kingfish moose tracks (kingfish 2.0), Tuesday, 23 January 2007 23:24 (nineteen years ago)


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