ventscrateshealth packs
― czn (cozwn), Wednesday, 26 November 2008 13:29 (seventeen years ago)
bosses whose mouths have to open before you can kill them
exploding barrels
― snoball, Wednesday, 26 November 2008 13:31 (seventeen years ago)
(have we done this before?)
― czn (cozwn), Wednesday, 26 November 2008 13:35 (seventeen years ago)
There's a thread somewhere that's like "Things You've Learned Playing Videogames", which might have some overlap. But there's no outright "cliches" thread.
― snoball, Wednesday, 26 November 2008 13:38 (seventeen years ago)
And I think there's enough of a difference between the two to make this thread worthwhile.
all accents in all WWII shooters ever
― czn (cozwn), Wednesday, 26 November 2008 13:40 (seventeen years ago)
a snow level, a sniper rifle, a long tedious trek getting killed by enemies you can't see because they're so far away
― snoball, Wednesday, 26 November 2008 13:44 (seventeen years ago)
and here is that thread out of interest
haha like the last post.
― Ant Attack.. (Ste), Wednesday, 26 November 2008 13:45 (seventeen years ago)
also see, obvious fluffy pink sensitive extruding puss sticking out of their belly/back/bottom
― Ant Attack.. (Ste), Wednesday, 26 November 2008 13:50 (seventeen years ago)
helicopters flying low in 3d racing games
― Ant Attack.. (Ste), Wednesday, 26 November 2008 13:59 (seventeen years ago)
(some of these I don't mind tbh, depending on the context, but it's still funny to point them out obv)
― czn (cozwn), Wednesday, 26 November 2008 14:01 (seventeen years ago)
indestructible wooden doors - you've just blown up a heavily armoured helicopter gunship in a boss battle, but the gun you used for that doesn't even scratch a wooden door.
― snoball, Wednesday, 26 November 2008 14:03 (seventeen years ago)
xp
they can be useful, and also to a designers advantage to know this, for instance the exploding barrels. EVERYONE knows that the red barrels will explode if shot, therefore the game designer has little need to hand feed this information to the player.
― Ant Attack.. (Ste), Wednesday, 26 November 2008 14:04 (seventeen years ago)
(add further to that, if the designers fail to make the red barrels explode the gamer could end up feeling robbed)
― Ant Attack.. (Ste), Wednesday, 26 November 2008 14:09 (seventeen years ago)
kidnapped girlfriends/sisters/scientists/presidents/princesses
― Ant Attack.. (Ste), Wednesday, 26 November 2008 14:17 (seventeen years ago)
Just mentioned these recently: abandoned lab where evil genetic experimentation was taking place, gruesome creatures (part human!?) incubating in tubes, ARGH! THEY BE BREAKING OUT IN SCARY FASHION!
― circa1916, Wednesday, 26 November 2008 14:20 (seventeen years ago)
this*
― circa1916, Wednesday, 26 November 2008 14:21 (seventeen years ago)
lava being non-negotiable
― Everyone is a Jedi (Will M.), Wednesday, 26 November 2008 18:36 (seventeen years ago)
^^^ also a cliche of children's playground time! "over there is lava!"
I met this guy named Count Mordoom and he seems like a pretty cool, religious dude! But I hope he doesn't betray me later...
― polyphonic, Wednesday, 26 November 2008 19:12 (seventeen years ago)
"over there is lava!"
HA HA
― Ant Attack.. (Ste), Wednesday, 26 November 2008 20:38 (seventeen years ago)
To be fair, lava is pretty non-negotiable in real life.
― JimD, Wednesday, 26 November 2008 20:55 (seventeen years ago)
mine cartsfloating coins/rings/stars
― abanana, Wednesday, 26 November 2008 21:21 (seventeen years ago)
ice level
― some know what you dude last summer (Jordan), Wednesday, 26 November 2008 21:27 (seventeen years ago)
But also non-negotiable in real life: bullets, the unending entropic march of time, taking a strike in the head from a well-swung sledgehammmer. Didn't stop games from saying "WHAT IF" about them, right?
That rmeinds me though, on the original topic:Bullet time!
― Everyone is a Jedi (Will M.), Wednesday, 26 November 2008 22:06 (seventeen years ago)
Lava is totally negotiable in video games. First you go "FUCK THIS IS HOT HOT HOT" and steam comes off your body as you leap through the air. And then if you land in it again, you are dead. Meanwhile if you landed in lava in real life, you are arguably much more fucked than in the video game scenario.
― polyphonic, Wednesday, 26 November 2008 22:11 (seventeen years ago)
i want a game where i get a machine that lets me swim around in lava
like those spinny drill things in ninja turtles! mutant modules! http://www.ninjaturtles.com/toys/1990/module.jpg
― Everyone is a Jedi (Will M.), Wednesday, 26 November 2008 22:19 (seventeen years ago)
three way lasers. Do those things exist anywhere but in video games?
― forksclovetofu, Wednesday, 26 November 2008 23:55 (seventeen years ago)
Lava in real life - non negotiable even if you're a quarter of a mile away from it. Lava in Oblivion - surprisingly negotiable, as I found out when I really didn't want to navigate the networks of caves to get to the islands with the towers on them.
― ‽, Thursday, 27 November 2008 01:37 (seventeen years ago)
okay then, SPIKES being non negotiable
― Ant Attack.. (Ste), Thursday, 27 November 2008 09:41 (seventeen years ago)
crap flamethrower effect
― Ant Attack.. (Ste), Thursday, 27 November 2008 14:39 (seventeen years ago)
again, 'Steam' being non-negotiable
― Ant Attack.. (Ste), Thursday, 27 November 2008 14:43 (seventeen years ago)
some area blocked off by a crazily arching electrical fault that you have to turn off
― snoball, Thursday, 27 November 2008 14:50 (seventeen years ago)
also, inaccessible item in a pool of acid
― snoball, Thursday, 27 November 2008 14:51 (seventeen years ago)
code cards/access cards/security cardsbosses who run away during cutscenesvague "save the planet" backstoriesimprisoned and all your weapons taken just as game becoming easy/fun
― Local Garda, Thursday, 27 November 2008 16:25 (seventeen years ago)
as you progress through the world, the towns you visit sell stronger and stronger weapons and armour
― s1ocki, Thursday, 27 November 2008 16:32 (seventeen years ago)
qcf
― czn (cozwn), Thursday, 27 November 2008 16:52 (seventeen years ago)
imprisoned and all your weapons taken just as game becoming easy/fun
oh god yes, or finding yourself with a suspiciously generous amount of weapons/money/useful-items only to suddenly have them all whipped away. (monkey island is one)
― Ant Attack.. (Ste), Thursday, 27 November 2008 16:52 (seventeen years ago)
logs/diaries/records conveniently placed about that clue you in on what exactly transpired in this ill-fated area.
sub-category: logs/diaries/records that go a) this is what's up b) things are getting strange c) omg things are getting out of hand d) ARHGK!!!
― circa1916, Thursday, 27 November 2008 17:22 (seventeen years ago)
haha circa otm on pt.2. the number of times that happens in FO3 is unholy
would be interesting in reverse
― czn (cozwn), Thursday, 27 November 2008 18:41 (seventeen years ago)
light relief provided by your character eavesdropping on a humorous conversation between two guards
― snoball, Thursday, 27 November 2008 18:43 (seventeen years ago)
oh man all of the ones in the past 24 hours are so OTM that the M is in pain due to the dogpile OTM.
― Everyone is a Jedi (Will M.), Thursday, 27 November 2008 19:12 (seventeen years ago)
some stupid fucking cranking/cog machine that you need a lever, or 8 separate cogs forsome stupid fucking plant from which you need 8 leavessome stupid fucking family from which you need to rescue 8 childrenlocked door which is just a graphic which you spend 18 hours trying to open without realising you're stuck for some entirely different reasonbosses you think you are using the wrong tactic to kill, or missing some easy quick kill, who are actually just really fucking hard.
― Ronan, Thursday, 27 November 2008 20:37 (seventeen years ago)
I love these every time.
― sonderangerbot, Thursday, 27 November 2008 20:50 (seventeen years ago)
You've seemingly cleared the level of enemies, then you pick up that one object (key, whatever), and suddenly the place is swarming with ninjas/soldiers/monsters that couldn't have possibly got to those positions without you seeing
― snoball, Thursday, 27 November 2008 20:55 (seventeen years ago)
puzzle pieces
― Everyone is a Jedi (Will M.), Thursday, 27 November 2008 21:33 (seventeen years ago)
must get to the loading dock (wherever) but it's blocked by tons of unpassable crap. once you get there and get the key after going through about 300 rooms and killing endless foes there's a door you couldn't open that lets you go back to where you started from.
― Local Garda, Friday, 28 November 2008 00:22 (seventeen years ago)
Money are only accepted by people selling weapons, armour and magic. The homeless people on the streets will not take money.
― I'm Richard (Autumn Almanac), Friday, 28 November 2008 00:33 (seventeen years ago)
Which is incredibly barmy, when you think about it.
There are several ancient artifacts scattered throughout the land that when brought together, create the all-powerful X. This will save the world, or in the wrong hands, DESTROY IT.
Is this a fantasy fiction thing that transferred over or is it just something that fantasy RPG's (typically) invented for themselves?
― circa1916, Friday, 28 November 2008 00:44 (seventeen years ago)
And if homeless people do take your money, they'll turn out to be the only person who knows the location of the person you're searching for.
― ‽, Saturday, 29 November 2008 00:20 (seventeen years ago)
http://i43.photobucket.com/albums/e386/Alsirat1234/birds0zu7gy.gif
― redmond, Saturday, 29 November 2008 02:08 (seventeen years ago)
haha otm, unless you can shoot them
― czn (cozwn), Saturday, 29 November 2008 02:11 (seventeen years ago)
switch activates door or bridge, but you only have 30 seconds to get there! otherwise you gotta do the whole thing over again
― we like cars, we like cartoons (dyao), Monday, 14 September 2009 15:46 (sixteen years ago)
despite their land being overrun by evil manners and it being a time of darkness and despair in general, townspeople have nothing better to do than standing around and waiting for you to talk to them
― we like cars, we like cartoons (dyao), Monday, 14 September 2009 15:51 (sixteen years ago)
boss triumphantly dies...only to transform into a even bigger and more badass boss!
― we like cars, we like cartoons (dyao), Monday, 14 September 2009 15:53 (sixteen years ago)
to be fair that happens in real life when you kill your boss
― mountain G.O.A.T. (s1ocki), Monday, 14 September 2009 17:03 (sixteen years ago)
dunno why I typed in manners instead of monsters self xxp
― we like cars, we like cartoons (dyao), Tuesday, 15 September 2009 00:42 (sixteen years ago)
lol i thought that was some sort of british thing
― mountain G.O.A.T. (s1ocki), Tuesday, 15 September 2009 02:19 (sixteen years ago)
rofl
― the name was too long so he dropped "Highlander" (latebloomer), Tuesday, 15 September 2009 04:03 (sixteen years ago)
in a scifi game with humans + two alien races, one alien race will be made up of super powerful units who are limited in number, the other will be some sort of hive/swarm like race who kill through numbers, and the humans will be the happy medium jack of all trades between the two
― power, corruption & plies (dyao), Wednesday, 7 October 2009 07:59 (sixteen years ago)