"What Scribblenauts is about in a nutshell is basically "Anything you write, you can use." That's where the concept really came from. It's the idea of "What if you had all these puzzles, and in order to solve them you can write anything; the limit is your imagination." How you do that is through this character Maxwell. As Maxwell you have to grab in-level objects called Starites, and to do that you can write anything you want, and it'll spawn that object. So if there's a Starite in the tree, you could write "ladder" and then a ladder would spawn. Climb up the ladder, and you grab the Starite."
video
this is the thread for nouns you think won't work
― czn (cozwn), Tuesday, 9 December 2008 14:18 (sixteen years ago)
"IGN: So you're talking about any noun, right? Any object, or item you can think of?
Miah:Correct, yeah.
IGN: So how in the world can you keep track of that all? It has to be just a ridiculous list of assets, and then on top of that comes all the art, the animations, the info for all these interactions Maxwell has with them. How do you even go about doing something like that. It's something – when you really think about how limitless the idea is – thus unprecedented, and we're not just talking about "on DS" here…
Miah: Our Technical Director Marius Fahlbusch is one of the founders of the company, so he's been with us for a longtime obviously. When I told him the idea from the beginning other programmers would have backed away from the idea and said "How are we going to do this?" or "No, this is impossible." But he was just like "Yeah, we can handle this. We can tackle this concept." So he got started on a system where everything in the game can be data-driven. We've got this tool that we created in-house called "Objectnaut", so now designers can put in any name of any object, and put in all sorts of data. We're talking AI properties, physical properties, attraction and repulsion to other objects, weight, size, where it splits, can you pick it up, is it flammable or how do elements effect it… really all these things that you need. We're spending a great deal of time just imputing tons and tons of these objects, and once we flesh it all out with this Objectnaut system, we have a hierarchy of data.
Let's look at an elephant, for example. It's an animal – a mammal – so we know that. It has organic flesh therefore, since every mammal has organic flesh. Now we don't have to write that in for every animal we make, the system just knows to attach that to anything we label "animal." We can then look at it and say "organic flesh can… well, it can be eaten, right?"
It's a simple game, really. Maxwell likes Starites, and policemen like doughnuts. Easy enough, right?
IGN: Haha. By what! I'm not messing with an elephant...
Miah: You aren't. But tigers, raptors, sharks...
IGN: Land sharks?
Miah: It's Scribblenauts! Make a pool, drop the elephant in, write down shark. That should be a no-brainer."
link
― czn (cozwn), Tuesday, 9 December 2008 14:20 (sixteen years ago)
jet-paccigarettecrowvanginabookshelffeztrained monkey
― czn (cozwn), Tuesday, 9 December 2008 14:30 (sixteen years ago)
god
― czn (cozwn), Tuesday, 9 December 2008 14:31 (sixteen years ago)
i think they said something about "no copyrighted words, no vulgarity"
― zappi, Tuesday, 9 December 2008 14:37 (sixteen years ago)
mammal
― Andrew Farrell, Tuesday, 9 December 2008 15:04 (sixteen years ago)
nuclear bombt-painvalentine cardstylus
― forksclovetofu, Tuesday, 9 December 2008 15:34 (sixteen years ago)
swastika
― abanana, Tuesday, 9 December 2008 16:03 (sixteen years ago)
jewirishmanscotsmanafricandutchmannunhomosexualwingnutsocialistfascistlogicianprogrammer...
mathliteraturepointlinesentencenounverbbiologycellpeptidearchaeologytibiametatarsil
...
― TOMBOT, Tuesday, 9 December 2008 16:29 (sixteen years ago)
https://www.youtube.com/watch?v=RTEUbtgpIgo
― cozwn, Friday, 5 June 2009 11:05 (sixteen years ago)
game is looking very very very weird
― pending echeques (forksclovetofu), Friday, 5 June 2009 14:29 (sixteen years ago)
from a post on gafI had played all the big titles at E3. Private showings of God of War III, Heavy Rain, Alan Wake. But at 4:00 on Thursday, I was wandering around the show floor, wondering what else I had to see. I saw a small little booth for "Scribblenauts!" in the Warner Bros. Interactive Entertainment section. I mean, who goes to that booth? But I remember hearing about it on GAF, and so I decided to check it out.
Best game of E3? Without a fucking doubt. Anyone who says otherwise did not play Scribblenauts. Best game of all time? Jesus Christ, I don't know, maybe. It's a game that challenges your IMAGINATION. No other game has ever done that.
So listen to this story. I was in the early levels; I didn't quite have an idea of how ridiculously in-depth the database was. I was summoning things like ladders, glasses of water, rayguns, what have you. But I reached a level with zombie robots, and the zombie robots kept killing me. Rayguns didn't work, a torch didn't work, a pickaxe didn't work. In my frustration, I wrote in "Time Machine". And one popped up. What the fuck? A smile dawned on my face. I hopped in, and the option was given to me to either travel to the past or the future. I chose past. When I hopped out, there were fucking dinosaurs walking around. I clicked one, and realized I could RIDE THEM. So I hopped on a fucking DINOSAUR, traveled back to the present, and stomped the shit out of robot zombies. Did you just read that sentence? Did you really? I FUCKING TRAVELED THROUGH TIME AND JUMPED ON A DINOSAUR AND USED IT TO KILL MOTHERFUCKING ROBOT ZOMBIES. This game is unbelievable. Impossible. There's nothing you can't do.
Holy fucking shit.
― zappi, Friday, 5 June 2009 14:34 (sixteen years ago)
WTF
― congratulations (n/a), Friday, 5 June 2009 14:38 (sixteen years ago)
OMG that does actually sound like the best thing ever.
― ears are wounds, Friday, 5 June 2009 14:51 (sixteen years ago)
and with that I'm sold
― passed on the lead in "all i can do is crossups cuz ihave no skills" (jamescobo), Friday, 5 June 2009 16:53 (sixteen years ago)
i will buy 5 scribblenauts
― Aieritating vowele syndroume (Will M.), Friday, 5 June 2009 17:05 (sixteen years ago)
i wonder if scribblenaut is an accepted nounalso, clone
i would make legions of myself and wade through them as the enviroment killed them and i would be able to safely duck through the massacre.
pretty sure "brilliam" is a scribblenauts noun :D
― cozwn, Friday, 5 June 2009 17:12 (sixteen years ago)
eggheadplasterhodcuttyarshavinauto-tune the news guybongjewel casedoormatsegwayplugsyringe
― cozwn, Friday, 5 June 2009 17:15 (sixteen years ago)
― czn (cozwn), Tuesday, December 9, 2008 9:31 AM (5 months ago) Bookmark
haha
also, i coulda swore i contributed to this thread... weird. needs more non-proper nouns/"rated m for mature" up ins, use your imaginations ilxors!!
argeggiatorvisualisercampflimflamlievichysoiseabberationmesajodhpurs
― Aieritating vowele syndroume (Will M.), Friday, 5 June 2009 17:25 (sixteen years ago)
Prince Albert in a can
― passed on the lead in "all i can do is crossups cuz ihave no skills" (jamescobo), Friday, 5 June 2009 17:28 (sixteen years ago)
whoa!!
― s1ocki, Friday, 5 June 2009 17:48 (sixteen years ago)
what the
― Aieritating vowele syndroume (Will M.), Friday, 5 June 2009 19:31 (sixteen years ago)
i wonder if scribblenaut is an accepted noun
http://www.joystiq.com/2009/06/05/scribblenauts-passes-our-ten-word-challenge-with-flying-colors/
5. Scribblenauts -- Instead of causing the game to become self-aware, an event that would certainly lead to the destruction of mankind, entering Scribblenauts causes the original character model for Maxwell, the game's protagonist, to appear.
― passed on the lead in "all i can do is crossups cuz ihave no skills" (jamescobo), Saturday, 6 June 2009 06:26 (sixteen years ago)
ha! came here to post that
― cozwn, Saturday, 6 June 2009 07:40 (sixteen years ago)
― congratulations (n/a), Friday, June 5, 2009 9:38 AM (Yesterday) Bookmark
apparently keyboard cat is in it?????
― i like to fart and i am crazy (gbx), Saturday, 6 June 2009 07:48 (sixteen years ago)
http://www.offworld.com/oimages/keyboardcat.jpg
― passed on the lead in "all i can do is crossups cuz ihave no skills" (jamescobo), Saturday, 6 June 2009 09:29 (sixteen years ago)
this game is going to need upgrades for pop culture references
― This Ace of Base is driving me crazy (forksclovetofu), Saturday, 6 June 2009 15:45 (sixteen years ago)
honestly, i can't believe this hype until i see the game. it's getting a little too weird.
― This Ace of Base is driving me crazy (forksclovetofu), Saturday, 6 June 2009 15:56 (sixteen years ago)
This game sounds insane.
― Your heartbeat soun like sasquatch feet (polyphonic), Friday, 12 June 2009 19:04 (sixteen years ago)
You know how people invent "hard modes" for games arbitrarily, like beat Ikaruga w/o shooting, or only tranquilize people in an MGS game, etc?
I started making a lsit of "hard modes" for this game.
1. Played-Out Mode: Beat Scribblenauts without summoning zombies. ZOMBIES ARE PLAYED OUT.
2. Acrophobic Pacifist Mode: Beat Scribblenauts without use of height-assisting items or weapons (although, in true Pacifist style, tools which are also weapons can be used for their original tool-like purpose, so a chainsaw can be summoned but only to cut down a tree).
3. Fantasy Mode: Beat Scribblenauts summoning only items that only exist in the realm of fantasy. If a replica has been created of an item, it is okay, but use your discretion: a Bat’leth is okay because it is strictly from the realm of fiction, but a robot may not be, despite its birth in the realm of sci-fi.
4. Alphabet Aerobics Mode: Beat the first “level” (or stage, or starite, or whatever they end up being) using only items that start with A. Beat the next with B. The next with C. You know how the rest of the alphabet goes. Flip back to A, I guess, if there are more than 26, flip back to A, I guess. Have fun on level 24! (For the record, though, Phi-Life Cypher did the ABC thing better only a year later.)
5. Conversationist Mode: Beat Scribblenauts without destroying any of the environment. Summoning animate objects to do the destruction for you is also not permitted.
6. Breath of Life Mode: Beat Scribblenauts summoning only items that are alive upon their summoning. A tree is okay; a wood pole is not.
7. Midas Mode: Beat Scribblenauts summoning only gold-coloured items.
8. Intangible Mode: Beat Scribblenauts summoning only items whose noun is an “intangible.” While they typically become tangible once summoned in the game, words like “dream,” “temptation” or “theorem” are acceptable while “pillow,” “chocolate bar” or “right angle triangle” are not. Homonyms are a cheeky way to get around it, but are not allowed if the word you’re pretending is allowed isn’t a noun. So, no using stalk and saying “but the verb is intangible!”
9. Gadsby Mode: Beat Scribblenauts without using the letter E.
10. Summon Nothing Mode: Beat Scribblenauts summoning only items that rhyme with wolf. Remember that wolf does not rhyme with wolf. They’re the same word no matter what terrible rappers may try to trick you into believing.
11 (yes, THIS LIST GOES TO 11). 43 Mode: Beat Scribblenauts summoning only words that are a part of George W. Bush’s active vocabulary.
― Aieritating vowele syndroume (Will M.), Friday, 12 June 2009 19:07 (sixteen years ago)
12. Action mode: Beat it using only verbs
― Want some guap-a-mole or salsa with your chips? (forksclovetofu), Friday, 12 June 2009 19:30 (sixteen years ago)
In one notable example, a post at NeoGAF thread dedicated to the game where Slaczka participates, describes the author discovering during E3 that he was able to go back in time with a time machine to collect a dinosaur in order to defeat an army of robot zombies that could not be defeated with regular weapons. The story, as memorialized as "Post 217", has lead to 5TH Cell artist Edison Yan to create a desktop wallpaper image of the story, in appreciation of the positive fan response to the game, and the terms "post 217" and "neogaf" have been included as a summonable object in the game.
http://en.wikipedia.org/wiki/Scribblenauts
― JimD, Thursday, 18 June 2009 17:31 (sixteen years ago)
wtf does writing 'neogaf' create?
― (pronounced /ˈfɑrv/sklOf/tO/fewˈ/) (forksclovetofu), Thursday, 18 June 2009 17:48 (sixteen years ago)
a shitstorm of remedials
― cozwn, Thursday, 18 June 2009 17:50 (sixteen years ago)
had a dream about this game last night; the last time I was this excited about a new release was Fallout 3. I'm very hopeful.
― (pronounced /ˈfɑrv/sklOf/tO/fewˈ/) (forksclovetofu), Friday, 19 June 2009 17:36 (sixteen years ago)
http://cache.gawker.com/assets/images/kotaku/2009/06/scribbledudes2.jpg
― cozwn, Tuesday, 30 June 2009 09:28 (sixteen years ago)
wau
― JimD, Tuesday, 30 June 2009 09:51 (sixteen years ago)
holy shit @ tobias in blue man group
― Roberto Spiralli, Tuesday, 30 June 2009 11:04 (sixteen years ago)
is dude still making more of those?
― ㇱ (Will M.), Tuesday, 30 June 2009 15:08 (sixteen years ago)
these are fan made right? i'm assuming they can't exist in the game due to copyright.
― wacky out of context phrase is the worst look (forksclovetofu), Tuesday, 30 June 2009 15:33 (sixteen years ago)
also: cannot name them all.
http://i43.tinypic.com/jhrgbb.png
― cozwn, Friday, 3 July 2009 09:10 (sixteen years ago)
COME on!
― something something nuclear war (stevie), Friday, 3 July 2009 09:12 (sixteen years ago)
http://i41.tinypic.com/dqq7x3.png
― cozwn, Friday, 3 July 2009 09:17 (sixteen years ago)
http://i41.tinypic.com/24dj8sm.png
whoa is that Grim Fandango? bottom row
― I hurt your arm and now I want to dress your arm, please (dyao), Friday, 3 July 2009 15:29 (sixteen years ago)
this game is returning me to when i was 8, and didn't actually need to care about impossible when imagining how good something was going to be.
― darraghmac@nebbmail.com (darraghmac), Friday, 3 July 2009 15:48 (sixteen years ago)
robyn!!http://i31.tinypic.com/334kac7.gif
― cozwn, Tuesday, 7 July 2009 00:09 (sixteen years ago)
Love Santa in this.
― existential eggs (Abbott), Tuesday, 15 September 2009 19:18 (fifteen years ago)
For those of you who have played this, if you didn't currently have a DS, would you buy one just to play it?
― Your heartbeat soun like sasquatch feet (polyphonic), Tuesday, 15 September 2009 19:26 (fifteen years ago)
Yes
― EVERYBODY WANNA BOOOOO ME BUT I’M A FAN OF REAL POP CULTURE! (forksclovetofu), Tuesday, 15 September 2009 19:29 (fifteen years ago)
top ten all time gaming moment: the puzzle is an old guy in front of an eye chart and the hint is "help him see". My girlfriend types in "carrot" and as I'm just about to give her a "come on that'll never work," IT DOES
― EVERYBODY WANNA BOOOOO ME BUT I’M A FAN OF REAL POP CULTURE! (forksclovetofu), Tuesday, 15 September 2009 19:31 (fifteen years ago)
I wanted to make him two telescopes and try to glue them together to make stupid glasses but the puzzle was solved with the first telescope.
It's fun watching my kids play this to see how they think differently - at the first "get the starite down from the tree" level one son went "axe" then chopped it down then went to the next level, the other son tried "lightning" and waited on it burning down, then dug through the turf under it until it collapsed then tried placing tnt near it and hitting that with lightning etc.
Not sure if I'd buy a DS to play this but sitting up till 2a.m. on a work night is a good/bad/ymmv sign.
― astronimo domini (onimo), Tuesday, 15 September 2009 19:54 (fifteen years ago)
omg awesome, onimo!! Is the axe boy the same one who chopped down all your Animal Crossing trees ages ago? ♥♥♥
― Jaq, Tuesday, 15 September 2009 20:10 (fifteen years ago)
No that was the other one.
― astronimo domini (onimo), Tuesday, 15 September 2009 20:11 (fifteen years ago)
(still not forgiven him tbh)
I was just thinking about that last night, how he gave you a gas mask as an apology.
― existential eggs (Abbott), Tuesday, 15 September 2009 20:49 (fifteen years ago)
Ok. I'm ready for an R4. Can someone mail me a good (safe?) link for ordering?
― Mordy, Wednesday, 16 September 2009 01:56 (fifteen years ago)
anyone tried inputting 'sambo' o_O
― cozwn, Thursday, 17 September 2009 09:50 (fifteen years ago)
explanation/excuse here:-http://www.joystiq.com/2009/09/16/5th-cell-scribblenauts-scandalous-looking-sambo-item-is-a-mi/
still doesn't explain why the only choices for pie are pizza and dessert, and no airbed!!!!
― tomofthenest, Thursday, 17 September 2009 11:16 (fifteen years ago)
http://www.joystiq.com/2009/09/16/5th-cell-scribblenauts-scandalous-looking-sambo-item-is-a-mi/
the item was an unfortunate accident. Slaczka explained to Joystiq that "sambo" is used in the game as an alternate term for "fig leaf gourd," an ingredient in the Ecuadorian dish fanesca. "Sambo" is the local term for the gourd. As for the watermelon-like appearance? "We reuse art," he said. "Fig leaf gourd looks a lot like a watermelon. It's just an alternative name in a giant list of tens of thousands of names."
xpost
― astronimo domino (onimo), Thursday, 17 September 2009 11:18 (fifteen years ago)
am I really this uninventive? I can't think of a better way to clean up a spill and a banana skin than to use a mop, and pick up the banana skin. :(
― CraigG, Thursday, 17 September 2009 13:15 (fifteen years ago)
It's okay to do it the banal way once, it's when you try to get the gold stars that you're forced to use your imagination.
― fun is for people who can't cope with life (Noodle Vague), Thursday, 17 September 2009 13:22 (fifteen years ago)
y'all pirates :(
― thomp, Thursday, 17 September 2009 13:30 (fifteen years ago)
was kind of disappointed when I tried 'city' and it was just a 3 story skyscraper then tried 'country' and it didn't understand it.
― peter in montreal, Thursday, 17 September 2009 14:07 (fifteen years ago)
Not really buying the sambo "explanation"
― Jeff LeVine, Thursday, 17 September 2009 14:27 (fifteen years ago)
Oil can be cleaned with sponge, towel, rag, napkin, handkerchief...
― EVERYBODY WANNA BOOOOO ME BUT I’M A FAN OF REAL POP CULTURE! (forksclovetofu), Thursday, 17 September 2009 14:27 (fifteen years ago)
...bleach
― fun is for people who can't cope with life (Noodle Vague), Thursday, 17 September 2009 14:27 (fifteen years ago)
Anyway, it's tar, not oil.
i don't want to read this thread because i don't want hints/spoilers yet but try "time machine"
― congratulations (n/a), Thursday, 17 September 2009 21:08 (fifteen years ago)
try it multiple times, in fact
― congratulations (n/a), Thursday, 17 September 2009 21:13 (fifteen years ago)
okay, can i just say that the controls being so fucked up really does reach a frustration point with this game. I love it, but why did they need to make it so unnecessarily difficult to just MOVE?
― EVERYBODY WANNA BOOOOO ME BUT I’M A FAN OF REAL POP CULTURE! (forksclovetofu), Friday, 18 September 2009 05:12 (fifteen years ago)
yeah the controls to this are pretty terrible. I wish it was just an Incredible Machine kind of game without any character to move around or anything, just puzzles to solve.
― peter in montreal, Friday, 18 September 2009 13:29 (fifteen years ago)
I am disappointed that the toque looks not like a toque but like a chef's hat.
also, 'nuke' is never the answer.
― salsa shark, Tuesday, 22 September 2009 10:02 (fifteen years ago)
I assume 'Nuke' has the same outcome as 'Tsunami', which I tried to use to cure the guys thirst early in the game...
― CraigG, Tuesday, 22 September 2009 10:32 (fifteen years ago)
I did a monsoon on that guy, and it worked fine.
― Eugene Sander-Rygar (MPx4A), Tuesday, 22 September 2009 12:05 (fifteen years ago)
I also threw a tumour at a bee.
lol @ god + atheist
― salsa shark, Tuesday, 22 September 2009 22:40 (fifteen years ago)
http://art.penny-arcade.com/photos/658704990_ZBBmQ-L.jpg
― Mordy, Wednesday, 23 September 2009 22:45 (fifteen years ago)
time machine is MINDBLOWING
i just glued a carrot to a cat and chained the cat to a horse, which promptly ate the cat, all while i was piloting a space shuttle around the medieval level while wearing a crown, which made the king + royal court follow me around slavishly, which completely confused bigfoot + the mailman i dropped in there
also the list of cryptozoological wonders in this game is incredibly well thought out
― govern yourself accordingly, Thursday, 24 September 2009 04:11 (fifteen years ago)
Is it me or do 85% of the objects in this game exist purely for their novelty value and NOT DO ANYTHING? A game can only reward lateral or imaginative thinking if it actually WORKS. How can you have a puzzle where you have to wake up a sleeping boy, and spawning a smoke alarm and a fire doesn't work, and spawning a rooster and a sun doesn't work?
― antexit, Thursday, 24 September 2009 08:50 (fifteen years ago)
Exactly! I'm so over this game.
― JimD, Thursday, 24 September 2009 09:46 (fifteen years ago)
There's definitely a lot of times when your frustration at what it doesn't let you do is greater than your enjoyment at what it does let you do. I still think it's a great game within reason, but my admiration is tempered fo' sho.
― Halt! Fergiezeit (Noodle Vague), Thursday, 24 September 2009 09:54 (fifteen years ago)
shut up i don't even have my copy yet shut up
― thomp, Thursday, 24 September 2009 11:10 (fifteen years ago)
There's a lot of fun to be had in it-- it's totally worth getting. But I really would have liked it better if they had a fiftieth as many spawnable objects but they all did what they were supposed to. Or did, like, anything.
― antexit, Thursday, 24 September 2009 12:11 (fifteen years ago)
there's a lot of electroplankton appeal here for me; a bunch of WOW look what it can do! rapidly tempered with uh, how come there's no xp meter?(sorta) non-gamer girlfriend loves it and is rocketing through tho'.
― bring back all banned legends (forksclovetofu), Thursday, 24 September 2009 13:15 (fifteen years ago)
Would help lots if the art/animation style wasn't all so ugly, too.
― JimD, Thursday, 24 September 2009 13:27 (fifteen years ago)
Agree with all of this. I also tried the rooster + sun solution and nothing happened. Definitely had a few other times where I thought I had an ingenuous solution and it was epic fail.
― Mordy, Thursday, 24 September 2009 16:19 (fifteen years ago)
i agree that is frustrating but to be fair don't all games have their weird internal logic about what works and what doesn't? like games where you can't shoot your giant guns through doors etc.
― congratulations (n/a), Thursday, 24 September 2009 16:28 (fifteen years ago)
I know there's gotta be a better solution to this. Here's my (spoiilery, I guess) solution to the free the wizard puzzle:
Kill both ogres with a dragon, trash the dragon. Build a tower on the opposite side of the lava. Attach three balloons to the cage. Tie a rope between the tower and the cage. Give Max a gun, shoot the chain and then two of the balloons. Give Max a rocketpack, fly across the lava, open the cage, fly back, get the starite.
I was like 10 pieces over par.
― Mordy, Thursday, 24 September 2009 17:08 (fifteen years ago)
finally got this.
can you solve the teleporter/time machine 'levels'?
― thomp, Thursday, 3 December 2009 12:17 (fifteen years ago)
make another one, go back.
― Drama Mama's and Papa's too! (forksclovetofu), Thursday, 3 December 2009 18:15 (fifteen years ago)
yeah, but i was wondering if there was some set of interactions (fixing the space shuttle?) that would make it go 'well done have a starite ur clever'
i am so bad at this game, in general
― thomp, Thursday, 3 December 2009 20:40 (fifteen years ago)
honestly it's that the game itself is bad in telling you what it wants about 50% of the time. I love it, but it's more a step toward the game I want than anything.
― Drama Mama's and Papa's too! (forksclovetofu), Thursday, 3 December 2009 21:38 (fifteen years ago)
mm i totally agree. the other actors in any level don't have a wide enough range of stimuli, they're either afraid of something, don't notice it or want to eat it - also i'm still annoyed that 'bomb shelter' isn't a good solution to 'nuke'
did notice it's more fun to play with other people arguing about the best way to solve things. would be great to have some kind of version where that was built in using ds wifi or something
― thomp, Tuesday, 8 December 2009 16:24 (fifteen years ago)
"Start flexing those ... whatever muscles you would use to exercise your imagination. Warner Bros. Interactive today announced Super Scribblenauts, the sequel to last year's similarly titled puzzle-platformer. The DS game will hit store shelves sometime this fall. As hinted at by the April issue of Nintendo Power, players will be able to modify the game's catalog of summonable items using adjectives, leading to complex creations such as "gentlemanly, flaming, flying zombies and purple, obese, winged elephants." That sounds wonderful, but we're more excited by the announcement's surreptitious reference to "upgraded controls." Does that mean we'll actually be able to walk to said lavender pachyderm without accidentally jumping into that adjacent pit of lava? We can only hope!"
― forksclovetofu, Wednesday, 19 May 2010 03:14 (fifteen years ago)
http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/10332-Scribblenauts-Unmasked-Has-Every-DC-Comics-Character
Well, so long as your long-forgotten superhero comes from the world of DC Comics, he or she is in Scribblenauts Unmasked: A DC Comics Adventure. They're all in there - all of them. Doesn't matter if they were the marquee attraction or were in one panel of one comic back in 1976, they're in the game, along with more than 2000 of their tights and cape-wearing colleagues. 33 different Batmans. 130 Green Lanterns, yes, even Mogo. (He's a planet, by the way.) They're all in there, along with the vehicles, sidekicks, and villains who made them famous.
― i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 7 June 2013 03:15 (twelve years ago)
solve every puzzle w/ psycho-pirate!
― Mordy , Friday, 7 June 2013 03:19 (twelve years ago)