W O R M S Multiplayer Demo
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Version 2. (Bug-fixed) O C T O B E R 1 9 9 5
(C) 1995 Team17 Software Ltd
Try our World Wide Web Site:
http://www.team17.com
Note...
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Audio quality has been set to 70%, users of faster machines may
wish to change this to 100% by editing the AUDIO QUALITY value
in the Audio Options menu!!
This version of Worms is still not 100% complete and is missing
some features, notably the Network options, more than 2 player
options, rope weapons (inc bungee jump!), weapon crates, banana
bombs, the incredible explosive sheep, selection from 4 billion
random landscapes from 10 intriguing types of scenery,
complete computer A.I./skill levels and much more besides -
see the note about the final version at the bottom of this text!
We hope that you enjoy this demo and that you take time to explore
the myriad of possibilities and endless enjoyment that the game
offers.
We would love to hear your feedback on the game, visit our website
and drop us mail on our "Teamtalk" page, or Email us directly at
du✧✧✧@tea✧✧✧.c✧✧
Demo Speed...
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By default, when the game autodetects Soundblaster hardware, it
selects 15Khz as the audio replay frequency. This could possibly
slow down the game on some older or less powerful configurations.
You can change/adjust the audio quality via the game options.
Worms Introduction...
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Worms is a strategy game with a difference... it appeals to the
dark side of human nature. Basically you control your four worms
and are at war with up to 3 other teams. You must try and use the
weapons at your disposal in the best possible way - or at least to
the most devastating effect.
Lots of people will emerge with countless different strategies, but
the basic strategy is that you must protect your worms whilst
causing as much pain to the other team(s) as possible.
Worms also differs in that it doesn`t take long before people start
feeling very close to their little pink chums - you start to feel
for them as they are blown away and you very soon start to exact
revenge on rival teams at any attempt to kill your beloved team.
Worms is a game that you simply must play - the PC has been party
to many visually stunning, yet unsatisfying genres over the last 2
or 3 years. Here is a game that reeks of gameplay - we hope that
you`ll spend a little time getting to know it and that by the time
the much more enhanced and option laiden full game comes out, that
you`ll be absolutely itching for more.
Worms. How hard is your worm?
Gameplay
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Each player enters their team names and worm-names (in the final
game these will be able to be selected from pre-created teams) and
the battle begins.
A new landscape is created which can be on a variety of backdrops
which effect gravity, amount of wind, friction and skid potential.
The worms are then placed on the landscape and battle commences.
Players have a varied arsenal of weapons (cut down in the demo),
some of which are limited to a specific number therby increasing
the strategic use of them and some are available constantly.
Each player has a limited time in which to move and make fire
(in the demo this is 60 seconds) and after they select their move,
the next player has their go. Because it is turn based, a lot of
the strategy is very visual which gives other teams clues and
ways to plan out their action - but very often just plain old all
out war ensues!
Worms lose energy when they are hit and have 100 energy points when
they start the game. Different weapons and effects inflict different
injuries and deduct different points. When they lose all their energy
points, they blow themselves up, taking any nearby weak worms with
them (a strategy in itself). They are killed instantly when they
drown (or burn in the lava of hell!) or are thrown off the left/right
extremities of the screen.
Loading And Configuration
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Worms will auto-detect your sound card and will function fine with
100% compatable Soundblaster Series cards. The quality of the audio
playback can be changed from the options as top quality playback
can effect the performance of the game on slower configurations.
The game is also compatable with Gravis Ultrasound and will squeeze
the music and effects (quite extensive) into the available memory on
the card. 1Mb is recommended although it will function on 512K cards.
Worms will automatically detect your mouse and graphics card.
Demo Limitations
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Due to this being a pre-release demo, the game has been cut down in
order to give you a good enough feel of the games tremendous
character and hopefully encourage you to want to purchase the full
version when released.
This demo is limited to 2 teams of worms, 2 landscapes out of
4.3 Billion, 10 minutes of matchtime over 1 round with 60 seconds
per worm. The Sheep, Bungee, Batrope, Banana Bombs and Crates
are missing from the demo. For a full list of the finished games
features, see the end of this document.
Menus
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The main menu offers the following options;
PLAY GAME (We recommend you enter team names/worms first)
TEAM ENTRY (Enter your name and the names of your worms)
GAME OPTIONS (Only Audio Quality is changeable in the demo)
EXIT (Exit game)
PLAY GAME MENU
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From here, you must select the teams to play the match. In the demo
you can only click on the two listed, defaulted as PLAYER1/PLAYER2
unless you entered a team name of your own.
Once highlighted, simply click on START to play.
TEAM ENTRY MENU
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Click on a team name to edit it and the worms within the team.
Shift + Insert will clear any specific line. In the finished version
you`ll be able to save your teams and re-load them later along with
their stats and view their performance in the overall ranking table.
GAME CONTROLS
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(cut for length)
Hints and Tips
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There are many... but the joy of discovery is everything with Worms.
Take time to play and explore, develop strategies and expose the
weakpoints of your foes attack.
Worms is meant to be fun. It`s one of the best games we (as a
software company) have ever played, we`ve been playing it for over
a year and still love it... we hope you will too!
Raise your glass... "To gameplay!"
FEATURES IN THE FULL VERSION...
Network Play (Released as a patch when ready!)
4.3 Billion Landscapes
More varied landscapes, including low gravity ones
More weapons (Exploding Sheep, Banana Bombs, Bungee Jump etc)
1-4 Teams of 1-4 worms, Up to 16 players on one computer!
Full stats and save options
Multi-Level Intelligent Computer A.I. players & Teams
Play the Beatles at Worms (John is a good shot!)
We hope you enjoy this demo...
TEAM17 SOFTWARE LTD, LONGLANDS HOUSE, WAKEFIELD ROAD, OSSETT,
WEST YORKSHIRE, ENGLAND. WF5 9JS.
TEL (0)1924 267776 - FAX (0)1924 267658
Email: du✧✧✧@tea✧✧✧.c✧✧
WWW Site: http://www.team17.com