Tatsunoko vs Capcom

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I really wish this game was coming out over here. It looks like so much fun!

Jeff LeVine, Saturday, 20 December 2008 19:15 (seventeen years ago)

Jeff LeVine, Saturday, 20 December 2008 19:15 (seventeen years ago)

i think there's a decent chance it will come out over here... i read somewhere that capcom usa was working out the licensing stuff with the various rights-holders for the tatsunoko characters would see an 09 release

ice cræm and cæk (Lamp), Sunday, 21 December 2008 18:01 (seventeen years ago)

yeah ok here it is:

Dtoid: Starting simply, why isn’t Tatsunoko vs Capcom coming to the United States?

Seth k*ll*an, Capcom’s Community Manager: We’ve had some licensing challenges, and if you’ve read the Capcom-Unity blog, I’m a big fan of the game and posting all the material I have on it up there, cause it’s a great, great fun new experience, but the licensing hurdles …

You know, Tatsunoko is all owned by…Tatsunoko in Japan. And in the West, they’re not. A lot of challenges there, but we’ve definitely recognized interest from a lot of people, and we’re looking to try and find a way to get Tatsunoko vs Capcom action to Western fans.

Dtoid: So there is a chance Tatsunoko vs Capcom will come to the United States?

SK: Yes

ice cræm and cæk (Lamp), Sunday, 21 December 2008 18:03 (seventeen years ago)

well, that's slightly encouraging. Thanks. Hope they decide it's worth the effort. It's probably not the money, but just trying to track down old rights holder and the like?

Jeff LeVine, Sunday, 21 December 2008 18:56 (seventeen years ago)

tbh i think its probably a combination of the two, some of the NA licensors would have paid a fair bit of money for something like karas pretty recently i don't know if they'd want to let capcom have them cheaply. then there are the properties that already have multiple NA licensors so figuring out who owns what might be a challenge.

i don't know enough about these issues to say much more except that it's a testament to the success of stuff like HD remix that capcom is even considering bothering with a NA release

ice cræm and cæk (Lamp), Sunday, 21 December 2008 20:26 (seventeen years ago)

three weeks pass...

Played this today. Fun stuff! Why is Roll a super-powered janitorbot, I do not know, but it is fantastic.

Nhex, Thursday, 15 January 2009 05:36 (seventeen years ago)

four months pass...

Online play confirmed!
http://capcom.gamespress.com/link.asp?i=145&r=6280&r2=4141

Jeff LeVine, Wednesday, 3 June 2009 04:29 (sixteen years ago)

I've never seen any Tatsunoko toons. What's worth looking for?

I'm somewhat surprised they didn't just make a new game for the US market using a more familiar license. e.g. Hanna-Barbera vs. Capcom.

abanana, Wednesday, 3 June 2009 04:43 (sixteen years ago)

more like tashitnoko vs. crapcom

Lamp, Wednesday, 3 June 2009 05:59 (sixteen years ago)

this game is great fun, seriously, you want this. the online play just makes it even more of a must-buy

Nhex, Wednesday, 3 June 2009 14:13 (sixteen years ago)

hoping GOLD LIGHTAN stays in

http://img297.imageshack.us/img297/7083/giantpv5.jpg

Nhex, Wednesday, 3 June 2009 14:15 (sixteen years ago)

This guy is the one that is removed...
http://www.jap-sai.com/Games/Tatsunoko_vs_Capcom/Tatsunoko_vs_Capcom_Art_16_Hakushon_Daimao.jpg

everybody else stays (plus 5 new characters yet to be revealed added)

Jeff LeVine, Wednesday, 3 June 2009 16:45 (sixteen years ago)

two months pass...

"Niitsuma-san [...] did, however, say that the online matchmaking will [feature] filtering according to skill, and US/European players will be able to play against all other territories around the world."

edited for clarity and some logic from here,,,
http://gamescom.gamespot.com/story/6216031/tatsunoko-vs-capcom-ultimate-all-stars-hands-on

Jeff LeVine, Monday, 24 August 2009 16:58 (sixteen years ago)

will it use friend codes?

cozwn, Monday, 24 August 2009 17:05 (sixteen years ago)

i don't imagine this game is even remotely balanced or unbroken

Nhex, Tuesday, 25 August 2009 08:35 (sixteen years ago)

They're making a lot of changes, so who knows. Other than a couple of unintended infinites, I thought the Japanese version was supposed to actually be fairly balanced? Those problems are supposedly being fixed. Here's the current known change list according to SRK...

UNIVERSAL/SYSTEM CHANGES
+ Throws are more useful (tick throws exist, can combo into blockstun etc.)
- Characters fall faster now.
- Megacrash pushes up and away.
- Megacrash combos are very limited due to the engine changes.
- Baroque is not as potent
+ Giant characters cannot be so easily comboed/infinited
+ characters gain more meter while being hit
- cannot force the opponent into a corner after a juggle via the air combo trick
* Stage-specific music
* New character select screen (with gear-like selection reels that leave the number of new characters to be included ambiguous)

RYU
- Hurricane Kick (C version) no longer combos after wall bounce. B version still works.

Chun Li
- Lightning Legs pushes back
- Infinite has been removed
+ J.5C has more hit stun
+ Can combo her level 3 from Tenshouu kyaku

JUN THE SWAN
+ Her assist leaves a bomb on hit now
+ Can combo after landing the light illusion swan special
+ Can combo 2C into 6C easily

ALEX
+ A version shoulder charge leaves the opponent grounded. B version knocks down and C version causes wallbounce.
+ 236C does a lot more damage (around 18000B)
+ New grab mechanics work very much in his favour

KEN THE EAGLE
+ 623 C combos easily into 623 super.

MEGA MAN
- 5A - 5A - 5A - 5B - 5C xx 236+Attack Infinite no longer works.
- weapon switch has more delay at the end of the move.

ROLL
+ Faster air dash?
+ Can combo 2B/5C into 3C

CASSHAN(yes he's called that now)
+ Denkou punch B version causes stagger on hit
* Electricity effect added to his electrical attacks (visual)

KARAS
- 236A sword spin special is slightly slower. The difference is barely noticable but it's there.
+ [4]6B > 236A > 6B is now a 3 hit combo on an airborn opponent. The 6B comes out with no delay. Not sure if it's still an overhead.
+ Can combo from 63214A/B/C > 236A wall slam attack. He can pick the opponent up off the ground when they bounce after the hit.
- Slide infinite is removed
- 5C has more lag
- 2C has more lag
- 5B may have less range

TEKKAMAN
+ Charge 46+A moves across the screen VERY quickly now. As fast, as, if not faster than, Ryu’s 236+C.
- Due to the change in the pursuit speed, 3C /\ J.B - 28+C - 28+C no longer works. Modifying the air combo slightly may fix this.
+ All hits of his chargeback Space Lance throw can now combo into Vol Tekka beam super
- Vol Tekka beam super deals less damage
+ Has been made faster

PTX-40A
+ All versions of Riot Tackle cause wallbounce
+ 6B4B sends the opponent into a vertical spin and knockdown
+ 5C does less damage, but can be comboed into via 5B
+ [2]8B and C chainsaw special knocks down on hit. A version does not.
+ 623AB chainsaw super is much stronger
+ 3C launches the opponent at a less vertical height and is faster.
+ many more options to combo into level 3
+ j.5C will combo all 5 hits if done on an airborn opponent
* Fire effect added to all thruster attacks (visual)
- No more mega crash grabs
- Rocket has been slightly nerfed. It takes longer for them to home in.

GOLD LIGHTAN
+ 22+Attack covers the whole floor and is slightly stronger
+ 41236 + B&C knockdown
+ 5C can combo into 3C
- Jabs push opponent away more

VIEWTIFUL JOE
- Voomerangs have more startup time. Therefore no more infinite
- Slide infinite is gone too.
- Can only do 1 red hot kick in the air now
+ Mach Speed now has the same properties as Chun Li's lightning legs super. Joe can follow the opponent up after the launch and continue to combo.
+ Bombs may possibly be unblockable (needs confirmation)
* Bombs have a fire effect added to the hit

SAKI
+ Level 3 super is more powerful as is the beam super.
+ 5C is now cancellable.
+ J.C is also cancellable allowing her to control space very well with J.C xx 421+A/B/C.
+ The unblockable version of 5C can be cancelled into 3C for some very damaging aerial raves
- The unblockable bullet chain (Unblockable 5C - 5C - 2C) now does around 15,000B damage as opposed to 18,000B damage.
+ 6C causes the opponent to stagger step and combos into her 214+A/B/C grab. Her assist has not been changed to follow this pattern.

IPPATSUMAN
+ Ippatsuman’s 623+Attack has same properties as Ken’s 623+B/C.
+ Ippatsuman’s dash~623+attack has same properties as Ken’s 623+B/C.
- Several resets actually combo now (examples: charge back, forward+C, 623 super; air combo, j.A, j.A, j.B, j.B, 7, j.A, j.B, j.C, 623 super) which means his damage scales more and he won't be doing as much damage.
+ He still has a useful reset combo: launch, j.A, j.A, j.B, j.B, 7, j.A, jA, j.C, 623 Super.

DORONJO
+ 214+Attack seems a lot faster. The rock comes out very quickly.
+ 623+Attack is faster as well.
- 2B has less hit stun, making her attack strings less safe
- J.B got nerfed. Has lesser range and the mid-screen re-jump (B) combo no longer works.
- Its harder to land 423+B when the opponent is jumping in now. You have to dash towards their position and do the far grab to land the Grab-Tree-Taunt loop.
+ Her moves now do more damage. Probably to accommodate her combo nerfs.

YATTERMAN-1
+ Yatterpellican has been replaced with Yatterwan for 2P colour
- 2C has a smaller hitbox
- 623+A/B/C all have more recovery
+ Combos 2C to 6C with ease.

POLIMAR (yes, another spelling change)
+ On airborne opponents, 236+Attack hits much like the assist version of the attack, thus allowing for easier comboing into charge 46+A and 623+attack, attack, attack. Has no knock away on airborne enemies.
+ 6C has less knock away and allows easier comboing of 623+attack, attack, attack.
+ Can combo into all charge 46 A/B/C specials and can dash after
+ Can combo into his level 3 super off 5C. Either 5C has more stun time or his level 3 super comes out faster.

BATSU
- Fireball no longer causes knockdown on hit
- Ryusei kick no longer bounces back after being blocked, making it less safe

KAIJIN NO SOKI
+ Counter special now causes the opponent to go into a slow crumple on hit
+ 236C can wallbounce. A version causes stagger and can extend combos.
+ 235A can combo from 5C and 6C, but has no super armour.
+ 2B cancels into 2C
+ Has been sped up significantly
- Oni mode no longer has special hyper armour...
+ But Souki draws out 2 souls per hit now.
* 'slowdown' effect added to his fierce hits (visual)

MORRIGAN
+ Normals and level3 super do more damage
- No longer has her j.2B infinite
+ 2B now combos into 5C
+ Valkyrie turn is slightly faster and can be cancelled

Jeff LeVine, Tuesday, 25 August 2009 16:17 (sixteen years ago)

sounds like the only new 2D fighter worth getting nowadays. I heard kofxii was a flop and blaze blue isn't my thing.

CaptainLorax, Tuesday, 25 August 2009 17:49 (sixteen years ago)

wow, so it's a fully 'rebalanced' version

brilliant; I just hope it has good netcode

cozwn, Tuesday, 25 August 2009 18:12 (sixteen years ago)

one month passes...

Release dates supposedly announced...

JP: Jan 28, US: Jan 26, EUR: Jan 29

Jeff LeVine, Saturday, 26 September 2009 06:30 (sixteen years ago)

three months pass...

https://www.youtube.com/watch?v=wtZ4fbPOv2M

Jeff LeVine, Friday, 15 January 2010 22:38 (sixteen years ago)

Anybody else on here picking this up?

Jeff LeVine, Tuesday, 26 January 2010 06:26 (sixteen years ago)

I'm having so much damn fun with this game that I wouldn't be surprised if it becomes my most played Wii game by this time next week.

Jeff LeVine, Tuesday, 26 January 2010 18:18 (sixteen years ago)

whats netplay like

b( ۠·_۠·)b (Lamp), Tuesday, 26 January 2010 18:19 (sixteen years ago)

I just don't have friends to play fighters with anymore, so good netplay would be nice

CaptainLorax, Tuesday, 26 January 2010 22:55 (sixteen years ago)

I haven't yet tested it out myself (as I want to learn the basics of the game first and a few characters, at least), but initial impressions seem to indicate its online play is about equivalent to the other current Capcom fighters. There's not really enough people playing the game yet to really get a consensus. Some people (particularly those playing wireless) seem to be having troubles, others say it's near perfect though (particularly those playing with the LAN adapter). As with any fighter, the closer the player you get matched with is, the better the connection quality you'll probably have.

There's a thread on SRK for online impressions http://www.shoryuken.com/showthread.php?t=223443

Jeff LeVine, Tuesday, 26 January 2010 23:31 (sixteen years ago)

damn...

https://www.youtube.com/watch?v=ZSReJfeK1Xo

Jeff LeVine, Friday, 29 January 2010 07:13 (sixteen years ago)

Overall, my experience online with TvC has been disappointing. I don't think the coding itself it actually poor, I think the problem may (mostly) result from a lack of a sufficient player base. Basically, you seem to be randomly matched up with somebody, somehwere, in a fight. Sometimes the wait to find this somebody can be quite long (up to five minutes) and there's no knowing beforehand what kind of connection quality you will both have. I've been in a couple of fights that ran near perfectly, but the vast majority (approx. 18 of 20) have been of poor quality to unplayable due to slowdown lag. Other than the two very good matches, I'd say the average quality matches (50%) so far are worse than a two bar match of SFIV, while the other 50% are simple so laggy you can't even fight through it.

Basically, I've just about given up hope of playing this online. It's a shame, because playing real people is the only way to really learn the match-ups and get better at the game & because it's a great, really fun game that I'd love to be learning & playing a lot more.

Jeff LeVine, Sunday, 31 January 2010 21:01 (sixteen years ago)

Here's a great tutorial that goes over the basics of the game. Also, I had some better matches online tonight, so I don't know if maybe they've fixed something or maybe I've just been lucky...

https://www.youtube.com/watch?v=-2iyi2pEwSY

Jeff LeVine, Tuesday, 2 February 2010 02:31 (sixteen years ago)

<3 <3 <3

b( ۠·_۠·)b (Lamp), Tuesday, 2 February 2010 03:55 (sixteen years ago)

still not copping this game tho

b( ۠·_۠·)b (Lamp), Tuesday, 2 February 2010 03:55 (sixteen years ago)

three months pass...

https://www.youtube.com/watch?v=RZW8qryv0XU

lol zero

Nhex, Thursday, 27 May 2010 10:35 (fifteen years ago)


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