The novelification of games

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You know, becuase it's not a novelization. And ILG needs more Don Kingifizationism.

So, did anyone ever play Xenosaga? Does anyone like this trend of games getting more like interactive movies? I, for one, am not a fan. It's just making me really bored. Give me Raiden IV over whatever any day of the week.

Will M., Friday, 30 March 2007 16:23 (eighteen years ago)

I'd say I'm not a fan, but by golly, Phoenix fuckin' Wright!

melton mowbray, Friday, 30 March 2007 17:13 (eighteen years ago)

Does anyone like this trend of games getting more like interactive movies?

haha, we have been down this road before, and it starred tia carrera and margot kidder.

kingfish, Friday, 30 March 2007 17:50 (eighteen years ago)

XENOSAGA FUCKING SUCKS and I'm one of the bigger RPG nerds here.

marmotwolof, Friday, 30 March 2007 21:51 (eighteen years ago)

I would say the moviefication of games is a more (de)pressing issue than novelifcation!

webber, Saturday, 31 March 2007 00:01 (eighteen years ago)

They stopped using the phrase "interactive movies" just after everyone called "YEAH, BULLSHIT" on the CDTV, innit? (i know this isn't true, because 7th Guest was billed as one. Prize for spotting the interactive parts. Also prize for spotting the movie parts, script & actors in particular)

g-kit, Saturday, 31 March 2007 09:56 (eighteen years ago)

Xenosaga sucks? I've never played it, but I did play through Xenogears a few enjoyable times on PSX, and it was pretty great.

Z S, Saturday, 31 March 2007 17:12 (eighteen years ago)

Yeah Xenogears was waaaaaaay better. See if you can dig up any of TOMBOT's comments regarding this as well. He's OTM.

Xenosaga is mad boring, with lousy-looking 20 minute CG cutscenes, corny ass character design (fuck a chaos.) and almost no music except during battles.

marmotwolof, Saturday, 31 March 2007 19:01 (eighteen years ago)

Seriously, there isn't even music on the TITLE SCREEN.

Here is "chaos.":
http://xenostar.etherealdestination.net/xenosaga3/artworks/chaos.jpg

Here's an insane person dressed as "chaos.":
http://i18.photobucket.com/albums/b113/SithLord555/DJHHGFDGD.jpg

I rest my case.

marmotwolof, Saturday, 31 March 2007 19:09 (eighteen years ago)

haha

s1ocki, Saturday, 31 March 2007 19:19 (eighteen years ago)

it's all fine if there's a story "on rails" with 1-2 predetermined endings, but let me go ahead and get from point A to point B on my own without countless interruptions of expository (or simply confusing) dialogue between characters I'M ostensibly controlling.

1. I don't want to know about any dialogue between some unknowns that my character cannot see or hear

2. I don't want to have my character rambling on and on about shit they understand that I never, ever will

the player is best served by being planted into a tabula rasa of sorts who doesn't already know the entire fucking backstory and can learn it as they go along, just like the player has to.

games that don't do this force you to try and put up with hours of utterly inconsequential nonsense trying to figure out which of the PCs you can feasibly attempt to give a shit about. Amnesia and orphans may be a cheap cliche but I'd play 1000 of those games before I'd try anything remotely resembling the aforementioned Xenosaga/Front Mission garbage ever again.

TOMBOT, Monday, 2 April 2007 17:26 (eighteen years ago)

i totally agree with tombot. that's why i dig the half-life expository style so much.

s1ocki, Monday, 2 April 2007 17:43 (eighteen years ago)

this is why metroid is so great, especially prime, in which the story is revealed by those alien relic things that you can basically choose to ignore if you want to.

"1. I don't want to know about any dialogue between some unknowns that my character cannot see or hear "

one of my favourite things in twilight princess was being able to listen in on the invisible spirit dudes in the twilight world, i know this isn't exactly what you mean but did you not enjoy this?

rio natsume, Monday, 2 April 2007 18:34 (eighteen years ago)


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