Eternal Darkness vs Luigi's Mansion

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rip adventure gaming in the sadly overlooked gamecube era

Poll Results

OptionVotes
luigi's mansion 4
eternal darkness 3


Lamp, Sunday, 10 May 2009 18:19 (sixteen years ago)

Lamp, Sunday, 10 May 2009 18:22 (sixteen years ago)

Lamp, Sunday, 10 May 2009 18:22 (sixteen years ago)

Lamp, Sunday, 10 May 2009 18:24 (sixteen years ago)

i found a bunch of used gamecube games for $3 ea and picked up these two both of which are pretty rad and had escaped my attention on release

lol @ sanity effects all time btw luigi u crazy

Lamp, Sunday, 10 May 2009 18:29 (sixteen years ago)

do they do gcn emulators these days?

luigi's btw

zinguist (cozwn), Sunday, 10 May 2009 20:09 (sixteen years ago)

ds sequel pls nintendo

zinguist (cozwn), Sunday, 10 May 2009 20:12 (sixteen years ago)

never played eternal darkness. luigi's mansion was one of those games that started out slow & shitty and then got awesome.

worm? lol (J0hn D.), Sunday, 10 May 2009 20:13 (sixteen years ago)

Eternal Darkness, it's not even close. Sadly it's probably untolerably dated now. I beat Luigi's Mansion, don't see it as much more than just OK.

Nhex, Monday, 11 May 2009 00:21 (sixteen years ago)

i need to pick-up a gamecube again

kingfish, Monday, 11 May 2009 02:18 (sixteen years ago)

nhex it hold up aight. its rough looking in places, for sure, esp compared to fallout 3 or something similar but it still plays really well. the moments where it plays like a prince of persia trapped in the house from alone in the dark are my favorites - well that and the way it manages to warp reality for the person playing. its such a fucking gem and im a little astonished that id never even heard of it!!!!

but luigi's is a great game too although the time extend piece on it sways me since ive already thought about things like its use of visual metaphors and the way it both works with and against "mario" game mechanics. so i went into it thinking about the game on a more critical (?) lvl

n.e.way i think these are pretty interesting to compare because:

a) both are NOT pick and play games they require a painful few hours of initial slogging and tedium
b) wicked control mechanics no joke this pwns RE
c) both worry at and then attempt to transcend pastiche ("video games" and "survival horror" resp)
d) both incorporate meta gaming into the mechanic of the game in interesting ways
e) wtf gamnecube had good games who knew!!?!?!?

Lamp, Monday, 11 May 2009 02:58 (sixteen years ago)

If only Luigi's Mansion had the sanity bar.

test drives at ur own risk i cant go with you too many bees (Abbott), Tuesday, 12 May 2009 23:47 (sixteen years ago)

I am also sad you left out the subtitle

Eternal Darkness: SANITY'S REQUIEM!

test drives at ur own risk i cant go with you too many bees (Abbott), Tuesday, 12 May 2009 23:50 (sixteen years ago)

Yeah, ED was a revelation especially compared to RE. At that point, even having bought both REmake and Zero I was still looking at RE as a series I desperately wanted to like, but the gameplay and controls were so damn annoying. (This was finally rectified with RE4). But I was really into the story and the limb-chopping. Agreed that's it's a bit of a slog to get into, but damn, I always wanted to go back and get the other two endings but forgot. I heard it's not really worth it anyway.

Man, the Cube had a ton of good games! Just not enough to compete, sadly, but still a lot of kick ass ones on my shelf.

(ok seriously - how did Luigi's Mansion actually incorporate metagaming into the mechanic, or transcend pastiche - of what? - it's been a while)

Nhex, Wednesday, 13 May 2009 02:59 (sixteen years ago)

never played luigi's mansion. (never had a gamecube. i was all for them in theory but that went after the second time someone made me play super monkey ball.)

kind of felt i'd exhausted eternal darkness after someone run sanity meter out, left room, entered room, etc.: it was more interesting than playing ten minutes of the actual game. actually it may have turned into a fun game, but i was not in the mood for horror-fantasy cliche i guess

thomp, Wednesday, 13 May 2009 18:14 (sixteen years ago)

Automatic thread bump. This poll is closing tomorrow.

System, Wednesday, 13 May 2009 23:01 (sixteen years ago)

That's sort of the worst way to experience that game. "Ah, see these trifles!" But if you're already writing it off as horror-fantasy cliche, it's probably not your kind of game, anyway. (Which, to be fair, it partly is as far as Lovecraft goes, but in many ways it isn't - especially in the video game medium.)

Nhex, Wednesday, 13 May 2009 23:18 (sixteen years ago)

I'm not sure "No one has visited these cliches in the form of a videogame yet!!" is much of a defence, unless you mean there's some kind of relation to what Lamp's going on at above in re: transcending pastiche & incorporating metagaming

still just seemed kitsch to me: it's called ETERNAL DARKNESS: SANITY'S REQUIEM ffs

thomp, Thursday, 14 May 2009 18:12 (sixteen years ago)

It definitely does these things. I'm loathe to mention the exact specifics, since you have to discuss spoilers, which in a story-based adventure game would take away a lot of the impact. It's not just the story elements, either - this is a videogame and the choices you've given, what you have to do and how it's connected to the overarching story does make it more than a generic survival horror game.

The game's title isn't great, but frankly it's just a title and something pretty silly to attack a game on. If you played the first three chapters and thought it wasn't your bag, that's one thing -- I'm just proposing you shouldn't really judge it without giving it a fair shot.

Nhex, Thursday, 14 May 2009 18:43 (sixteen years ago)

(d'you mean the SPOILER WARNING it-was-you-that-started-the-whole-thing-off logic? (i had some conversation about that with the guy that had it. he might have put a bad spin on it, though, he was the kind of person that jumped everywhere in oblivion.) i dunno if that's visited on a micro level as well as a macro one, it'd be interesting if it was.)

thomp, Thursday, 14 May 2009 19:34 (sixteen years ago)

how did Luigi's Mansion actually incorporate metagaming into the mechanic, or transcend pastiche - of what? - it's been a while

its a pastiche of video games. just str8 bite from the time extend:

Surprisingly, more often than not, it turns out to be territory other games have already explored. From the door-opening animations that parody Resident Evil to the room unlocking and weapon upgrading structure, recalling Metroid and Castlevania, the game also invokes regular memories of Zelda with its tightly focused puzzles and treasure chests.

sums up what i was referring to pretty well - there are other visual/audio references as well i think but the game plays with and then transforms all of this into an interesting and fairly unique whole

the meta stuff is mostly um i think the whole game is kind of winking at you it sets up a is this a mario game or not thing - all those nintendo references all those nods to previous games - while not really playing or working like any other mario game ever its neat and helps the game misdirect the player

(Palm) springs sprungs (Lamp), Thursday, 14 May 2009 19:55 (sixteen years ago)

Automatic thread bump. This poll's results are now in.

System, Thursday, 14 May 2009 23:01 (sixteen years ago)

;_;

❇❇❇❇❇❇❇❇❇❇❇❇❇❇❇❇❇❇❇❇❇❇❇❇❇❇❇❇❇❇ (Lamp), Sunday, 17 May 2009 15:16 (sixteen years ago)


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