ideas/paradigm-changers that seemed like they might have changed gaming 4ever, but didn't really go anywhere. itt list them.
- katamari
― nitzer Ed (s1ocki), Monday, 22 February 2010 19:13 (fifteen years ago)
- myst
full motion video games like Night Trap and Voyeur
― might seem normal (snoball), Monday, 22 February 2010 19:20 (fifteen years ago)
Glove controllers
― take me to your lemur (ledge), Monday, 22 February 2010 19:27 (fifteen years ago)
I don't really know how you could follow the inspiration of Katamari too closely without directly ripping it off. On the other hand, I feel like a ton of Wii games have a looser Katamari influence: twee/cute humor, emphasis on unique modes of movement, cartoony graphics.
― congratulations (n/a), Monday, 22 February 2010 19:28 (fifteen years ago)
The Wii
― Your body is a spiderland (polyphonic), Monday, 22 February 2010 19:29 (fifteen years ago)
― congratulations (n/a), Monday, February 22, 2010 2:28 PM (1 minute ago) Bookmark Suggest Ban Permalink
good point. do any other games feature changing scale as a game mechanism as much as KD did?
― nitzer Ed (s1ocki), Monday, 22 February 2010 19:30 (fifteen years ago)
VIRTUAL REALITY, what the hell happened to it?
― take me to your lemur (ledge), Monday, 22 February 2010 20:08 (fifteen years ago)
first half hour of fahrenheit.
― toastmodernist, Monday, 22 February 2010 21:44 (fifteen years ago)
bullet time
― puff puff post (uh oh I'm having a fantasy), Monday, 22 February 2010 21:49 (fifteen years ago)
dragon lair?
― i'm #FFFFFF btw (bnw), Monday, 22 February 2010 21:50 (fifteen years ago)
(xpost) bullet time still pops up in games, although it's now implemented a bit more subtly than "LOLZ U HAV MATRIX STYLE BULLET TIME SHOOT SUM DEWDZ!!!11one". A recent example would be the Dead Eye Targeting System in Red Dead Redemption.
― might seem normal (snoball), Monday, 22 February 2010 21:54 (fifteen years ago)
I was kiddin bullet time is in everything
― puff puff post (uh oh I'm having a fantasy), Monday, 22 February 2010 21:55 (fifteen years ago)
max payne is still my top single player game tho
xps Seriously, that early opposing protagonists stuff in Fahrenheit NEEDS to influence future games.
Dragon's Lair hasn't become a dead-end, if anything we're getting more involved QTEs in games now - unless you mean the idea of the FMV-based game, then yeah, I guess, but... Heavy Rain?
― Nhex, Monday, 22 February 2010 22:16 (fifteen years ago)
ugh, does anyone actually enjoy QTEs? that slippy slope in the Heavy Rain demo was so stupid.
― zappi, Monday, 22 February 2010 22:58 (fifteen years ago)
lol I was going to post Shenmue but I think I just meant QTEs
― Ƹ̵̡Ӝ̵̨̄Ʒ (dyao), Tuesday, 23 February 2010 00:19 (fifteen years ago)
games with fishing controllers
heavy rain is out this week
― abanana, Tuesday, 23 February 2010 01:44 (fifteen years ago)
prerendered "3D" characters... dkc, mdk, etc.
― abanana, Tuesday, 23 February 2010 01:57 (fifteen years ago)
yeah, i'm glad we're not going back to that graphical style, as opposed to traditional sprites which are still plenty A-OK to me
― Nhex, Tuesday, 23 February 2010 02:04 (fifteen years ago)
do any other games feature changing scale as a game mechanism as much as KD did?
Takes a lot longer, but games like Spore/Civilization go from molecules/villages to space/space.
― ^^potentially not true at all, sry^^ (Z S), Tuesday, 23 February 2010 02:24 (fifteen years ago)
After Katamari I was secretly hoping for "Shit Sticks to Mario."
― A Memorable Fancy (Abbott), Tuesday, 23 February 2010 03:11 (fifteen years ago)
super mario shitstickers
― MY RUSTIC CHURCHWARDEN PIPE TOBACCOS; WITH RED T-SHIRT OF SURF (Curt1s Stephens), Tuesday, 23 February 2010 03:28 (fifteen years ago)
http://upload.wikimedia.org/wikipedia/en/0/0f/Uniracers_boxart.png
― MY RUSTIC CHURCHWARDEN PIPE TOBACCOS; WITH RED T-SHIRT OF SURF (Curt1s Stephens), Tuesday, 23 February 2010 03:30 (fifteen years ago)
http://img.youtube.com/vi/iCik6QOYXxA/0.jpg
― F → F−F++F−F (Lamp), Tuesday, 23 February 2010 04:16 (fifteen years ago)
Deus ex machina, for the sinclair spectrum. I never actually had it or played it but apparently featured a audio cassette that you played at the same time as the game. anyone familiar?
― bracken free ditch (Ste), Tuesday, 23 February 2010 10:25 (fifteen years ago)
Also Adventure A, B, and C games for the sinclair
featured a single pixel as your player which you negotiated around the screen through a landscape. very underrated involving little rpg type thing imho.
― bracken free ditch (Ste), Tuesday, 23 February 2010 10:26 (fifteen years ago)
did developers get together sometime in the early 2000s and decide that isometric RPGs were a dead end in gaming?
― a passing heavy daftie (cozen), Tuesday, 23 February 2010 16:15 (fifteen years ago)
i guess the introduction of 3d cards put that one to bed, but not always for the better imo.
i'm thinking of star wars force commander (i know not rpg), after playing starcraft for so long i just couldn't get to grips with the awful camera control on FC. same goes for warcraft3.
― bracken free ditch (Ste), Tuesday, 23 February 2010 20:25 (fifteen years ago)
I don't think motion controls will be a dead-end like pretty much every other Nintendo peripheral or "innovation".
Has the DS microphone ever been all that useful?
― GM, Tuesday, 23 February 2010 20:52 (fifteen years ago)
playing the spirit flute!
― begs the question, when is enough enough (Euler), Tuesday, 23 February 2010 20:54 (fifteen years ago)
(so to speak)
― nitzer Ed (s1ocki), Tuesday, 23 February 2010 20:56 (fifteen years ago)
talk about a blow job
― begs the question, when is enough enough (Euler), Tuesday, 23 February 2010 20:58 (fifteen years ago)
^AUUUUUGH. I gotta admit I did like the Spirit Flute thing. It's bonkers that more games didn't use the incredibly obvious application of voice chat over internet multiplayer - I can only think of Planet Puzzle League that did this.
― Nhex, Tuesday, 23 February 2010 21:42 (fifteen years ago)
https://www.youtube.com/watch?v=eP4TjzUfOeU
― forksclovetofu, Tuesday, 23 February 2010 22:56 (fifteen years ago)
https://www.youtube.com/watch?v=MKKK6FH1vGw
― forksclovetofu, Tuesday, 23 February 2010 22:57 (fifteen years ago)
man virtual boy ads were insanehttps://www.youtube.com/watch?v=KH6quF5NYachttps://www.youtube.com/watch?v=kxJAJteeefw
― forksclovetofu, Tuesday, 23 February 2010 22:59 (fifteen years ago)
Trackballs: dead end or hibernating?
― National Sockpuppet Helpline (Noodle Vague), Tuesday, 23 February 2010 23:01 (fifteen years ago)
reminds me ofhttp://imgur.com/w9hEJ.jpg
― i'm #FFFFFF btw (bnw), Tuesday, 23 February 2010 23:01 (fifteen years ago)
perhaps with the impending release of Missile Command the Movie, a comeback might be in order?
― bracken free ditch (Ste), Tuesday, 23 February 2010 23:15 (fifteen years ago)
somebody remind me to put up the john braden missile command song sometime
― forksclovetofu, Tuesday, 23 February 2010 23:25 (fifteen years ago)
never mind, here it is with the equally awesome "fly yar warriors fly"http://beemp3.com/download.php?file=241825&song=Fly%2C+Yar+Warriors%2FMissile+Command%2FAtari+Theme
― forksclovetofu, Tuesday, 23 February 2010 23:26 (fifteen years ago)
kind of deserves its own thread really
― forksclovetofu, Tuesday, 23 February 2010 23:27 (fifteen years ago)
I use one all the time - wouldn't play an FPS without it.
― might seem normal (snoball), Tuesday, 23 February 2010 23:29 (fifteen years ago)
Time Traveler (the 3D arcade game)
― Mr. Snrub, Wednesday, 24 February 2010 00:03 (fifteen years ago)
digitized sprites a la mortal kombat
― mandible corrective (latebloomer), Tuesday, 2 March 2010 03:02 (fifteen years ago)
Pit Fighter was the first to do that one, apparently
http://upload.wikimedia.org/wikipedia/en/6/61/ATARI_-_PIT-FIGHTER_1990.jpg
― mandible corrective (latebloomer), Tuesday, 2 March 2010 03:05 (fifteen years ago)
basically the last straw for the trend imo:
http://upload.wikimedia.org/wikipedia/en/f/f3/SS_SF_Movie_Gameplay.png
http://upload.wikimedia.org/wikipedia/en/0/09/SS_SF_The_Movie_cover.jpg
― mandible corrective (latebloomer), Tuesday, 2 March 2010 03:07 (fifteen years ago)
Cell Shading? I know it's still used, but I'm nomming it because it's not been as widely accepted as perhaps expected?
Lots of people seem to dislike the Wind Walker zelda game solely because of this technique don't they
― bracken free ditch (Ste), Tuesday, 2 March 2010 11:17 (fifteen years ago)
nah every likes Wind Waker now, its Twilight Princess everyone hates. and when the new Zelda comes out at xmas Twilight Princess will be a work of genius, new game not worth pissing on etc etc
― zappi, Tuesday, 2 March 2010 12:00 (fifteen years ago)
ya, ppl are still feeling cel-shading-- it's not even a standout aesthetic anymore really. I haven't heard a single person moan about it re Borderlands
― antexit, Tuesday, 2 March 2010 12:54 (fifteen years ago)
camera "zoom" and side to side "pan"
― MPx4A, Tuesday, 2 March 2010 14:41 (fifteen years ago)
video cutscenes shot with real actors (or does that still happen) (or did someone mention it already)
― goole, Tuesday, 2 March 2010 18:22 (fifteen years ago)
at least the intro to Skate had video of real actors/skateboarders
― congratulations (n/a), Tuesday, 2 March 2010 18:47 (fifteen years ago)
I was thinking yesterday about how flight simulators, though not really a "dead end" since they were pretty popular for a while, really fell off the map at some point. When I was like 11-15 and my dad was first getting into computers, it seemed like flight simulators were the game genre that was really pushing the envelope in terms of graphics/"reality" etc. Now it seems like they don't exist anymore? Here are some reasons I thought of for why that could be:* FPS like Wolfenstein/Doom taking the first-person perspective away from simulators and making it more fun/goal-oriented/game-like* 9-11 (kind of seriously - it seems like a realistic flight simulator now would be so real that it could be accused of being helping train terrorists or something - I dunno)
― congratulations (n/a), Sunday, 21 March 2010 15:46 (fifteen years ago)
its funny that a lot of entertainment went the same way; there aren't a lot of fighter pilot/helicopter pilot movies anymore.
― for me to chilt on (bnw), Sunday, 21 March 2010 16:08 (fifteen years ago)
http://img146.imageshack.us/img146/4840/19761042320front.jpg
― ciderpress, Sunday, 21 March 2010 16:42 (fifteen years ago)
war vets dying off
― abanana, Sunday, 21 March 2010 16:43 (fifteen years ago)
flight simulators weren't quite "games" - like you say, n/s, no real goals other than spending 10,000,000 hours learning how to use your keyboard to control all the functions of the aircraft
gran turismo sort of shows how you can blend this approach with gameplay, though
watching "big trouble in little china" the other day i was struck by how few movies these days feature big trailer trucks and the men who drive them - for awhile in the 80s you were nobody unless you drove a big eighteen-wheeler
― Tracer Hand, Monday, 22 March 2010 13:14 (fifteen years ago)
er, n/a i mean
i remember when i first played doom and i had to describe it to other, less with-it nerds, like it was "a flight sim, except you're just a guy"
― goole, Monday, 22 March 2010 15:13 (fifteen years ago)
"it's a guy sim?"
― take me to your lemur (ledge), Monday, 22 March 2010 15:15 (fifteen years ago)
the "lounge around in your underwear drinking beer" level was considered revolutionary at the time
― big time (HI DERE), Monday, 22 March 2010 15:17 (fifteen years ago)
i didn't have a good comeback then and i don't now
― goole, Monday, 22 March 2010 15:17 (fifteen years ago)
I kind of enjoyed when they used the basic concept of flight simulators and applied them to other types of games. Stuff like Tie Fighter and Mechwarrior. I liked that it felt that you were controlling a pretty complicated machine. There doesn't really seem to be much of that anymore either.
― peter in montreal, Monday, 22 March 2010 17:04 (fifteen years ago)
needs a bigger controller
http://media.weirdworm.com/img/misc/7-weird-video-game-controllers/battalion-controller.jpg
― mayor jingleberries, Monday, 22 March 2010 17:09 (fifteen years ago)