Call of Duty 4

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This game is completely amazing. The modern setting makes for a really disturbing experience. I'm not really a war-sim guy, but it's hard not to be impressed by this one. Only complaint: it has got to be the noisiest game ever. The gunfire is very constant and heavy. It's like hanging out at a shooting range.

polyphonic, Friday, 9 November 2007 08:18 (eighteen years ago)

Ragtime mode!

Telephone thing, Friday, 9 November 2007 08:48 (eighteen years ago)

I picked it up yesterday, but was too busy to give it a play. I ca'nt wait until tonight to give it a real shot. How's the multi? I'm so excited.

Will M., Friday, 9 November 2007 15:32 (eighteen years ago)

This game is nuts. It is so ridiculously intense I can't believe it. Are the politics going toi get really creepy? I'm worried that will happen. It kind of already does since the first mission is you slaughtering a boat's crew in their sleep.

antexit, Friday, 9 November 2007 15:49 (eighteen years ago)

It kind of already does since the first mission is you slaughtering a boat's crew in their sleep.

When my friend did that part he cackled audibly as he murdered the dudes in their bunkbeds. It was disturbing and awesome.

polyphonic, Friday, 9 November 2007 17:37 (eighteen years ago)

Trying to resist - too many games

Jeff LeVine, Friday, 9 November 2007 18:01 (eighteen years ago)

If you like FPSs, at least rent it.

polyphonic, Friday, 9 November 2007 18:14 (eighteen years ago)

This isn't coming out for PS2, is it. :(

The Cursed Return of the Dastardly Thermo Thinwall, Friday, 9 November 2007 19:38 (eighteen years ago)

negative, friend. :/

Will M., Friday, 9 November 2007 19:44 (eighteen years ago)

:`(

I may buy III instead, while I can then.

The Cursed Return of the Dastardly Thermo Thinwall, Friday, 9 November 2007 20:14 (eighteen years ago)

Ok, the single-player campaign in this game is super fun. The highlight for me has to be, uhh, without spoilers, the mission where you hang out just you the scottish guy. If you've beaten that part, you know the mission I mean. SOOOOOOO suspenseful and exciting!

The multi, too, is a lot of fun. I created a class or two, but I'm only level 6 or 7 or something, so not much is available to me yet. I'm working on it, though... I'm enjoying the multi about as much as Halo , and more than TF2 (which has sucked for me so far on 360, tbh).

Will M., Monday, 12 November 2007 15:58 (eighteen years ago)

The part where you're manning a gun in a plane while looking through a black/white monitor is spectacular and disturbing.

polyphonic, Monday, 12 November 2007 17:50 (eighteen years ago)

Awww yeah, I forgot about that part! Really, really amazing also. Possibly even better than the bit I mentioned before! Whenever I get a "clan tag" (level 22 I think), I will totally make it ILX :D

Will M., Monday, 12 November 2007 18:31 (eighteen years ago)

just finished the single player campaign. fucking awesome. multiplayer good too, all around a much better package than halo.

adam, Monday, 12 November 2007 19:44 (eighteen years ago)

my Dad bought a CoD game and spent an entire Sunday creeping up on one German. he told me he gave up b/c the game takes too long. I think this is what happens when you haven't played Doom/Quake and aren't used to feeding people your shotgun to the face.

bnw, Monday, 12 November 2007 20:41 (eighteen years ago)

that story is awesome and I love it

El Tomboto, Monday, 12 November 2007 20:46 (eighteen years ago)

Yeah, I stuck CoD on the parent's computer, and my dad got stuck at some point where you have to throw grenades at some enscounced germans. my suggestion of just doing the run & gun didn't seem to work on him, i guess.

kingfish, Tuesday, 13 November 2007 00:31 (eighteen years ago)

Haha, it's easy t forget how much FPSes have become, err, based more on each other than "real life"-- even the "realistic" ones involve running at someone guns blazing at some point.

Will M., Tuesday, 13 November 2007 15:19 (eighteen years ago)

There should be a brutally hardcore FPS where if you get shot in the leg, you limp for the rest of the campaign. And you need to take time to fix up your leg or bleed out.

Will M., Tuesday, 13 November 2007 15:19 (eighteen years ago)

people would rather just get killed.

El Tomboto, Tuesday, 13 November 2007 17:10 (eighteen years ago)

i fully agree with that proposal and would add only that if you die, you should have to wait 5 minutes before you can play again

Tracer Hand, Wednesday, 14 November 2007 02:36 (eighteen years ago)

Nah, if you die, it autoloads the last "checkpoint," when your leg was still shot. Or you can start the whole game over.

Will M., Wednesday, 14 November 2007 15:23 (eighteen years ago)

Or yeah, make it so you have to wait five minutes... but that five minutes is spent sitting through a story of the character's life up until he died. "Bob Briggs was a steelworker and was very active in the PTA at his five-year-old daughter's school before he was pulled into Iraq due to his enrollment in the reserves fourteen years ago. He enjoyed cooking and was a Longhorns fan. He didn't know at his time of death, but his wife is pregnant with their second child, and first son."

Then you switch to the next dude in your team's POV. Rouuuuuuugh.

Will M., Wednesday, 14 November 2007 15:47 (eighteen years ago)

I just picked this up last night. It's too much! I haven't touched the campaign yet, just gotten slaughtered in multi.

dan m, Friday, 16 November 2007 18:36 (eighteen years ago)

the only way this game could be better is if someone released a Dad's Army total conversion mod

DG, Saturday, 17 November 2007 11:09 (eighteen years ago)

Loving the multiplayer (so far). It's running incredibly smooth (ps3) too - such a nice change from TF2. They did a really good, creative job of incentivising playing more - since ranking up actually seems to mean something with the new weapons and shit you get. Watching the various challenge meters slowly fill up is also fun. Called in my first airstrike tonight and wiped three guys off the map (still haven't won a game yet though). With all the weapons, challenges and gametypes to unlock - it seems like a pretty deep experience. I see myself spending a bunch of time in there. Also need to play the solo campaign at some point...

Jeff LeVine, Tuesday, 20 November 2007 05:40 (eighteen years ago)

martyrdom is best perk

adam, Tuesday, 20 November 2007 22:55 (eighteen years ago)

martyrdom hasn't helped me once yet. And I have been using it a lot on my custom class "Terrorist" (AK-47 with desert camo, RPG, Martyrdom, and I forget the last perk). Much prefer Last Stand, you get a lot of xp for last stand kills, too!!

Will M., Wednesday, 21 November 2007 15:51 (eighteen years ago)

I've only played this once - but i LOVED last stand!
"IF I'M DYING I'M TAKING AS MANY OF YOU COCKFARMERS WITH ME AS POSSIB..." *expires*

The Cursed Return of the Dastardly Thermo Thinwall, Wednesday, 21 November 2007 16:00 (eighteen years ago)

OTM, it's so excitng when a guy thinks he has you, and then you are all "OH FUK U" and gat his face off and then shoot yourself in the head! ("Hold X For Coward's Way Out" was such a fucking gutsy thing to put, it's CRAZY)

Will M., Wednesday, 21 November 2007 16:25 (eighteen years ago)

wait you can off yourself in this? that's real

gff, Wednesday, 21 November 2007 16:56 (eighteen years ago)

Should I buy this game? Multi sounds funner than Halo. I've already beat the single player on a rental.

antexit, Wednesday, 21 November 2007 17:07 (eighteen years ago)

I liked Halo 3 multi but I like COD4 multi much more, tbh.

Will M., Wednesday, 21 November 2007 17:27 (eighteen years ago)

I much prefer it to Halo. It plays much faster - for one important thing. I love being able to sprint! The variety of weapons, perks and the way you level up for bonuses & the challenge system all help to give it a feeling of a lot more variety - a lot more options - and a lot more to do than just memorize maps. And there seems to be a lot of maps (I don't think I've even yet seen 'em all) - with a fair bit of variety to 'em - from daytime to dusk to playing in a steady downpour helps to change things up more than random sci-fi backgrounds of h3. I even like the kill cam - which somehow makes your own death dramatic and exciting (and funny sometimes) - instead of just showing you who killed you. I've yet to try (or even unlock) all the gametypes, but can definitely say big team battles are a little too crazy. I've also yet to get the martyrdom perk (I'm just at level 15), but sure am looking forward to trying it out - it's defiitely frustrating to stumble across a guy coming around the corner, and to get the drop on them only to have their dying grenade blow up in your face.

Jeff LeVine, Wednesday, 21 November 2007 17:54 (eighteen years ago)

Are you playing on PS3 or 360, Jeff? If the latter, we should party up sometime. The martyrdom grenades are pretty easy to toss away if you keep your eye on it (or run away from).

Will M., Wednesday, 21 November 2007 19:10 (eighteen years ago)

ps3, actually - when multi-platform games are supposed to be equal on both sytems (and come out the same day) I'm inclined to go for the ps3 version, mainly because it feels like my xbox is going to die again at any moment. But also because I just like the smoothness of the ps3 interface a little more these days (and the quietness of the machine). Anyhow...

For some reason I've yet to be able to get the timing right to pick up and toss away those fucking martyrdom grenades. It seems like you've got to be fast and always thinking about it? I've had a little more luck running / jumping away from those things - but half the time as I'm celebrating that I avoided being blown up somebody shoots me in the back!

Jeff LeVine, Wednesday, 21 November 2007 19:40 (eighteen years ago)

love this game

suck at sniping/avoiding getting sniped

adam, Wednesday, 21 November 2007 20:51 (eighteen years ago)

the matchmaking sucks quite a bit though unless it's putting n00by me in with field marshal players for a laugh :(

DG, Thursday, 22 November 2007 12:59 (eighteen years ago)

If you're talking abt the Xbox one, I think it just tries to find the fastest match for you to connect to. Not really matchmaking per se. But I find that if you play intelligently, you can easily go 1:1 kill:death even against field marshals... just use caution, crawl through grass, carry an assault rifle, etc.

Will M., Thursday, 22 November 2007 16:08 (eighteen years ago)

well i do OK but i'd rather be awesome...hmm practice practice :(

DG, Thursday, 22 November 2007 16:47 (eighteen years ago)

I think the idea to throw everybody together regardless of rank seems to work. I can't really notice a difference between when it's done this way and when it is done the other. I'm not a very careful player though. My k/d ratio seems firmly locked in at 0.78 kills for each death

Not enjoying the single player campaign as much - it just feels too familiar. However, I did just finish the Death from Above level - which I thought was amazing. Easy, yes, but really different and mesmerizing. Still a long ways to go I guess, so hopefully I'll get more into it.

Jeff LeVine, Friday, 23 November 2007 18:10 (eighteen years ago)

What's your PSN name Jeff?

webber, Saturday, 24 November 2007 03:10 (eighteen years ago)

jefflev13

Jeff LeVine, Saturday, 24 November 2007 16:42 (eighteen years ago)

heads-up... if you want to level up your character faster, this weekend (starting already?) you get double experience points when playing CoD4 online

Jeff LeVine, Friday, 7 December 2007 18:11 (eighteen years ago)

...if you play on PSN. us 360 owners are left out in the cold. the having-better-exclusives, better-online-service, cheaper-console cold. enjoy your double xp though ;D

Will M., Friday, 7 December 2007 19:41 (eighteen years ago)

btw who is chachee again? i know it's someone form ilx and DAMN, every game i play chachee plays 2x better and 2x more

Will M., Friday, 7 December 2007 19:42 (eighteen years ago)

oop - sorry - I assumed it was across all systems...

Jeff LeVine, Friday, 7 December 2007 19:56 (eighteen years ago)

I had zero interest in this until I read Rock Paper Shotgun's writeup in their "games of the year"-type feature running this month and ran across a massive plot spoiler from the SP campaign. On the one hand, it's a shame I won't be running into that unprepared, on the other hand, <i>daaamn</i>.

Telephone thing, Saturday, 8 December 2007 21:16 (eighteen years ago)

Not too into the single player campaign - the stuff you get to do (other than on a couple of missions) just feels too much like stuff I've done too many times before. I'm only about halfway through it so far though - just can't get too motivated to push thru the rest - even though it's supposed to be pretty short.

Every time I turn it on I just go to multiplayer. I've been enjoying domination lately - and yesterday even saw three maps I'd never seen before - which is weird as I've supposedly already logged in around 17 hours!

Jeff LeVine, Monday, 10 December 2007 21:15 (eighteen years ago)

I was just taking a look at the leaderboards for this game, and discovered that the person with the highest score has already played it for 8 days 2 hours and 57 minutes!!! I love that you can see (insane) stats like that.

I feel slightly less bad about already logging twenty hours myself...

Jeff LeVine, Thursday, 13 December 2007 06:47 (eighteen years ago)

madness.

My internets are lame. Only at 33%!

jim, Monday, 13 October 2008 14:43 (seventeen years ago)

My code worked then? Cool.

nate woolls, Monday, 13 October 2008 14:46 (seventeen years ago)

Yeah, thanks!

jim, Monday, 13 October 2008 14:46 (seventeen years ago)

I've gone back to CoD 4, it's still the king. There's just a speed to it, and a smoothness, that's unlike any other console multiplayer game I've played. Especially the speed. I also finally started in on prestige mode. Played some old school free-for-all, which I don't think I'd ever played before, and discovered I like it a lot. It's probably a good mode to play at early ranks, since everybody starts out with the same kit (I think?). Had some really good games. For the first time ever, I had one helicopter flying around picking people off, and earned a second (which as soon as my first flew away, I was able to call in). Won that free-for-all game, racking up over 1,000 points with 25 kills to 5 deaths :)

For those of you who bought the map pack, was it worth it? Do those maps ever come up? Or how does that work?

Jeff LeVine, Wednesday, 22 October 2008 06:59 (seventeen years ago)

Once you've downloaded the pack, 3 of the 4 maps come up with the same regularity as all the standard maps. You might've already seen this, but these descriptions come from the I Am Four Zero Two blog:

Broadcast
Its size and alternating routes make “Broadcast” great for large team games. A large, multi-story television station with plenty of window vantage points creates the perfect setting for floor-to-floor combat. The station is surrounded by extensive outdoor areas consisting of a long parking lot, surrounding buildings with sniping hiding spots and side-rooftop access to the top and bottom floors of the television station.

Creek
A large wide open village in the woods, “Creek” consists of heavy foliage, great for sniper cover: a deep ravine offers an excellent vantage point for ambushes; an underground cave offers an alternate evasion route; and various multi-floor houses populate a patchwork of connected farmland. This extensive open map is great for snipers with plenty of natural coverage consisting of rocks and trees. There are various routes for advancement from both high and low vantage points over and underneath the hillsides. Another great map for large team games.

Chinatown
A modern revision of the classic Call of Duty “Carentan” map, “Chinatown” takes players to the foggy downtown district of a Chinatown. A night time setting, the cityscape is well lit by the full moon and the glow of brightly colored lanterns and neon lights from local businesses. This district offers a variety of open-street and interior settings, perfect for fire fights throughout the connected roads, courtyards, antique shops and markets within it. Great for all game types and players.

Killhouse
“Killhouse” is an enclosed warehouse made of plywood structures, mock-ups and speed-run courses used for training, creating the right mix of obstacles for small team games or free-for-alls with a variety of soft and hard cover points spread throughout the entire ground level

They're all really good. Broadcast is a brilliant map, one of my favourites.

Killhouse, as far as I know, is only available in private party games. It's a great map to play one-on-one with a friend.

So yeah, I'd say they're worth the money. Aren't they on offer in the store at the moment?

nate woolls, Wednesday, 22 October 2008 08:08 (seventeen years ago)

I bought it but it was just before I stopped being obsessed with COD. They were all decent maps and seemed to come up as often as the older ones with the exception of Killhouse, as Jeff has said, which I've never played.

what U cry 4 (jim), Wednesday, 22 October 2008 09:46 (seventeen years ago)

apparently apparently (according to edge) if you're looking for a cod4 replacement, the quantum of solace game's MP is essentially a cod4 map pack

it runs off the cod4 engine (altho a treyarchised vn with cover ughhhh) and has perks, prestige, etc.

will have to wait for the reviews but if this has hardcore and s&d then I will pick it up over cod:waw for the MP alone

webinar, Wednesday, 22 October 2008 12:13 (seventeen years ago)

the one thing that drives me crazy about this (AWESOME) game is that shooting down a helicopter gets you no XP.

i mean, COME ON. that should totally give you a bonus.

s1ocki, Wednesday, 22 October 2008 13:59 (seventeen years ago)

I'm a little surprised they've yet to release a second map pack, considering how well the first one sold. I think I may give in and finally pick the pack up over the weekend though, as I could use a little more variety.

Jeff LeVine, Wednesday, 22 October 2008 18:29 (seventeen years ago)

ya me too... selling maps must be like printing money, it can't cost them that much to design

s1ocki, Wednesday, 22 October 2008 19:19 (seventeen years ago)

given how much time and effort goes into those maps (i heard an interview about the process, it takes months, and employs wireframers, level designers, playtesters, texture artists, marketing people, lawyers, etc) thne microsoft takes a big cut of your sales, and realistically not a huge number of the (admittedly large) install base are buying it... really, if anything they just PROTECT themselves by keeping the game relevant and ensuring less used copies going out (and therefore, people buying in have to get new copies). that's burnout paradise's strategy with it's free DLC-- make it really tempting to hang onto the game, driving up the used price and pushing more new copies.

THERE IS NO VULCAN DEATH GRIP (Will M.), Wednesday, 22 October 2008 19:27 (seventeen years ago)

apparently it's process that's bogged it down, which is the same reason they've not released a patch for ages

it's frankly ridiculous really; halo 3 has been out for the same amount of time, has had 3 map packs, numerous patches, and it has a whole host of online stat tracking stuff for bungie to administer

I'm not sure of the comparative size or budgets but IW must be rolling in cash

considering the time it's taken them to push out the new playlists (3 months and counting) which is a lot less strenuous process I wouldn't start holding your breath just yet

webinar, Wednesday, 22 October 2008 19:29 (seventeen years ago)

yeah, will's right, IW are picky perfectionists as well which doesn't help: they refuse to let those playlists out without testing them till they're properly balanced; I appreciate this but I think it's got a bit bogged down now

webinar, Wednesday, 22 October 2008 19:30 (seventeen years ago)

"frankly ridiculous" might be a bit strong

webinar, Wednesday, 22 October 2008 19:31 (seventeen years ago)

that's burnout paradise's strategy with it's free DLC-- make it really tempting to hang onto the game, driving up the used price and pushing more new copies.

― THERE IS NO VULCAN DEATH GRIP (Will M.), Wednesday, October 22, 2008 7:27 PM (37 minutes ago) Bookmark Suggest Ban Permalink

i feel that's probably why burnout is available to buy as a download from the psn store now... one upside of digital distro (besides no production/shipping costs) is no used copies!

s1ocki, Wednesday, 22 October 2008 20:05 (seventeen years ago)

looks like making a cod4 map is quite an iterative process, trying to get the look and balance right

http://www.pwnordie.com/videos/408567b764

coznebb (cozwn), Friday, 24 October 2008 21:26 (seventeen years ago)

Yeah honestly, if they actually did more digital downloads at decemt prices, I'd be okay with that. But if they sell a digital download at the same price as a boxed copy? Yeah right. I don't really resell my games but I'd at least like to own something with SOME value upon purchase.

THERE IS NO VULCAN DEATH GRIP (Will M.), Friday, 24 October 2008 21:30 (seventeen years ago)

let's roll

http://www.thesixthaxis.com/2008/10/31/review-quantum-of-solace/

coznebb (cozwn), Friday, 31 October 2008 03:17 (seventeen years ago)

i finished this last weekend, which was probably my third visit to the game. It really is small isn't it.

Ant Attack.. (Ste), Friday, 31 October 2008 09:45 (seventeen years ago)

uhhhhhh seems a bit un-wise

http://www.fourzerotwo.com/2008/11/07/noah-heller-stop-doing-interviews/

good luck usa (cozwn), Sunday, 9 November 2008 01:19 (seventeen years ago)

ok i haven't read this thread because i don't want spoilers but holy shit you guys. i just got this for mac and it is fucking awesome.

the nuke just went off and sgt jackson is dead. :(

i love to hear this again and again (gbx), Sunday, 9 November 2008 03:10 (seventeen years ago)

rip

s1ocki, Sunday, 9 November 2008 17:23 (seventeen years ago)

two weeks pass...

fourzerotwo: Adding http://www.idlethumbs.net/idlethumbsthealbum/chrisremo_stopdoinginterviews.mp3 to my iPod. How has this gem existed on the internet for 11 days without me hearing it? about 8 hours ago from web

czn (cozwn), Saturday, 29 November 2008 14:34 (seventeen years ago)

do want to play COD4 with justin theroux and will arnett

czn (cozwn), Saturday, 6 December 2008 16:32 (seventeen years ago)

one month passes...

holy hannah am i bad at this

MIRV Griffin (goole), Tuesday, 27 January 2009 20:47 (seventeen years ago)

multiplayer i mean, but i'm not so hot at single either. on my hard playthrough i'm stuck at the end of 'one shot one kill'.

MIRV Griffin (goole), Tuesday, 27 January 2009 20:48 (seventeen years ago)

I'm bad too - I'm play right now ... on my day off from work - man I should go out and get some fresh 13 degree air instead ... so addictive though - that's the point right? Team deathmatch all the way. (ZZ TOP, BOC, UFO, and Rush and a big ol spliff and 4 pack o' beamish providing the red dot sniper aiming assist) ...

BlackIronPrison, Tuesday, 27 January 2009 20:53 (seventeen years ago)

i'm only like lev 4, but in retrospect it only took an hour or two to get there so levelling doesn't take that long

i love this thread btw, fun to see everyone flip out how good this is

MIRV Griffin (goole), Tuesday, 27 January 2009 21:00 (seventeen years ago)

and no way am i putting on that fucking headset btw

MIRV Griffin (goole), Tuesday, 27 January 2009 21:04 (seventeen years ago)

ey ps nothing has made me more pessimistic about the state of the world than listening to ppl talk to each other in this game

goole, Tuesday, 3 February 2009 04:50 (seventeen years ago)

one month passes...

lol shotguns awesome

cindy (goole), Wednesday, 4 March 2009 23:01 (sixteen years ago)

two months pass...

http://www.collegehumor.com/video:1911525

zinguist (cozwn), Wednesday, 20 May 2009 10:11 (sixteen years ago)

lol

languid samuel l. jackson (jim), Wednesday, 20 May 2009 10:13 (sixteen years ago)

two months pass...

oh my days

https://www.youtube.com/watch?v=ZBJcOy6iuUc&fmt=22

lampkles (cozwn), Monday, 27 July 2009 20:08 (sixteen years ago)

OH. MY. DAYS.

lampkles (cozwn), Monday, 27 July 2009 20:14 (sixteen years ago)

looks absolutely beatiful.

goole, Monday, 27 July 2009 20:15 (sixteen years ago)

I just came here to post that vid. I got butterflies in my stomach watching it. CANNOT WAIT.

nate woolls, Monday, 27 July 2009 20:56 (sixteen years ago)

yeah i can't either, but you know what, i'm gonna get out in front with some GAMES AS ART panty-bunching. this looks like too much. custom killstreak bonuses? player-controlled c-130s? wth is that a radar readout ON a weapon? how many primary weapons are there going to be? 85? how many of them will be totally useless? ans: all the ones unlocked before level 40, that's how many. the chances of being able to extract any fun value from this w/o devoting yr life to it look low ("lol stfu wots ur k/d like .30??")

goole, Monday, 27 July 2009 21:06 (sixteen years ago)

http://i29.tinypic.com/f0x2zs.gif

lamb ankles (cozwn), Monday, 27 July 2009 21:35 (sixteen years ago)

That multiplayer looks amazing to me.

Your heartbeat soun like sasquatch feet (polyphonic), Monday, 27 July 2009 22:08 (sixteen years ago)

going to be such a clusterfuck for a few days on live when this drops

lamb ankles (cozwn), Monday, 27 July 2009 22:41 (sixteen years ago)

ET > cod1234

https://www.youtube.com/watch?v=U84K55KmNJY

meisenfek, Tuesday, 28 July 2009 09:02 (sixteen years ago)

haha, goofy! can't believe i never saw that before

Nhex, Tuesday, 28 July 2009 09:58 (sixteen years ago)

four months pass...

Going back to CoD 4 after a solid month of MW2 is interesting. It does bring home how over the top they went with all the perks and challenges and different weapons and killstreaks and deathstreaks and everything. I remember CoD 4 orginally being pretty overwhelming, but definitely post-MW2 it feels really sparse. But I kinda like that more managable feeling too - more restrained. I wish they would surprise everybody and release a new CoD 4 map pack!

Jeff LeVine, Wednesday, 16 December 2009 05:09 (sixteen years ago)

I would like to have two claymores again.

everyone stop (dan m), Wednesday, 16 December 2009 06:08 (sixteen years ago)

I don't think I've ever managed to get a kill with those things (when I've tried them out), probably because I tend to move around the map too much and don't have the longest lives. I definitely forgot how annoying martyrdom can be - it takes you out of the flow to have to remember to move back from each enemy after you kill them instead of continuing forward. Seems like at least half the people left playing the game are using the perk now + the health bonus one. I still feel like these are the coward's perks (possibly getting a bonus kill for dying?). It's a much better option to use some of the stuff that upgrades your aggressive chances (like stopping power & steady aim), instead of going into a match feeling like you are going to die / lose / get beat out in a gun fight w/o extra health, and hope to eek out a few extra kills w/o actually doing anything good.

Jeff LeVine, Wednesday, 16 December 2009 16:11 (sixteen years ago)

wait jeff are u posting from 2007?

cozwn, Wednesday, 16 December 2009 18:07 (sixteen years ago)

It was the best of times, it was the worst of times.

I forgot to mention grenade spam - the reduction of grenade spam in in MW2 is probably its best improvement.

Jeff LeVine, Wednesday, 16 December 2009 18:17 (sixteen years ago)

cozwn - you should be playing too! I've jumped over to the 360 version finally tonight, (couldn't stand my ps3 online problems any longer), and I see you're only in around 1,500,000th place on the kills leaderboard! The game feels really fresh to me again (though I'll probably go back to MW2 once it gets patched up).

I've been on a sub-machine gun rampage (won five free-for-alls in a row!). It just goes to show you, rank and unlocks don't mean shit in a lot of the modes if you pretty much know what you're doing. I was at level three or four when I started being at the top of matches against fifty-fives (not that I'm great).

The 360 version is definitely better than the ps3 version because of the persistent leaderboards (on the ps3 you can only see your friend's scores when they're online playing too), and vibration, which gives the game a more solid feel, I think. It's criminal that they never patched it into the ps3 version.

Jeff LeVine, Thursday, 17 December 2009 06:50 (sixteen years ago)

one year passes...

only me who hears the claymore sound in the new DHL ad?

is it shakeymostep? (cozen), Saturday, 17 September 2011 03:32 (fourteen years ago)


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