online multiplayer!
― czn, Saturday, 29 December 2007 00:18 (seventeen years ago)
I am super-psyched. I didn't own a DS when the AW:DS came out, so I haven't played any Advance Wars since AW2 on the GBA. Should be niiiice.
― Nhex, Saturday, 29 December 2007 02:02 (seventeen years ago)
This is for the wii?
― forksclovetofu, Saturday, 29 December 2007 03:31 (seventeen years ago)
Pour le DS encore, je pense... http://www.gametrailers.com/player/usermovies/114474.html
― Jeff LeVine, Monday, 31 December 2007 07:45 (seventeen years ago)
This is released on Monday and it looks amazing really. I'm stoked.
― czn, Wednesday, 16 January 2008 16:52 (seventeen years ago)
Advance Wars has been reinvented. Set amidst a world in chaos and featuring new characters and settings, a gritty look, an engaging storyline, and online Wi-Fi battles and map trading. Try you hand with new COs and units, realistic graphics, and a new environment. After a cataclysmic meteor strike exterminates 90% of the population, the survivors must battle barbarians, disease, and strongmen who seek only to secure their own power. Strategy fans will rejoice over the long-awaited inclusion of Wi-Fi play, which adds depth and re-playability. Use Nintendo WiFi Connection and battle against a friend halfway across the world, or use the map editor to create, trade and battle on your own custom maps.
Almost 90% of mankind has been killed off following a devastating meteor strike that hascaused a massive dust cloud to blot out the sun. Scattered survivors pick through the wreckage, and the remnants of several military superpowers patrol the ravaged landscape, some factions protecting the innocent while the others prey upon them. The two rival world superpowers, Rubinelle and Lazuria, continue to fight among the ruins of their countries, the few surviving military leaders of each side carrying on the conflict begun before the catastrophe. In their wake, various warlords rise to power, seizing scarce food rations from the defenseless survivors and attempting to assert their dominance in the absence of law and order. Follow the Rubinelle COs Will, Brenner, and Lin as they embark on a mission to rescue as many of the survivors as possible, with the help of the mysterious Isabella, an amnesiac girl who seems to know vital military secrets, and various other sympathetic factions.
― czn, Wednesday, 16 January 2008 16:53 (seventeen years ago)
oooooooooh ya
― s1ocki, Wednesday, 16 January 2008 17:37 (seventeen years ago)
I have to admit, I am a little worried about about Advance Wars going "dark and serious", because so much of the appeal was the bright world and art style. The new screens look pretty sweet, but I hope it doesn't lose its charm (at which point I will have to shamefully hunt down an overpriced copy of Dual Strike off eBay). But my hopes are still high!
Wi-Fi is still gonna be pretty sweet either way. Voice chat too (why is Planet Puzzle League the only game that has in-game realtime chat?)!
― Nhex, Thursday, 17 January 2008 02:24 (seventeen years ago)
I think it was time for a change of direction and style and from what I've been reading I think they've hit just the right tone. It sounds like a lot of Intelligent Systems' designers read The Road or watched Threads before coming up with this one. Bleak but not hopeless.
It's faster too, apparently, and you can upload, download and rate maps via Nintendo WFC which is a neat touch.
There's a big interview with Tim O'Leary, one of Nintendo's translators, up on Wired.com
― czn, Thursday, 17 January 2008 10:52 (seventeen years ago)
They've really went to town on this with some new mechanics and new models and the jump from AW:DS is nothing like that between AW and AW2. This is no map pack!
New features I've seen mentioned around
- levelling up units in battle: I, II, ACE - can load COs into vehicles which increases their level to VET - sphere of influence around the CO-loaded vehicle which affects all units within the sphere - muted, realistic CO powers (I was never a fan of these so this is a real A++++ for me) - faster action (hopefully less 'FMV'-style refrains) - bikes, temporary bases
… the list goes on! This might actually make up for Macworld lol
― czn, Thursday, 17 January 2008 16:55 (seventeen years ago)
I heard the ROM is out btw
― czn, Tuesday, 22 January 2008 17:01 (seventeen years ago)
This game isn't as "dark" or "serious" as people are playing up, some of the art is a bit more grown-up but it still has the same silly sense of humor underneath the whole post-apocalyptic setting. Some of the added units really piss me off, like the "Anti-Tank" which is indirect (like artillery) but can counter if attacked directly. Also, nothing does good damage to it, but it ruins EVERYTHING. Pretty much the only solution = bombers.
― Will M., Thursday, 24 January 2008 17:52 (seventeen years ago)
Agreed with Will on the supposed "darkness". Very disappointed, though was being a bit naive to expect that much in the first place.
Is it just me, or is it very difficult? I'm stuck on Mission 12.
― czn, Thursday, 24 January 2008 19:36 (seventeen years ago)
it IS difficult, i've been stuck on a few missions... i think i beat 15 today which was deceptively complex.
i can't say i am disappointed re: the darkness, though, as i was pretty uninterested in that aspect, and the game isn't really disappointing in tone or plot or whatever, it's good enough for me.
― Will M., Monday, 28 January 2008 18:35 (seventeen years ago)
Just got this. The only other AW game I've played is the first one. This one seems easier (or perhaps the first one you play is always hardest), as I'm up to mission 21 already, getting through every stage on my first or second try. Bikes are great, but I haven't used the anti-tank much yet. Flares make fog-of-war stages much less luck-based.
― abanana, Sunday, 23 March 2008 14:01 (seventeen years ago)
now that i found my ds i can play this!
― s1ocki, Sunday, 23 March 2008 17:27 (seventeen years ago)
dual strike was much better than this one.
― Creeztophair, Sunday, 23 March 2008 17:52 (seventeen years ago)
Main character named Will always gets bonus points (see also: Illusion of Gaia)
― Will M., Monday, 24 March 2008 16:06 (seventeen years ago)
I beat the campaign although I had to look at a walkthrough for the last mission (it's simpler than it seems, although you still need some luck). Does this game not have an Advance (hard) Mode? Not that I could get through a single stage of it in the original...
Anti-tanks are weak against infantry (BIKES). Still, they're a lot better than small tanks, which cost around the same amount.
― abanana, Saturday, 29 March 2008 14:51 (seventeen years ago)
Haven't gone through much of this game - I was pretty disappointed by the tone, the music, characters, and so on - still, I dropped it in the DS tonight and just like that, lost an hour. It's still good stuff, at its core.
― Nhex, Thursday, 23 April 2009 06:15 (sixteen years ago)
is better to pick up a copy of Dual Strike if I've never played Advance Wars before, or should I go with Days of Ruin? I can't tell from the reviews which is ultimately more fun.
― Euler, Thursday, 23 April 2009 12:51 (sixteen years ago)
get DRONE TACTICS its better than either of them imo
― Lamp, Thursday, 23 April 2009 15:28 (sixteen years ago)
is this 'drone tactics' available in the UK, i wonder? i think i need a different SRPG, because Fire Emblem DS is still ticking me off. otoh there aren't any train journeys in my immediate future, so enh
euler, days of ruin doesn't assume any familiarity with the previous games, but dual strike does. admittedly you aren't going to care about the plot anyway, but the tutorial missions in DS feel a little hamhanded due to it. on the other hock i have never played much into DS at all because they annoyed me and i have a low frustration tolerance level with videogames these days.
― thomp, Thursday, 23 April 2009 17:49 (sixteen years ago)
The plot is not particularly interesting in these games, but the original AW characters from AW 1,2 and DS are definitely (so far) a lot more fun than the Days of Ruin people. Also they took out the unlock shop in DoR (everything is open from the beginnning) which is something I miss, as well as the wacky CO powers. I only really played AW2 on the GBA, but I do feel that light tone, visually and atmospherically, was a big part of what made Advance Wars what it was.
My bias is pretty obvious... Coming fresh to the series, and looking at it from a pure gameplay standpoint, I think you'd still enjoy Day of Ruin.
― Nhex, Thursday, 23 April 2009 19:12 (sixteen years ago)