An all-new version of the ILX code is being developed. You can test and comment at sandbox.ilxor.com.

has anyone else played the new version of doomRL, 'the doom roguelike', now with graphics by derek yu

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i thought i'd spent a few hours on it over the past week and then by accident i found the place in the menu where it records how long you've spent and it turned out to be over 24 hours

― thomp, Saturday, 31 March 2012 13:15 (fourteen years ago)

http://3.bp.blogspot.com/_RBHwwI35ca4/S0Gjgqbhj4I/AAAAAAAABk0/f4Mza1SxuU8/s200/Picture+5.png

on the other hand, i kind of suspect it is now also a worse game

― thomp, Saturday, 31 March 2012 13:16 (fourteen years ago)

there have been a fair few iterations in terms of content since i last played it. that version i'd figured out how to beat in less than 24 hours and i could beat it in a half hour. i have yet to get halfway in this new version, i think.

it now has weapon modding, for example, and 'rare' 'uniques' which may drop in-dungeon. which feels kind of ... counterintuitive. and a lot more 'traits' and even 'character classes'. i'm not sure how i feel about this.

i mean, the original appeal of it was that it managed to approximate the feel of Doom incredibly well despite looking like this:

http://www.dansdata.com/images/blog/doomrl.gif

and now i guess it is a roguelike with a 'doom theme'

― thomp, Saturday, 31 March 2012 13:21 (fourteen years ago)


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