NINTENDO REVOLUTION CONTROLLER OH EM GEE!!

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this is going to be fucking amazing!!!

http://www.1up.com/do/newsStory?cId=3143782

Christopher Costello (CGC), Friday, 16 September 2005 03:02 (twenty years ago)

great. now i have to worry about batteries for a controller too.

just imagine, all that hardware just for playing cellphone games.

kingfish superman ice cream (kingfish 2.0), Friday, 16 September 2005 03:07 (twenty years ago)

rumor has it that the orignal controller prototype had veins running down the shaft

dr gary busey (dr g), Friday, 16 September 2005 03:08 (twenty years ago)

c'mon, just look at it.....
if you looked up the word "awesomenessityness" in the dictionary there would be a picture of that controller next to it.

Christopher Costello (CGC), Friday, 16 September 2005 03:31 (twenty years ago)

For example, you could slash an in-game sword by actually swinging the controller from side to side, turn a race car just by twisting your wrist, or aim your gun in a shooter by pointing the controller where you want to fire.

That's pretty neat, I must admit.

pr00de, where's my car? (pr00de), Friday, 16 September 2005 03:42 (twenty years ago)

rumor has it that the orignal controller prototype had veins running down the shaft

-- dr gary busey (dr_...), September 16th, 2005 2:08 PM. (later)

Yes, it's going to be fantastic for 'Extras?: Massage Parlour Revolution' due around Christmas.

Sasha (sgh), Friday, 16 September 2005 04:07 (twenty years ago)

this is better news: hi-res shots of MGS4

kingfish superman ice cream (kingfish 2.0), Friday, 16 September 2005 04:27 (twenty years ago)

Tell me those are in-game (not cutscene) screenies.

Leeeeeeeee (Leee), Friday, 16 September 2005 04:33 (twenty years ago)

in-game cutscene, sorry.

the model shots are correct, tho. Otacon really does look like a Bono(with less bloat)

kingfish superman ice cream (kingfish 2.0), Friday, 16 September 2005 04:45 (twenty years ago)

http://media.cube.ign.com/articles/651/651334/vids_1.html

the controller in action, apparently

kingfish superman ice cream (kingfish 2.0), Friday, 16 September 2005 05:09 (twenty years ago)

DEMO: PILOT WANGS

ken c (ken c), Friday, 16 September 2005 06:33 (twenty years ago)

what the... i don't... do you want me to stick this...?

el sabor de gene (yournullfame), Friday, 16 September 2005 10:55 (twenty years ago)

this is fantastic. totally the right way to be thinking in terms of game development, and a promising attempt at it too. god bless em

Britain's Obtusest Shepherd (Alan), Friday, 16 September 2005 11:04 (twenty years ago)

I roffled up in my mouth a little.

Who the hell do you THINK I am? I'm the goddamn Batman! (Barima), Friday, 16 September 2005 11:35 (twenty years ago)

I don't like the idea of sensors on the tv. Bad flashbacks to setting up those box/tube sensors for my powerglove.

Jeff-PTTL (Jeff), Friday, 16 September 2005 11:40 (twenty years ago)

MGS 4 omg I AM STOKED

latebloomer (latebloomer), Friday, 16 September 2005 12:01 (twenty years ago)

heh, da controllerz meant for only one hand

STOKED

latebloomer (latebloomer), Friday, 16 September 2005 12:03 (twenty years ago)

i don't like it. but then i thought the DS was going to fail completely, so what do i know?

el sabor de gene (yournullfame), Friday, 16 September 2005 12:09 (twenty years ago)

this could be great

I may even have some money, when this is released, and buy a games console since the NES

RJG (RJG), Friday, 16 September 2005 12:13 (twenty years ago)

Let me see if I've got this right: You can use the CONTROLLER ITSELF to move around - you can use the cross pad ON the controller to move around - and then you connect a little dongle to one end of the controller and it has an ANALOG STICK to help you move around EVEN MORE.

So now in theory I have 2 inputs that let me move in two dimensions each and another input that lets me move in three dimensions. Inside a world that is displayed to me by a flat, two-dimensional display.

And I have basically ONE button. If I want to do anything besides, you know, MOVE AROUND.

Fuck this. It's going to be shit. God DAMMIT, Nintendo.

TOMBOT, Friday, 16 September 2005 13:03 (twenty years ago)

ihttp://en.wikipedia.org/wiki/Image:Revcon_screen006.jpg
Oh wait. I see I have two triggers on the dongle. Which is really besides the point since I don't enjoy FPS or 3D platformers much anyway.

How the hell am I supposed to be able to play downloadable, backwards-compatible content with this fucking thing? I guess that's why it has 4 ports for the Gamecube controller.

Fuck!! I was EXCITED about this before! Should've just kept it a goddamned SECRET!

TOMBOT, Friday, 16 September 2005 13:08 (twenty years ago)

How the hell am I supposed to be able to play downloadable, backwards-compatible content with this fucking thing?

Turn the controller sideways, you've got a d-pad under your left thumb and two buttons under your right thumb, just like a NES controller.

retort pouch (retort pouch), Friday, 16 September 2005 13:13 (twenty years ago)

there are at least two buttons on the stick as well as a trigger button and one on the analog controller thing, too

crosspost

RJG (RJG), Friday, 16 September 2005 13:14 (twenty years ago)

But what about SNES games?

Jordan (Jordan), Friday, 16 September 2005 13:14 (twenty years ago)

I remember reading Shigemeru talking about the controller and hinting at how, if the revolution will allow you to play old nintendo games, the pad must somehow incorporate each relevant nintendo pad. so it seems what they've done is basically get really excited about offering old nes games to play, created some snazzy new nes interface but forgot to make a pad. "your mom won't get scared of this pad" fuck off. they got it so write with the gamecube, easily this generations best console. man i feel like how o.g. snes heads must've felt when the N64 pad dropped except um the N64 pad actually you know worked. This shit looks like the fucking Eye Toy.

conceptual rolodex, Friday, 16 September 2005 13:14 (twenty years ago)

and the sideways thing, too, I noticed

crosspost

RJG (RJG), Friday, 16 September 2005 13:15 (twenty years ago)

er, so right i mean.

coneptual rolodex, Friday, 16 September 2005 13:16 (twenty years ago)

I hated the N64 pad (though I only ever used it to play Bond at friends' houses).

Jordan (Jordan), Friday, 16 September 2005 13:18 (twenty years ago)

I, as a niche gamer who happens to be very particular about what he likes and hates, recognize that my opinions in this matter are very unimportant.

I am rather a lot more excited about the idea that Iwata is going to use this to open up new markets for video games and completely change the face of the industry. Because I think the current state of the industry is pretty crap. Don't know if a controller can change that, but better Iwata than me.

TOMBOT, Friday, 16 September 2005 13:24 (twenty years ago)

seems i spelt miyamoto's name incorrectly as well. i'm actually kinda angry!!

conceptual rolodex, Friday, 16 September 2005 13:25 (twenty years ago)

Anyway, this looks unique, I'm sure it'll work better than I picture it working, but I'm just not very excited. It makes me want to drag out the SNES more than anything.

Jordan (Jordan), Friday, 16 September 2005 13:26 (twenty years ago)

Come to think of it, it looks just like the tv/game controllers on international flights!

Jordan (Jordan), Friday, 16 September 2005 13:26 (twenty years ago)

I want less "realistic" games

RJG (RJG), Friday, 16 September 2005 13:28 (twenty years ago)

same! that's why the gamecube is the best console this generation! you get to be animals and little alien plant things and shoot zombies and stuff. i don't want to play air hocky with a fucking dvd controller though!

conceptual rolodex, Friday, 16 September 2005 13:31 (twenty years ago)

http://img.engadget.com/common/images/7313198219818419.GIF

TOMBOT, Friday, 16 September 2005 13:35 (twenty years ago)

I really, really, really hope they license DEVO for the US edition TV advertising.

TOMBOT, Friday, 16 September 2005 13:37 (twenty years ago)

That controller is the most ludicrous thing in the world. If it vibrates, I think my entire world my implode into a pathetic heap of sadness.

The Ghost of Five Adjustable Speeds (Dan Perry), Friday, 16 September 2005 13:40 (twenty years ago)

if it vibrates i think my entire world will implode into a sticky heap of mansize tissues.

conceptual rolodex, Friday, 16 September 2005 13:43 (twenty years ago)

although, i can never get it to happen with my mobile phone.

conceptual rolodex, Friday, 16 September 2005 13:44 (twenty years ago)

I'm a bit confused by the nature of the controllers' interface with the console. It's got the infrared bit on the front of the "remote" to detect the sensors that will be mounted near the display, and then an internal RF module to communicate with the console itself? That would explain the sideways theory, I guess.

My thoughts on this need more time to congeal.

Also, for Dan, from Joystiq's Iwata keynote coverage:


"built in rumble feedback: the device will have rumble technology built in."

TOMBOT, Friday, 16 September 2005 14:03 (twenty years ago)

Argh. Worst fucking thing ever.

The Ghost of I Know What I Said (Dan Perry), Friday, 16 September 2005 14:06 (twenty years ago)

It seems like it would be difficult for those of us with VERY SMALL TV'S.

Jordan (Jordan), Friday, 16 September 2005 14:07 (twenty years ago)

i dunno. as i mentioned above, i think this is nintendo/iwata's "simpler, shorter games"(which i take to mean shallower & more simplistic, improved gameplay or not) thing taken to full design spec. such a controller would be great at playing Wario Ware/Mario Party, etc.

heh. remember how your friend would quickly raise the NES controller to get Mario to jump higher? Perhaps that's what they're thinking here.

but what do i know? maybe the nunchucks controller will take off.

kingfish superman ice cream (kingfish 2.0), Friday, 16 September 2005 14:07 (twenty years ago)

Will that fucking vibrate too? Fucking rumble pack bullshit ruining my games with its full-on stupid "it's-real!-except-it-isn't-and-in-fact-it-completely-fucks-up-the-game" bullshitty bullshit.

The Ghost of Black Elegance (Dan Perry), Friday, 16 September 2005 14:09 (twenty years ago)

I imagine that rumbling will take on entirely new significance with the advent of the wireless space rod.

I also don't think kingfish's in-the-future-we-all-play-mario-party is a totally fair assessment, but it is certainly one aspect of what Iwata wants games to become - normal, social things, not fat-kid-in-the-basement things.

Some dude on Joystiq was bitching in the comments section about how the wireless space rod will make it difficult to play games lying on your side, or lying down in bed. I think Iwata would rather people like that stick to Total Blood Darkness Madden Thrasher '08, and I admit I agree with him with all the muscles in my body that are striated yet also involuntary.

TOMBOT, Friday, 16 September 2005 14:26 (twenty years ago)

Some dude on Joystiq was bitching in the comments section about how the wireless space rod will make it difficult to play games lying on your side, or lying down in bed.

We can find this dude and kill him slowly.

The Ghost of Black Elegance (Dan Perry), Friday, 16 September 2005 14:27 (twenty years ago)

http://www.joystiq.com/entry/1234000607059061/#c453373

TOMBOT, Friday, 16 September 2005 14:48 (twenty years ago)

Well, considering EA isn't making games for the Revolution, you can't make multi-platform games for the revolution...

also, an ILG board for mocking this shit.

kingfish superman ice cream (kingfish 2.0), Friday, 16 September 2005 15:08 (twenty years ago)

An expansion port on the bottom of the unit allows for add-on hardware to compliment this "remote controller" (our word for it, not Nintendo's), like a second controller piece Nintendo demonstrated that comes equipped with an analog stick and two trigger buttons (currently labeled Z1 and Z2, for those of you keeping track). When the two controller pieces are attached, the so-called 'Nunchaku' configuration (the two bits are connected by a short cord) can work similarly to current controllers, just with the second analog stick replaced by actual movement of the Revolution controller. Nintendo also mentioned that the controller stick could be slipped inside other, more conventional controller shells, dance mats, bongos, or other peripherals.

latebloomer (latebloomer), Friday, 16 September 2005 16:36 (twenty years ago)

Nintendo also mentioned that the controller stick could be slipped inside other, more conventional controller shells, dance mats, bongos, or other peripherals.

ie, the anus

The Ghost of Black Elegance (Dan Perry), Friday, 16 September 2005 16:45 (twenty years ago)

proves everything. everything! everyone wants to control video games by moving the controller but no one will let them. UNTIL NOW!

jhoshea (scoopsnoodle), Thursday, 27 April 2006 23:11 (nineteen years ago)

I predict that Nintendo first party games are going to be the only good games for this thing. All the other publishers are going to want to port to other platforms, and will try to make the controller conform to the game instead of designing the game for the controller. I was thinking today that a Pikmin type game could be really cool with this thing.

josh in sf (stfu kthx), Thursday, 27 April 2006 23:13 (nineteen years ago)

I really want a Wii now.

James Mitchell (James Mitchell), Friday, 28 April 2006 00:19 (nineteen years ago)

well you'll just have to wait.

Tracey Hand (tracerhand), Friday, 28 April 2006 00:20 (nineteen years ago)

actually Mr. in sf, even EA Sports is talking about how their Madden Wii is being specifically developed to take advantage of the controller, not ported. Like I think the PM for the game said in an interview that you can tuck the ball and stiffarm the cornerback just by moving the controller.

Konami is already making a Pikmin sort of game for it.

& the dev kits being priced at about 1/5th the cost of the PS3/X360 dev gear means a lot of independent design houses are working on games right now.

Ubisoft has maybe the most exciting launch title so far. Google for "Red Steel":
http://www.gameshout.com/images/steel2.jpg

TOMBOT (TOMBOT), Friday, 28 April 2006 00:54 (nineteen years ago)

I was thinking today this is like the only piece of tech I've ever been stoked to pre-order in my life and show off to friends as soon as I get it. This is the game system that really belongs in the living room.

TOMBOT (TOMBOT), Friday, 28 April 2006 00:56 (nineteen years ago)

there's no way any controller could ever, ever be lamer than the weak-ass, hideous, impossible-to-feel-even-remotely-cool-holding-one Playstation controller

Thomas Tallis (Tommy), Friday, 28 April 2006 01:12 (nineteen years ago)

The PS3 one? Yeah that looks like the worst thing ever.

Dan I. (Dan I.), Friday, 28 April 2006 01:54 (nineteen years ago)

no, all Playstation controllers suck ass

Thomas Tallis (Tommy), Friday, 28 April 2006 02:00 (nineteen years ago)

Red Steel looks dope. Maybe the Wii will be the first console i ever own.

gbx (skowly), Friday, 28 April 2006 02:06 (nineteen years ago)

It’s interesting how bad it is

However, upon reflection, I thought that the name Game Boy was dumb, REALLY thought that the name Xbox was dumb, and can't even recall my reaction to PlayStation

You don't need me to tell you that the Internets have exploded

Any marketing move that causes everybody to sit up and take notice and spend their entire day thinking about your product are is usually a good one. GENIUS.

TOMBOT (TOMBOT), Friday, 28 April 2006 12:09 (nineteen years ago)

"I'm not even sure this is really a word" - O RLY?

Allyzay Rofflesbot (allyzay), Friday, 28 April 2006 13:17 (nineteen years ago)

http://www.computerandvideogames.com/article.php?id=138708

Brigadier Lethbridge-Pfunkboy (Kerr), Friday, 28 April 2006 13:43 (nineteen years ago)

hahahaha, OK

“They knew it was going to be unfavorably received,” Manning said. “I don’t know what the upside is for this name.”

Manning said it’s not uncommon for a product’s code name — in this case, Nintendo called the system Revolution — to be sexier than the one that the product eventually gets tagged with.

“When it’s a code name and not public, they have a lot more nerve and use something more interesting. Then when it comes to releasing it everyone gets concerned and it gets diluted and dummied down.”

OK, first of all dude you work for a company called "Igor International." Second of all it seems pretty obvious that the real name is way riskier than the internal name, unless you think "Revolution" is some kind of cutting-edge shit. Third of all it's "dumbed down," "dummied down" sounds like some kind of bridge move. What an idiot.

Tracey Hand (tracerhand), Friday, 28 April 2006 13:57 (nineteen years ago)

Yeah that guy from IGOR INTL is apparently reponsible for such brilliant, mindshare-grabbing shit as "MTV's The Urge" and MGM Grand Signature.

TOMBOT (TOMBOT), Friday, 28 April 2006 14:01 (nineteen years ago)

Techology Marketting For Dumbies

Onimo (GerryNemo), Friday, 28 April 2006 14:04 (nineteen years ago)

I like the name because just like telling the base "we're not interested in competing on hardware specs" and "we think the market for teenage male gamers is saturated and shrinking, we like old people and children and moms and dads" it's basically Nintendo broadcasting to the hardcore gamers that they could give a shit less what a lot of puerile shut-in homophobes think. CF coverage by CVG and 1UP.com.

TOMBOT (TOMBOT), Friday, 28 April 2006 14:07 (nineteen years ago)

"Play all the Halo you want, we'll just sell these 4 million copies of Brain Training to the other 80% of the world"

TOMBOT (TOMBOT), Friday, 28 April 2006 14:10 (nineteen years ago)

nintendo marketing execs have been smoking some wiid

ath (ath), Friday, 28 April 2006 14:12 (nineteen years ago)

What if i...

Ilikeit.

Onimo (GerryNemo), Friday, 28 April 2006 14:13 (nineteen years ago)

I'm waiting for them to get some decent 3rd-party thing going on, and/or what some of the more unconventional designers can pull off. Like, what could guys like (and it's time to get obscure here, so i'll give links) Shiguro Itoi (Earthbound), Yoot Saito (Odama/SimTower), Tetsuya Mizuguchi (Rez), or Fumito Ueda (Ico/Shadow of the Collossus) do with it?

Also, Nintendo has an odd history of name changes with their consoles. Anyone remember the "Dolphin"?

kingfish, Friday, 28 April 2006 14:33 (nineteen years ago)

i think it's an awful name

s1ocki (slutsky), Friday, 28 April 2006 16:48 (nineteen years ago)

and calling it brilliant because people are commenting on it is a little deluded, sorry

s1ocki (slutsky), Friday, 28 April 2006 16:49 (nineteen years ago)

I like it!

RJG (RJG), Friday, 28 April 2006 16:51 (nineteen years ago)

Ubisoft has maybe the most exciting launch title so far. Google for "Red Steel"

I've been up close and personal with Red Steel.

"it's basically Nintendo broadcasting to the hardcore gamers that they could give a shit less what a lot of puerile shut-in homophobes think."

I hope you're right. And OTFM @ "puerile shut-in homophobes".

josh in sf (stfu kthx), Friday, 28 April 2006 18:27 (nineteen years ago)

OTFMx2, "serious gamers" are a vocal minority

JW (ex machina), Friday, 28 April 2006 18:29 (nineteen years ago)

I would probably still be playing WoW if the people I was required to socially interact with would have been a little bit less juvenile. It's a big frustration for me.

josh in sf (stfu kthx), Friday, 28 April 2006 18:40 (nineteen years ago)

http://img48.imageshack.us/img48/231/11461765046268lv.jpg

Cunga (Cunga), Friday, 28 April 2006 18:41 (nineteen years ago)

The best thing is that you could probably get good Vegas odds on half of the hardcore gamers out there shoving the thing up their asses when they think Mom's out buying groceries.

(xpost: gah)

Dan (IT'S OCCUPIED DON'T COME IN- Oh Shit) Perry (Dan Perry), Friday, 28 April 2006 18:42 (nineteen years ago)

At this point I'm just wondering what color choices there'll be and whether I want black or silver. If there's blue I'll want blue.

TOMBOT (TOMBOT), Friday, 28 April 2006 18:46 (nineteen years ago)

OMG the comic

Allyzay Rofflesbot (allyzay), Friday, 28 April 2006 18:55 (nineteen years ago)

Cunga = genius!

Raw Patrick (Raw Patrick), Friday, 28 April 2006 18:59 (nineteen years ago)

It's by a guy named Neo Hydro Chocobo.

Cunga (Cunga), Friday, 28 April 2006 19:00 (nineteen years ago)

Ahahah that PerryBible thing!! Cunga did you make that? Rock.

Trayce (trayce), Friday, 28 April 2006 23:33 (nineteen years ago)

http://www.infendo.com/uploaded_images/timescans-727882.jpg
Time article

A Game For All Ages
Nintendo gave TIME the first look at its new gadget, which it hopes will turn girls and even granddads into video gamers
By LEV GROSSMAN/KYOTO

It is cherry-blossom time in Kyoto, Japan, and I am dancing the hula for Shigeru Miyamoto. It's not easy to get into the hula spirit in a hushed conference room in a restricted area of the gleaming white global headquarters of Nintendo, with several high-ranking, business-suited Japanese executives watching my every (undulating) move. But I'm doing my best. I'm trying out an electronic device that the Nintendo brass devoutly believes, or at least fervently hopes, is the future of entertainment. Outside, drifting pink petals remind us of the impermanence of all things.

You may not have heard of Shigeru Miyamoto, but I guarantee you, you know his work. Miyamoto is probably the most successful video-game designer of all time. Maybe you've heard of a little guy named Mario? Italian plumber, likes jumping? A big angry ape by the name of ... Donkey Kong? The Legend of Zelda? All Miyamoto. To gamers, Miyamoto is like all four Beatles rolled into one jolly, twinkly-eyed, weak-chinned Japanese man. At age 53, he still makes video games, but he also serves as general manager of Nintendo's entertainment analysis and development division. It is an honor to hula for him.

But Nintendo is no longer the global leader in games that it was during Miyamoto's salad days. Not that it has fallen on hard times exactly, but in the vastly profitable home-entertainment-console market, Nintendo's GameCube sits an ignominious third, behind both Sony's PlayStation 2 and even upstart Microsoft, which entered the market for the first time with the Xbox only five years ago. Miyamoto and Nintendo president Satoru Iwata are going to try to change that. But they're going to do it in the weirdest, riskiest way you could think of.

All three machinesPlayStation 2, Xbox and GameCube--are showing their age, and a new generation of game hardware is aborning. Microsoft launched its next-gen Xbox 360 in November of last year; Nintendo and Sony will launch their new machines this fall. Those changeovers, which happen every four or five years, are moments of opportunity in the gaming industry, when the guard changes and the underdog has its day. Nintendo--a company that is, for better or for worse, addicted to risk taking--will attempt to steal a march on its competitors with a bizarre wireless device that senses a player's movements and uses them to control video games. Even more bizarre is the fact that it might work.

Video games are an unusual medium in that they carry a heavy stigma among nongamers. Not everybody likes ballet, but most nonballet fans don't accuse ballet of leading to violent crime and mental backwardness. Video games aren't so lucky. There's a sharp divide between gamers and nongamers, and the result is a market that, while large and devoted--last year video-game software and hardware brought in $27 billion--is also deeply stagnant. Its borders are sharply defined, and they're not expanding.

And even within that core market, the industry is deeply troubled. Fewer innovative games are being published, and gamers are getting bored. Games have become so expensive to create that companies won't risk money on fresh ideas, and the result is a plague of sequels and movie spin-offs. "Take Tetris, for example," says Iwata, 46, a well-dressed man who radiates good-humored intelligence. "If someone were to take Tetris to a video-game publisher today, what would happen? The publisher would say, 'These graphics look kind of cheap. And this is a fun little mechanic, but you need more game modes in there. Maybe you can throw in some CG movies to make it a little bit flashier? And maybe we can tie it in with some kind of movie license?'" Voilà : a good game ruined.

What to do? Here's Microsoft's plan for the Xbox 360: faster chips and better online service. And here's Sony's plan for the Playstation 3: faster chips and better online service. But Iwata thinks that with a sufficiently innovative approach, Nintendo can reinvent gaming and in the process turn nongamers into gamers.

"The one topic we've considered and debated at Nintendo for a very long time is, Why do people who don't play video games not play them?" Iwata has been asking himself, and his employees, that question for the past five years. And what Iwata has noticed is something that most gamers have long ago forgotten: to nongamers, video games are really hard. Like hard as in homework. The standard video-game controller is a kind of Siamese-twin affair, two joysticks fused together and studded with buttons, two triggers and a four-way toggle switch called a d-pad. In a game like Halo, players have to manipulate both joysticks simultaneously while working both triggers and pounding half a dozen buttons at the same time. The learning curve is steep.

That presents a problem of what engineers call interface design: How do you make it easier for players to tell the machine what they want it to do? "During the past five years, we were always telling them we have to do something new, something very different," Miyamoto says (like Iwata, he speaks through an interpreter). "And the game interface has to be the key. Without changing the interface we could not attract nongamers."

So they changed it. Nintendo threw away the controller-as-we-know-it and replaced it with something that nobody in his right mind would recognize as video-game hardware at all: a short, stubby, wireless wand that resembles nothing so much as a TV remote control. Humble as it looks on the outside, it's packed full of gadgetry: it's part laser pointer and part motion sensor, so it knows where you're aiming it, when and how fast you move it and how far it is from the TV screen. There's a strong whiff of voodoo about it. If you want your character on the screen to swing a sword, you just swing the controller. If you want to aim your gun, you just aim the wand and pull the trigger.

Nintendo gave TIME the first look at its new controller--but before I pick it up, Miyamoto suggests that I remove my jacket. That turns out to be a good idea. The first game I try--Miyamoto walks me through it, which to a gamer is the rough equivalent of getting to trade bons mots with Jerry Seinfeld--is a Warioware title (Wario being Mario's shorter, fatter evil twin). It consists of dozens of manic five-second mini games in a row. They're geared to the Japanese gaming sensibility, which has a zany, cartoonish, game-show bent. In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weight lifter, turn a key in a lock, catch a fish, drive a car, sauté some vegetables, balance a broom on my outstretched hand, color in a circle and fence with a foil. And yes, dance the hula. Since very few people outside Nintendo have seen the new hardware, the room is watching me closely.

It's a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It's almost like theater: the fourth wall between game and player dissolves. The sense of immersion--the illusion that you, personally, are projected into the game world--is powerful. And there's an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you're jumping around and shaking your hulamaker, everybody's having a good time.

After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo's Disneyesque standards) fantasy adventure. Now I'm Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and I'm smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I don't so much put the controller down as have it pried from my hands.

John Schappert, a senior vice president at Electronic Arts, is overseeing a version of the venerable Madden football series for Nintendo's new hardware. He sees the controller from the auteur's perspective, as an opportunity but also a huge challenge. "Our engineers now have to decipher what the user is doing," he says. "'Is that a throw gesture? Is it a juke? A stiff arm?' Everyone knows how to make a throwing motion, but we all have our own unique way of throwing." But consider the upside: you're basically playing football in your living room. "To snap the ball, you 'snap' the remote back toward your body, which hikes the ball," Schappert says. "No buttons to press, just gesture a hiking motion, and the ball's in the hands of the QB. To pass the ball, you gesture a throwing motion. Hard, fast gestures result in bullet passes. Slower, less forceful, gestures result in loftier, slower lob passes. It truly plays like nothing you've ever experienced."

Of course, hardware is only half the picture. The other half is the games themselves. "We created a task force internally at Nintendo," Iwata says, "whose objective was to come up with games that would attract people who don't play games." Last year they set out to design a game for the elderly. Amazingly, they succeeded. Brain Age is a set of electronic puzzles (including Sudoku) that purports to keep aging minds nimble. It was released for one of Nintendo's portable platforms, the Nintendo DS, last year. So far, it has sold 2 million copies, many of them to people who had never bought a game before.

The real demographic grail for any game publisher is, of course, girls. And although females have historically been largely impervious to the charms of video gaming, Nintendo has made inroads even there, with products so offbeat that they barely qualify as games at all. In Nintendogs, the object is to raise and train a cute puppy. Electroplankton can only be described as a game about farming tiny singing microbes (surely every woman's dream?). In Animal Crossing, you take up residence in a tiny cartoon town where you plant flowers and go fishing and design shirts. You can visit other players' towns and trade shirts with them. The reaction from traditional gamers tends to be 'Fine, but who do I shoot at?' But Animal Crossing is a hit, and Nintendogs has sold 6 million copies. (Incidentally, Miyamoto points out that Animal Crossing wasn't originally designed for girls. "Many female schoolchildren are purchasing and enjoying it," he says, cracking himself up. "Also ladies in their 20s. But the fact of the matter is, this game was developed by middle-aged guys in their 30s and 40s. They just wanted to create something to play themselves.")

It has always been Nintendo's habit, maybe even its compulsion, to bet its big franchises from time to time. That's one reason it has been able to transform itself so completely over the years; it began life in the late 19th century as a playing-card manufacturer. It's also the main reason the company keeps really large reserves of cash handy, in case things go awry. Look at the disastrous Virtual Boy, a 3-D game system that was released in 1995 and retired, unmourned and largely unsold, in 1996. Look at the name they come up with for their new console. For years it was known by the predictable but perfectly serviceable code name Revolution. It has now been rechristened the Nintendo Wii, an unreadable, unintelligible (that daunting double-i!) syllable. (For the record, it's pronounced "we," and the i's are supposed to represent the new controller ... never mind.)

But the name Wii not wii-thstanding, Nintendo has grasped two important notions that have eluded its competitors. The first is, Don't listen to your customers. The hard-core gaming community is extremely vocal--they blog a lot--but if Nintendo kept listening to them, hard-core gamers would be the only audience it ever had. "[Wii] was unimaginable for them," Iwata says. "And because it was unimaginable, they could not say that they wanted it. If you are simply listening to requests from the customer, you can satisfy their needs, but you can never surprise them. Sony and Microsoft make daily-necessity kinds of things. They have to listen to the needs of the customers and try to comply with their requests. That kind of approach has been deeply ingrained in their minds."

And here's the second notion: Cutting-edge design has become more important than cutting-edge technology. There is a persistent belief among engineers that consumers want more power and more features. That is incorrect. Look at Apple's iPod, a device that didn't and doesn't do much more than the competition. It won because it's easier, and sexier, to use. In many ways, Nintendo is the Apple of the gaming world, and it's betting its future on the same wisdom. The race is not to him who hulas fastest, it's to him who looks hottest doing it.

schwantz (schwantz), Monday, 8 May 2006 21:20 (nineteen years ago)

I still love that line about blank-eyed joystick fondlers vs. jumping around and shaking your hulamaker.

TOMBOT (TOMBOT), Monday, 8 May 2006 21:29 (nineteen years ago)

(I posted this link on ILG earlier today.)
(I did not win the contest to be one of the first to play with Wii @ E3 tomorrow.)

TOMBOT (TOMBOT), Monday, 8 May 2006 21:30 (nineteen years ago)

Right on. I always forget there are other boards than ILM and ILE.

schwantz (schwantz), Monday, 8 May 2006 21:33 (nineteen years ago)

The first is, Don't listen to your customers.

haha. too true, too true.

kingfish doesn't live here anymore (kingfish 2.0), Monday, 8 May 2006 21:47 (nineteen years ago)

guys there's one game where you walk around smashing killer robots with a giant hammer.
Sold.

TOMBOT (TOMBOT), Tuesday, 9 May 2006 18:13 (nineteen years ago)

post screenies plz

kingfish doesn't live here anymore (kingfish 2.0), Tuesday, 9 May 2006 18:14 (nineteen years ago)

I will definitely be buying the Revolution.

polyphonic (polyphonic), Tuesday, 9 May 2006 18:19 (nineteen years ago)

This is totally my new background image:
http://wii.nintendo.com/images/fea_gamepg_wwsm.png

Abbott (Abbott), Tuesday, 9 May 2006 21:47 (nineteen years ago)

four months pass...
BREAKING THE NEWS

"1:55 a.m. EST [update 8]: And the other shoe drops. Famitsu is reporting a December 2 launch and 25,000 yen ($215.51) price for Japan."

http://www.joystiq.com/2006/09/14/nintendo-japan-conference-not-so-liveblogging/

Cunga (Cunga), Thursday, 14 September 2006 05:06 (nineteen years ago)

http://wii.nintendo.com/images/fea_gamepg_hammer.png

kingfish prætor (kingfish 2.0), Thursday, 14 September 2006 05:12 (nineteen years ago)

I'm kind of shocked at ILX's initial outrage re: the Wii controller!

a naked Kraken annoying Times Square tourists with an acoustic guitar (nickalici, Thursday, 14 September 2006 12:53 (nineteen years ago)

ten months pass...

http://img525.imageshack.us/img525/6655/wiiupc6.jpg

kingfish, Saturday, 28 July 2007 07:05 (eighteen years ago)

three months pass...

super mario galaxy anyone?

czn, Monday, 5 November 2007 16:57 (eighteen years ago)

Super Mario Galaxy, u r Mr Gay

El Tomboto, Monday, 5 November 2007 19:48 (eighteen years ago)


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