RPGs are better in 2D. Discuss!

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The best RPGs I've played recently have all been on portable platforms or via emulation. No contemporary 3-dimensional RPG I've played has ever kept my attention for very long. What is it about 3D representation that makes role-playing games all crap? Or am I really just a dinosaur, and incapable of comprehending all the advantages polygonal graphics offer to the FF gameplay model?

Also where are the RPGs for DS already? And why god why do we need another Earthbound?

TOMBOT, Tuesday, 27 September 2005 15:52 (twenty years ago)

I liked Xenogears, but 3-D on the PS1 might as well have been 2D about 95% of the time anyhoo, I mean seriously. Case in point: Final Fantasy Tactics Advance looks 300% better than Final Fantasy Tactics did.

TOMBOT, Tuesday, 27 September 2005 15:54 (twenty years ago)

are you just talking about consoles? PCs have had plenty of great(and shitty) rpgs in both 2d & 3d, too

Fallout, Ultima, Arcanum, Baldur's Gate 2, etc.

I dunno. I think Bloodlines would have been a great 3D RPG, had they actually fixed the whole "3D" bit. Anachronox was great, if having shitty character models. KOTOR 1 & 2 were excellent.

Never did play Morrowind past the first 20 minutes, or Jade Empire.

Are you talking about technical implementation or the writing?

Final Fantasy Tactics Advance looks 300% better than Final Fantasy Tactics did.

yeah, it's going to be interesting to see when/if they ever get past the technical gimmickry of 3D to actually realize that you can get a perfectly fine game with 2D sprites.

kingfish superman ice cream (kingfish 2.0), Tuesday, 27 September 2005 16:03 (twenty years ago)

Fallout was 2D, yes? It was all prerendered, right?

I honestly think if you absolutely HAVE to do polygonal models then you might as well do prerendered sprites, for a vast amount of games where perspective tends to be static or only vary between maybe 4 positions. There's just so many cases where I can think of an environment which could have looked perfectly nice in 2D and gets rendered as this ugly, chunky, flat, sharp-edged landscape of crap.

Baldur's Gate 2 on the PS2 did look pretty nice, as a matter of fact.

I'm mostly talking about consoles. I don't know why people would want to play games on a computer unless it was the last resort.

TOMBOT, Tuesday, 27 September 2005 16:20 (twenty years ago)

Fallout was 2D rendered isometric, yes. note that you can get the same effect with a full 3D system by locking the camera down to that angle.

Baldur's Gate 2 on the PS2 did look pretty nice, as a matter of fact.

weren't these the Dark Alliance games, which were more of an actiony spin-off of a license?

I don't know why people would want to play games on a computer unless it was the last resort.

Hold on, you don't see how anyone could prefer using a keyboard & a mouse when playing a FPS to a gamepad & two analog sticks?

at any rate, everybody has their reasons. mine are game selection, graphics, access, controls, expansion abilities, patching(mixed blessing, admittedly), mods, etc.

but this part is discussion better held for another thread.

kingfish superman ice cream (kingfish 2.0), Tuesday, 27 September 2005 16:32 (twenty years ago)

I just learned the other day that there was an earthbound 2 of sorts, called "mother 1 + 2", released for the GBA in japan only, and now they're talking about an earthbound DS? yowsa

cozen (Cozen), Tuesday, 27 September 2005 16:39 (twenty years ago)

Lunar: Dragon Song comes out for the DS tomorrow. It's a prequel to the other Lunar games that I never played.

2D RPGs are very much better: all the Nippon Ichi games use 2D sprites as does Atelier Iris. And I enjoyed those far more than Final Fantasy 8,9,10/Xenosaga/Legend of Dragoon/Star Ocean/etc.

adam (adam), Tuesday, 27 September 2005 16:46 (twenty years ago)

I just read the Lunar: Dragon Song review over at 1UP and the problems they describe with it (like losing HP by running and having to choose between gaining XP or items from each battle) sound like they would drive me completely out of my mind.

Anyway though back on topic, there have been NO 3D rpgs as good as Chrono Trigger, for example. Explain yourselves, modern consoles.

TOMBOT, Tuesday, 27 September 2005 18:08 (twenty years ago)

not a console, but a thread for another 2D isometric rendered game: Planescape: Torment

kingfish superman ice cream (kingfish 2.0), Tuesday, 27 September 2005 18:15 (twenty years ago)

I never played Chrono Trigger but if it's an RPG in a similar vein to Lunar and Albert Odessey, I am certain that I would hate it with a pure unadulterated fury rarely seen outside of Klan meetings and quilting bees.

Both of the KOTOR games rank up there among the best RPGs I've ever played, as well as Neverwinter Nights and World of Warcraft. I also am deeply, deeply fond of the BG/Icewind Dale series so it's not like I think 3D rules over all (actually it's a toss-up between BG2 and Planescape: Torment as to which I think is the greatest RPG of all time) but if you're really going to break things down, it's a matter of PC vs console, not 2D vs 3D.

The Ghost of Black Elegance (Dan Perry), Tuesday, 27 September 2005 18:23 (twenty years ago)

Yeah, I think it's just that:

a) As I think tombot said, prerendered 2d just looks *loads* nicer than 3d unless you're using 3d for a reason, Age of Mythology is the best example I can think of where this rule got ignored at needless disasterous peril.

b) Stuff like Morrowind says "hey hey wait I AM using 3d for a reason because look we have a fightin' engine checkitout checkitout", but this kinda messes up the POINT of RPGs which is numbers going up bcz now you can kill hard things just by being good (this was kinda a fatal problem with daggerfall)

Gravel Puzzleworth (Gregory Henry), Tuesday, 27 September 2005 18:24 (twenty years ago)

czn have you read tim rogers on Mother 2? (http://www.largeprimenumbers.com/article.php?sid=mother2) He is kinda spectacularly wrong abt everything ever but entertaining.

Gravel Puzzleworth (Gregory Henry), Tuesday, 27 September 2005 18:30 (twenty years ago)

I think that the box copy for Albert Odyssey reveals the main problem with a great number of RPGs in the world today: Explore ruins, traverse dank dungeons, interview townspeople, and fight monsters with up to 4 additional party members in menu-driven combat.

For some reason the combat system in Chrono Trigger and Xenogears sits fine with me, presumably because they're both slightly better than just picking "fight" over and over.

Special bonus in the isometric rendered RPG category goes to Fallout Tactics for taking a wonderful franchise and stripping it of the essential attribute that made it great in favor of making you click through the turn-based combat system over and over until you wanted to die.

TOMBOT, Tuesday, 27 September 2005 18:32 (twenty years ago)

Dan, you really should play Chrono Trigger. It's about the best console RPG ever put out. You can get it as a rom or as a PSX game with some spit & polish added to it.

Chrono Chross, one of its official sequels(not counting teh Japan-only Radical Dreamers), is kinda a different game.

xpost: FO: Tactics does let you switch to real-time. Enh implementation, tho.

kingfish superman ice cream (kingfish 2.0), Tuesday, 27 September 2005 18:34 (twenty years ago)

World of Warcraft wouldn't work nearly as well if it was in 2D.

xpost: I've heard great things about Chrono Trigger but I also heard great things about Lunar and AO and those both sucked like sucking was back in style. Hello Working Designs, please eat one hot death.

The Ghost of Black Elegance (Dan Perry), Tuesday, 27 September 2005 18:45 (twenty years ago)

I was gonna come in here all like "man that old tymey, queerly-to-bed-queerly-to-rise shit is for fagdogs", but Chrono Trigger and Secret of Mana were like the most important games of my childhood. I also remember when the PS1 first came out and I thought 3D graphics were sort of ugly and wished that the superior console power would be used to make really great-looking 2D graphics.

I'd most definately take FFX over any of its predecessors. The key thing is probably that I never really played any of the 2D Final Fantasies until I was already a jaded teenager, so there's no fond memories to fall back on.

As for PCs; I'm playing the first Dungeon Siege these days, and it's one of the top 3 most painful, tedious games I've ever toiled to finish. As opposed to Diablo 2, which used to keep me happily occupied for hundreds of hours (oh god). The 3D element is probably part of why it frustrates me, I hate all the extra clicks and whistles and the crappy camera. But it was just a shitty game to begin with. I think this is one of those, whaddya call em, false dichotomies. Or some shit, I flunked out of high school lol.

CUT MY LIFE INTO PIZZAS ;_; (Adrian Langston), Tuesday, 27 September 2005 20:24 (twenty years ago)

you know that Uwe Boll is making a Dungeon Siege movie, right? With Jason Stratham, John Rhys-Davies, and BURT REYNOLDS. Ray Liotta plays the evil wizard!

http://www.imdb.com/title/tt0460780/

they realized that "Dungeon Siege" was que lame as a title, so it's now "In the Name of the King."

kingfish superman ice cream (kingfish 2.0), Tuesday, 27 September 2005 20:28 (twenty years ago)

Haha yeah, though I didn't know about the name change.

Billy Zane is really going to watch the Titanic sink this time... or maybe he's on to something? According to the Hollywood Reporter Billy Zane has partnered with James Schramm to form Romar Entertainment, an independent distribution company that the actor said will offer an innovative business model for creators and performers- his first film, Uwe Boll's BloodRayne (review), which he plays a small role in. Romar is designed to give producers a wholesale media buy along with a studio-style wide theatrical release for a fraction of what a typical distribution deal costs, Zane said. When the theatrical run is complete, the producer retains all rights and ownership of the film. "As an actor, I've never received a net point from any film I've done," Zane said. "I look forward to paying net points out to others through this radical new model."

Poor Billy Zane.

CUT MY LIFE INTO PIZZAS ;_; (Adrian Langston), Tuesday, 27 September 2005 20:38 (twenty years ago)

innovative business model

hahaha. Take all your money, then just throw it into the toilet. there's your model!

kingfish superman ice cream (kingfish 2.0), Tuesday, 27 September 2005 20:48 (twenty years ago)

You can beat chrono trigger in like 10 hours with an emulator and that "speed up" key!

dan i. (Dan I.), Tuesday, 27 September 2005 23:56 (twenty years ago)

This is a fact! Not if you turn on Combat System B or whatever though.

TOMBOT, Wednesday, 28 September 2005 13:53 (twenty years ago)

I will admit that ads for Chrono Trigger made me want to buy a Playstation.

The Ghost of Black Elegance (Dan Perry), Wednesday, 28 September 2005 13:55 (twenty years ago)

There were ADS for Chrono Trigger?

TOMBOT, Wednesday, 28 September 2005 13:57 (twenty years ago)

RPGs are better in real life. Disscus!

cozen (Cozen), Wednesday, 28 September 2005 14:14 (twenty years ago)

There were ads for Chrono Trigger all over TV! During, um, the Saturday morning cartoon shows.

SHUT UP I WAS HUNGOVER, OKAY???????????

The Ghost of Black Elegance (Dan Perry), Wednesday, 28 September 2005 14:20 (twenty years ago)

I always like the 2D ones better. I love Earthbound and FFV on the SNES most of all :D

Jared S D (Child of the Night), Wednesday, 28 September 2005 19:53 (twenty years ago)

Although it lacks a bit of the depth of a genuine RPG, Dungeon Siege 2 is definitely the best game in and around that genre i've ever played on PC. it looks awesome and plays so easily.

mind you, i just got the new PC version of Fable, so...

Lee F# (fsharp), Thursday, 29 September 2005 09:19 (twenty years ago)

I know I was ragging on Earthbound 3 or whatever when I started this thread, but since it turns out Lunar DS is crap according to various accounts I'm now actually looking forward to it. Also the fact that the Flash countdown is about 1h45m from zero has got me stoked (I have nothing else to look forward to this AM since delivering my 9am shift briefing)

TOMBOT, Thursday, 29 September 2005 12:15 (twenty years ago)

Oh, apparently it's a game called "Contact" wherein you help a boy named "Cherry" find pieces of a spaceship for some old professor and it ain't coming out until February. What the fuck ever. Teach me to read one blog I guess.

TOMBOT, Thursday, 29 September 2005 12:18 (twenty years ago)

What if it was Don Cherry and you captured pieces of the spaceship by playing avant-garde jazz trumpet riffs at them while your children distracted MOBs by striking buffalo stances and singing mopey pop-indie songs at them?

The Ghost of Black Elegance (Dan Perry), Thursday, 29 September 2005 12:38 (twenty years ago)

Then at the end you have to fight the CANADIAN Don Cherry.

TOMBOT, Thursday, 29 September 2005 12:53 (twenty years ago)

yeah I'm bummed about lunar

what other 2D RPGs are there to look forward to on the DS?

xenosaga 1 + 2?

I might have to import mother 1 + 2 now then

in japanese though?

cozen (Cozen), Thursday, 29 September 2005 13:14 (twenty years ago)

Children Of Mana is coming out for the DS. Oh HELL yes. Also there's a FF Crystal Chronicles for DS on the way, supposedly the FFCC gameplay is a lot closer to the Mana series/Seiken Densetsu? I hope so.

At any rate, yes, more 2D RPGs in the works.

TOMBOT, Thursday, 29 September 2005 13:43 (twenty years ago)

I believe that is the sound of me finally breaking down and buying a DS.

Laura H. (laurah), Friday, 30 September 2005 01:14 (twenty years ago)

who has played through earthbound then?

I just started pottering around in it in the emulator and I'm really impressed

cozen (Cozen), Saturday, 1 October 2005 13:23 (twenty years ago)

hey why don't you buy it?!

cozen (Cozen), Saturday, 1 October 2005 13:34 (twenty years ago)

http://image.lik-sang.com/images/90/ps2-wanda-to-kyozou-jap.jpg

cozen (Cozen), Tuesday, 4 October 2005 20:32 (twenty years ago)

"wanda to kyozou"

cozen (Cozen), Tuesday, 4 October 2005 20:38 (twenty years ago)

Laura H. and I had a huge fight over this!

Jonothong Williamsmang (ex machina), Tuesday, 4 October 2005 20:50 (twenty years ago)

Disgaea is 2d and is the best final fantasy tactics style rpg i've played since final fantasy tactics. It's eating my life up though.

jeffrey (johnson), Tuesday, 4 October 2005 20:57 (twenty years ago)

what was your take jon?

cozen (Cozen), Tuesday, 4 October 2005 21:09 (twenty years ago)

Disgaea >>>>>>>>>>>>>>>> FFT

adam (adam), Tuesday, 4 October 2005 21:13 (twenty years ago)

I am a purist. Laura is LAME and thinks that FFX is amazing and stuff. I hate new FF games sooooo much. She also has only played console RPGs and not computer ones ever.

I also think that games should not allow saving and that "killing" a character in combat should be a bigger deal. Like in Bard's Tale!

Jonothong Williamsmang (ex machina), Tuesday, 4 October 2005 21:21 (twenty years ago)

Jon likes to make sweeping generalizations about the current state of RPGs even though he hasn't played one since FFVII, which he didn't like. I never said FFX was great; it was OK. FFVII was amazing, and I'm sorry that he hates fun and doesn't realize this.

Laura H. (laurah), Tuesday, 4 October 2005 23:35 (twenty years ago)

Also, re: Jon's no saving policy, he thinks that gamers who end up in untenable or even unwinnable situations get what they deserve, but that's lame and encourages caution, not adventure. There's some merit to the notion of making people take battles and deaths more seriously, and one way to do it is by having fewer save points, not none. I remember some marathon struggles between save points that truly pushed me to strategize and use all my resources. It's fair to criticize the game design, and ask for more deliberacy in the use of save points, but a total overreaction to call for a moratorium on them entirely.

Laura H. (laurah), Tuesday, 4 October 2005 23:44 (twenty years ago)

She also has only played console RPGs and not computer ones ever.

Wrong. I played Ultima VIII, and Diablo, though not extensively.

Laura H. (laurah), Tuesday, 4 October 2005 23:48 (twenty years ago)

Diablo is kiddy shit. No depth!

Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 01:08 (twenty years ago)

Well, also I suggested it would be interesting to have agame without explicit save points... the state of your game is always "saved"

Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 01:08 (twenty years ago)

Yeah, and what happens if you fuck up and cripple your characters? Or find yourself in a part of the game where you're out of your depth/not properly equipped to survive? Plus it gives you no flexibility to go back and explore alternate paths or parts of the game you missed without having to play the entire thing through from the beginning.

Diablo is kiddy shit. No depth!

My point was not that Diablo is deep, but that you were wrong.

Laura H. (laurah), Wednesday, 5 October 2005 01:31 (twenty years ago)

Also you are an RPG rockist!

Laura H. (laurah), Wednesday, 5 October 2005 01:48 (twenty years ago)

I like games where you can't see the dungeon unless you have torches

Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 01:52 (twenty years ago)

back to Akalabeth with you, then!

kingfish superman ice cream (kingfish 2.0), Wednesday, 5 October 2005 06:57 (twenty years ago)

Thanks to the PSP downgrader I was up really late last night playing Dragon Warrior/Quest 1 (which is hardcore with the torches) (and the every-three-second random encounter with fucking slimes). It really was Final Fantasy 3/6 and 7 that fucked up RPGs, wasn't it? Emo cutscene animu.

3D RPGs worth playing that I can't believe I forgot before: CLOUDS OF XEEN and DARKSIDE OF XEEN.

adam (adam), Wednesday, 5 October 2005 10:38 (twenty years ago)

I want a psp for emulation but i don't know if it will outweigh my want of a DS for DSness.

jeffrey (johnson), Wednesday, 5 October 2005 13:43 (twenty years ago)

I think JWillems needs to sit down and crank away at a FIRE EMBLEM for a couple hours or maybe days and then come back with his report on how "constant save" and "death matters" affects game enjoyment.

I thought those ideas sounded cool too until I actually had to deal with them, then I realized they're the anti-fun.

TOMBOT, Wednesday, 5 October 2005 14:08 (twenty years ago)

Honestly, I like insane dungeon crawls more than all this fucking handholding otaku bs.

Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 14:12 (twenty years ago)

Anyway FMV cutscenes kind of kill any game that uses them, not just RPGs.

Seriously Jon steal a copy of Fire Emblem for the GBA. It's awesome, it's exciting, it's great, then you get fucked and have to start all over from the beginning.

TOMBOT, Wednesday, 5 October 2005 14:16 (twenty years ago)

RPGs for consoles/handhelds should NOT be like coin-op shmups

TOMBOT, Wednesday, 5 October 2005 14:17 (twenty years ago)

I just think there needs to be balance!

Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 14:32 (twenty years ago)

Fire Emblem is fucking annoying. Dungeon crawls and the ability to screw around and do whatever one wants is a whole lot more fun than super linear epic stories about big eyes and swords and omg Aeris DIES etc.

Is there much love for Arena/Daggerfall/Morrowind here? I like the sandbox mixed with level progression and increases in abilities/power to destroy the shit out of whole towns.

adam (adam), Wednesday, 5 October 2005 15:10 (twenty years ago)

Is there much love for Arena/Daggerfall/Morrowind here?

RPGs in 3D are great, too!

kingfish superman ice cream (kingfish 2.0), Wednesday, 5 October 2005 15:49 (twenty years ago)

Laura made the argument (in person) to me that all the secrets in the FF series are what gives it playability and depth. NO.

This is non-integrated tripe for 14 year old boys who love HOW AWESOME shit is. Think about it. Most of the secrets are simply HUGE SPELLS and HUGE WEAPONS.

Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 16:15 (twenty years ago)

http://www.joystiq.com/entry/1234000497061899/

they're remaking all the 2D Final Fantasies into 3D for the DS.

kingfish superman ice cream (kingfish 2.0), Wednesday, 5 October 2005 16:20 (twenty years ago)

Laura made the argument (in person) to me that all the secrets in the FF series are what gives it playability and depth. NO.

You enjoy taking secondary points that I make and turning them into my entire argument. I think that secrets, multiple paths, etc. give depth and replayability to games, as opposed moving on one linear path from event to event. I enjoy the extra challenge they provide, particularly in games that I love and want to extend as long as possible.

Things are are way more important to me than : game design, storytelling, character development, battle systems, ETC ETC ETC.

Laura H. (laurah), Wednesday, 5 October 2005 16:33 (twenty years ago)

linear vs. non-linear isn't the point. Listen, we are talking about games where you hit buttons to get numbers to increase over long, long periods of time. They're all fucking linear. And the HUGE SPELLS and HUGE WEAPONS are an endpoint of the line put there for addicts to get a little more replay value out of their game after they beat Shaitankopf.

Fire Emblem, FFT, FFTA and even Chrono Trigger, Terranigma, Secret of Mana, etc. would have gotten dropped like they were hot by me if I hadn't had some interest in fighting my way to the next plot point through the storyline. Non-linear dungeon crawls = no sense of purpose or discovery = I'm going to go play outside.

TOMBOT, Wednesday, 5 October 2005 16:40 (twenty years ago)

Most of the secrets are simply HUGE SPELLS and HUGE WEAPONS.

In my opinion, the best secrets are the ones that unlock extra parts of the story and character histories, actually. But the kind of secrets you're talking about are still classic. I, for one, enjoy the challenge of hunting down obscure enemies and killing them for awesome weapons. CONDEMN ME IF YOU MUST.

Laura H. (laurah), Wednesday, 5 October 2005 16:42 (twenty years ago)

I'm going to take away the power adapters for all the video game systems and make you play nethack.

Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 16:46 (twenty years ago)

The thing that pisses me off more than ANYTHING about typical squaresoft fare (not Enix so much!) is that you almost ALWAYS have several points in the game where you have to walk in circles getting in ultra-repetitive fights (dungeon crawl! non-linear!) to rustle up higher stats and pay for better gear because some miniboss fight down the hall or across the river is completely unwinnable without numbers significantly higher than the numbers you had against the LAST miniboss. I WOULD RATHER BE IN A PROJECT MEETING. OH MY FUCKING GOD.

TOMBOT, Wednesday, 5 October 2005 16:47 (twenty years ago)

And don't get me wrong, I loved FF3 and FF7 wasn't even that horrible, but to speak of character development with these games is insane.

Also, that spell in FF7 that takes 3 minutes and shows half the solar system = DUD

Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 16:47 (twenty years ago)

Tom, and most of the combat in square games is awful. Like there's really no challenge to 99% of the battles.

Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 16:48 (twenty years ago)

That is why Kingdom of Loathing is better than any Square RPG for PS1/2.

Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 16:49 (twenty years ago)

how is secret of evermore, while you're all here?

cozen (Cozen), Wednesday, 5 October 2005 16:49 (twenty years ago)

Got caught up with We Heart Katamari, and haven't gotten to it! Soon.

And don't get me wrong, I loved FF3 and FF7 wasn't even that horrible, but to speak of character development with these games is insane.

You told me you thought FF3 was "OK" and nothing more, when I was raving about it. And did you really care so little about the characters that you weren't affected by Kefka killing General Leo?

Laura H. (laurah), Wednesday, 5 October 2005 17:19 (twenty years ago)

"Characters"

Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 17:43 (twenty years ago)

I think what she's saying is that you can quit trying not to be gay now Mr. Willems

TOMBOT, Wednesday, 5 October 2005 17:53 (twenty years ago)

Guess who was REALLY EXCITED to see a bit torrent copy of the crappy final fantasy CGI movie?

Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 18:04 (twenty years ago)

Adolf Hitler!

TOMBOT, Wednesday, 5 October 2005 18:15 (twenty years ago)

geli traudl!

cozen (Cozen), Wednesday, 5 October 2005 18:21 (twenty years ago)

Robert Byrd?
Trent Lott?

The Ghost of Black Elegance (Dan Perry), Wednesday, 5 October 2005 18:41 (twenty years ago)

Aunt Jemima!

TOMBOT, Wednesday, 5 October 2005 18:42 (twenty years ago)

Momus drinking a Moolatte

Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 19:01 (twenty years ago)

Beverly D'Angelo!

melton mowbray (adr), Wednesday, 5 October 2005 19:09 (twenty years ago)

The founder of Kill Whitey?

The Ghost of Black Elegance (Dan Perry), Wednesday, 5 October 2005 19:18 (twenty years ago)

I am just heading further into irredeemable asshole territory but I would totally play an Ultima clone that lets you be Stokely Carmichael with a giant katana

TOMBOT, Wednesday, 5 October 2005 19:36 (twenty years ago)

OMG

The Ghost of You Are Fucking Brilliant (Dan Perry), Wednesday, 5 October 2005 19:38 (twenty years ago)

http://www.marxists.org/history/usa/workers/black-panthers/pics/carmichael.jpghttp://www.knifesite.com/fullsize/UC1258.jpg

The Ghost of Two Great Tastes... (Dan Perry), Wednesday, 5 October 2005 19:39 (twenty years ago)

don't forget
http://www.artofeurope.com/scott/b-runner.jpg

TOMBOT, Wednesday, 5 October 2005 19:50 (twenty years ago)

Guess who was REALLY EXCITED to see a bit torrent copy of the crappy final fantasy CGI movie?

You can antagonize me when I get home, you know. I live 8 feet away from you.

And yes, I am excited about Advent Children.

Laura H. (laurah), Wednesday, 5 October 2005 19:54 (twenty years ago)

that reminds me. i wonder how long before anime shows stop excising all the yaoi stuff that will be broadcast in america

kingfish superman ice cream (kingfish 2.0), Wednesday, 5 October 2005 20:03 (twenty years ago)

How long before adult swim appropriates yaoi ironically?

Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 20:04 (twenty years ago)

is this rori

Bob Loblaw (Adrian Langston), Wednesday, 5 October 2005 20:11 (twenty years ago)

How long before adult swim appropriates yaoi ironically?

name a show where that'd work. Aqua Teen? Home Movies?

kingfish superman ice cream (kingfish 2.0), Wednesday, 5 October 2005 20:14 (twenty years ago)

I don't think anything on Adult Swim is good or funny.

Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 20:15 (twenty years ago)

Aqua Teen yaoi????????

Excuse me, I think my eyes need to commit hari kari.

The Ghost of Black Elegance (Dan Perry), Wednesday, 5 October 2005 20:23 (twenty years ago)

Debuting this fall on Adult Swim!

The Ghost of Images Off Is Your Friend Here (Dan Perry), Wednesday, 5 October 2005 20:32 (twenty years ago)

secret of evermore is a straight classic cozen.

rio natsume, Wednesday, 5 October 2005 20:32 (twenty years ago)

I don't think anything on Adult Swim is good or funny.

well, not anyMORE. Home Movies was great, but that's not running anymore...

kingfish superman ice cream (kingfish 2.0), Wednesday, 5 October 2005 20:44 (twenty years ago)

also, this thread gives me images of jon & laura duking it out with only N64 & Dualshock 2 controllers.

kingfish superman ice cream (kingfish 2.0), Wednesday, 5 October 2005 20:51 (twenty years ago)

This thread makes me quake with the rage of a thousand beehives all erupting in apian fury. People who are really into "vintage" things (among which I now include olde tymey games) are lying to themselves and god. There is nothing being manufactured now that is not superior to shit that was being manufactured hella years ago.

ps. fuck u if u disagree

Bob Loblaw (Adrian Langston), Wednesday, 5 October 2005 21:36 (twenty years ago)

Adrian, do you like franz Ferdinand?

Jonothong Williamsmang (ex machina), Thursday, 6 October 2005 02:27 (twenty years ago)

how do I delete the data on my shiny new secret of evermore cart?

cozen (Cozen), Thursday, 6 October 2005 17:31 (twenty years ago)

Ade, if that's try, why do first-person shooters suck?

The Ghost of Black Elegance (Dan Perry), Thursday, 6 October 2005 17:43 (twenty years ago)

Fuck you if YOU disagree! With yourself! On the same thread!

Dan you need a new keyboard.

TOMBOT, Thursday, 6 October 2005 17:47 (twenty years ago)

No, I just need proffreading skills.

The Ghost of And I Need Them Desperately (Dan Perry), Thursday, 6 October 2005 17:53 (twenty years ago)

I just want to say that Fire Emblem rules. Both of them.

The Yellow Kid, Friday, 7 October 2005 03:41 (twenty years ago)

crikey, this threads got a bit 'firey'.

I live 8 feet away from you.

Do you two, like, live together?

Ste (Fuzzy), Friday, 7 October 2005 14:38 (twenty years ago)

That is the implication.

Jonothong Williamsmang (ex machina), Friday, 7 October 2005 14:52 (twenty years ago)

and here we are: Of Deathclaws & Radscorpions: A Fallout Thread

kingfish superman ice cream (kingfish 2.0), Friday, 7 October 2005 15:35 (twenty years ago)

Jon, tell me RPGs to play! (besides Nethack, I

Gravel Puzzleworth (Gregory Henry), Saturday, 8 October 2005 01:11 (twenty years ago)

aaargh, oops.

That should read: Jon, tell me RPGs to play! (besides Nethack, I <3 Nethack obv), I will play them and FF3 and resolve this dispute by SCIENCE.

Gravel Puzzleworth (Gregory Henry), Saturday, 8 October 2005 01:38 (twenty years ago)

(haha also The thing that pisses me off more than ANYTHING about typical squaresoft fare (not Enix so much!) is that you almost ALWAYS have several points in the game where you have to walk in circles getting in ultra-repetitive fights (dungeon crawl! non-linear!) to rustle up higher stats and pay for better gear because some miniboss fight down the hall or across the river is completely unwinnable without numbers significantly higher than the numbers you had against the LAST miniboss. I WOULD RATHER BE IN A PROJECT MEETING. OH MY FUCKING GOD. Tombot these are my favourite bits!! I actually stopped playing Grandia II because it pissed me off so much that this never happened, you were like *always* sufficiently able to buy the Shiny New Kit and beat the Shiny New Monsters, WHAT IS THE POINT OF HAVING IT THEN JUST DO THE WHOLE PLOT AS AN FMV THEN SINCE IT SUCKS ANYWAY)

Gravel Puzzleworth (Gregory Henry), Saturday, 8 October 2005 01:46 (twenty years ago)

Bards Tale 1 -3

Jonothong Williamsmang (ex machina), Saturday, 8 October 2005 16:53 (twenty years ago)

three weeks pass...
The Silent Protagonist article on wikipedia has some clues as to why the thread title might be true, or seem very true in some cases. It makes reference to Scott McCloud's discussion of the "Masking Effect" which is another thing I've been thinking about. I think a LOT of what McCloud has to say about iconic representation and audience identification applies to video games.

I was thinking about it maore this weekend, how it seems like the SNES and PSone platforms have carried a disproportionate number of the most lauded RPG/adventure titles to date (and I realize my generational handicap at work, though keep in mind I also never personally owned or lived anywhere with either console until about 2000). More polygons, more voice-overs = more reasons NOT to identify with a character.

TOMBOT, Monday, 31 October 2005 14:40 (twenty years ago)

I see the sense and logic in the voiceover point but how do polygons tie into it? How does this tie into the old LucasArts adventure games and their modern progeny (specifically I'm thinking KOTOR and Baldur's Gate); is it breaking the rules of the "silent protagonist" if you've got dialogue but you never hear your character speak it, allowing your imagination to insert its own inflections, etc?

Dan (Excruciating Back Pain) Perry (Dan Perry), Monday, 31 October 2005 14:51 (twenty years ago)

(Also Neverwinter Nights, if you want examples that are strictly polygonal)

Dan (Excruciating Back Pain) Perry (Dan Perry), Monday, 31 October 2005 14:52 (twenty years ago)

Well a deaf person or a guy like me who plays all games with the sound off 95% of the time wouldn't care about the voiceovers anyway. The polygons thing is part of the masking effect = I don't want to be ANY of the pantywaists they keep showing in the concept art for FFXII. (I didn't want to be any of the jerks from the last bunch either) Even if the concept art for the 1st few FF or Ultima games did consist of similar wussbags in flowery ambigusex armor, I couldn't tell from the graphics, so I didn't sweat it.

I didn't have as much trouble with Baldur's Gate games or the Fallout series in the whole "masking effect" sense because those games also let you have a greater degree of control over your actions and persona. Making your own moral choices vs. aesthetic choices, it's a videogame! No difference! See Black & White (gah).

If I can CHOOSE exactly what my pseudorealistic fantasy self gets to looks like or what they do with their lives, that circumvents the need for the masking effect.

If I'm stuck with some douchebag avatar whose destiny is welded to the results of a strings command then at least make him/her/it abstracted enough to appeal to more than Gwen Stefani's dancing troupe.

TOMBOT, Monday, 31 October 2005 15:20 (twenty years ago)

Hahahaha! Now is probably the time to admit that every human character I've created in WoW has been a bald/shaved-head black man with a beard/goatee. Actually, that's always my default character model for any role-playing game and it feels odd and wrong when I can't create a character who looks something like me. (One of the reasons why I thought FF7 was just "okay" was because I am not a douchey blonde-haired crybaby who says "..." all the time.)

Dan (Excruciating Back Pain) Perry (Dan Perry), Monday, 31 October 2005 15:47 (twenty years ago)

haha yeah here's my guilty admissions, then, from Video Game Life-Wasting Thread 3: Snake Eater

My two absolute favorite timewasters since getting into videogames again: Katamari Damacy and Minish Cap. Apparently I really love the idea of being a tiny person clad all in green with a dumb looking hat on.

-- TOMBOT (pete...), February 23rd, 2005.

I tried to get started on FFTA this morning and froze up in exasperation at the "name yourself" screen. Like, can I get a game where I am NOT some kind of androgynous Aryan pussywillow and all my friends have stupid-ass unisex monikers? Seriously I think Kirby, who is a PINK BUBBLE, is more heroic than this nymph of the lilypads they want me to pretend I am here. I even restarted, tried to name him/her/it AGAIN, and got stuck once more because looking at that stupid little face gave me a brain fart. ARRRGH.

-- TOMBOT (maybe.name.i...), February 23rd, 2005.

I renamed RAMZA to HANSEL which helped things a bit (he's so hot right now) but I don't know if I'll be picking that up again for a while because now that I'm into it FFTA is SO MUCH BETTER.
The pixel graphics on the DS are so much nicer than the crappy rendered 3D terrain maps from the PS version.

After a little bit of soul-searching I realized what my REAL problem was with playing as a tow-headed milquetoast with no athletic ability or fashion sense and named my FFTA character "Tom." Tom of CLAN SUPERBAD.

More on that topic I realized this morning that FFT/FFTA should really just be renamed "Final Fantasy: Human Resources Management," I mean I'm only a few hours in and I already feel like I should be putting together Training And Orientation For New Hires packets or some shit. "Take him down the hall, get his badge made up, issue him a White Staff, Leather Garb and send him on a Level 1 Dispatch." WHY IS IT FUN?

-- TOMBOT (bes...), February 25th, 2005.

TOMBOT, Monday, 31 October 2005 17:13 (twenty years ago)

My thing about the polygons is that with the massive advances and emphasis placed on graphics("Look! Lumps of shit with an even BETTER shine!"), it took development emphasis away from the other aspects of the game.

This has happened with games of any genre, but especially with RPGs where it'd take away from narrative and/or gameplay development.

kingfish orange creamsicle (kingfish 2.0), Monday, 31 October 2005 17:15 (twenty years ago)

NB that's not just true of polygons but for every aspect of games. The zero sum of bigness killing off greatness, cf. all rational business school curricula trying to teach besuited toolbags how to avoid it when they obviously don't care.

What about Uncanny Valley problems? Does nobody have as big an issue with this as I do?
The one side being Dead Or Alive Volleyball/Xenosaga, which make me feel ill (though I hold out hope for the Xenosaga remakes for the DS; lower resolution: a balm in gilead) because I'm kinda disturbed about the designers & their presumed target audience.
The other side being Dead Or Alive/Vice City, big rendered meat-maps moving around in totally unnatural ways that cause me to get goosebumps in the bad way. When you're wrapped up in gameplay the action is usually abstracted enough that it isn't completey bad goosebumps, but when the end of every fight or mission is essentially a cutscene it gets just plain icky.

I'm totally in the minority on this one, aren't I? I think Battlegrounds II looks like shit, too.

TOMBOT, Tuesday, 1 November 2005 14:32 (twenty years ago)

DOA Volleyball is one of the most frightening things I've ever seen marketed, yet by all accounts I've read it's actually a good volleyball game despite its wanktastic graphics.

I can't think of a single game where the "prettyness" or polygonal nature of the graphics detracted from the game for me; it's always been deficiencies in gameplay. I see the argument that people are sacrificing gameplay for graphics but I don't completely buy it in the sense that once someone pushes through a graphical barrier, someone else is usually right behind them developing a similarly-pretty game that's actually fun to play.

Dan (Excruciating Back Pain) Perry (Dan Perry), Tuesday, 1 November 2005 15:05 (twenty years ago)

Are FFT and FFTA the same game? I am totally confused over this.

Gravel Puzzleworth (Gregory Henry), Tuesday, 1 November 2005 16:25 (twenty years ago)

I totally agree with your uncanny valley assertion, Tombot, and even though we're talking about RPGs I recently realized it's a big part of why I hated Super Mario 64. Games, and certain types of games in particular, become less enjoyable as they purport to become more visually realistic. To a degree, I've also felt that the old 2D RPG allowed the player to create the characters more in their imagination (perhaps as one does when one reads a book) because their 2D super-deformed representations were so far from real that you needed to create them to a degree in your own mind. Perhaps they also demanded more from game designers, who can now depend on graphics to show, so that they no longer need to tell.

3D graphics rob you of the creation of the characters and the world in your mind, because they are already realized, albeit imperfectly. Where I forgave and even embraced the ridiculous, jerky movements of the victory dance in FFI, for example, I found myself so much more critical of the movements in the 3D RPGs, because they pretended to be beyond that, to be more.

I know it's not a game, but Final Fantasy: The Spirits Within is another good example of this phenomenon.

I like 3D games, and at times they've really awed me, but I love 2D ones. I think eventually they will find their way out of the valley, and that good games can be made from within it when they don't use the graphics as so much of a crutch, but deep in my heart part of me will always prefer the SNES era because the graphics were just good enough to stimulate your imagination, but not so good (or so "good") that it rendered your imagination useless.

Laura H. (laurah), Tuesday, 1 November 2005 17:05 (twenty years ago)

No, I think the new final fantasy games are just written by mouth breathers.

jdubz (ex machina), Tuesday, 1 November 2005 17:25 (twenty years ago)

http://www.agent.ai/img/upload/200402/uncannyvalley.jpg

Laura H. (laurah), Tuesday, 1 November 2005 17:28 (twenty years ago)

Jon how would you rate yourself along this x axis?

Laura H. (laurah), Tuesday, 1 November 2005 17:30 (twenty years ago)

Final Fantasy Tactics = ps1

Final Fantasy Tactics Advance = Gameboy Advance.

FFTA is a completely different games based on the ps1 original rather than a port. it's not really as good either.

jeffrey (johnson), Tuesday, 1 November 2005 18:16 (twenty years ago)

To a degree, I’ve also felt that the old 2D RPG allowed the player to create the characters more in their imagination (perhaps as one does when one reads a book) because their 2D super-deformed representations were so far from real that you needed to create them to a degree in your own mind. Perhaps they also demanded more from game designers, who can now depend on graphics to show, so that they no longer need to tell.

This is exactly what McCloud talks about when he describes the "masking effect" in comics. Note that with very few exceptions, protagonists and their motives are almost always portrayed in much less detail than the villains. This has the nice effect of alienating the audience from the villain, and avoiding similar cognitive hiccups with the hero.

It also brings up a completely impertinent point about Osamu Tezuka's works - he really likes to feature antiheroes who defy the masking effect in order to get you to empathize with them! cf. certain characters wearing sunglasses all the time cropping up again and again.

TOMBOT, Tuesday, 1 November 2005 18:18 (twenty years ago)

How many people used to name the characters after themselves and people they knew when they had the option?

Laura H. (laurah), Tuesday, 1 November 2005 18:23 (twenty years ago)

Also more germane to this thread, the Technos "Kunio" games (Super Dodgeball, RCR) for the NES and GBA, those have a similar thing going on, don't they! I always thought they were way more fun than other brawlers. Then again, I think Speed Racer is mind-blowing entertainment.

TOMBOT, Tuesday, 1 November 2005 18:25 (twenty years ago)

Laura: What do you name your peepz in RPGs?

TOMBOT, Tuesday, 1 November 2005 18:27 (twenty years ago)

Right, I just think it is relevant to our discussion of people's desire to project themselves into characters. I wonder, for example, if people who like to name the protagonist after themselves would be more likely to prefer 2D/lower quality graphics.

Laura H. (laurah), Tuesday, 1 November 2005 19:13 (twenty years ago)

I think the last time I named a character in a game after myself and my friends was in 1996 (and this was on the third time I'd played the game).

Dan (Excruciating Back Pain) Perry (Dan Perry), Tuesday, 1 November 2005 19:24 (twenty years ago)

I always found it dissatifying to do so because everyone in the game still used the masculine pronoun to refer to my character. If they hadn't, again, the more simplistic graphics might have allowed me to suspend my disbelief, but the pronoun situation sort of shattered the illusion.

Laura H. (laurah), Tuesday, 1 November 2005 19:51 (twenty years ago)

it helps that I have the name of a dragon-slaying dungeon-crawler

c7n (Cozen), Tuesday, 1 November 2005 20:02 (twenty years ago)

"Sir Beavis" is still the ol' standby for me

kingfish orange creamsicle (kingfish 2.0), Tuesday, 1 November 2005 20:05 (twenty years ago)

I kinda wish there was a cliquey ILX mud :(

Alex in Novosibirsk (ex machina), Tuesday, 1 November 2005 20:20 (twenty years ago)

I WANT TO QUAFF BREWS WITH SIR BEAVIS

Alex in Novosibirsk (ex machina), Tuesday, 1 November 2005 20:20 (twenty years ago)

man, I wish I played more RPGs... this is an interesting thread...

c7n (Cozen), Tuesday, 1 November 2005 22:03 (twenty years ago)

When I played Earthbound I named Ness after myself. I also named Paula after my brother to make him mad. It got a bit awkward, though, when I realized that Ness and Paula were supposed to fall in love.

Curt1s St3ph3ns, Wednesday, 2 November 2005 01:30 (twenty years ago)

hahaha I didn't realize I had posted this months ago:

When I first played Earthbound (at age 9, I think), I named Ness after me, and Paula after my brother (just to insult him). It got awkward when I realized that they fell in love in the game.

-- C('ing on)urt1sss (curtis.stephens@gmail.com), February 2nd, 2005 5:12 PM. (Curtis Stephens)

Curt1s St3ph3ns, Wednesday, 2 November 2005 01:41 (twenty years ago)

I have yet to actually play Earthbound...

kingfish orange creamsicle (kingfish 2.0), Wednesday, 2 November 2005 02:44 (twenty years ago)

Also, finally beat Divine Divinity with my thief/ranger character. Am now replaying thru with a chick spellcaster named "Whodafuc" or something.

kingfish orange creamsicle (kingfish 2.0), Wednesday, 2 November 2005 02:47 (twenty years ago)

I enjoy the second iteration of that story better. It has more dramatic tension.

Laura H. (laurah), Wednesday, 2 November 2005 03:34 (twenty years ago)

maybe, just maybe

c7n (Cozen), Wednesday, 2 November 2005 16:46 (twenty years ago)

whaa?

Laura H. (laurah), Wednesday, 2 November 2005 16:53 (twenty years ago)

RPGs are better in 2D => I'm not sure if I cd handle a "mother 3D"... but "mother 3" what a prospect!!

c7n (Cozen), Wednesday, 2 November 2005 18:30 (twenty years ago)

tenuous I know... I really just wanted to post that link (which I love) somewhere

c7n (Cozen), Wednesday, 2 November 2005 18:31 (twenty years ago)

blimey

radio pyongyang and the pytlik sisters (Cozen), Saturday, 5 November 2005 00:22 (twenty years ago)

http://www.usamimi.info/%7Eff10fc/pc/png/2_254.png

sleep (sleep), Saturday, 12 November 2005 00:25 (twenty years ago)

Sleep, that's awesome!! Where'd you get it from? Is that playable?

Laura H. (laurah), Saturday, 12 November 2005 00:43 (twenty years ago)

it's still in beta form, i think. and only in japanese.

kingfish cold slither (kingfish 2.0), Saturday, 12 November 2005 00:55 (twenty years ago)

I can try to translate it tomorrow if anyone has a desire to know what it says.

Laura H. (laurah), Saturday, 12 November 2005 00:56 (twenty years ago)

yeah i can't believe someone did this! i guess you can play it if you have an nes emulator and ff2j rom. i can't read japanese though :((

site

i think it was linked from insertcredit

xxpostss

sleep (sleep), Saturday, 12 November 2005 01:08 (twenty years ago)

Is it sad that retrograde emulation seems like it could do a lot for so many games?
Or could you consider it almost in the same vein as something like the hipster fuzzbox revival from 2001? Strokes/White Stripes etc. fuck glossy electror&b, we want tom petty but newish kind of sentiment?

Which brings the question = is there a sense of vitality in heavily pixelated, limited-palette video games that fades away as the graphics and sound become more and more polished (expensive-looking)?

Also if someone would like to delete that post from last weekend when I was tanked out of my skull and somehow still typing, that would be heaven. Gah.

TOMBOT, Saturday, 12 November 2005 05:18 (twenty years ago)

FFX = "Toxic"
FF = "Like A Virgin"

TOMBOT, Saturday, 12 November 2005 05:44 (twenty years ago)

But toxic is incredible?

jeffrey (johnson), Saturday, 12 November 2005 06:01 (twenty years ago)

Is it sad that retrograde emulation seems like it could do a lot for so many games?

With simpler hardware & graphics, you have to focus more on the abstract. you have to put more emphasis on the gameplay & design-within-limitations since you can't as easily wow the crowds with a bloom-lit, fog-surrounded, realtime fully-rendered drow elf chick with big gazoombas. (etc)

Maybe that's what they're aiming for in the Revolution; Emphasis on gameplay & design over getting a slightly shinier sheen projected on a lump of shit on the floor of Doom 4.

We'll see.

kingfish cold slither (kingfish 2.0), Saturday, 12 November 2005 06:32 (twenty years ago)

I think you focus too much on the technical project side of things (as befits an engineer!) and not enough on what I think I'm starting to just understand myself- the enhanced storytelling (masking effect, iconic representation etc) that shines through in poorer-gfx environments

It ties in maybe a little bit with whatever "rogueism" shapes up to be, in my mind - there's this identification with the character borne not just out of empathy built via "mistakes translate 100%"* but just because "this generic-looking avatar could be ME" (more interesting and complicated, when you consider Dan's & Laura's input about character naming and design)

(then you think about how Spinktor, cozen, et al. all really seem to dig Earthbound above and beyond all else - hmmmm)

Whether the Revo actually goes in this direction, we'll see. I tend to figure Nintendo has a better grasp of the whole masking effect concept better than a lot of other folks by and large, though on the face of it Master Chief is probably easier to imagine as an extension of self (faceless warrior) than Mario (mustachioed plumber)

*which I can tell is a big factor for our Jdubz

TOMBOT, Saturday, 12 November 2005 07:31 (twenty years ago)

In terms of the masking effect, what about Gordon Freeman? You know his face, you know his name, but you never have dialogue, and you're always the center of attention. A weird mix of Everyman incarnated as one particular man(an MIT physics post-doc, in this case).

Who wants to bring "Hero with a Thousand Faces" into this?

kingfish cold slither (kingfish 2.0), Saturday, 12 November 2005 08:28 (twenty years ago)

Tombot, what's the link for the post you want taken out?

Laura H. (laurah), Saturday, 12 November 2005 08:35 (twenty years ago)

RPGs are better in 2D. Discuss!

TOMBOT, Tuesday, 15 November 2005 19:54 (twenty years ago)

two weeks pass...
okay, I like Earthbound.

kingfish hobo juckie (kingfish 2.0), Wednesday, 30 November 2005 04:59 (twenty years ago)

me too.

jeffrey (johnson), Wednesday, 30 November 2005 14:11 (twenty years ago)

I have to work a 12 hour shift this Saturday, basically all alone in the office providing "coverage" so our stupid "customer" gets a warm fuzzy.

Hmm.

TOMBOT, Wednesday, 30 November 2005 14:13 (twenty years ago)

four weeks pass...
BTW re: my Stokely Carmichael with a giant katana thing, my latest FF:Tactics attempt is led not by Ramza, but "Shabazz."

TOMBOT, Wednesday, 28 December 2005 15:53 (twenty years ago)

three months pass...
HEY LOOK
Redefining "Cartoony" Game Art

I didn't know where else to put this. INTERESTING!!! Also SCOTT MCCLOUD REFERENCE = AWESOME THANK YOU

TOMBOT (TOMBOT), Wednesday, 19 April 2006 16:25 (nineteen years ago)

I like the Half-Life 2/Unity/ZORK trinity comparison a lot.

TOMBOT (TOMBOT), Wednesday, 19 April 2006 16:27 (nineteen years ago)

http://www.qwantz.com/comics/comic2-562.png

BUTT IS THE LONELIEST NUMBER (Adrian Langston), Saturday, 22 April 2006 19:05 (nineteen years ago)

majorMUD anyone?

get ye flask, Monday, 24 April 2006 05:24 (nineteen years ago)

For my birthday I got Dragon Warrior VIII & a new TV for the PS2, so this may have to be subtitled to Fuck It, I Like Cel-Shading Too

TOMBOT (TOMBOT), Monday, 24 April 2006 12:46 (nineteen years ago)

three weeks pass...
[spam for specialized services in gold-farming and cock-sucking removed]

Britney, Thursday, 18 May 2006 11:15 (nineteen years ago)

Yeah well anyway the lineup for upcoming DS RPGs (all basically in 2D) is looking sweet and makes me glad that in June I can get Ally her own DS Lite so I can have my fat old one back.

TOMBOT (TOMBOT), Thursday, 18 May 2006 15:36 (nineteen years ago)

i could rock some of those... which one you going to go for first tom?

s1ocki (slutsky), Thursday, 18 May 2006 15:41 (nineteen years ago)

Contact and Pokemon Mysterious Dungeon are going to both be must-haves for me I think. FF3 too.

TOMBOT (TOMBOT), Thursday, 18 May 2006 15:55 (nineteen years ago)

http://media.nintendo.com/mediaFiles/586bcbd7-4088-45a7-92d5-e1d3ba0f4227.jpg

CONFLICTED EMOTIONS (anyone played it?)

Gravel Puzzleworth (Gregory Henry), Thursday, 18 May 2006 16:05 (nineteen years ago)

(it's fire emblem for GC, fwiw)

Gravel Puzzleworth (Gregory Henry), Thursday, 18 May 2006 16:06 (nineteen years ago)

I'll be getting fire emblem on the GC for certain, I am thinking of altering my stance to "better in 2.5D" actually (cf Contact for DS)

TOMBOT (TOMBOT), Thursday, 18 May 2006 17:49 (nineteen years ago)

speaking of tactical games (slocki pay attention) there's a WWII Panzer tactical game and a Star Trek tactical game (from Bethesda!) coming out for the DS too!

TOMBOT (TOMBOT), Thursday, 18 May 2006 17:50 (nineteen years ago)

WHOAAAAA!!!!!!

JW (ex machina), Thursday, 18 May 2006 17:51 (nineteen years ago)

What era of Star Trek?

Laurah (laurah), Saturday, 20 May 2006 12:22 (nineteen years ago)

i saw the panzer game!! it looked pretty good... although i only saw screenshots and they didn't look in-game.

fire emblem for gc is kind of a weird proposition for me, for some reason these games work much better in my head as portable things.

s1ocki (slutsky), Saturday, 20 May 2006 15:16 (nineteen years ago)


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